2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // world.c -- world query functions
23 #include "clvm_cmds.h"
24 #include "cl_collision.h"
28 entities never clip against themselves, or their owner
30 line of sight checks trace->inopen and trace->inwater, but bullets don't
34 static void World_Physics_Init(void);
35 static void World_Physics_Init_Commands(void);
42 void World_Init_Commands(void)
44 Collision_Init_Commands();
45 World_Physics_Init_Commands();
48 static void World_Physics_Shutdown(void);
49 void World_Shutdown(void)
51 World_Physics_Shutdown();
54 static void World_Physics_Start(world_t *world);
55 void World_Start(world_t *world)
57 World_Physics_Start(world);
60 static void World_Physics_End(world_t *world);
61 void World_End(world_t *world)
63 World_Physics_End(world);
66 //============================================================================
68 /// World_ClearLink is used for new headnodes
69 void World_ClearLink (link_t *l)
72 l->list.prev = l->list.next = &l->list;
75 void World_RemoveLink (link_t *l)
77 List_Delete(&l->list);
80 void World_InsertLinkBefore (link_t *l, link_t *before, int entitynumber)
82 l->entitynumber = entitynumber;
83 List_Add_Tail(&l->list, &before->list);
87 ===============================================================================
91 ===============================================================================
94 void World_PrintAreaStats(world_t *world, const char *worldname)
96 Con_Printf("%s areagrid check stats: %d calls %d nodes (%f per call) %d entities (%f per call)\n", worldname, world->areagrid_stats_calls, world->areagrid_stats_nodechecks, (double) world->areagrid_stats_nodechecks / (double) world->areagrid_stats_calls, world->areagrid_stats_entitychecks, (double) world->areagrid_stats_entitychecks / (double) world->areagrid_stats_calls);
97 world->areagrid_stats_calls = 0;
98 world->areagrid_stats_nodechecks = 0;
99 world->areagrid_stats_entitychecks = 0;
108 void World_SetSize(world_t *world, const char *filename, const vec3_t mins, const vec3_t maxs, prvm_prog_t *prog)
112 strlcpy(world->filename, filename, sizeof(world->filename));
113 VectorCopy(mins, world->mins);
114 VectorCopy(maxs, world->maxs);
117 // the areagrid_marknumber is not allowed to be 0
118 if (world->areagrid_marknumber < 1)
119 world->areagrid_marknumber = 1;
120 // choose either the world box size, or a larger box to ensure the grid isn't too fine
121 world->areagrid_size[0] = max(world->maxs[0] - world->mins[0], AREA_GRID * sv_areagrid_mingridsize.value);
122 world->areagrid_size[1] = max(world->maxs[1] - world->mins[1], AREA_GRID * sv_areagrid_mingridsize.value);
123 world->areagrid_size[2] = max(world->maxs[2] - world->mins[2], AREA_GRID * sv_areagrid_mingridsize.value);
124 // figure out the corners of such a box, centered at the center of the world box
125 world->areagrid_mins[0] = (world->mins[0] + world->maxs[0] - world->areagrid_size[0]) * 0.5f;
126 world->areagrid_mins[1] = (world->mins[1] + world->maxs[1] - world->areagrid_size[1]) * 0.5f;
127 world->areagrid_mins[2] = (world->mins[2] + world->maxs[2] - world->areagrid_size[2]) * 0.5f;
128 world->areagrid_maxs[0] = (world->mins[0] + world->maxs[0] + world->areagrid_size[0]) * 0.5f;
129 world->areagrid_maxs[1] = (world->mins[1] + world->maxs[1] + world->areagrid_size[1]) * 0.5f;
130 world->areagrid_maxs[2] = (world->mins[2] + world->maxs[2] + world->areagrid_size[2]) * 0.5f;
131 // now calculate the actual useful info from that
132 VectorNegate(world->areagrid_mins, world->areagrid_bias);
133 world->areagrid_scale[0] = AREA_GRID / world->areagrid_size[0];
134 world->areagrid_scale[1] = AREA_GRID / world->areagrid_size[1];
135 world->areagrid_scale[2] = AREA_GRID / world->areagrid_size[2];
136 World_ClearLink(&world->areagrid_outside);
137 for (i = 0;i < AREA_GRIDNODES;i++)
138 World_ClearLink(&world->areagrid[i]);
139 if (developer_extra.integer)
140 Con_DPrintf("areagrid settings: divisions %ix%ix1 : box %f %f %f : %f %f %f size %f %f %f grid %f %f %f (mingrid %f)\n", AREA_GRID, AREA_GRID, world->areagrid_mins[0], world->areagrid_mins[1], world->areagrid_mins[2], world->areagrid_maxs[0], world->areagrid_maxs[1], world->areagrid_maxs[2], world->areagrid_size[0], world->areagrid_size[1], world->areagrid_size[2], 1.0f / world->areagrid_scale[0], 1.0f / world->areagrid_scale[1], 1.0f / world->areagrid_scale[2], sv_areagrid_mingridsize.value);
149 void World_UnlinkAll(world_t *world)
151 prvm_prog_t *prog = world->prog;
154 // unlink all entities one by one
155 grid = &world->areagrid_outside;
156 while (grid->list.next != &grid->list)
157 World_UnlinkEdict(PRVM_EDICT_NUM(List_Container(*grid->list.next, link_t, list)->entitynumber));
158 for (i = 0, grid = world->areagrid;i < AREA_GRIDNODES;i++, grid++)
159 while (grid->list.next != &grid->list)
160 World_UnlinkEdict(PRVM_EDICT_NUM(List_Container(*grid->list.next, link_t, list)->entitynumber));
168 void World_UnlinkEdict(prvm_edict_t *ent)
171 for (i = 0;i < ENTITYGRIDAREAS;i++)
173 if (ent->priv.server->areagrid[i].list.prev)
174 World_RemoveLink (&ent->priv.server->areagrid[i]);
178 int World_EntitiesInBox(world_t *world, const vec3_t requestmins, const vec3_t requestmaxs, int maxlist, prvm_edict_t **list)
180 prvm_prog_t *prog = world->prog;
186 vec3_t paddedmins, paddedmaxs;
187 int igrid[3], igridmins[3], igridmaxs[3];
189 // avoid crash in showtex code on level change
190 if (prog == NULL || prog->num_edicts < 1)
193 // LadyHavoc: discovered this actually causes its own bugs (dm6 teleporters being too close to info_teleport_destination)
194 //VectorSet(paddedmins, requestmins[0] - 1.0f, requestmins[1] - 1.0f, requestmins[2] - 1.0f);
195 //VectorSet(paddedmaxs, requestmaxs[0] + 1.0f, requestmaxs[1] + 1.0f, requestmaxs[2] + 1.0f);
196 VectorCopy(requestmins, paddedmins);
197 VectorCopy(requestmaxs, paddedmaxs);
199 // FIXME: if areagrid_marknumber wraps, all entities need their
200 // ent->priv.server->areagridmarknumber reset
201 world->areagrid_stats_calls++;
202 world->areagrid_marknumber++;
203 igridmins[0] = (int) floor((paddedmins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]);
204 igridmins[1] = (int) floor((paddedmins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]);
205 //igridmins[2] = (int) ((paddedmins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]);
206 igridmaxs[0] = (int) floor((paddedmaxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1;
207 igridmaxs[1] = (int) floor((paddedmaxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1;
208 //igridmaxs[2] = (int) ((paddedmaxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1;
209 igridmins[0] = max(0, igridmins[0]);
210 igridmins[1] = max(0, igridmins[1]);
211 //igridmins[2] = max(0, igridmins[2]);
212 igridmaxs[0] = min(AREA_GRID, igridmaxs[0]);
213 igridmaxs[1] = min(AREA_GRID, igridmaxs[1]);
214 //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]);
216 // paranoid debugging
217 //VectorSet(igridmins, 0, 0, 0);VectorSet(igridmaxs, AREA_GRID, AREA_GRID, AREA_GRID);
220 // add entities not linked into areagrid because they are too big or
221 // outside the grid bounds
222 if (world->areagrid_outside.list.next)
224 grid = &world->areagrid_outside;
225 List_ForEach(pos, &grid->list)
227 l = List_Container(*pos, link_t, list);
228 ent = PRVM_EDICT_NUM(l->entitynumber);
229 if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
231 ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
232 if (!ent->priv.server->free && BoxesOverlap(paddedmins, paddedmaxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
234 if (numlist < maxlist)
238 world->areagrid_stats_entitychecks++;
242 // add grid linked entities
243 for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
245 grid = world->areagrid + igrid[1] * AREA_GRID + igridmins[0];
246 for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++)
250 List_ForEach(pos, &grid->list)
252 l = List_Container(*pos, link_t, list);
253 ent = PRVM_EDICT_NUM(l->entitynumber);
254 if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
256 ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
257 if (!ent->priv.server->free && BoxesOverlap(paddedmins, paddedmaxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
259 if (numlist < maxlist)
263 //Con_Printf("%d %f %f %f %f %f %f : %d : %f %f %f %f %f %f\n", BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs), ent->priv.server->areamins[0], ent->priv.server->areamins[1], ent->priv.server->areamins[2], ent->priv.server->areamaxs[0], ent->priv.server->areamaxs[1], ent->priv.server->areamaxs[2], PRVM_NUM_FOR_EDICT(ent), mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
265 world->areagrid_stats_entitychecks++;
273 static void World_LinkEdict_AreaGrid(world_t *world, prvm_edict_t *ent)
275 prvm_prog_t *prog = world->prog;
277 int igrid[3], igridmins[3], igridmaxs[3], gridnum, entitynumber = PRVM_NUM_FOR_EDICT(ent);
279 if (entitynumber <= 0 || entitynumber >= prog->max_edicts || PRVM_EDICT_NUM(entitynumber) != ent)
281 Con_Printf ("World_LinkEdict_AreaGrid: invalid edict %p (edicts is %p, edict compared to prog->edicts is %i)\n", (void *)ent, (void *)prog->edicts, entitynumber);
285 igridmins[0] = (int) floor((ent->priv.server->areamins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]);
286 igridmins[1] = (int) floor((ent->priv.server->areamins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]);
287 //igridmins[2] = (int) floor((ent->priv.server->areamins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]);
288 igridmaxs[0] = (int) floor((ent->priv.server->areamaxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1;
289 igridmaxs[1] = (int) floor((ent->priv.server->areamaxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1;
290 //igridmaxs[2] = (int) floor((ent->priv.server->areamaxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1;
291 if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS)
293 // wow, something outside the grid, store it as such
294 World_InsertLinkBefore (&ent->priv.server->areagrid[0], &world->areagrid_outside, entitynumber);
299 for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
301 grid = world->areagrid + igrid[1] * AREA_GRID + igridmins[0];
302 for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++)
303 World_InsertLinkBefore (&ent->priv.server->areagrid[gridnum], grid, entitynumber);
313 void World_LinkEdict(world_t *world, prvm_edict_t *ent, const vec3_t mins, const vec3_t maxs)
315 prvm_prog_t *prog = world->prog;
316 // unlink from old position first
317 if (ent->priv.server->areagrid[0].list.prev)
318 World_UnlinkEdict(ent);
320 // don't add the world
321 if (ent == prog->edicts)
324 // don't add free entities
325 if (ent->priv.server->free)
328 VectorCopy(mins, ent->priv.server->areamins);
329 VectorCopy(maxs, ent->priv.server->areamaxs);
330 World_LinkEdict_AreaGrid(world, ent);
336 //============================================================================
337 // physics engine support
338 //============================================================================
341 cvar_t physics_ode_quadtree_depth = {CF_CLIENT | CF_SERVER, "physics_ode_quadtree_depth","5", "desired subdivision level of quadtree culling space"};
342 cvar_t physics_ode_allowconvex = {CF_CLIENT | CF_SERVER, "physics_ode_allowconvex", "0", "allow usage of Convex Hull primitive type on trimeshes that have custom 'collisionconvex' mesh. If disabled, trimesh primitive type are used."};
343 cvar_t physics_ode_contactsurfacelayer = {CF_CLIENT | CF_SERVER, "physics_ode_contactsurfacelayer","1", "allows objects to overlap this many units to reduce jitter"};
344 cvar_t physics_ode_worldstep_iterations = {CF_CLIENT | CF_SERVER, "physics_ode_worldstep_iterations", "20", "parameter to dWorldQuickStep"};
345 cvar_t physics_ode_contact_mu = {CF_CLIENT | CF_SERVER, "physics_ode_contact_mu", "1", "contact solver mu parameter - friction pyramid approximation 1 (see ODE User Guide)"};
346 cvar_t physics_ode_contact_erp = {CF_CLIENT | CF_SERVER, "physics_ode_contact_erp", "0.96", "contact solver erp parameter - Error Restitution Percent (see ODE User Guide)"};
347 cvar_t physics_ode_contact_cfm = {CF_CLIENT | CF_SERVER, "physics_ode_contact_cfm", "0", "contact solver cfm parameter - Constraint Force Mixing (see ODE User Guide)"};
348 cvar_t physics_ode_contact_maxpoints = {CF_CLIENT | CF_SERVER, "physics_ode_contact_maxpoints", "16", "maximal number of contact points between 2 objects, higher = stable (and slower), can be up to 32"};
349 cvar_t physics_ode_world_erp = {CF_CLIENT | CF_SERVER, "physics_ode_world_erp", "-1", "world solver erp parameter - Error Restitution Percent (see ODE User Guide); use defaults when set to -1"};
350 cvar_t physics_ode_world_cfm = {CF_CLIENT | CF_SERVER, "physics_ode_world_cfm", "-1", "world solver cfm parameter - Constraint Force Mixing (see ODE User Guide); not touched when -1"};
351 cvar_t physics_ode_world_damping = {CF_CLIENT | CF_SERVER, "physics_ode_world_damping", "1", "enabled damping scale (see ODE User Guide), this scales all damping values, be aware that behavior depends of step type"};
352 cvar_t physics_ode_world_damping_linear = {CF_CLIENT | CF_SERVER, "physics_ode_world_damping_linear", "0.01", "world linear damping scale (see ODE User Guide); use defaults when set to -1"};
353 cvar_t physics_ode_world_damping_linear_threshold = {CF_CLIENT | CF_SERVER, "physics_ode_world_damping_linear_threshold", "0.1", "world linear damping threshold (see ODE User Guide); use defaults when set to -1"};
354 cvar_t physics_ode_world_damping_angular = {CF_CLIENT | CF_SERVER, "physics_ode_world_damping_angular", "0.05", "world angular damping scale (see ODE User Guide); use defaults when set to -1"};
355 cvar_t physics_ode_world_damping_angular_threshold = {CF_CLIENT | CF_SERVER, "physics_ode_world_damping_angular_threshold", "0.1", "world angular damping threshold (see ODE User Guide); use defaults when set to -1"};
356 cvar_t physics_ode_world_gravitymod = {CF_CLIENT | CF_SERVER, "physics_ode_world_gravitymod", "1", "multiplies gravity got from sv_gravity, this may be needed to tweak if strong damping is used"};
357 cvar_t physics_ode_iterationsperframe = {CF_CLIENT | CF_SERVER, "physics_ode_iterationsperframe", "1", "divisor for time step, runs multiple physics steps per frame"};
358 cvar_t physics_ode_constantstep = {CF_CLIENT | CF_SERVER, "physics_ode_constantstep", "0", "use constant step instead of variable step which tends to increase stability, if set to 1 uses sys_ticrate, instead uses it's own value"};
359 cvar_t physics_ode_autodisable = {CF_CLIENT | CF_SERVER, "physics_ode_autodisable", "1", "automatic disabling of objects which dont move for long period of time, makes object stacking a lot faster"};
360 cvar_t physics_ode_autodisable_steps = {CF_CLIENT | CF_SERVER, "physics_ode_autodisable_steps", "10", "how many steps object should be dormant to be autodisabled"};
361 cvar_t physics_ode_autodisable_time = {CF_CLIENT | CF_SERVER, "physics_ode_autodisable_time", "0", "how many seconds object should be dormant to be autodisabled"};
362 cvar_t physics_ode_autodisable_threshold_linear = {CF_CLIENT | CF_SERVER, "physics_ode_autodisable_threshold_linear", "0.6", "body will be disabled if it's linear move below this value"};
363 cvar_t physics_ode_autodisable_threshold_angular = {CF_CLIENT | CF_SERVER, "physics_ode_autodisable_threshold_angular", "6", "body will be disabled if it's angular move below this value"};
364 cvar_t physics_ode_autodisable_threshold_samples = {CF_CLIENT | CF_SERVER, "physics_ode_autodisable_threshold_samples", "5", "average threshold with this number of samples"};
365 cvar_t physics_ode_movelimit = {CF_CLIENT | CF_SERVER, "physics_ode_movelimit", "0.5", "clamp velocity if a single move would exceed this percentage of object thickness, to prevent flying through walls, be aware that behavior depends of step type"};
366 cvar_t physics_ode_spinlimit = {CF_CLIENT | CF_SERVER, "physics_ode_spinlimit", "10000", "reset spin velocity if it gets too large"};
367 cvar_t physics_ode_trick_fixnan = {CF_CLIENT | CF_SERVER, "physics_ode_trick_fixnan", "1", "engine trick that checks and fixes NaN velocity/origin/angles on objects, a value of 2 makes console prints on each fix"};
368 cvar_t physics_ode_printstats = {CF_CLIENT | CF_SERVER, "physics_ode_printstats", "0", "print ODE stats each frame"};
370 cvar_t physics_ode = {CF_CLIENT | CF_SERVER, "physics_ode", "0", "run ODE physics (VERY experimental and potentially buggy)"};
372 // LadyHavoc: this large chunk of definitions comes from the ODE library
375 #ifdef LINK_TO_LIBODE
379 // ODE does not use WINAPI
385 // note: dynamic builds of ODE tend to be double precision, this is not used
387 typedef double dReal;
389 typedef dReal dVector3[4];
390 typedef dReal dVector4[4];
391 typedef dReal dMatrix3[4*3];
392 typedef dReal dMatrix4[4*4];
393 typedef dReal dMatrix6[8*6];
394 typedef dReal dQuaternion[4];
396 struct dxWorld; /* dynamics world */
397 struct dxSpace; /* collision space */
398 struct dxBody; /* rigid body (dynamics object) */
399 struct dxGeom; /* geometry (collision object) */
403 struct dxTriMeshData;
405 #define dInfinity 3.402823466e+38f
407 typedef struct dxWorld *dWorldID;
408 typedef struct dxSpace *dSpaceID;
409 typedef struct dxBody *dBodyID;
410 typedef struct dxGeom *dGeomID;
411 typedef struct dxJoint *dJointID;
412 typedef struct dxJointGroup *dJointGroupID;
413 typedef struct dxTriMeshData *dTriMeshDataID;
415 typedef struct dJointFeedback
417 dVector3 f1; /* force applied to body 1 */
418 dVector3 t1; /* torque applied to body 1 */
419 dVector3 f2; /* force applied to body 2 */
420 dVector3 t2; /* torque applied to body 2 */
424 typedef enum dJointType
444 #define D_ALL_PARAM_NAMES(start) \
445 /* parameters for limits and motors */ \
446 dParamLoStop = start, \
455 /* parameters for suspension */ \
456 dParamSuspensionERP, \
457 dParamSuspensionCFM, \
460 #define D_ALL_PARAM_NAMES_X(start,x) \
461 /* parameters for limits and motors */ \
462 dParamLoStop ## x = start, \
466 dParamFudgeFactor ## x, \
469 dParamStopERP ## x, \
470 dParamStopCFM ## x, \
471 /* parameters for suspension */ \
472 dParamSuspensionERP ## x, \
473 dParamSuspensionCFM ## x, \
478 D_ALL_PARAM_NAMES_X(0x100,2)
479 D_ALL_PARAM_NAMES_X(0x200,3)
481 /* add a multiple of this constant to the basic parameter numbers to get
482 * the parameters for the second, third etc axes.
498 dContactFDir1 = 0x002,
499 dContactBounce = 0x004,
500 dContactSoftERP = 0x008,
501 dContactSoftCFM = 0x010,
502 dContactMotion1 = 0x020,
503 dContactMotion2 = 0x040,
504 dContactMotionN = 0x080,
505 dContactSlip1 = 0x100,
506 dContactSlip2 = 0x200,
508 dContactApprox0 = 0x0000,
509 dContactApprox1_1 = 0x1000,
510 dContactApprox1_2 = 0x2000,
511 dContactApprox1 = 0x3000
514 typedef struct dSurfaceParameters
516 /* must always be defined */
520 /* only defined if the corresponding flag is set in mode */
526 dReal motion1,motion2,motionN;
528 } dSurfaceParameters;
530 typedef struct dContactGeom
532 dVector3 pos; ///< contact position
533 dVector3 normal; ///< normal vector
534 dReal depth; ///< penetration depth
535 dGeomID g1,g2; ///< the colliding geoms
536 int side1,side2; ///< (to be documented)
540 typedef struct dContact
542 dSurfaceParameters surface;
548 typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2);
551 // Order XZY or ZXY usually works best, if your Y is up.
552 #define dSAP_AXES_XYZ ((0)|(1<<2)|(2<<4))
553 #define dSAP_AXES_XZY ((0)|(2<<2)|(1<<4))
554 #define dSAP_AXES_YXZ ((1)|(0<<2)|(2<<4))
555 #define dSAP_AXES_YZX ((1)|(2<<2)|(0<<4))
556 #define dSAP_AXES_ZXY ((2)|(0<<2)|(1<<4))
557 #define dSAP_AXES_ZYX ((2)|(1<<2)|(0<<4))
559 const char* (ODE_API *dGetConfiguration)(void);
560 int (ODE_API *dCheckConfiguration)( const char* token );
561 int (ODE_API *dInitODE)(void);
562 //int (ODE_API *dInitODE2)(unsigned int uiInitFlags);
563 //int (ODE_API *dAllocateODEDataForThread)(unsigned int uiAllocateFlags);
564 //void (ODE_API *dCleanupODEAllDataForThread)(void);
565 void (ODE_API *dCloseODE)(void);
567 //int (ODE_API *dMassCheck)(const dMass *m);
568 //void (ODE_API *dMassSetZero)(dMass *);
569 //void (ODE_API *dMassSetParameters)(dMass *, dReal themass, dReal cgx, dReal cgy, dReal cgz, dReal I11, dReal I22, dReal I33, dReal I12, dReal I13, dReal I23);
570 //void (ODE_API *dMassSetSphere)(dMass *, dReal density, dReal radius);
571 void (ODE_API *dMassSetSphereTotal)(dMass *, dReal total_mass, dReal radius);
572 //void (ODE_API *dMassSetCapsule)(dMass *, dReal density, int direction, dReal radius, dReal length);
573 void (ODE_API *dMassSetCapsuleTotal)(dMass *, dReal total_mass, int direction, dReal radius, dReal length);
574 //void (ODE_API *dMassSetCylinder)(dMass *, dReal density, int direction, dReal radius, dReal length);
575 void (ODE_API *dMassSetCylinderTotal)(dMass *, dReal total_mass, int direction, dReal radius, dReal length);
576 //void (ODE_API *dMassSetBox)(dMass *, dReal density, dReal lx, dReal ly, dReal lz);
577 void (ODE_API *dMassSetBoxTotal)(dMass *, dReal total_mass, dReal lx, dReal ly, dReal lz);
578 //void (ODE_API *dMassSetTrimesh)(dMass *, dReal density, dGeomID g);
579 //void (ODE_API *dMassSetTrimeshTotal)(dMass *m, dReal total_mass, dGeomID g);
580 //void (ODE_API *dMassAdjust)(dMass *, dReal newmass);
581 //void (ODE_API *dMassTranslate)(dMass *, dReal x, dReal y, dReal z);
582 //void (ODE_API *dMassRotate)(dMass *, const dMatrix3 R);
583 //void (ODE_API *dMassAdd)(dMass *a, const dMass *b);
585 dWorldID (ODE_API *dWorldCreate)(void);
586 void (ODE_API *dWorldDestroy)(dWorldID world);
587 void (ODE_API *dWorldSetGravity)(dWorldID, dReal x, dReal y, dReal z);
588 void (ODE_API *dWorldGetGravity)(dWorldID, dVector3 gravity);
589 void (ODE_API *dWorldSetERP)(dWorldID, dReal erp);
590 //dReal (ODE_API *dWorldGetERP)(dWorldID);
591 void (ODE_API *dWorldSetCFM)(dWorldID, dReal cfm);
592 //dReal (ODE_API *dWorldGetCFM)(dWorldID);
593 //void (ODE_API *dWorldStep)(dWorldID, dReal stepsize);
594 //void (ODE_API *dWorldImpulseToForce)(dWorldID, dReal stepsize, dReal ix, dReal iy, dReal iz, dVector3 force);
595 void (ODE_API *dWorldQuickStep)(dWorldID w, dReal stepsize);
596 void (ODE_API *dWorldSetQuickStepNumIterations)(dWorldID, int num);
597 //int (ODE_API *dWorldGetQuickStepNumIterations)(dWorldID);
598 //void (ODE_API *dWorldSetQuickStepW)(dWorldID, dReal over_relaxation);
599 //dReal (ODE_API *dWorldGetQuickStepW)(dWorldID);
600 //void (ODE_API *dWorldSetContactMaxCorrectingVel)(dWorldID, dReal vel);
601 //dReal (ODE_API *dWorldGetContactMaxCorrectingVel)(dWorldID);
602 void (ODE_API *dWorldSetContactSurfaceLayer)(dWorldID, dReal depth);
603 //dReal (ODE_API *dWorldGetContactSurfaceLayer)(dWorldID);
604 //void (ODE_API *dWorldStepFast1)(dWorldID, dReal stepsize, int maxiterations);
605 //void (ODE_API *dWorldSetAutoEnableDepthSF1)(dWorldID, int autoEnableDepth);
606 //int (ODE_API *dWorldGetAutoEnableDepthSF1)(dWorldID);
607 //dReal (ODE_API *dWorldGetAutoDisableLinearThreshold)(dWorldID);
608 void (ODE_API *dWorldSetAutoDisableLinearThreshold)(dWorldID, dReal linear_threshold);
609 //dReal (ODE_API *dWorldGetAutoDisableAngularThreshold)(dWorldID);
610 void (ODE_API *dWorldSetAutoDisableAngularThreshold)(dWorldID, dReal angular_threshold);
611 //dReal (ODE_API *dWorldGetAutoDisableLinearAverageThreshold)(dWorldID);
612 //void (ODE_API *dWorldSetAutoDisableLinearAverageThreshold)(dWorldID, dReal linear_average_threshold);
613 //dReal (ODE_API *dWorldGetAutoDisableAngularAverageThreshold)(dWorldID);
614 //void (ODE_API *dWorldSetAutoDisableAngularAverageThreshold)(dWorldID, dReal angular_average_threshold);
615 //int (ODE_API *dWorldGetAutoDisableAverageSamplesCount)(dWorldID);
616 void (ODE_API *dWorldSetAutoDisableAverageSamplesCount)(dWorldID, unsigned int average_samples_count );
617 //int (ODE_API *dWorldGetAutoDisableSteps)(dWorldID);
618 void (ODE_API *dWorldSetAutoDisableSteps)(dWorldID, int steps);
619 //dReal (ODE_API *dWorldGetAutoDisableTime)(dWorldID);
620 void (ODE_API *dWorldSetAutoDisableTime)(dWorldID, dReal time);
621 //int (ODE_API *dWorldGetAutoDisableFlag)(dWorldID);
622 void (ODE_API *dWorldSetAutoDisableFlag)(dWorldID, int do_auto_disable);
623 //dReal (ODE_API *dWorldGetLinearDampingThreshold)(dWorldID w);
624 void (ODE_API *dWorldSetLinearDampingThreshold)(dWorldID w, dReal threshold);
625 //dReal (ODE_API *dWorldGetAngularDampingThreshold)(dWorldID w);
626 void (ODE_API *dWorldSetAngularDampingThreshold)(dWorldID w, dReal threshold);
627 //dReal (ODE_API *dWorldGetLinearDamping)(dWorldID w);
628 void (ODE_API *dWorldSetLinearDamping)(dWorldID w, dReal scale);
629 //dReal (ODE_API *dWorldGetAngularDamping)(dWorldID w);
630 void (ODE_API *dWorldSetAngularDamping)(dWorldID w, dReal scale);
631 //void (ODE_API *dWorldSetDamping)(dWorldID w, dReal linear_scale, dReal angular_scale);
632 //dReal (ODE_API *dWorldGetMaxAngularSpeed)(dWorldID w);
633 //void (ODE_API *dWorldSetMaxAngularSpeed)(dWorldID w, dReal max_speed);
634 //dReal (ODE_API *dBodyGetAutoDisableLinearThreshold)(dBodyID);
635 //void (ODE_API *dBodySetAutoDisableLinearThreshold)(dBodyID, dReal linear_average_threshold);
636 //dReal (ODE_API *dBodyGetAutoDisableAngularThreshold)(dBodyID);
637 //void (ODE_API *dBodySetAutoDisableAngularThreshold)(dBodyID, dReal angular_average_threshold);
638 //int (ODE_API *dBodyGetAutoDisableAverageSamplesCount)(dBodyID);
639 //void (ODE_API *dBodySetAutoDisableAverageSamplesCount)(dBodyID, unsigned int average_samples_count);
640 //int (ODE_API *dBodyGetAutoDisableSteps)(dBodyID);
641 //void (ODE_API *dBodySetAutoDisableSteps)(dBodyID, int steps);
642 //dReal (ODE_API *dBodyGetAutoDisableTime)(dBodyID);
643 //void (ODE_API *dBodySetAutoDisableTime)(dBodyID, dReal time);
644 //int (ODE_API *dBodyGetAutoDisableFlag)(dBodyID);
645 //void (ODE_API *dBodySetAutoDisableFlag)(dBodyID, int do_auto_disable);
646 //void (ODE_API *dBodySetAutoDisableDefaults)(dBodyID);
647 //dWorldID (ODE_API *dBodyGetWorld)(dBodyID);
648 dBodyID (ODE_API *dBodyCreate)(dWorldID);
649 void (ODE_API *dBodyDestroy)(dBodyID);
650 void (ODE_API *dBodySetData)(dBodyID, void *data);
651 void * (ODE_API *dBodyGetData)(dBodyID);
652 void (ODE_API *dBodySetPosition)(dBodyID, dReal x, dReal y, dReal z);
653 void (ODE_API *dBodySetRotation)(dBodyID, const dMatrix3 R);
654 //void (ODE_API *dBodySetQuaternion)(dBodyID, const dQuaternion q);
655 void (ODE_API *dBodySetLinearVel)(dBodyID, dReal x, dReal y, dReal z);
656 void (ODE_API *dBodySetAngularVel)(dBodyID, dReal x, dReal y, dReal z);
657 const dReal * (ODE_API *dBodyGetPosition)(dBodyID);
658 //void (ODE_API *dBodyCopyPosition)(dBodyID body, dVector3 pos);
659 const dReal * (ODE_API *dBodyGetRotation)(dBodyID);
660 //void (ODE_API *dBodyCopyRotation)(dBodyID, dMatrix3 R);
661 //const dReal * (ODE_API *dBodyGetQuaternion)(dBodyID);
662 //void (ODE_API *dBodyCopyQuaternion)(dBodyID body, dQuaternion quat);
663 const dReal * (ODE_API *dBodyGetLinearVel)(dBodyID);
664 const dReal * (ODE_API *dBodyGetAngularVel)(dBodyID);
665 void (ODE_API *dBodySetMass)(dBodyID, const dMass *mass);
666 //void (ODE_API *dBodyGetMass)(dBodyID, dMass *mass);
667 void (ODE_API *dBodyAddForce)(dBodyID, dReal fx, dReal fy, dReal fz);
668 void (ODE_API *dBodyAddTorque)(dBodyID, dReal fx, dReal fy, dReal fz);
669 //void (ODE_API *dBodyAddRelForce)(dBodyID, dReal fx, dReal fy, dReal fz);
670 //void (ODE_API *dBodyAddRelTorque)(dBodyID, dReal fx, dReal fy, dReal fz);
671 void (ODE_API *dBodyAddForceAtPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
672 //void (ODE_API *dBodyAddForceAtRelPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
673 //void (ODE_API *dBodyAddRelForceAtPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
674 //void (ODE_API *dBodyAddRelForceAtRelPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
675 //const dReal * (ODE_API *dBodyGetForce)(dBodyID);
676 //const dReal * (ODE_API *dBodyGetTorque)(dBodyID);
677 //void (ODE_API *dBodySetForce)(dBodyID b, dReal x, dReal y, dReal z);
678 //void (ODE_API *dBodySetTorque)(dBodyID b, dReal x, dReal y, dReal z);
679 //void (ODE_API *dBodyGetRelPointPos)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
680 //void (ODE_API *dBodyGetRelPointVel)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
681 //void (ODE_API *dBodyGetPointVel)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
682 //void (ODE_API *dBodyGetPosRelPoint)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
683 //void (ODE_API *dBodyVectorToWorld)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
684 //void (ODE_API *dBodyVectorFromWorld)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
685 //void (ODE_API *dBodySetFiniteRotationMode)(dBodyID, int mode);
686 //void (ODE_API *dBodySetFiniteRotationAxis)(dBodyID, dReal x, dReal y, dReal z);
687 //int (ODE_API *dBodyGetFiniteRotationMode)(dBodyID);
688 //void (ODE_API *dBodyGetFiniteRotationAxis)(dBodyID, dVector3 result);
689 int (ODE_API *dBodyGetNumJoints)(dBodyID b);
690 dJointID (ODE_API *dBodyGetJoint)(dBodyID, int index);
691 //void (ODE_API *dBodySetDynamic)(dBodyID);
692 //void (ODE_API *dBodySetKinematic)(dBodyID);
693 //int (ODE_API *dBodyIsKinematic)(dBodyID);
694 void (ODE_API *dBodyEnable)(dBodyID);
695 void (ODE_API *dBodyDisable)(dBodyID);
696 int (ODE_API *dBodyIsEnabled)(dBodyID);
697 void (ODE_API *dBodySetGravityMode)(dBodyID b, int mode);
698 int (ODE_API *dBodyGetGravityMode)(dBodyID b);
699 //void (*dBodySetMovedCallback)(dBodyID b, void(ODE_API *callback)(dBodyID));
700 //dGeomID (ODE_API *dBodyGetFirstGeom)(dBodyID b);
701 //dGeomID (ODE_API *dBodyGetNextGeom)(dGeomID g);
702 //void (ODE_API *dBodySetDampingDefaults)(dBodyID b);
703 //dReal (ODE_API *dBodyGetLinearDamping)(dBodyID b);
704 //void (ODE_API *dBodySetLinearDamping)(dBodyID b, dReal scale);
705 //dReal (ODE_API *dBodyGetAngularDamping)(dBodyID b);
706 //void (ODE_API *dBodySetAngularDamping)(dBodyID b, dReal scale);
707 //void (ODE_API *dBodySetDamping)(dBodyID b, dReal linear_scale, dReal angular_scale);
708 //dReal (ODE_API *dBodyGetLinearDampingThreshold)(dBodyID b);
709 //void (ODE_API *dBodySetLinearDampingThreshold)(dBodyID b, dReal threshold);
710 //dReal (ODE_API *dBodyGetAngularDampingThreshold)(dBodyID b);
711 //void (ODE_API *dBodySetAngularDampingThreshold)(dBodyID b, dReal threshold);
712 //dReal (ODE_API *dBodyGetMaxAngularSpeed)(dBodyID b);
713 //void (ODE_API *dBodySetMaxAngularSpeed)(dBodyID b, dReal max_speed);
714 //int (ODE_API *dBodyGetGyroscopicMode)(dBodyID b);
715 //void (ODE_API *dBodySetGyroscopicMode)(dBodyID b, int enabled);
716 dJointID (ODE_API *dJointCreateBall)(dWorldID, dJointGroupID);
717 dJointID (ODE_API *dJointCreateHinge)(dWorldID, dJointGroupID);
718 dJointID (ODE_API *dJointCreateSlider)(dWorldID, dJointGroupID);
719 dJointID (ODE_API *dJointCreateContact)(dWorldID, dJointGroupID, const dContact *);
720 dJointID (ODE_API *dJointCreateHinge2)(dWorldID, dJointGroupID);
721 dJointID (ODE_API *dJointCreateUniversal)(dWorldID, dJointGroupID);
722 //dJointID (ODE_API *dJointCreatePR)(dWorldID, dJointGroupID);
723 //dJointID (ODE_API *dJointCreatePU)(dWorldID, dJointGroupID);
724 //dJointID (ODE_API *dJointCreatePiston)(dWorldID, dJointGroupID);
725 dJointID (ODE_API *dJointCreateFixed)(dWorldID, dJointGroupID);
726 //dJointID (ODE_API *dJointCreateNull)(dWorldID, dJointGroupID);
727 //dJointID (ODE_API *dJointCreateAMotor)(dWorldID, dJointGroupID);
728 //dJointID (ODE_API *dJointCreateLMotor)(dWorldID, dJointGroupID);
729 //dJointID (ODE_API *dJointCreatePlane2D)(dWorldID, dJointGroupID);
730 void (ODE_API *dJointDestroy)(dJointID);
731 dJointGroupID (ODE_API *dJointGroupCreate)(int max_size);
732 void (ODE_API *dJointGroupDestroy)(dJointGroupID);
733 void (ODE_API *dJointGroupEmpty)(dJointGroupID);
734 //int (ODE_API *dJointGetNumBodies)(dJointID);
735 void (ODE_API *dJointAttach)(dJointID, dBodyID body1, dBodyID body2);
736 //void (ODE_API *dJointEnable)(dJointID);
737 //void (ODE_API *dJointDisable)(dJointID);
738 //int (ODE_API *dJointIsEnabled)(dJointID);
739 void (ODE_API *dJointSetData)(dJointID, void *data);
740 void * (ODE_API *dJointGetData)(dJointID);
741 //dJointType (ODE_API *dJointGetType)(dJointID);
742 dBodyID (ODE_API *dJointGetBody)(dJointID, int index);
743 //void (ODE_API *dJointSetFeedback)(dJointID, dJointFeedback *);
744 //dJointFeedback *(ODE_API *dJointGetFeedback)(dJointID);
745 void (ODE_API *dJointSetBallAnchor)(dJointID, dReal x, dReal y, dReal z);
746 //void (ODE_API *dJointSetBallAnchor2)(dJointID, dReal x, dReal y, dReal z);
747 void (ODE_API *dJointSetBallParam)(dJointID, int parameter, dReal value);
748 void (ODE_API *dJointSetHingeAnchor)(dJointID, dReal x, dReal y, dReal z);
749 //void (ODE_API *dJointSetHingeAnchorDelta)(dJointID, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
750 void (ODE_API *dJointSetHingeAxis)(dJointID, dReal x, dReal y, dReal z);
751 //void (ODE_API *dJointSetHingeAxisOffset)(dJointID j, dReal x, dReal y, dReal z, dReal angle);
752 void (ODE_API *dJointSetHingeParam)(dJointID, int parameter, dReal value);
753 //void (ODE_API *dJointAddHingeTorque)(dJointID joint, dReal torque);
754 void (ODE_API *dJointSetSliderAxis)(dJointID, dReal x, dReal y, dReal z);
755 //void (ODE_API *dJointSetSliderAxisDelta)(dJointID, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
756 void (ODE_API *dJointSetSliderParam)(dJointID, int parameter, dReal value);
757 //void (ODE_API *dJointAddSliderForce)(dJointID joint, dReal force);
758 void (ODE_API *dJointSetHinge2Anchor)(dJointID, dReal x, dReal y, dReal z);
759 void (ODE_API *dJointSetHinge2Axis1)(dJointID, dReal x, dReal y, dReal z);
760 void (ODE_API *dJointSetHinge2Axis2)(dJointID, dReal x, dReal y, dReal z);
761 void (ODE_API *dJointSetHinge2Param)(dJointID, int parameter, dReal value);
762 //void (ODE_API *dJointAddHinge2Torques)(dJointID joint, dReal torque1, dReal torque2);
763 void (ODE_API *dJointSetUniversalAnchor)(dJointID, dReal x, dReal y, dReal z);
764 void (ODE_API *dJointSetUniversalAxis1)(dJointID, dReal x, dReal y, dReal z);
765 //void (ODE_API *dJointSetUniversalAxis1Offset)(dJointID, dReal x, dReal y, dReal z, dReal offset1, dReal offset2);
766 void (ODE_API *dJointSetUniversalAxis2)(dJointID, dReal x, dReal y, dReal z);
767 //void (ODE_API *dJointSetUniversalAxis2Offset)(dJointID, dReal x, dReal y, dReal z, dReal offset1, dReal offset2);
768 void (ODE_API *dJointSetUniversalParam)(dJointID, int parameter, dReal value);
769 //void (ODE_API *dJointAddUniversalTorques)(dJointID joint, dReal torque1, dReal torque2);
770 //void (ODE_API *dJointSetPRAnchor)(dJointID, dReal x, dReal y, dReal z);
771 //void (ODE_API *dJointSetPRAxis1)(dJointID, dReal x, dReal y, dReal z);
772 //void (ODE_API *dJointSetPRAxis2)(dJointID, dReal x, dReal y, dReal z);
773 //void (ODE_API *dJointSetPRParam)(dJointID, int parameter, dReal value);
774 //void (ODE_API *dJointAddPRTorque)(dJointID j, dReal torque);
775 //void (ODE_API *dJointSetPUAnchor)(dJointID, dReal x, dReal y, dReal z);
776 //void (ODE_API *dJointSetPUAnchorOffset)(dJointID, dReal x, dReal y, dReal z, dReal dx, dReal dy, dReal dz);
777 //void (ODE_API *dJointSetPUAxis1)(dJointID, dReal x, dReal y, dReal z);
778 //void (ODE_API *dJointSetPUAxis2)(dJointID, dReal x, dReal y, dReal z);
779 //void (ODE_API *dJointSetPUAxis3)(dJointID, dReal x, dReal y, dReal z);
780 //void (ODE_API *dJointSetPUAxisP)(dJointID id, dReal x, dReal y, dReal z);
781 //void (ODE_API *dJointSetPUParam)(dJointID, int parameter, dReal value);
782 //void (ODE_API *dJointAddPUTorque)(dJointID j, dReal torque);
783 //void (ODE_API *dJointSetPistonAnchor)(dJointID, dReal x, dReal y, dReal z);
784 //void (ODE_API *dJointSetPistonAnchorOffset)(dJointID j, dReal x, dReal y, dReal z, dReal dx, dReal dy, dReal dz);
785 //void (ODE_API *dJointSetPistonParam)(dJointID, int parameter, dReal value);
786 //void (ODE_API *dJointAddPistonForce)(dJointID joint, dReal force);
787 //void (ODE_API *dJointSetFixed)(dJointID);
788 //void (ODE_API *dJointSetFixedParam)(dJointID, int parameter, dReal value);
789 //void (ODE_API *dJointSetAMotorNumAxes)(dJointID, int num);
790 //void (ODE_API *dJointSetAMotorAxis)(dJointID, int anum, int rel, dReal x, dReal y, dReal z);
791 //void (ODE_API *dJointSetAMotorAngle)(dJointID, int anum, dReal angle);
792 //void (ODE_API *dJointSetAMotorParam)(dJointID, int parameter, dReal value);
793 //void (ODE_API *dJointSetAMotorMode)(dJointID, int mode);
794 //void (ODE_API *dJointAddAMotorTorques)(dJointID, dReal torque1, dReal torque2, dReal torque3);
795 //void (ODE_API *dJointSetLMotorNumAxes)(dJointID, int num);
796 //void (ODE_API *dJointSetLMotorAxis)(dJointID, int anum, int rel, dReal x, dReal y, dReal z);
797 //void (ODE_API *dJointSetLMotorParam)(dJointID, int parameter, dReal value);
798 //void (ODE_API *dJointSetPlane2DXParam)(dJointID, int parameter, dReal value);
799 //void (ODE_API *dJointSetPlane2DYParam)(dJointID, int parameter, dReal value);
800 //void (ODE_API *dJointSetPlane2DAngleParam)(dJointID, int parameter, dReal value);
801 //void (ODE_API *dJointGetBallAnchor)(dJointID, dVector3 result);
802 //void (ODE_API *dJointGetBallAnchor2)(dJointID, dVector3 result);
803 //dReal (ODE_API *dJointGetBallParam)(dJointID, int parameter);
804 //void (ODE_API *dJointGetHingeAnchor)(dJointID, dVector3 result);
805 //void (ODE_API *dJointGetHingeAnchor2)(dJointID, dVector3 result);
806 //void (ODE_API *dJointGetHingeAxis)(dJointID, dVector3 result);
807 //dReal (ODE_API *dJointGetHingeParam)(dJointID, int parameter);
808 //dReal (ODE_API *dJointGetHingeAngle)(dJointID);
809 //dReal (ODE_API *dJointGetHingeAngleRate)(dJointID);
810 //dReal (ODE_API *dJointGetSliderPosition)(dJointID);
811 //dReal (ODE_API *dJointGetSliderPositionRate)(dJointID);
812 //void (ODE_API *dJointGetSliderAxis)(dJointID, dVector3 result);
813 //dReal (ODE_API *dJointGetSliderParam)(dJointID, int parameter);
814 //void (ODE_API *dJointGetHinge2Anchor)(dJointID, dVector3 result);
815 //void (ODE_API *dJointGetHinge2Anchor2)(dJointID, dVector3 result);
816 //void (ODE_API *dJointGetHinge2Axis1)(dJointID, dVector3 result);
817 //void (ODE_API *dJointGetHinge2Axis2)(dJointID, dVector3 result);
818 //dReal (ODE_API *dJointGetHinge2Param)(dJointID, int parameter);
819 //dReal (ODE_API *dJointGetHinge2Angle1)(dJointID);
820 //dReal (ODE_API *dJointGetHinge2Angle1Rate)(dJointID);
821 //dReal (ODE_API *dJointGetHinge2Angle2Rate)(dJointID);
822 //void (ODE_API *dJointGetUniversalAnchor)(dJointID, dVector3 result);
823 //void (ODE_API *dJointGetUniversalAnchor2)(dJointID, dVector3 result);
824 //void (ODE_API *dJointGetUniversalAxis1)(dJointID, dVector3 result);
825 //void (ODE_API *dJointGetUniversalAxis2)(dJointID, dVector3 result);
826 //dReal (ODE_API *dJointGetUniversalParam)(dJointID, int parameter);
827 //void (ODE_API *dJointGetUniversalAngles)(dJointID, dReal *angle1, dReal *angle2);
828 //dReal (ODE_API *dJointGetUniversalAngle1)(dJointID);
829 //dReal (ODE_API *dJointGetUniversalAngle2)(dJointID);
830 //dReal (ODE_API *dJointGetUniversalAngle1Rate)(dJointID);
831 //dReal (ODE_API *dJointGetUniversalAngle2Rate)(dJointID);
832 //void (ODE_API *dJointGetPRAnchor)(dJointID, dVector3 result);
833 //dReal (ODE_API *dJointGetPRPosition)(dJointID);
834 //dReal (ODE_API *dJointGetPRPositionRate)(dJointID);
835 //dReal (ODE_API *dJointGetPRAngle)(dJointID);
836 //dReal (ODE_API *dJointGetPRAngleRate)(dJointID);
837 //void (ODE_API *dJointGetPRAxis1)(dJointID, dVector3 result);
838 //void (ODE_API *dJointGetPRAxis2)(dJointID, dVector3 result);
839 //dReal (ODE_API *dJointGetPRParam)(dJointID, int parameter);
840 //void (ODE_API *dJointGetPUAnchor)(dJointID, dVector3 result);
841 //dReal (ODE_API *dJointGetPUPosition)(dJointID);
842 //dReal (ODE_API *dJointGetPUPositionRate)(dJointID);
843 //void (ODE_API *dJointGetPUAxis1)(dJointID, dVector3 result);
844 //void (ODE_API *dJointGetPUAxis2)(dJointID, dVector3 result);
845 //void (ODE_API *dJointGetPUAxis3)(dJointID, dVector3 result);
846 //void (ODE_API *dJointGetPUAxisP)(dJointID id, dVector3 result);
847 //void (ODE_API *dJointGetPUAngles)(dJointID, dReal *angle1, dReal *angle2);
848 //dReal (ODE_API *dJointGetPUAngle1)(dJointID);
849 //dReal (ODE_API *dJointGetPUAngle1Rate)(dJointID);
850 //dReal (ODE_API *dJointGetPUAngle2)(dJointID);
851 //dReal (ODE_API *dJointGetPUAngle2Rate)(dJointID);
852 //dReal (ODE_API *dJointGetPUParam)(dJointID, int parameter);
853 //dReal (ODE_API *dJointGetPistonPosition)(dJointID);
854 //dReal (ODE_API *dJointGetPistonPositionRate)(dJointID);
855 //dReal (ODE_API *dJointGetPistonAngle)(dJointID);
856 //dReal (ODE_API *dJointGetPistonAngleRate)(dJointID);
857 //void (ODE_API *dJointGetPistonAnchor)(dJointID, dVector3 result);
858 //void (ODE_API *dJointGetPistonAnchor2)(dJointID, dVector3 result);
859 //void (ODE_API *dJointGetPistonAxis)(dJointID, dVector3 result);
860 //dReal (ODE_API *dJointGetPistonParam)(dJointID, int parameter);
861 //int (ODE_API *dJointGetAMotorNumAxes)(dJointID);
862 //void (ODE_API *dJointGetAMotorAxis)(dJointID, int anum, dVector3 result);
863 //int (ODE_API *dJointGetAMotorAxisRel)(dJointID, int anum);
864 //dReal (ODE_API *dJointGetAMotorAngle)(dJointID, int anum);
865 //dReal (ODE_API *dJointGetAMotorAngleRate)(dJointID, int anum);
866 //dReal (ODE_API *dJointGetAMotorParam)(dJointID, int parameter);
867 //int (ODE_API *dJointGetAMotorMode)(dJointID);
868 //int (ODE_API *dJointGetLMotorNumAxes)(dJointID);
869 //void (ODE_API *dJointGetLMotorAxis)(dJointID, int anum, dVector3 result);
870 //dReal (ODE_API *dJointGetLMotorParam)(dJointID, int parameter);
871 //dReal (ODE_API *dJointGetFixedParam)(dJointID, int parameter);
872 //dJointID (ODE_API *dConnectingJoint)(dBodyID, dBodyID);
873 //int (ODE_API *dConnectingJointList)(dBodyID, dBodyID, dJointID*);
874 int (ODE_API *dAreConnected)(dBodyID, dBodyID);
875 int (ODE_API *dAreConnectedExcluding)(dBodyID body1, dBodyID body2, int joint_type);
877 dSpaceID (ODE_API *dSimpleSpaceCreate)(dSpaceID space);
878 dSpaceID (ODE_API *dHashSpaceCreate)(dSpaceID space);
879 dSpaceID (ODE_API *dQuadTreeSpaceCreate)(dSpaceID space, const dVector3 Center, const dVector3 Extents, int Depth);
880 //dSpaceID (ODE_API *dSweepAndPruneSpaceCreate)( dSpaceID space, int axisorder );
881 void (ODE_API *dSpaceDestroy)(dSpaceID);
882 //void (ODE_API *dHashSpaceSetLevels)(dSpaceID space, int minlevel, int maxlevel);
883 //void (ODE_API *dHashSpaceGetLevels)(dSpaceID space, int *minlevel, int *maxlevel);
884 //void (ODE_API *dSpaceSetCleanup)(dSpaceID space, int mode);
885 //int (ODE_API *dSpaceGetCleanup)(dSpaceID space);
886 //void (ODE_API *dSpaceSetSublevel)(dSpaceID space, int sublevel);
887 //int (ODE_API *dSpaceGetSublevel)(dSpaceID space);
888 //void (ODE_API *dSpaceSetManualCleanup)(dSpaceID space, int mode);
889 //int (ODE_API *dSpaceGetManualCleanup)(dSpaceID space);
890 //void (ODE_API *dSpaceAdd)(dSpaceID, dGeomID);
891 //void (ODE_API *dSpaceRemove)(dSpaceID, dGeomID);
892 //int (ODE_API *dSpaceQuery)(dSpaceID, dGeomID);
893 //void (ODE_API *dSpaceClean)(dSpaceID);
894 //int (ODE_API *dSpaceGetNumGeoms)(dSpaceID);
895 //dGeomID (ODE_API *dSpaceGetGeom)(dSpaceID, int i);
896 //int (ODE_API *dSpaceGetClass)(dSpaceID space);
898 void (ODE_API *dGeomDestroy)(dGeomID geom);
899 void (ODE_API *dGeomSetData)(dGeomID geom, void* data);
900 void * (ODE_API *dGeomGetData)(dGeomID geom);
901 void (ODE_API *dGeomSetBody)(dGeomID geom, dBodyID body);
902 dBodyID (ODE_API *dGeomGetBody)(dGeomID geom);
903 void (ODE_API *dGeomSetPosition)(dGeomID geom, dReal x, dReal y, dReal z);
904 void (ODE_API *dGeomSetRotation)(dGeomID geom, const dMatrix3 R);
905 //void (ODE_API *dGeomSetQuaternion)(dGeomID geom, const dQuaternion Q);
906 //const dReal * (ODE_API *dGeomGetPosition)(dGeomID geom);
907 //void (ODE_API *dGeomCopyPosition)(dGeomID geom, dVector3 pos);
908 //const dReal * (ODE_API *dGeomGetRotation)(dGeomID geom);
909 //void (ODE_API *dGeomCopyRotation)(dGeomID geom, dMatrix3 R);
910 //void (ODE_API *dGeomGetQuaternion)(dGeomID geom, dQuaternion result);
911 //void (ODE_API *dGeomGetAABB)(dGeomID geom, dReal aabb[6]);
912 int (ODE_API *dGeomIsSpace)(dGeomID geom);
913 //dSpaceID (ODE_API *dGeomGetSpace)(dGeomID);
914 //int (ODE_API *dGeomGetClass)(dGeomID geom);
915 //void (ODE_API *dGeomSetCategoryBits)(dGeomID geom, unsigned long bits);
916 //void (ODE_API *dGeomSetCollideBits)(dGeomID geom, unsigned long bits);
917 //unsigned long (ODE_API *dGeomGetCategoryBits)(dGeomID);
918 //unsigned long (ODE_API *dGeomGetCollideBits)(dGeomID);
919 //void (ODE_API *dGeomEnable)(dGeomID geom);
920 //void (ODE_API *dGeomDisable)(dGeomID geom);
921 //int (ODE_API *dGeomIsEnabled)(dGeomID geom);
922 //void (ODE_API *dGeomSetOffsetPosition)(dGeomID geom, dReal x, dReal y, dReal z);
923 //void (ODE_API *dGeomSetOffsetRotation)(dGeomID geom, const dMatrix3 R);
924 //void (ODE_API *dGeomSetOffsetQuaternion)(dGeomID geom, const dQuaternion Q);
925 //void (ODE_API *dGeomSetOffsetWorldPosition)(dGeomID geom, dReal x, dReal y, dReal z);
926 //void (ODE_API *dGeomSetOffsetWorldRotation)(dGeomID geom, const dMatrix3 R);
927 //void (ODE_API *dGeomSetOffsetWorldQuaternion)(dGeomID geom, const dQuaternion);
928 //void (ODE_API *dGeomClearOffset)(dGeomID geom);
929 //int (ODE_API *dGeomIsOffset)(dGeomID geom);
930 //const dReal * (ODE_API *dGeomGetOffsetPosition)(dGeomID geom);
931 //void (ODE_API *dGeomCopyOffsetPosition)(dGeomID geom, dVector3 pos);
932 //const dReal * (ODE_API *dGeomGetOffsetRotation)(dGeomID geom);
933 //void (ODE_API *dGeomCopyOffsetRotation)(dGeomID geom, dMatrix3 R);
934 //void (ODE_API *dGeomGetOffsetQuaternion)(dGeomID geom, dQuaternion result);
935 int (ODE_API *dCollide)(dGeomID o1, dGeomID o2, int flags, dContactGeom *contact, int skip);
937 void (ODE_API *dSpaceCollide)(dSpaceID space, void *data, dNearCallback *callback);
938 void (ODE_API *dSpaceCollide2)(dGeomID space1, dGeomID space2, void *data, dNearCallback *callback);
940 dGeomID (ODE_API *dCreateSphere)(dSpaceID space, dReal radius);
941 //void (ODE_API *dGeomSphereSetRadius)(dGeomID sphere, dReal radius);
942 //dReal (ODE_API *dGeomSphereGetRadius)(dGeomID sphere);
943 //dReal (ODE_API *dGeomSpherePointDepth)(dGeomID sphere, dReal x, dReal y, dReal z);
945 dGeomID (ODE_API *dCreateConvex)(dSpaceID space, dReal *_planes, unsigned int _planecount, dReal *_points, unsigned int _pointcount,unsigned int *_polygons);
946 //void (ODE_API *dGeomSetConvex)(dGeomID g, dReal *_planes, unsigned int _count, dReal *_points, unsigned int _pointcount,unsigned int *_polygons);
948 dGeomID (ODE_API *dCreateBox)(dSpaceID space, dReal lx, dReal ly, dReal lz);
949 //void (ODE_API *dGeomBoxSetLengths)(dGeomID box, dReal lx, dReal ly, dReal lz);
950 //void (ODE_API *dGeomBoxGetLengths)(dGeomID box, dVector3 result);
951 //dReal (ODE_API *dGeomBoxPointDepth)(dGeomID box, dReal x, dReal y, dReal z);
952 //dReal (ODE_API *dGeomBoxPointDepth)(dGeomID box, dReal x, dReal y, dReal z);
954 //dGeomID (ODE_API *dCreatePlane)(dSpaceID space, dReal a, dReal b, dReal c, dReal d);
955 //void (ODE_API *dGeomPlaneSetParams)(dGeomID plane, dReal a, dReal b, dReal c, dReal d);
956 //void (ODE_API *dGeomPlaneGetParams)(dGeomID plane, dVector4 result);
957 //dReal (ODE_API *dGeomPlanePointDepth)(dGeomID plane, dReal x, dReal y, dReal z);
959 dGeomID (ODE_API *dCreateCapsule)(dSpaceID space, dReal radius, dReal length);
960 //void (ODE_API *dGeomCapsuleSetParams)(dGeomID ccylinder, dReal radius, dReal length);
961 //void (ODE_API *dGeomCapsuleGetParams)(dGeomID ccylinder, dReal *radius, dReal *length);
962 //dReal (ODE_API *dGeomCapsulePointDepth)(dGeomID ccylinder, dReal x, dReal y, dReal z);
964 dGeomID (ODE_API *dCreateCylinder)(dSpaceID space, dReal radius, dReal length);
965 //void (ODE_API *dGeomCylinderSetParams)(dGeomID cylinder, dReal radius, dReal length);
966 //void (ODE_API *dGeomCylinderGetParams)(dGeomID cylinder, dReal *radius, dReal *length);
968 //dGeomID (ODE_API *dCreateRay)(dSpaceID space, dReal length);
969 //void (ODE_API *dGeomRaySetLength)(dGeomID ray, dReal length);
970 //dReal (ODE_API *dGeomRayGetLength)(dGeomID ray);
971 //void (ODE_API *dGeomRaySet)(dGeomID ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz);
972 //void (ODE_API *dGeomRayGet)(dGeomID ray, dVector3 start, dVector3 dir);
974 dGeomID (ODE_API *dCreateGeomTransform)(dSpaceID space);
975 void (ODE_API *dGeomTransformSetGeom)(dGeomID g, dGeomID obj);
976 //dGeomID (ODE_API *dGeomTransformGetGeom)(dGeomID g);
977 void (ODE_API *dGeomTransformSetCleanup)(dGeomID g, int mode);
978 //int (ODE_API *dGeomTransformGetCleanup)(dGeomID g);
979 //void (ODE_API *dGeomTransformSetInfo)(dGeomID g, int mode);
980 //int (ODE_API *dGeomTransformGetInfo)(dGeomID g);
982 enum { TRIMESH_FACE_NORMALS };
983 typedef int dTriCallback(dGeomID TriMesh, dGeomID RefObject, int TriangleIndex);
984 typedef void dTriArrayCallback(dGeomID TriMesh, dGeomID RefObject, const int* TriIndices, int TriCount);
985 typedef int dTriRayCallback(dGeomID TriMesh, dGeomID Ray, int TriangleIndex, dReal u, dReal v);
986 typedef int dTriTriMergeCallback(dGeomID TriMesh, int FirstTriangleIndex, int SecondTriangleIndex);
988 dTriMeshDataID (ODE_API *dGeomTriMeshDataCreate)(void);
989 void (ODE_API *dGeomTriMeshDataDestroy)(dTriMeshDataID g);
990 //void (ODE_API *dGeomTriMeshDataSet)(dTriMeshDataID g, int data_id, void* in_data);
991 //void* (ODE_API *dGeomTriMeshDataGet)(dTriMeshDataID g, int data_id);
992 //void (*dGeomTriMeshSetLastTransform)( (ODE_API *dGeomID g, dMatrix4 last_trans );
993 //dReal* (*dGeomTriMeshGetLastTransform)( (ODE_API *dGeomID g );
994 void (ODE_API *dGeomTriMeshDataBuildSingle)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount, const void* Indices, int IndexCount, int TriStride);
995 //void (ODE_API *dGeomTriMeshDataBuildSingle1)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount, const void* Indices, int IndexCount, int TriStride, const void* Normals);
996 //void (ODE_API *dGeomTriMeshDataBuildDouble)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount, const void* Indices, int IndexCount, int TriStride);
997 //void (ODE_API *dGeomTriMeshDataBuildDouble1)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount, const void* Indices, int IndexCount, int TriStride, const void* Normals);
998 //void (ODE_API *dGeomTriMeshDataBuildSimple)(dTriMeshDataID g, const dReal* Vertices, int VertexCount, const dTriIndex* Indices, int IndexCount);
999 //void (ODE_API *dGeomTriMeshDataBuildSimple1)(dTriMeshDataID g, const dReal* Vertices, int VertexCount, const dTriIndex* Indices, int IndexCount, const int* Normals);
1000 //void (ODE_API *dGeomTriMeshDataPreprocess)(dTriMeshDataID g);
1001 //void (ODE_API *dGeomTriMeshDataGetBuffer)(dTriMeshDataID g, unsigned char** buf, int* bufLen);
1002 //void (ODE_API *dGeomTriMeshDataSetBuffer)(dTriMeshDataID g, unsigned char* buf);
1003 //void (ODE_API *dGeomTriMeshSetCallback)(dGeomID g, dTriCallback* Callback);
1004 //dTriCallback* (ODE_API *dGeomTriMeshGetCallback)(dGeomID g);
1005 //void (ODE_API *dGeomTriMeshSetArrayCallback)(dGeomID g, dTriArrayCallback* ArrayCallback);
1006 //dTriArrayCallback* (ODE_API *dGeomTriMeshGetArrayCallback)(dGeomID g);
1007 //void (ODE_API *dGeomTriMeshSetRayCallback)(dGeomID g, dTriRayCallback* Callback);
1008 //dTriRayCallback* (ODE_API *dGeomTriMeshGetRayCallback)(dGeomID g);
1009 //void (ODE_API *dGeomTriMeshSetTriMergeCallback)(dGeomID g, dTriTriMergeCallback* Callback);
1010 //dTriTriMergeCallback* (ODE_API *dGeomTriMeshGetTriMergeCallback)(dGeomID g);
1011 dGeomID (ODE_API *dCreateTriMesh)(dSpaceID space, dTriMeshDataID Data, dTriCallback* Callback, dTriArrayCallback* ArrayCallback, dTriRayCallback* RayCallback);
1012 //void (ODE_API *dGeomTriMeshSetData)(dGeomID g, dTriMeshDataID Data);
1013 //dTriMeshDataID (ODE_API *dGeomTriMeshGetData)(dGeomID g);
1014 //void (ODE_API *dGeomTriMeshEnableTC)(dGeomID g, int geomClass, int enable);
1015 //int (ODE_API *dGeomTriMeshIsTCEnabled)(dGeomID g, int geomClass);
1016 //void (ODE_API *dGeomTriMeshClearTCCache)(dGeomID g);
1017 //dTriMeshDataID (ODE_API *dGeomTriMeshGetTriMeshDataID)(dGeomID g);
1018 //void (ODE_API *dGeomTriMeshGetTriangle)(dGeomID g, int Index, dVector3* v0, dVector3* v1, dVector3* v2);
1019 //void (ODE_API *dGeomTriMeshGetPoint)(dGeomID g, int Index, dReal u, dReal v, dVector3 Out);
1020 //int (ODE_API *dGeomTriMeshGetTriangleCount )(dGeomID g);
1021 //void (ODE_API *dGeomTriMeshDataUpdate)(dTriMeshDataID g);
1023 static dllfunction_t odefuncs[] =
1025 {"dGetConfiguration", (void **) &dGetConfiguration},
1026 {"dCheckConfiguration", (void **) &dCheckConfiguration},
1027 {"dInitODE", (void **) &dInitODE},
1028 // {"dInitODE2", (void **) &dInitODE2},
1029 // {"dAllocateODEDataForThread", (void **) &dAllocateODEDataForThread},
1030 // {"dCleanupODEAllDataForThread", (void **) &dCleanupODEAllDataForThread},
1031 {"dCloseODE", (void **) &dCloseODE},
1032 // {"dMassCheck", (void **) &dMassCheck},
1033 // {"dMassSetZero", (void **) &dMassSetZero},
1034 // {"dMassSetParameters", (void **) &dMassSetParameters},
1035 // {"dMassSetSphere", (void **) &dMassSetSphere},
1036 {"dMassSetSphereTotal", (void **) &dMassSetSphereTotal},
1037 // {"dMassSetCapsule", (void **) &dMassSetCapsule},
1038 {"dMassSetCapsuleTotal", (void **) &dMassSetCapsuleTotal},
1039 // {"dMassSetCylinder", (void **) &dMassSetCylinder},
1040 {"dMassSetCylinderTotal", (void **) &dMassSetCylinderTotal},
1041 // {"dMassSetBox", (void **) &dMassSetBox},
1042 {"dMassSetBoxTotal", (void **) &dMassSetBoxTotal},
1043 // {"dMassSetTrimesh", (void **) &dMassSetTrimesh},
1044 // {"dMassSetTrimeshTotal", (void **) &dMassSetTrimeshTotal},
1045 // {"dMassAdjust", (void **) &dMassAdjust},
1046 // {"dMassTranslate", (void **) &dMassTranslate},
1047 // {"dMassRotate", (void **) &dMassRotate},
1048 // {"dMassAdd", (void **) &dMassAdd},
1050 {"dWorldCreate", (void **) &dWorldCreate},
1051 {"dWorldDestroy", (void **) &dWorldDestroy},
1052 {"dWorldSetGravity", (void **) &dWorldSetGravity},
1053 {"dWorldGetGravity", (void **) &dWorldGetGravity},
1054 {"dWorldSetERP", (void **) &dWorldSetERP},
1055 // {"dWorldGetERP", (void **) &dWorldGetERP},
1056 {"dWorldSetCFM", (void **) &dWorldSetCFM},
1057 // {"dWorldGetCFM", (void **) &dWorldGetCFM},
1058 // {"dWorldStep", (void **) &dWorldStep},
1059 // {"dWorldImpulseToForce", (void **) &dWorldImpulseToForce},
1060 {"dWorldQuickStep", (void **) &dWorldQuickStep},
1061 {"dWorldSetQuickStepNumIterations", (void **) &dWorldSetQuickStepNumIterations},
1062 // {"dWorldGetQuickStepNumIterations", (void **) &dWorldGetQuickStepNumIterations},
1063 // {"dWorldSetQuickStepW", (void **) &dWorldSetQuickStepW},
1064 // {"dWorldGetQuickStepW", (void **) &dWorldGetQuickStepW},
1065 // {"dWorldSetContactMaxCorrectingVel", (void **) &dWorldSetContactMaxCorrectingVel},
1066 // {"dWorldGetContactMaxCorrectingVel", (void **) &dWorldGetContactMaxCorrectingVel},
1067 {"dWorldSetContactSurfaceLayer", (void **) &dWorldSetContactSurfaceLayer},
1068 // {"dWorldGetContactSurfaceLayer", (void **) &dWorldGetContactSurfaceLayer},
1069 // {"dWorldStepFast1", (void **) &dWorldStepFast1},
1070 // {"dWorldSetAutoEnableDepthSF1", (void **) &dWorldSetAutoEnableDepthSF1},
1071 // {"dWorldGetAutoEnableDepthSF1", (void **) &dWorldGetAutoEnableDepthSF1},
1072 // {"dWorldGetAutoDisableLinearThreshold", (void **) &dWorldGetAutoDisableLinearThreshold},
1073 {"dWorldSetAutoDisableLinearThreshold", (void **) &dWorldSetAutoDisableLinearThreshold},
1074 // {"dWorldGetAutoDisableAngularThreshold", (void **) &dWorldGetAutoDisableAngularThreshold},
1075 {"dWorldSetAutoDisableAngularThreshold", (void **) &dWorldSetAutoDisableAngularThreshold},
1076 // {"dWorldGetAutoDisableLinearAverageThreshold", (void **) &dWorldGetAutoDisableLinearAverageThreshold},
1077 // {"dWorldSetAutoDisableLinearAverageThreshold", (void **) &dWorldSetAutoDisableLinearAverageThreshold},
1078 // {"dWorldGetAutoDisableAngularAverageThreshold", (void **) &dWorldGetAutoDisableAngularAverageThreshold},
1079 // {"dWorldSetAutoDisableAngularAverageThreshold", (void **) &dWorldSetAutoDisableAngularAverageThreshold},
1080 // {"dWorldGetAutoDisableAverageSamplesCount", (void **) &dWorldGetAutoDisableAverageSamplesCount},
1081 {"dWorldSetAutoDisableAverageSamplesCount", (void **) &dWorldSetAutoDisableAverageSamplesCount},
1082 // {"dWorldGetAutoDisableSteps", (void **) &dWorldGetAutoDisableSteps},
1083 {"dWorldSetAutoDisableSteps", (void **) &dWorldSetAutoDisableSteps},
1084 // {"dWorldGetAutoDisableTime", (void **) &dWorldGetAutoDisableTime},
1085 {"dWorldSetAutoDisableTime", (void **) &dWorldSetAutoDisableTime},
1086 // {"dWorldGetAutoDisableFlag", (void **) &dWorldGetAutoDisableFlag},
1087 {"dWorldSetAutoDisableFlag", (void **) &dWorldSetAutoDisableFlag},
1088 // {"dWorldGetLinearDampingThreshold", (void **) &dWorldGetLinearDampingThreshold},
1089 {"dWorldSetLinearDampingThreshold", (void **) &dWorldSetLinearDampingThreshold},
1090 // {"dWorldGetAngularDampingThreshold", (void **) &dWorldGetAngularDampingThreshold},
1091 {"dWorldSetAngularDampingThreshold", (void **) &dWorldSetAngularDampingThreshold},
1092 // {"dWorldGetLinearDamping", (void **) &dWorldGetLinearDamping},
1093 {"dWorldSetLinearDamping", (void **) &dWorldSetLinearDamping},
1094 // {"dWorldGetAngularDamping", (void **) &dWorldGetAngularDamping},
1095 {"dWorldSetAngularDamping", (void **) &dWorldSetAngularDamping},
1096 // {"dWorldSetDamping", (void **) &dWorldSetDamping},
1097 // {"dWorldGetMaxAngularSpeed", (void **) &dWorldGetMaxAngularSpeed},
1098 // {"dWorldSetMaxAngularSpeed", (void **) &dWorldSetMaxAngularSpeed},
1099 // {"dBodyGetAutoDisableLinearThreshold", (void **) &dBodyGetAutoDisableLinearThreshold},
1100 // {"dBodySetAutoDisableLinearThreshold", (void **) &dBodySetAutoDisableLinearThreshold},
1101 // {"dBodyGetAutoDisableAngularThreshold", (void **) &dBodyGetAutoDisableAngularThreshold},
1102 // {"dBodySetAutoDisableAngularThreshold", (void **) &dBodySetAutoDisableAngularThreshold},
1103 // {"dBodyGetAutoDisableAverageSamplesCount", (void **) &dBodyGetAutoDisableAverageSamplesCount},
1104 // {"dBodySetAutoDisableAverageSamplesCount", (void **) &dBodySetAutoDisableAverageSamplesCount},
1105 // {"dBodyGetAutoDisableSteps", (void **) &dBodyGetAutoDisableSteps},
1106 // {"dBodySetAutoDisableSteps", (void **) &dBodySetAutoDisableSteps},
1107 // {"dBodyGetAutoDisableTime", (void **) &dBodyGetAutoDisableTime},
1108 // {"dBodySetAutoDisableTime", (void **) &dBodySetAutoDisableTime},
1109 // {"dBodyGetAutoDisableFlag", (void **) &dBodyGetAutoDisableFlag},
1110 // {"dBodySetAutoDisableFlag", (void **) &dBodySetAutoDisableFlag},
1111 // {"dBodySetAutoDisableDefaults", (void **) &dBodySetAutoDisableDefaults},
1112 // {"dBodyGetWorld", (void **) &dBodyGetWorld},
1113 {"dBodyCreate", (void **) &dBodyCreate},
1114 {"dBodyDestroy", (void **) &dBodyDestroy},
1115 {"dBodySetData", (void **) &dBodySetData},
1116 {"dBodyGetData", (void **) &dBodyGetData},
1117 {"dBodySetPosition", (void **) &dBodySetPosition},
1118 {"dBodySetRotation", (void **) &dBodySetRotation},
1119 // {"dBodySetQuaternion", (void **) &dBodySetQuaternion},
1120 {"dBodySetLinearVel", (void **) &dBodySetLinearVel},
1121 {"dBodySetAngularVel", (void **) &dBodySetAngularVel},
1122 {"dBodyGetPosition", (void **) &dBodyGetPosition},
1123 // {"dBodyCopyPosition", (void **) &dBodyCopyPosition},
1124 {"dBodyGetRotation", (void **) &dBodyGetRotation},
1125 // {"dBodyCopyRotation", (void **) &dBodyCopyRotation},
1126 // {"dBodyGetQuaternion", (void **) &dBodyGetQuaternion},
1127 // {"dBodyCopyQuaternion", (void **) &dBodyCopyQuaternion},
1128 {"dBodyGetLinearVel", (void **) &dBodyGetLinearVel},
1129 {"dBodyGetAngularVel", (void **) &dBodyGetAngularVel},
1130 {"dBodySetMass", (void **) &dBodySetMass},
1131 // {"dBodyGetMass", (void **) &dBodyGetMass},
1132 {"dBodyAddForce", (void **) &dBodyAddForce},
1133 {"dBodyAddTorque", (void **) &dBodyAddTorque},
1134 // {"dBodyAddRelForce", (void **) &dBodyAddRelForce},
1135 // {"dBodyAddRelTorque", (void **) &dBodyAddRelTorque},
1136 {"dBodyAddForceAtPos", (void **) &dBodyAddForceAtPos},
1137 // {"dBodyAddForceAtRelPos", (void **) &dBodyAddForceAtRelPos},
1138 // {"dBodyAddRelForceAtPos", (void **) &dBodyAddRelForceAtPos},
1139 // {"dBodyAddRelForceAtRelPos", (void **) &dBodyAddRelForceAtRelPos},
1140 // {"dBodyGetForce", (void **) &dBodyGetForce},
1141 // {"dBodyGetTorque", (void **) &dBodyGetTorque},
1142 // {"dBodySetForce", (void **) &dBodySetForce},
1143 // {"dBodySetTorque", (void **) &dBodySetTorque},
1144 // {"dBodyGetRelPointPos", (void **) &dBodyGetRelPointPos},
1145 // {"dBodyGetRelPointVel", (void **) &dBodyGetRelPointVel},
1146 // {"dBodyGetPointVel", (void **) &dBodyGetPointVel},
1147 // {"dBodyGetPosRelPoint", (void **) &dBodyGetPosRelPoint},
1148 // {"dBodyVectorToWorld", (void **) &dBodyVectorToWorld},
1149 // {"dBodyVectorFromWorld", (void **) &dBodyVectorFromWorld},
1150 // {"dBodySetFiniteRotationMode", (void **) &dBodySetFiniteRotationMode},
1151 // {"dBodySetFiniteRotationAxis", (void **) &dBodySetFiniteRotationAxis},
1152 // {"dBodyGetFiniteRotationMode", (void **) &dBodyGetFiniteRotationMode},
1153 // {"dBodyGetFiniteRotationAxis", (void **) &dBodyGetFiniteRotationAxis},
1154 {"dBodyGetNumJoints", (void **) &dBodyGetNumJoints},
1155 {"dBodyGetJoint", (void **) &dBodyGetJoint},
1156 // {"dBodySetDynamic", (void **) &dBodySetDynamic},
1157 // {"dBodySetKinematic", (void **) &dBodySetKinematic},
1158 // {"dBodyIsKinematic", (void **) &dBodyIsKinematic},
1159 {"dBodyEnable", (void **) &dBodyEnable},
1160 {"dBodyDisable", (void **) &dBodyDisable},
1161 {"dBodyIsEnabled", (void **) &dBodyIsEnabled},
1162 {"dBodySetGravityMode", (void **) &dBodySetGravityMode},
1163 {"dBodyGetGravityMode", (void **) &dBodyGetGravityMode},
1164 // {"dBodySetMovedCallback", (void **) &dBodySetMovedCallback},
1165 // {"dBodyGetFirstGeom", (void **) &dBodyGetFirstGeom},
1166 // {"dBodyGetNextGeom", (void **) &dBodyGetNextGeom},
1167 // {"dBodySetDampingDefaults", (void **) &dBodySetDampingDefaults},
1168 // {"dBodyGetLinearDamping", (void **) &dBodyGetLinearDamping},
1169 // {"dBodySetLinearDamping", (void **) &dBodySetLinearDamping},
1170 // {"dBodyGetAngularDamping", (void **) &dBodyGetAngularDamping},
1171 // {"dBodySetAngularDamping", (void **) &dBodySetAngularDamping},
1172 // {"dBodySetDamping", (void **) &dBodySetDamping},
1173 // {"dBodyGetLinearDampingThreshold", (void **) &dBodyGetLinearDampingThreshold},
1174 // {"dBodySetLinearDampingThreshold", (void **) &dBodySetLinearDampingThreshold},
1175 // {"dBodyGetAngularDampingThreshold", (void **) &dBodyGetAngularDampingThreshold},
1176 // {"dBodySetAngularDampingThreshold", (void **) &dBodySetAngularDampingThreshold},
1177 // {"dBodyGetMaxAngularSpeed", (void **) &dBodyGetMaxAngularSpeed},
1178 // {"dBodySetMaxAngularSpeed", (void **) &dBodySetMaxAngularSpeed},
1179 // {"dBodyGetGyroscopicMode", (void **) &dBodyGetGyroscopicMode},
1180 // {"dBodySetGyroscopicMode", (void **) &dBodySetGyroscopicMode},
1181 {"dJointCreateBall", (void **) &dJointCreateBall},
1182 {"dJointCreateHinge", (void **) &dJointCreateHinge},
1183 {"dJointCreateSlider", (void **) &dJointCreateSlider},
1184 {"dJointCreateContact", (void **) &dJointCreateContact},
1185 {"dJointCreateHinge2", (void **) &dJointCreateHinge2},
1186 {"dJointCreateUniversal", (void **) &dJointCreateUniversal},
1187 // {"dJointCreatePR", (void **) &dJointCreatePR},
1188 // {"dJointCreatePU", (void **) &dJointCreatePU},
1189 // {"dJointCreatePiston", (void **) &dJointCreatePiston},
1190 {"dJointCreateFixed", (void **) &dJointCreateFixed},
1191 // {"dJointCreateNull", (void **) &dJointCreateNull},
1192 // {"dJointCreateAMotor", (void **) &dJointCreateAMotor},
1193 // {"dJointCreateLMotor", (void **) &dJointCreateLMotor},
1194 // {"dJointCreatePlane2D", (void **) &dJointCreatePlane2D},
1195 {"dJointDestroy", (void **) &dJointDestroy},
1196 {"dJointGroupCreate", (void **) &dJointGroupCreate},
1197 {"dJointGroupDestroy", (void **) &dJointGroupDestroy},
1198 {"dJointGroupEmpty", (void **) &dJointGroupEmpty},
1199 // {"dJointGetNumBodies", (void **) &dJointGetNumBodies},
1200 {"dJointAttach", (void **) &dJointAttach},
1201 // {"dJointEnable", (void **) &dJointEnable},
1202 // {"dJointDisable", (void **) &dJointDisable},
1203 // {"dJointIsEnabled", (void **) &dJointIsEnabled},
1204 {"dJointSetData", (void **) &dJointSetData},
1205 {"dJointGetData", (void **) &dJointGetData},
1206 // {"dJointGetType", (void **) &dJointGetType},
1207 {"dJointGetBody", (void **) &dJointGetBody},
1208 // {"dJointSetFeedback", (void **) &dJointSetFeedback},
1209 // {"dJointGetFeedback", (void **) &dJointGetFeedback},
1210 {"dJointSetBallAnchor", (void **) &dJointSetBallAnchor},
1211 // {"dJointSetBallAnchor2", (void **) &dJointSetBallAnchor2},
1212 {"dJointSetBallParam", (void **) &dJointSetBallParam},
1213 {"dJointSetHingeAnchor", (void **) &dJointSetHingeAnchor},
1214 // {"dJointSetHingeAnchorDelta", (void **) &dJointSetHingeAnchorDelta},
1215 {"dJointSetHingeAxis", (void **) &dJointSetHingeAxis},
1216 // {"dJointSetHingeAxisOffset", (void **) &dJointSetHingeAxisOffset},
1217 {"dJointSetHingeParam", (void **) &dJointSetHingeParam},
1218 // {"dJointAddHingeTorque", (void **) &dJointAddHingeTorque},
1219 {"dJointSetSliderAxis", (void **) &dJointSetSliderAxis},
1220 // {"dJointSetSliderAxisDelta", (void **) &dJointSetSliderAxisDelta},
1221 {"dJointSetSliderParam", (void **) &dJointSetSliderParam},
1222 // {"dJointAddSliderForce", (void **) &dJointAddSliderForce},
1223 {"dJointSetHinge2Anchor", (void **) &dJointSetHinge2Anchor},
1224 {"dJointSetHinge2Axis1", (void **) &dJointSetHinge2Axis1},
1225 {"dJointSetHinge2Axis2", (void **) &dJointSetHinge2Axis2},
1226 {"dJointSetHinge2Param", (void **) &dJointSetHinge2Param},
1227 // {"dJointAddHinge2Torques", (void **) &dJointAddHinge2Torques},
1228 {"dJointSetUniversalAnchor", (void **) &dJointSetUniversalAnchor},
1229 {"dJointSetUniversalAxis1", (void **) &dJointSetUniversalAxis1},
1230 // {"dJointSetUniversalAxis1Offset", (void **) &dJointSetUniversalAxis1Offset},
1231 {"dJointSetUniversalAxis2", (void **) &dJointSetUniversalAxis2},
1232 // {"dJointSetUniversalAxis2Offset", (void **) &dJointSetUniversalAxis2Offset},
1233 {"dJointSetUniversalParam", (void **) &dJointSetUniversalParam},
1234 // {"dJointAddUniversalTorques", (void **) &dJointAddUniversalTorques},
1235 // {"dJointSetPRAnchor", (void **) &dJointSetPRAnchor},
1236 // {"dJointSetPRAxis1", (void **) &dJointSetPRAxis1},
1237 // {"dJointSetPRAxis2", (void **) &dJointSetPRAxis2},
1238 // {"dJointSetPRParam", (void **) &dJointSetPRParam},
1239 // {"dJointAddPRTorque", (void **) &dJointAddPRTorque},
1240 // {"dJointSetPUAnchor", (void **) &dJointSetPUAnchor},
1241 // {"dJointSetPUAnchorOffset", (void **) &dJointSetPUAnchorOffset},
1242 // {"dJointSetPUAxis1", (void **) &dJointSetPUAxis1},
1243 // {"dJointSetPUAxis2", (void **) &dJointSetPUAxis2},
1244 // {"dJointSetPUAxis3", (void **) &dJointSetPUAxis3},
1245 // {"dJointSetPUAxisP", (void **) &dJointSetPUAxisP},
1246 // {"dJointSetPUParam", (void **) &dJointSetPUParam},
1247 // {"dJointAddPUTorque", (void **) &dJointAddPUTorque},
1248 // {"dJointSetPistonAnchor", (void **) &dJointSetPistonAnchor},
1249 // {"dJointSetPistonAnchorOffset", (void **) &dJointSetPistonAnchorOffset},
1250 // {"dJointSetPistonParam", (void **) &dJointSetPistonParam},
1251 // {"dJointAddPistonForce", (void **) &dJointAddPistonForce},
1252 // {"dJointSetFixed", (void **) &dJointSetFixed},
1253 // {"dJointSetFixedParam", (void **) &dJointSetFixedParam},
1254 // {"dJointSetAMotorNumAxes", (void **) &dJointSetAMotorNumAxes},
1255 // {"dJointSetAMotorAxis", (void **) &dJointSetAMotorAxis},
1256 // {"dJointSetAMotorAngle", (void **) &dJointSetAMotorAngle},
1257 // {"dJointSetAMotorParam", (void **) &dJointSetAMotorParam},
1258 // {"dJointSetAMotorMode", (void **) &dJointSetAMotorMode},
1259 // {"dJointAddAMotorTorques", (void **) &dJointAddAMotorTorques},
1260 // {"dJointSetLMotorNumAxes", (void **) &dJointSetLMotorNumAxes},
1261 // {"dJointSetLMotorAxis", (void **) &dJointSetLMotorAxis},
1262 // {"dJointSetLMotorParam", (void **) &dJointSetLMotorParam},
1263 // {"dJointSetPlane2DXParam", (void **) &dJointSetPlane2DXParam},
1264 // {"dJointSetPlane2DYParam", (void **) &dJointSetPlane2DYParam},
1265 // {"dJointSetPlane2DAngleParam", (void **) &dJointSetPlane2DAngleParam},
1266 // {"dJointGetBallAnchor", (void **) &dJointGetBallAnchor},
1267 // {"dJointGetBallAnchor2", (void **) &dJointGetBallAnchor2},
1268 // {"dJointGetBallParam", (void **) &dJointGetBallParam},
1269 // {"dJointGetHingeAnchor", (void **) &dJointGetHingeAnchor},
1270 // {"dJointGetHingeAnchor2", (void **) &dJointGetHingeAnchor2},
1271 // {"dJointGetHingeAxis", (void **) &dJointGetHingeAxis},
1272 // {"dJointGetHingeParam", (void **) &dJointGetHingeParam},
1273 // {"dJointGetHingeAngle", (void **) &dJointGetHingeAngle},
1274 // {"dJointGetHingeAngleRate", (void **) &dJointGetHingeAngleRate},
1275 // {"dJointGetSliderPosition", (void **) &dJointGetSliderPosition},
1276 // {"dJointGetSliderPositionRate", (void **) &dJointGetSliderPositionRate},
1277 // {"dJointGetSliderAxis", (void **) &dJointGetSliderAxis},
1278 // {"dJointGetSliderParam", (void **) &dJointGetSliderParam},
1279 // {"dJointGetHinge2Anchor", (void **) &dJointGetHinge2Anchor},
1280 // {"dJointGetHinge2Anchor2", (void **) &dJointGetHinge2Anchor2},
1281 // {"dJointGetHinge2Axis1", (void **) &dJointGetHinge2Axis1},
1282 // {"dJointGetHinge2Axis2", (void **) &dJointGetHinge2Axis2},
1283 // {"dJointGetHinge2Param", (void **) &dJointGetHinge2Param},
1284 // {"dJointGetHinge2Angle1", (void **) &dJointGetHinge2Angle1},
1285 // {"dJointGetHinge2Angle1Rate", (void **) &dJointGetHinge2Angle1Rate},
1286 // {"dJointGetHinge2Angle2Rate", (void **) &dJointGetHinge2Angle2Rate},
1287 // {"dJointGetUniversalAnchor", (void **) &dJointGetUniversalAnchor},
1288 // {"dJointGetUniversalAnchor2", (void **) &dJointGetUniversalAnchor2},
1289 // {"dJointGetUniversalAxis1", (void **) &dJointGetUniversalAxis1},
1290 // {"dJointGetUniversalAxis2", (void **) &dJointGetUniversalAxis2},
1291 // {"dJointGetUniversalParam", (void **) &dJointGetUniversalParam},
1292 // {"dJointGetUniversalAngles", (void **) &dJointGetUniversalAngles},
1293 // {"dJointGetUniversalAngle1", (void **) &dJointGetUniversalAngle1},
1294 // {"dJointGetUniversalAngle2", (void **) &dJointGetUniversalAngle2},
1295 // {"dJointGetUniversalAngle1Rate", (void **) &dJointGetUniversalAngle1Rate},
1296 // {"dJointGetUniversalAngle2Rate", (void **) &dJointGetUniversalAngle2Rate},
1297 // {"dJointGetPRAnchor", (void **) &dJointGetPRAnchor},
1298 // {"dJointGetPRPosition", (void **) &dJointGetPRPosition},
1299 // {"dJointGetPRPositionRate", (void **) &dJointGetPRPositionRate},
1300 // {"dJointGetPRAngle", (void **) &dJointGetPRAngle},
1301 // {"dJointGetPRAngleRate", (void **) &dJointGetPRAngleRate},
1302 // {"dJointGetPRAxis1", (void **) &dJointGetPRAxis1},
1303 // {"dJointGetPRAxis2", (void **) &dJointGetPRAxis2},
1304 // {"dJointGetPRParam", (void **) &dJointGetPRParam},
1305 // {"dJointGetPUAnchor", (void **) &dJointGetPUAnchor},
1306 // {"dJointGetPUPosition", (void **) &dJointGetPUPosition},
1307 // {"dJointGetPUPositionRate", (void **) &dJointGetPUPositionRate},
1308 // {"dJointGetPUAxis1", (void **) &dJointGetPUAxis1},
1309 // {"dJointGetPUAxis2", (void **) &dJointGetPUAxis2},
1310 // {"dJointGetPUAxis3", (void **) &dJointGetPUAxis3},
1311 // {"dJointGetPUAxisP", (void **) &dJointGetPUAxisP},
1312 // {"dJointGetPUAngles", (void **) &dJointGetPUAngles},
1313 // {"dJointGetPUAngle1", (void **) &dJointGetPUAngle1},
1314 // {"dJointGetPUAngle1Rate", (void **) &dJointGetPUAngle1Rate},
1315 // {"dJointGetPUAngle2", (void **) &dJointGetPUAngle2},
1316 // {"dJointGetPUAngle2Rate", (void **) &dJointGetPUAngle2Rate},
1317 // {"dJointGetPUParam", (void **) &dJointGetPUParam},
1318 // {"dJointGetPistonPosition", (void **) &dJointGetPistonPosition},
1319 // {"dJointGetPistonPositionRate", (void **) &dJointGetPistonPositionRate},
1320 // {"dJointGetPistonAngle", (void **) &dJointGetPistonAngle},
1321 // {"dJointGetPistonAngleRate", (void **) &dJointGetPistonAngleRate},
1322 // {"dJointGetPistonAnchor", (void **) &dJointGetPistonAnchor},
1323 // {"dJointGetPistonAnchor2", (void **) &dJointGetPistonAnchor2},
1324 // {"dJointGetPistonAxis", (void **) &dJointGetPistonAxis},
1325 // {"dJointGetPistonParam", (void **) &dJointGetPistonParam},
1326 // {"dJointGetAMotorNumAxes", (void **) &dJointGetAMotorNumAxes},
1327 // {"dJointGetAMotorAxis", (void **) &dJointGetAMotorAxis},
1328 // {"dJointGetAMotorAxisRel", (void **) &dJointGetAMotorAxisRel},
1329 // {"dJointGetAMotorAngle", (void **) &dJointGetAMotorAngle},
1330 // {"dJointGetAMotorAngleRate", (void **) &dJointGetAMotorAngleRate},
1331 // {"dJointGetAMotorParam", (void **) &dJointGetAMotorParam},
1332 // {"dJointGetAMotorMode", (void **) &dJointGetAMotorMode},
1333 // {"dJointGetLMotorNumAxes", (void **) &dJointGetLMotorNumAxes},
1334 // {"dJointGetLMotorAxis", (void **) &dJointGetLMotorAxis},
1335 // {"dJointGetLMotorParam", (void **) &dJointGetLMotorParam},
1336 // {"dJointGetFixedParam", (void **) &dJointGetFixedParam},
1337 // {"dConnectingJoint", (void **) &dConnectingJoint},
1338 // {"dConnectingJointList", (void **) &dConnectingJointList},
1339 {"dAreConnected", (void **) &dAreConnected},
1340 {"dAreConnectedExcluding", (void **) &dAreConnectedExcluding},
1341 {"dSimpleSpaceCreate", (void **) &dSimpleSpaceCreate},
1342 {"dHashSpaceCreate", (void **) &dHashSpaceCreate},
1343 {"dQuadTreeSpaceCreate", (void **) &dQuadTreeSpaceCreate},
1344 // {"dSweepAndPruneSpaceCreate", (void **) &dSweepAndPruneSpaceCreate},
1345 {"dSpaceDestroy", (void **) &dSpaceDestroy},
1346 // {"dHashSpaceSetLevels", (void **) &dHashSpaceSetLevels},
1347 // {"dHashSpaceGetLevels", (void **) &dHashSpaceGetLevels},
1348 // {"dSpaceSetCleanup", (void **) &dSpaceSetCleanup},
1349 // {"dSpaceGetCleanup", (void **) &dSpaceGetCleanup},
1350 // {"dSpaceSetSublevel", (void **) &dSpaceSetSublevel},
1351 // {"dSpaceGetSublevel", (void **) &dSpaceGetSublevel},
1352 // {"dSpaceSetManualCleanup", (void **) &dSpaceSetManualCleanup},
1353 // {"dSpaceGetManualCleanup", (void **) &dSpaceGetManualCleanup},
1354 // {"dSpaceAdd", (void **) &dSpaceAdd},
1355 // {"dSpaceRemove", (void **) &dSpaceRemove},
1356 // {"dSpaceQuery", (void **) &dSpaceQuery},
1357 // {"dSpaceClean", (void **) &dSpaceClean},
1358 // {"dSpaceGetNumGeoms", (void **) &dSpaceGetNumGeoms},
1359 // {"dSpaceGetGeom", (void **) &dSpaceGetGeom},
1360 // {"dSpaceGetClass", (void **) &dSpaceGetClass},
1361 {"dGeomDestroy", (void **) &dGeomDestroy},
1362 {"dGeomSetData", (void **) &dGeomSetData},
1363 {"dGeomGetData", (void **) &dGeomGetData},
1364 {"dGeomSetBody", (void **) &dGeomSetBody},
1365 {"dGeomGetBody", (void **) &dGeomGetBody},
1366 {"dGeomSetPosition", (void **) &dGeomSetPosition},
1367 {"dGeomSetRotation", (void **) &dGeomSetRotation},
1368 // {"dGeomSetQuaternion", (void **) &dGeomSetQuaternion},
1369 // {"dGeomGetPosition", (void **) &dGeomGetPosition},
1370 // {"dGeomCopyPosition", (void **) &dGeomCopyPosition},
1371 // {"dGeomGetRotation", (void **) &dGeomGetRotation},
1372 // {"dGeomCopyRotation", (void **) &dGeomCopyRotation},
1373 // {"dGeomGetQuaternion", (void **) &dGeomGetQuaternion},
1374 // {"dGeomGetAABB", (void **) &dGeomGetAABB},
1375 {"dGeomIsSpace", (void **) &dGeomIsSpace},
1376 // {"dGeomGetSpace", (void **) &dGeomGetSpace},
1377 // {"dGeomGetClass", (void **) &dGeomGetClass},
1378 // {"dGeomSetCategoryBits", (void **) &dGeomSetCategoryBits},
1379 // {"dGeomSetCollideBits", (void **) &dGeomSetCollideBits},
1380 // {"dGeomGetCategoryBits", (void **) &dGeomGetCategoryBits},
1381 // {"dGeomGetCollideBits", (void **) &dGeomGetCollideBits},
1382 // {"dGeomEnable", (void **) &dGeomEnable},
1383 // {"dGeomDisable", (void **) &dGeomDisable},
1384 // {"dGeomIsEnabled", (void **) &dGeomIsEnabled},
1385 // {"dGeomSetOffsetPosition", (void **) &dGeomSetOffsetPosition},
1386 // {"dGeomSetOffsetRotation", (void **) &dGeomSetOffsetRotation},
1387 // {"dGeomSetOffsetQuaternion", (void **) &dGeomSetOffsetQuaternion},
1388 // {"dGeomSetOffsetWorldPosition", (void **) &dGeomSetOffsetWorldPosition},
1389 // {"dGeomSetOffsetWorldRotation", (void **) &dGeomSetOffsetWorldRotation},
1390 // {"dGeomSetOffsetWorldQuaternion", (void **) &dGeomSetOffsetWorldQuaternion},
1391 // {"dGeomClearOffset", (void **) &dGeomClearOffset},
1392 // {"dGeomIsOffset", (void **) &dGeomIsOffset},
1393 // {"dGeomGetOffsetPosition", (void **) &dGeomGetOffsetPosition},
1394 // {"dGeomCopyOffsetPosition", (void **) &dGeomCopyOffsetPosition},
1395 // {"dGeomGetOffsetRotation", (void **) &dGeomGetOffsetRotation},
1396 // {"dGeomCopyOffsetRotation", (void **) &dGeomCopyOffsetRotation},
1397 // {"dGeomGetOffsetQuaternion", (void **) &dGeomGetOffsetQuaternion},
1398 {"dCollide", (void **) &dCollide},
1399 {"dSpaceCollide", (void **) &dSpaceCollide},
1400 {"dSpaceCollide2", (void **) &dSpaceCollide2},
1401 {"dCreateSphere", (void **) &dCreateSphere},
1402 // {"dGeomSphereSetRadius", (void **) &dGeomSphereSetRadius},
1403 // {"dGeomSphereGetRadius", (void **) &dGeomSphereGetRadius},
1404 // {"dGeomSpherePointDepth", (void **) &dGeomSpherePointDepth},
1405 {"dCreateConvex", (void **) &dCreateConvex},
1406 // {"dGeomSetConvex", (void **) &dGeomSetConvex},
1407 {"dCreateBox", (void **) &dCreateBox},
1408 // {"dGeomBoxSetLengths", (void **) &dGeomBoxSetLengths},
1409 // {"dGeomBoxGetLengths", (void **) &dGeomBoxGetLengths},
1410 // {"dGeomBoxPointDepth", (void **) &dGeomBoxPointDepth},
1411 // {"dGeomBoxPointDepth", (void **) &dGeomBoxPointDepth},
1412 // {"dCreatePlane", (void **) &dCreatePlane},
1413 // {"dGeomPlaneSetParams", (void **) &dGeomPlaneSetParams},
1414 // {"dGeomPlaneGetParams", (void **) &dGeomPlaneGetParams},
1415 // {"dGeomPlanePointDepth", (void **) &dGeomPlanePointDepth},
1416 {"dCreateCapsule", (void **) &dCreateCapsule},
1417 // {"dGeomCapsuleSetParams", (void **) &dGeomCapsuleSetParams},
1418 // {"dGeomCapsuleGetParams", (void **) &dGeomCapsuleGetParams},
1419 // {"dGeomCapsulePointDepth", (void **) &dGeomCapsulePointDepth},
1420 {"dCreateCylinder", (void **) &dCreateCylinder},
1421 // {"dGeomCylinderSetParams", (void **) &dGeomCylinderSetParams},
1422 // {"dGeomCylinderGetParams", (void **) &dGeomCylinderGetParams},
1423 // {"dCreateRay", (void **) &dCreateRay},
1424 // {"dGeomRaySetLength", (void **) &dGeomRaySetLength},
1425 // {"dGeomRayGetLength", (void **) &dGeomRayGetLength},
1426 // {"dGeomRaySet", (void **) &dGeomRaySet},
1427 // {"dGeomRayGet", (void **) &dGeomRayGet},
1428 {"dCreateGeomTransform", (void **) &dCreateGeomTransform},
1429 {"dGeomTransformSetGeom", (void **) &dGeomTransformSetGeom},
1430 // {"dGeomTransformGetGeom", (void **) &dGeomTransformGetGeom},
1431 {"dGeomTransformSetCleanup", (void **) &dGeomTransformSetCleanup},
1432 // {"dGeomTransformGetCleanup", (void **) &dGeomTransformGetCleanup},
1433 // {"dGeomTransformSetInfo", (void **) &dGeomTransformSetInfo},
1434 // {"dGeomTransformGetInfo", (void **) &dGeomTransformGetInfo},
1435 {"dGeomTriMeshDataCreate", (void **) &dGeomTriMeshDataCreate},
1436 {"dGeomTriMeshDataDestroy", (void **) &dGeomTriMeshDataDestroy},
1437 // {"dGeomTriMeshDataSet", (void **) &dGeomTriMeshDataSet},
1438 // {"dGeomTriMeshDataGet", (void **) &dGeomTriMeshDataGet},
1439 // {"dGeomTriMeshSetLastTransform", (void **) &dGeomTriMeshSetLastTransform},
1440 // {"dGeomTriMeshGetLastTransform", (void **) &dGeomTriMeshGetLastTransform},
1441 {"dGeomTriMeshDataBuildSingle", (void **) &dGeomTriMeshDataBuildSingle},
1442 // {"dGeomTriMeshDataBuildSingle1", (void **) &dGeomTriMeshDataBuildSingle1},
1443 // {"dGeomTriMeshDataBuildDouble", (void **) &dGeomTriMeshDataBuildDouble},
1444 // {"dGeomTriMeshDataBuildDouble1", (void **) &dGeomTriMeshDataBuildDouble1},
1445 // {"dGeomTriMeshDataBuildSimple", (void **) &dGeomTriMeshDataBuildSimple},
1446 // {"dGeomTriMeshDataBuildSimple1", (void **) &dGeomTriMeshDataBuildSimple1},
1447 // {"dGeomTriMeshDataPreprocess", (void **) &dGeomTriMeshDataPreprocess},
1448 // {"dGeomTriMeshDataGetBuffer", (void **) &dGeomTriMeshDataGetBuffer},
1449 // {"dGeomTriMeshDataSetBuffer", (void **) &dGeomTriMeshDataSetBuffer},
1450 // {"dGeomTriMeshSetCallback", (void **) &dGeomTriMeshSetCallback},
1451 // {"dGeomTriMeshGetCallback", (void **) &dGeomTriMeshGetCallback},
1452 // {"dGeomTriMeshSetArrayCallback", (void **) &dGeomTriMeshSetArrayCallback},
1453 // {"dGeomTriMeshGetArrayCallback", (void **) &dGeomTriMeshGetArrayCallback},
1454 // {"dGeomTriMeshSetRayCallback", (void **) &dGeomTriMeshSetRayCallback},
1455 // {"dGeomTriMeshGetRayCallback", (void **) &dGeomTriMeshGetRayCallback},
1456 // {"dGeomTriMeshSetTriMergeCallback", (void **) &dGeomTriMeshSetTriMergeCallback},
1457 // {"dGeomTriMeshGetTriMergeCallback", (void **) &dGeomTriMeshGetTriMergeCallback},
1458 {"dCreateTriMesh", (void **) &dCreateTriMesh},
1459 // {"dGeomTriMeshSetData", (void **) &dGeomTriMeshSetData},
1460 // {"dGeomTriMeshGetData", (void **) &dGeomTriMeshGetData},
1461 // {"dGeomTriMeshEnableTC", (void **) &dGeomTriMeshEnableTC},
1462 // {"dGeomTriMeshIsTCEnabled", (void **) &dGeomTriMeshIsTCEnabled},
1463 // {"dGeomTriMeshClearTCCache", (void **) &dGeomTriMeshClearTCCache},
1464 // {"dGeomTriMeshGetTriMeshDataID", (void **) &dGeomTriMeshGetTriMeshDataID},
1465 // {"dGeomTriMeshGetTriangle", (void **) &dGeomTriMeshGetTriangle},
1466 // {"dGeomTriMeshGetPoint", (void **) &dGeomTriMeshGetPoint},
1467 // {"dGeomTriMeshGetTriangleCount", (void **) &dGeomTriMeshGetTriangleCount},
1468 // {"dGeomTriMeshDataUpdate", (void **) &dGeomTriMeshDataUpdate},
1472 // Handle for ODE DLL
1473 dllhandle_t ode_dll = NULL;
1477 static void World_Physics_Init(void)
1480 #ifndef LINK_TO_LIBODE
1481 const char* dllnames [] =
1487 # elif defined(MACOSX)
1500 #ifndef LINK_TO_LIBODE
1502 if (Sys_LoadLibrary (dllnames, &ode_dll, odefuncs))
1507 #ifndef LINK_TO_LIBODE
1509 if (!dCheckConfiguration("ODE_single_precision"))
1511 if (!dCheckConfiguration("ODE_double_precision"))
1515 Con_Printf("ODE library not compiled for single precision - incompatible! Not using ODE physics.\n");
1517 Con_Printf("ODE library not compiled for double precision - incompatible! Not using ODE physics.\n");
1519 Sys_UnloadLibrary(&ode_dll);
1525 Con_Printf("ODE library loaded with single precision.\n");
1527 Con_Printf("ODE library loaded with double precision.\n");
1529 Con_Printf("ODE configuration list: %s\n", dGetConfiguration());
1536 static void World_Physics_Init_Commands(void)
1539 Cvar_RegisterVariable(&physics_ode_quadtree_depth);
1540 Cvar_RegisterVariable(&physics_ode_contactsurfacelayer);
1541 Cvar_RegisterVariable(&physics_ode_worldstep_iterations);
1542 Cvar_RegisterVariable(&physics_ode_contact_mu);
1543 Cvar_RegisterVariable(&physics_ode_contact_erp);
1544 Cvar_RegisterVariable(&physics_ode_contact_cfm);
1545 Cvar_RegisterVariable(&physics_ode_contact_maxpoints);
1546 Cvar_RegisterVariable(&physics_ode_world_erp);
1547 Cvar_RegisterVariable(&physics_ode_world_cfm);
1548 Cvar_RegisterVariable(&physics_ode_world_damping);
1549 Cvar_RegisterVariable(&physics_ode_world_damping_linear);
1550 Cvar_RegisterVariable(&physics_ode_world_damping_linear_threshold);
1551 Cvar_RegisterVariable(&physics_ode_world_damping_angular);
1552 Cvar_RegisterVariable(&physics_ode_world_damping_angular_threshold);
1553 Cvar_RegisterVariable(&physics_ode_world_gravitymod);
1554 Cvar_RegisterVariable(&physics_ode_iterationsperframe);
1555 Cvar_RegisterVariable(&physics_ode_constantstep);
1556 Cvar_RegisterVariable(&physics_ode_movelimit);
1557 Cvar_RegisterVariable(&physics_ode_spinlimit);
1558 Cvar_RegisterVariable(&physics_ode_trick_fixnan);
1559 Cvar_RegisterVariable(&physics_ode_autodisable);
1560 Cvar_RegisterVariable(&physics_ode_autodisable_steps);
1561 Cvar_RegisterVariable(&physics_ode_autodisable_time);
1562 Cvar_RegisterVariable(&physics_ode_autodisable_threshold_linear);
1563 Cvar_RegisterVariable(&physics_ode_autodisable_threshold_angular);
1564 Cvar_RegisterVariable(&physics_ode_autodisable_threshold_samples);
1565 Cvar_RegisterVariable(&physics_ode_printstats);
1566 Cvar_RegisterVariable(&physics_ode_allowconvex);
1567 Cvar_RegisterVariable(&physics_ode);
1571 static void World_Physics_Shutdown(void)
1574 #ifndef LINK_TO_LIBODE
1579 #ifndef LINK_TO_LIBODE
1580 Sys_UnloadLibrary(&ode_dll);
1588 static void World_Physics_UpdateODE(world_t *world)
1592 odeworld = (dWorldID)world->physics.ode_world;
1595 if (physics_ode_world_erp.value >= 0)
1596 dWorldSetERP(odeworld, physics_ode_world_erp.value);
1597 if (physics_ode_world_cfm.value >= 0)
1598 dWorldSetCFM(odeworld, physics_ode_world_cfm.value);
1600 if (physics_ode_world_damping.integer)
1602 dWorldSetLinearDamping(odeworld, (physics_ode_world_damping_linear.value >= 0) ? (physics_ode_world_damping_linear.value * physics_ode_world_damping.value) : 0);
1603 dWorldSetLinearDampingThreshold(odeworld, (physics_ode_world_damping_linear_threshold.value >= 0) ? (physics_ode_world_damping_linear_threshold.value * physics_ode_world_damping.value) : 0);
1604 dWorldSetAngularDamping(odeworld, (physics_ode_world_damping_angular.value >= 0) ? (physics_ode_world_damping_angular.value * physics_ode_world_damping.value) : 0);
1605 dWorldSetAngularDampingThreshold(odeworld, (physics_ode_world_damping_angular_threshold.value >= 0) ? (physics_ode_world_damping_angular_threshold.value * physics_ode_world_damping.value) : 0);
1609 dWorldSetLinearDamping(odeworld, 0);
1610 dWorldSetLinearDampingThreshold(odeworld, 0);
1611 dWorldSetAngularDamping(odeworld, 0);
1612 dWorldSetAngularDampingThreshold(odeworld, 0);
1615 dWorldSetAutoDisableFlag(odeworld, (physics_ode_autodisable.integer) ? 1 : 0);
1616 if (physics_ode_autodisable.integer)
1618 dWorldSetAutoDisableSteps(odeworld, bound(1, physics_ode_autodisable_steps.integer, 100));
1619 dWorldSetAutoDisableTime(odeworld, physics_ode_autodisable_time.value);
1620 dWorldSetAutoDisableAverageSamplesCount(odeworld, bound(1, physics_ode_autodisable_threshold_samples.integer, 100));
1621 dWorldSetAutoDisableLinearThreshold(odeworld, physics_ode_autodisable_threshold_linear.value);
1622 dWorldSetAutoDisableAngularThreshold(odeworld, physics_ode_autodisable_threshold_angular.value);
1626 static void World_Physics_EnableODE(world_t *world)
1628 dVector3 center, extents;
1629 if (world->physics.ode)
1631 #ifndef LINK_TO_LIBODE
1635 world->physics.ode = true;
1636 VectorMAM(0.5f, world->mins, 0.5f, world->maxs, center);
1637 VectorSubtract(world->maxs, center, extents);
1638 world->physics.ode_world = dWorldCreate();
1639 world->physics.ode_space = dQuadTreeSpaceCreate(NULL, center, extents, bound(1, physics_ode_quadtree_depth.integer, 10));
1640 world->physics.ode_contactgroup = dJointGroupCreate(0);
1642 World_Physics_UpdateODE(world);
1646 static void World_Physics_Start(world_t *world)
1649 if (world->physics.ode)
1651 World_Physics_EnableODE(world);
1655 static void World_Physics_End(world_t *world)
1658 if (world->physics.ode)
1660 dWorldDestroy((dWorldID)world->physics.ode_world);
1661 dSpaceDestroy((dSpaceID)world->physics.ode_space);
1662 dJointGroupDestroy((dJointGroupID)world->physics.ode_contactgroup);
1663 world->physics.ode = false;
1668 void World_Physics_RemoveJointFromEntity(world_t *world, prvm_edict_t *ed)
1670 ed->priv.server->ode_joint_type = 0;
1672 if(ed->priv.server->ode_joint)
1673 dJointDestroy((dJointID)ed->priv.server->ode_joint);
1674 ed->priv.server->ode_joint = NULL;
1678 void World_Physics_RemoveFromEntity(world_t *world, prvm_edict_t *ed)
1680 edict_odefunc_t *f, *nf;
1682 // entity is not physics controlled, free any physics data
1683 ed->priv.server->ode_physics = false;
1685 if (ed->priv.server->ode_geom)
1686 dGeomDestroy((dGeomID)ed->priv.server->ode_geom);
1687 ed->priv.server->ode_geom = NULL;
1688 if (ed->priv.server->ode_body)
1693 while(dBodyGetNumJoints((dBodyID)ed->priv.server->ode_body))
1695 j = dBodyGetJoint((dBodyID)ed->priv.server->ode_body, 0);
1696 ed2 = (prvm_edict_t *) dJointGetData(j);
1697 b1 = dJointGetBody(j, 0);
1698 b2 = dJointGetBody(j, 1);
1699 if(b1 == (dBodyID)ed->priv.server->ode_body)
1702 ed2->priv.server->ode_joint_enemy = 0;
1704 if(b2 == (dBodyID)ed->priv.server->ode_body)
1707 ed2->priv.server->ode_joint_aiment = 0;
1709 dJointAttach(j, b1, b2);
1711 dBodyDestroy((dBodyID)ed->priv.server->ode_body);
1713 ed->priv.server->ode_body = NULL;
1715 if (ed->priv.server->ode_vertex3f)
1716 Mem_Free(ed->priv.server->ode_vertex3f);
1717 ed->priv.server->ode_vertex3f = NULL;
1718 ed->priv.server->ode_numvertices = 0;
1719 if (ed->priv.server->ode_element3i)
1720 Mem_Free(ed->priv.server->ode_element3i);
1721 ed->priv.server->ode_element3i = NULL;
1722 ed->priv.server->ode_numtriangles = 0;
1723 if(ed->priv.server->ode_massbuf)
1724 Mem_Free(ed->priv.server->ode_massbuf);
1725 ed->priv.server->ode_massbuf = NULL;
1726 // clear functions stack
1727 for(f = ed->priv.server->ode_func; f; f = nf)
1732 ed->priv.server->ode_func = NULL;
1735 void World_Physics_ApplyCmd(prvm_edict_t *ed, edict_odefunc_t *f)
1738 dBodyID body = (dBodyID)ed->priv.server->ode_body;
1742 case ODEFUNC_ENABLE:
1745 case ODEFUNC_DISABLE:
1750 dBodyAddForceAtPos(body, f->v1[0], f->v1[1], f->v1[2], f->v2[0], f->v2[1], f->v2[2]);
1752 case ODEFUNC_TORQUE:
1754 dBodyAddTorque(body, f->v1[0], f->v1[1], f->v1[2]);
1763 static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
1765 prvm_prog_t *prog = world->prog;
1768 const dReal *r; // for some reason dBodyGetRotation returns a [3][4] matrix
1770 dBodyID body = (dBodyID)ed->priv.server->ode_body;
1772 matrix4x4_t bodymatrix;
1773 matrix4x4_t entitymatrix;
1776 vec3_t forward, left, up;
1778 vec3_t spinvelocity;
1783 movetype = (int)PRVM_gameedictfloat(ed, movetype);
1784 if (movetype != MOVETYPE_PHYSICS)
1786 jointtype = (int)PRVM_gameedictfloat(ed, jointtype);
1789 // TODO feed back data from physics
1790 case JOINTTYPE_POINT:
1792 case JOINTTYPE_HINGE:
1794 case JOINTTYPE_SLIDER:
1796 case JOINTTYPE_UNIVERSAL:
1798 case JOINTTYPE_HINGE2:
1800 case JOINTTYPE_FIXED:
1805 // store the physics engine data into the entity
1806 o = dBodyGetPosition(body);
1807 r = dBodyGetRotation(body);
1808 vel = dBodyGetLinearVel(body);
1809 avel = dBodyGetAngularVel(body);
1810 VectorCopy(o, origin);
1820 VectorCopy(vel, velocity);
1821 VectorCopy(avel, spinvelocity);
1822 Matrix4x4_FromVectors(&bodymatrix, forward, left, up, origin);
1823 Matrix4x4_Concat(&entitymatrix, &bodymatrix, &ed->priv.server->ode_offsetimatrix);
1824 Matrix4x4_ToVectors(&entitymatrix, forward, left, up, origin);
1826 AnglesFromVectors(angles, forward, up, false);
1827 VectorSet(avelocity, RAD2DEG(spinvelocity[PITCH]), RAD2DEG(spinvelocity[ROLL]), RAD2DEG(spinvelocity[YAW]));
1830 float pitchsign = 1;
1831 if(prog == SVVM_prog) // FIXME some better way?
1833 pitchsign = SV_GetPitchSign(prog, ed);
1835 else if(prog == CLVM_prog)
1837 pitchsign = CL_GetPitchSign(prog, ed);
1839 angles[PITCH] *= pitchsign;
1840 avelocity[PITCH] *= pitchsign;
1843 VectorCopy(origin, PRVM_gameedictvector(ed, origin));
1844 VectorCopy(velocity, PRVM_gameedictvector(ed, velocity));
1845 //VectorCopy(forward, PRVM_gameedictvector(ed, axis_forward));
1846 //VectorCopy(left, PRVM_gameedictvector(ed, axis_left));
1847 //VectorCopy(up, PRVM_gameedictvector(ed, axis_up));
1848 //VectorCopy(spinvelocity, PRVM_gameedictvector(ed, spinvelocity));
1849 VectorCopy(angles, PRVM_gameedictvector(ed, angles));
1850 VectorCopy(avelocity, PRVM_gameedictvector(ed, avelocity));
1852 // values for BodyFromEntity to check if the qc modified anything later
1853 VectorCopy(origin, ed->priv.server->ode_origin);
1854 VectorCopy(velocity, ed->priv.server->ode_velocity);
1855 VectorCopy(angles, ed->priv.server->ode_angles);
1856 VectorCopy(avelocity, ed->priv.server->ode_avelocity);
1857 ed->priv.server->ode_gravity = dBodyGetGravityMode(body) != 0;
1859 if(prog == SVVM_prog) // FIXME some better way?
1862 SV_LinkEdict_TouchAreaGrid(ed);
1866 static void World_Physics_Frame_ForceFromEntity(world_t *world, prvm_edict_t *ed)
1868 prvm_prog_t *prog = world->prog;
1869 int forcetype = 0, movetype = 0, enemy = 0;
1870 vec3_t movedir, origin;
1872 movetype = (int)PRVM_gameedictfloat(ed, movetype);
1873 forcetype = (int)PRVM_gameedictfloat(ed, forcetype);
1874 if (movetype == MOVETYPE_PHYSICS)
1875 forcetype = FORCETYPE_NONE; // can't have both
1878 enemy = PRVM_gameedictedict(ed, enemy);
1879 if (enemy <= 0 || enemy >= prog->num_edicts || prog->edicts[enemy].priv.required->free || prog->edicts[enemy].priv.server->ode_body == 0)
1881 VectorCopy(PRVM_gameedictvector(ed, movedir), movedir);
1882 VectorCopy(PRVM_gameedictvector(ed, origin), origin);
1883 dBodyEnable((dBodyID)prog->edicts[enemy].priv.server->ode_body);
1886 case FORCETYPE_FORCE:
1887 if (movedir[0] || movedir[1] || movedir[2])
1888 dBodyAddForce((dBodyID)prog->edicts[enemy].priv.server->ode_body, movedir[0], movedir[1], movedir[2]);
1890 case FORCETYPE_FORCEATPOS:
1891 if (movedir[0] || movedir[1] || movedir[2])
1892 dBodyAddForceAtPos((dBodyID)prog->edicts[enemy].priv.server->ode_body, movedir[0], movedir[1], movedir[2], origin[0], origin[1], origin[2]);
1894 case FORCETYPE_TORQUE:
1895 if (movedir[0] || movedir[1] || movedir[2])
1896 dBodyAddTorque((dBodyID)prog->edicts[enemy].priv.server->ode_body, movedir[0], movedir[1], movedir[2]);
1898 case FORCETYPE_NONE:
1905 static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed)
1907 prvm_prog_t *prog = world->prog;
1913 int enemy = 0, aiment = 0;
1914 vec3_t origin, velocity, angles, forward, left, up, movedir;
1915 vec_t CFM, ERP, FMax, Stop, Vel;
1917 movetype = (int)PRVM_gameedictfloat(ed, movetype);
1918 jointtype = (int)PRVM_gameedictfloat(ed, jointtype);
1919 VectorClear(origin);
1920 VectorClear(velocity);
1921 VectorClear(angles);
1922 VectorClear(movedir);
1923 enemy = PRVM_gameedictedict(ed, enemy);
1924 aiment = PRVM_gameedictedict(ed, aiment);
1925 VectorCopy(PRVM_gameedictvector(ed, origin), origin);
1926 VectorCopy(PRVM_gameedictvector(ed, velocity), velocity);
1927 VectorCopy(PRVM_gameedictvector(ed, angles), angles);
1928 VectorCopy(PRVM_gameedictvector(ed, movedir), movedir);
1929 if(movetype == MOVETYPE_PHYSICS)
1930 jointtype = JOINTTYPE_NONE; // can't have both
1931 if(enemy <= 0 || enemy >= prog->num_edicts || prog->edicts[enemy].priv.required->free || prog->edicts[enemy].priv.server->ode_body == 0)
1933 if(aiment <= 0 || aiment >= prog->num_edicts || prog->edicts[aiment].priv.required->free || prog->edicts[aiment].priv.server->ode_body == 0)
1935 // see http://www.ode.org/old_list_archives/2006-January/017614.html
1936 // we want to set ERP? make it fps independent and work like a spring constant
1937 // note: if movedir[2] is 0, it becomes ERP = 1, CFM = 1.0 / (H * K)
1938 if(movedir[0] > 0 && movedir[1] > 0)
1940 float K = movedir[0];
1941 float D = movedir[1];
1942 float R = 2.0 * D * sqrt(K); // we assume D is premultiplied by sqrt(sprungMass)
1943 CFM = 1.0 / (world->physics.ode_step * K + R); // always > 0
1944 ERP = world->physics.ode_step * K * CFM;
1949 else if(movedir[1] < 0)
1954 FMax = -movedir[1]; // TODO do we need to multiply with world.physics.ode_step?
1955 Stop = movedir[2] > 0 ? movedir[2] : dInfinity;
1957 else // movedir[0] > 0, movedir[1] == 0 or movedir[0] < 0, movedir[1] >= 0
1965 if(jointtype == ed->priv.server->ode_joint_type && VectorCompare(origin, ed->priv.server->ode_joint_origin) && VectorCompare(velocity, ed->priv.server->ode_joint_velocity) && VectorCompare(angles, ed->priv.server->ode_joint_angles) && enemy == ed->priv.server->ode_joint_enemy && aiment == ed->priv.server->ode_joint_aiment && VectorCompare(movedir, ed->priv.server->ode_joint_movedir))
1966 return; // nothing to do
1967 AngleVectorsFLU(angles, forward, left, up);
1970 case JOINTTYPE_POINT:
1971 j = dJointCreateBall((dWorldID)world->physics.ode_world, 0);
1973 case JOINTTYPE_HINGE:
1974 j = dJointCreateHinge((dWorldID)world->physics.ode_world, 0);
1976 case JOINTTYPE_SLIDER:
1977 j = dJointCreateSlider((dWorldID)world->physics.ode_world, 0);
1979 case JOINTTYPE_UNIVERSAL:
1980 j = dJointCreateUniversal((dWorldID)world->physics.ode_world, 0);
1982 case JOINTTYPE_HINGE2:
1983 j = dJointCreateHinge2((dWorldID)world->physics.ode_world, 0);
1985 case JOINTTYPE_FIXED:
1986 j = dJointCreateFixed((dWorldID)world->physics.ode_world, 0);
1988 case JOINTTYPE_NONE:
1994 if(ed->priv.server->ode_joint)
1996 //Con_Printf("deleted old joint %i\n", (int) (ed - prog->edicts));
1997 dJointAttach((dJointID)ed->priv.server->ode_joint, 0, 0);
1998 dJointDestroy((dJointID)ed->priv.server->ode_joint);
2000 ed->priv.server->ode_joint = (void *) j;
2001 ed->priv.server->ode_joint_type = jointtype;
2002 ed->priv.server->ode_joint_enemy = enemy;
2003 ed->priv.server->ode_joint_aiment = aiment;
2004 VectorCopy(origin, ed->priv.server->ode_joint_origin);
2005 VectorCopy(velocity, ed->priv.server->ode_joint_velocity);
2006 VectorCopy(angles, ed->priv.server->ode_joint_angles);
2007 VectorCopy(movedir, ed->priv.server->ode_joint_movedir);
2010 //Con_Printf("made new joint %i\n", (int) (ed - prog->edicts));
2011 dJointSetData(j, (void *) ed);
2013 b1 = (dBodyID)prog->edicts[enemy].priv.server->ode_body;
2015 b2 = (dBodyID)prog->edicts[aiment].priv.server->ode_body;
2016 dJointAttach(j, b1, b2);
2020 case JOINTTYPE_POINT:
2021 dJointSetBallAnchor(j, origin[0], origin[1], origin[2]);
2023 case JOINTTYPE_HINGE:
2024 dJointSetHingeAnchor(j, origin[0], origin[1], origin[2]);
2025 dJointSetHingeAxis(j, forward[0], forward[1], forward[2]);
2026 dJointSetHingeParam(j, dParamFMax, FMax);
2027 dJointSetHingeParam(j, dParamHiStop, Stop);
2028 dJointSetHingeParam(j, dParamLoStop, -Stop);
2029 dJointSetHingeParam(j, dParamStopCFM, CFM);
2030 dJointSetHingeParam(j, dParamStopERP, ERP);
2031 dJointSetHingeParam(j, dParamVel, Vel);
2033 case JOINTTYPE_SLIDER:
2034 dJointSetSliderAxis(j, forward[0], forward[1], forward[2]);
2035 dJointSetSliderParam(j, dParamFMax, FMax);
2036 dJointSetSliderParam(j, dParamHiStop, Stop);
2037 dJointSetSliderParam(j, dParamLoStop, -Stop);
2038 dJointSetSliderParam(j, dParamStopCFM, CFM);
2039 dJointSetSliderParam(j, dParamStopERP, ERP);
2040 dJointSetSliderParam(j, dParamVel, Vel);
2042 case JOINTTYPE_UNIVERSAL:
2043 dJointSetUniversalAnchor(j, origin[0], origin[1], origin[2]);
2044 dJointSetUniversalAxis1(j, forward[0], forward[1], forward[2]);
2045 dJointSetUniversalAxis2(j, up[0], up[1], up[2]);
2046 dJointSetUniversalParam(j, dParamFMax, FMax);
2047 dJointSetUniversalParam(j, dParamHiStop, Stop);
2048 dJointSetUniversalParam(j, dParamLoStop, -Stop);
2049 dJointSetUniversalParam(j, dParamStopCFM, CFM);
2050 dJointSetUniversalParam(j, dParamStopERP, ERP);
2051 dJointSetUniversalParam(j, dParamVel, Vel);
2052 dJointSetUniversalParam(j, dParamFMax2, FMax);
2053 dJointSetUniversalParam(j, dParamHiStop2, Stop);
2054 dJointSetUniversalParam(j, dParamLoStop2, -Stop);
2055 dJointSetUniversalParam(j, dParamStopCFM2, CFM);
2056 dJointSetUniversalParam(j, dParamStopERP2, ERP);
2057 dJointSetUniversalParam(j, dParamVel2, Vel);
2059 case JOINTTYPE_HINGE2:
2060 dJointSetHinge2Anchor(j, origin[0], origin[1], origin[2]);
2061 dJointSetHinge2Axis1(j, forward[0], forward[1], forward[2]);
2062 dJointSetHinge2Axis2(j, velocity[0], velocity[1], velocity[2]);
2063 dJointSetHinge2Param(j, dParamFMax, FMax);
2064 dJointSetHinge2Param(j, dParamHiStop, Stop);
2065 dJointSetHinge2Param(j, dParamLoStop, -Stop);
2066 dJointSetHinge2Param(j, dParamStopCFM, CFM);
2067 dJointSetHinge2Param(j, dParamStopERP, ERP);
2068 dJointSetHinge2Param(j, dParamVel, Vel);
2069 dJointSetHinge2Param(j, dParamFMax2, FMax);
2070 dJointSetHinge2Param(j, dParamHiStop2, Stop);
2071 dJointSetHinge2Param(j, dParamLoStop2, -Stop);
2072 dJointSetHinge2Param(j, dParamStopCFM2, CFM);
2073 dJointSetHinge2Param(j, dParamStopERP2, ERP);
2074 dJointSetHinge2Param(j, dParamVel2, Vel);
2076 case JOINTTYPE_FIXED:
2080 Sys_Error("what? but above the joint was valid...\n");
2088 // test convex geometry data
2089 // planes for a cube, these should coincide with the
2090 dReal test_convex_planes[] =
2092 1.0f ,0.0f ,0.0f ,2.25f,
2093 0.0f ,1.0f ,0.0f ,2.25f,
2094 0.0f ,0.0f ,1.0f ,2.25f,
2095 -1.0f,0.0f ,0.0f ,2.25f,
2096 0.0f ,-1.0f,0.0f ,2.25f,
2097 0.0f ,0.0f ,-1.0f,2.25f
2099 const unsigned int test_convex_planecount = 6;
2100 // points for a cube
2101 dReal test_convex_points[] =
2103 2.25f,2.25f,2.25f, // point 0
2104 -2.25f,2.25f,2.25f, // point 1
2105 2.25f,-2.25f,2.25f, // point 2
2106 -2.25f,-2.25f,2.25f, // point 3
2107 2.25f,2.25f,-2.25f, // point 4
2108 -2.25f,2.25f,-2.25f, // point 5
2109 2.25f,-2.25f,-2.25f, // point 6
2110 -2.25f,-2.25f,-2.25f, // point 7
2112 const unsigned int test_convex_pointcount = 8;
2113 // polygons for a cube (6 squares), index
2114 unsigned int test_convex_polygons[] =
2116 4,0,2,6,4, // positive X
2117 4,1,0,4,5, // positive Y
2118 4,0,1,3,2, // positive Z
2119 4,3,1,5,7, // negative X
2120 4,2,3,7,6, // negative Y
2121 4,5,4,6,7, // negative Z
2124 static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
2126 prvm_prog_t *prog = world->prog;
2131 const dReal *ovelocity, *ospinvelocity;
2138 int movetype = MOVETYPE_NONE;
2141 int solid = SOLID_NOT, geomtype = 0;
2145 qbool modified = false;
2155 vec3_t spinvelocity;
2160 vec_t massval = 1.0f;
2167 qbool geom_modified = false;
2168 edict_odefunc_t *func, *nextf;
2170 dReal *planes, *planesData, *pointsData;
2171 unsigned int *polygons, *polygonsData, polyvert;
2172 qbool *mapped, *used, convex_compatible;
2173 int numplanes = 0, numpoints = 0, i;
2175 #ifndef LINK_TO_LIBODE
2179 VectorClear(entmins);
2180 VectorClear(entmaxs);
2182 solid = (int)PRVM_gameedictfloat(ed, solid);
2183 geomtype = (int)PRVM_gameedictfloat(ed, geomtype);
2184 movetype = (int)PRVM_gameedictfloat(ed, movetype);
2185 // support scale and q3map/radiant's modelscale_vec
2186 if (PRVM_gameedictvector(ed, modelscale_vec)[0] != 0.0 || PRVM_gameedictvector(ed, modelscale_vec)[1] != 0.0 || PRVM_gameedictvector(ed, modelscale_vec)[2] != 0.0)
2187 VectorCopy(PRVM_gameedictvector(ed, modelscale_vec), scale);
2188 else if (PRVM_gameedictfloat(ed, scale))
2189 VectorSet(scale, PRVM_gameedictfloat(ed, scale), PRVM_gameedictfloat(ed, scale), PRVM_gameedictfloat(ed, scale));
2191 VectorSet(scale, 1.0f, 1.0f, 1.0f);
2193 if (PRVM_gameedictfloat(ed, mass))
2194 massval = PRVM_gameedictfloat(ed, mass);
2195 if (movetype != MOVETYPE_PHYSICS)
2197 mempool = prog->progs_mempool;
2201 // VorteX: keep support for deprecated solid fields to not break mods
2202 if (solid == SOLID_PHYSICS_TRIMESH || solid == SOLID_BSP)
2203 geomtype = GEOMTYPE_TRIMESH;
2204 else if (solid == SOLID_NOT || solid == SOLID_TRIGGER)
2205 geomtype = GEOMTYPE_NONE;
2206 else if (solid == SOLID_PHYSICS_SPHERE)
2207 geomtype = GEOMTYPE_SPHERE;
2208 else if (solid == SOLID_PHYSICS_CAPSULE)
2209 geomtype = GEOMTYPE_CAPSULE;
2210 else if (solid == SOLID_PHYSICS_CYLINDER)
2211 geomtype = GEOMTYPE_CYLINDER;
2212 else if (solid == SOLID_PHYSICS_BOX)
2213 geomtype = GEOMTYPE_BOX;
2215 geomtype = GEOMTYPE_BOX;
2217 if (geomtype == GEOMTYPE_TRIMESH)
2219 modelindex = (int)PRVM_gameedictfloat(ed, modelindex);
2220 if (world == &sv.world)
2221 model = SV_GetModelByIndex(modelindex);
2222 else if (world == &cl.world)
2223 model = CL_GetModelByIndex(modelindex);
2228 entmins[0] = model->normalmins[0] * scale[0];
2229 entmins[1] = model->normalmins[1] * scale[1];
2230 entmins[2] = model->normalmins[2] * scale[2];
2231 entmaxs[0] = model->normalmaxs[0] * scale[0];
2232 entmaxs[1] = model->normalmaxs[1] * scale[1];
2233 entmaxs[2] = model->normalmaxs[2] * scale[2];
2234 geom_modified = !VectorCompare(ed->priv.server->ode_scale, scale) || ed->priv.server->ode_modelindex != modelindex;
2238 Con_Printf("entity %i (classname %s) has no model\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)));
2239 geomtype = GEOMTYPE_BOX;
2240 VectorCopy(PRVM_gameedictvector(ed, mins), entmins);
2241 VectorCopy(PRVM_gameedictvector(ed, maxs), entmaxs);
2243 geom_modified = !VectorCompare(ed->priv.server->ode_mins, entmins) || !VectorCompare(ed->priv.server->ode_maxs, entmaxs);
2246 else if (geomtype && geomtype != GEOMTYPE_NONE)
2248 VectorCopy(PRVM_gameedictvector(ed, mins), entmins);
2249 VectorCopy(PRVM_gameedictvector(ed, maxs), entmaxs);
2250 geom_modified = !VectorCompare(ed->priv.server->ode_mins, entmins) || !VectorCompare(ed->priv.server->ode_maxs, entmaxs);
2254 // geometry type not set, falling back
2255 if (ed->priv.server->ode_physics)
2256 World_Physics_RemoveFromEntity(world, ed);
2260 VectorSubtract(entmaxs, entmins, geomsize);
2261 if (VectorLength2(geomsize) == 0)
2263 // we don't allow point-size physics objects...
2264 if (ed->priv.server->ode_physics)
2265 World_Physics_RemoveFromEntity(world, ed);
2270 ed->priv.server->ode_friction = PRVM_gameedictfloat(ed, friction) ? PRVM_gameedictfloat(ed, friction) : 1.0f;
2272 // check if we need to create or replace the geom
2273 if (!ed->priv.server->ode_physics || ed->priv.server->ode_mass != massval || geom_modified)
2276 World_Physics_RemoveFromEntity(world, ed);
2277 ed->priv.server->ode_physics = true;
2278 VectorMAM(0.5f, entmins, 0.5f, entmaxs, geomcenter);
2279 if (PRVM_gameedictvector(ed, massofs))
2280 VectorCopy(geomcenter, PRVM_gameedictvector(ed, massofs));
2283 if (geomsize[0] * geomsize[1] * geomsize[2] == 0)
2285 if (movetype == MOVETYPE_PHYSICS)
2286 Con_Printf("entity %i (classname %s) .mass * .size_x * .size_y * .size_z == 0\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)));
2287 VectorSet(geomsize, 1.0f, 1.0f, 1.0f);
2293 case GEOMTYPE_TRIMESH:
2294 // add an optimized mesh to the model containing only the SUPERCONTENTS_SOLID surfaces
2295 if (!model->brush.collisionmesh)
2296 Mod_CreateCollisionMesh(model);
2297 if (!model->brush.collisionmesh)
2299 Con_Printf("entity %i (classname %s) has no geometry\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)));
2303 // check if trimesh can be defined with convex
2304 convex_compatible = false;
2305 for (i = 0;i < model->nummodelsurfaces;i++)
2307 if (!strcmp(((msurface_t *)(model->data_surfaces + model->firstmodelsurface + i))->texture->name, "collisionconvex"))
2309 convex_compatible = true;
2314 // ODE requires persistent mesh storage, so we need to copy out
2315 // the data from the model because renderer restarts could free it
2316 // during the game, additionally we need to flip the triangles...
2317 // note: ODE does preprocessing of the mesh for culling, removing
2318 // concave edges, etc., so this is not a lightweight operation
2319 ed->priv.server->ode_numvertices = numvertices = model->brush.collisionmesh->numverts;
2320 ed->priv.server->ode_vertex3f = (float *)Mem_Alloc(mempool, numvertices * sizeof(float[3]));
2322 // VorteX: rebuild geomsize based on entity's collision mesh, honor scale
2323 VectorSet(entmins, 0, 0, 0);
2324 VectorSet(entmaxs, 0, 0, 0);
2325 for (vertexindex = 0, ov = ed->priv.server->ode_vertex3f, iv = model->brush.collisionmesh->vertex3f;vertexindex < numvertices;vertexindex++, ov += 3, iv += 3)
2327 ov[0] = iv[0] * scale[0];
2328 ov[1] = iv[1] * scale[1];
2329 ov[2] = iv[2] * scale[2];
2330 entmins[0] = min(entmins[0], ov[0]);
2331 entmins[1] = min(entmins[1], ov[1]);
2332 entmins[2] = min(entmins[2], ov[2]);
2333 entmaxs[0] = max(entmaxs[0], ov[0]);
2334 entmaxs[1] = max(entmaxs[1], ov[1]);
2335 entmaxs[2] = max(entmaxs[2], ov[2]);
2337 if (!PRVM_gameedictvector(ed, massofs))
2338 VectorMAM(0.5f, entmins, 0.5f, entmaxs, geomcenter);
2339 for (vertexindex = 0, ov = ed->priv.server->ode_vertex3f, iv = model->brush.collisionmesh->vertex3f;vertexindex < numvertices;vertexindex++, ov += 3, iv += 3)
2341 ov[0] = ov[0] - geomcenter[0];
2342 ov[1] = ov[1] - geomcenter[1];
2343 ov[2] = ov[2] - geomcenter[2];
2345 VectorSubtract(entmaxs, entmins, geomsize);
2346 if (VectorLength2(geomsize) == 0)
2348 if (movetype == MOVETYPE_PHYSICS)
2349 Con_Printf("entity %i collision mesh has null geomsize\n", PRVM_NUM_FOR_EDICT(ed));
2350 VectorSet(geomsize, 1.0f, 1.0f, 1.0f);
2352 ed->priv.server->ode_numtriangles = numtriangles = model->brush.collisionmesh->numtriangles;
2353 ed->priv.server->ode_element3i = (int *)Mem_Alloc(mempool, numtriangles * sizeof(int[3]));
2354 //memcpy(ed->priv.server->ode_element3i, model->brush.collisionmesh->element3i, ed->priv.server->ode_numtriangles * sizeof(int[3]));
2355 for (triangleindex = 0, oe = ed->priv.server->ode_element3i, ie = model->brush.collisionmesh->element3i;triangleindex < numtriangles;triangleindex++, oe += 3, ie += 3)
2362 Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
2363 if (!convex_compatible || !physics_ode_allowconvex.integer)
2366 dataID = dGeomTriMeshDataCreate();
2367 dGeomTriMeshDataBuildSingle((dTriMeshDataID)dataID, (void*)ed->priv.server->ode_vertex3f, sizeof(float[3]), ed->priv.server->ode_numvertices, ed->priv.server->ode_element3i, ed->priv.server->ode_numtriangles*3, sizeof(int[3]));
2368 ed->priv.server->ode_geom = (void *)dCreateTriMesh((dSpaceID)world->physics.ode_space, (dTriMeshDataID)dataID, NULL, NULL, NULL);
2369 dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
2373 // VorteX: this code is unfinished in two ways
2374 // - no duplicate vertex merging are done
2375 // - triangles that shares same edge and havee sam plane are not merget into poly
2376 // so, currently it only works for geosphere meshes with no UV
2378 Con_Printf("Build convex hull for model %s...\n", model->name);
2379 // build convex geometry from trimesh data
2380 // this ensures that trimesh's triangles can form correct convex geometry
2381 // not many of error checking is performed
2382 // ODE's conve hull data consist of:
2383 // planes : an array of planes in the form: normal X, normal Y, normal Z, distance
2384 // points : an array of points X,Y,Z
2385 // polygons: an array of indices to the points of each polygon,it should be the number of vertices
2386 // followed by that amount of indices to "points" in counter clockwise order
2387 polygonsData = polygons = (unsigned int *)Mem_Alloc(mempool, numtriangles*sizeof(int)*4);
2388 planesData = planes = (dReal *)Mem_Alloc(mempool, numtriangles*sizeof(dReal)*4);
2389 mapped = (qbool *)Mem_Alloc(mempool, numvertices*sizeof(qbool));
2390 used = (qbool *)Mem_Alloc(mempool, numtriangles*sizeof(qbool));
2391 memset(mapped, 0, numvertices*sizeof(qbool));
2392 memset(used, 0, numtriangles*sizeof(qbool));
2393 numplanes = numpoints = polyvert = 0;
2394 // build convex hull
2395 // todo: merge duplicated verts here
2396 Con_Printf("Building...\n");
2397 iv = ed->priv.server->ode_vertex3f;
2398 for (triangleindex = 0; triangleindex < numtriangles; triangleindex++)
2400 // already formed a polygon?
2401 if (used[triangleindex])
2404 // switch clockwise->counterclockwise
2405 ie = &model->brush.collisionmesh->element3i[triangleindex*3];
2406 used[triangleindex] = true;
2407 TriangleNormal(&iv[ie[0]*3], &iv[ie[1]*3], &iv[ie[2]*3], planes);
2408 VectorNormalize(planes);
2410 polygons[3] = (unsigned int)ie[0]; mapped[polygons[3]] = true;
2411 polygons[2] = (unsigned int)ie[1]; mapped[polygons[2]] = true;
2412 polygons[1] = (unsigned int)ie[2]; mapped[polygons[1]] = true;
2414 // now find and include concave triangles
2415 for (i = triangleindex; i < numtriangles; i++)
2419 // should share at least 2 vertexes
2420 for (polyvert = 1; polyvert <= polygons[0]; polyvert++)
2422 // todo: merge in triangles that shares an edge and have same plane here
2426 // add polygon to overall stats
2427 planes[3] = DotProduct(&iv[polygons[1]*3], planes);
2428 polygons += (polygons[0]+1);
2434 for (vertexindex = 0, numpoints = 0; vertexindex < numvertices; vertexindex++)
2435 if (mapped[vertexindex])
2437 pointsData = (dReal *)Mem_Alloc(mempool, numpoints*sizeof(dReal)*3 + numplanes*sizeof(dReal)*4); // planes is appended
2438 for (vertexindex = 0, numpoints = 0; vertexindex < numvertices; vertexindex++)
2440 if (mapped[vertexindex])
2442 VectorCopy(&iv[vertexindex*3], &pointsData[numpoints*3]);
2447 Con_Printf("Points: \n");
2448 for (i = 0; i < (int)numpoints; i++)
2449 Con_Printf("%3i: %3.1f %3.1f %3.1f\n", i, pointsData[i*3], pointsData[i*3+1], pointsData[i*3+2]);
2451 planes = planesData;
2452 planesData = pointsData + numpoints*3;
2453 memcpy(planesData, planes, numplanes*sizeof(dReal)*4);
2455 Con_Printf("planes...\n");
2456 for (i = 0; i < numplanes; i++)
2457 Con_Printf("%3i: %1.1f %1.1f %1.1f %1.1f\n", i, planesData[i*4], planesData[i*4 + 1], planesData[i*4 + 2], planesData[i*4 + 3]);
2459 polyvert = polygons - polygonsData;
2460 polygons = polygonsData;
2461 polygonsData = (unsigned int *)Mem_Alloc(mempool, polyvert*sizeof(int));
2462 memcpy(polygonsData, polygons, polyvert*sizeof(int));
2464 Con_Printf("Polygons: \n");
2465 polygons = polygonsData;
2466 for (i = 0; i < numplanes; i++)
2468 Con_Printf("%3i : %i ", i, polygons[0]);
2469 for (triangleindex = 1; triangleindex <= (int)polygons[0]; triangleindex++)
2470 Con_Printf("%3i ", polygons[triangleindex]);
2471 polygons += (polygons[0]+1);
2474 Mem_Free(ed->priv.server->ode_element3i);
2475 ed->priv.server->ode_element3i = (int *)polygonsData;
2476 Mem_Free(ed->priv.server->ode_vertex3f);
2477 ed->priv.server->ode_vertex3f = (float *)pointsData;
2478 // check for properly build polygons by calculating the determinant of the 3x3 matrix composed of the first 3 points in the polygon
2479 // this code is picked from ODE Source
2480 Con_Printf("Check...\n");
2481 polygons = polygonsData;
2482 for (i = 0; i < numplanes; i++)
2484 if((pointsData[(polygons[1]*3)+0]*pointsData[(polygons[2]*3)+1]*pointsData[(polygons[3]*3)+2] +
2485 pointsData[(polygons[1]*3)+1]*pointsData[(polygons[2]*3)+2]*pointsData[(polygons[3]*3)+0] +
2486 pointsData[(polygons[1]*3)+2]*pointsData[(polygons[2]*3)+0]*pointsData[(polygons[3]*3)+1] -
2487 pointsData[(polygons[1]*3)+2]*pointsData[(polygons[2]*3)+1]*pointsData[(polygons[3]*3)+0] -
2488 pointsData[(polygons[1]*3)+1]*pointsData[(polygons[2]*3)+0]*pointsData[(polygons[3]*3)+2] -
2489 pointsData[(polygons[1]*3)+0]*pointsData[(polygons[2]*3)+2]*pointsData[(polygons[3]*3)+1]) < 0)
2490 Con_Printf(CON_WARN "WARNING: Polygon %d is not defined counterclockwise\n", i);
2491 if (planesData[(i*4)+3] < 0)
2492 Con_Printf(CON_WARN "WARNING: Plane %d does not contain the origin\n", i);
2493 polygons += (*polygons + 1);
2496 Con_Printf("Create geom...\n");
2497 ed->priv.server->ode_geom = (void *)dCreateConvex((dSpaceID)world->physics.ode_space, planesData, numplanes, pointsData, numpoints, polygonsData);
2498 dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
2499 Con_Printf("Done!\n");
2504 Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
2505 ed->priv.server->ode_geom = (void *)dCreateBox((dSpaceID)world->physics.ode_space, geomsize[0], geomsize[1], geomsize[2]);
2506 dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
2508 case GEOMTYPE_SPHERE:
2509 Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
2510 ed->priv.server->ode_geom = (void *)dCreateSphere((dSpaceID)world->physics.ode_space, geomsize[0] * 0.5f);
2511 dMassSetSphereTotal(&mass, massval, geomsize[0] * 0.5f);
2513 case GEOMTYPE_CAPSULE:
2515 if (geomsize[axisindex] < geomsize[1])
2517 if (geomsize[axisindex] < geomsize[2])
2519 // the qc gives us 3 axis radius, the longest axis is the capsule
2520 // axis, since ODE doesn't like this idea we have to create a
2521 // capsule which uses the standard orientation, and apply a
2525 Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
2526 radius = min(geomsize[1], geomsize[2]) * 0.5f;
2528 else if (axisindex == 1)
2530 Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
2531 radius = min(geomsize[0], geomsize[2]) * 0.5f;
2535 Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
2536 radius = min(geomsize[0], geomsize[1]) * 0.5f;
2538 length = geomsize[axisindex] - radius*2;
2539 // because we want to support more than one axisindex, we have to
2540 // create a transform, and turn on its cleanup setting (which will
2541 // cause the child to be destroyed when it is destroyed)
2542 ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
2543 dMassSetCapsuleTotal(&mass, massval, axisindex+1, radius, length);
2545 case GEOMTYPE_CAPSULE_X:
2546 Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
2547 radius = min(geomsize[1], geomsize[2]) * 0.5f;
2548 length = geomsize[0] - radius*2;
2549 // check if length is not enough, reduce radius then
2552 radius -= (1 - length)*0.5;
2555 ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
2556 dMassSetCapsuleTotal(&mass, massval, 1, radius, length);
2558 case GEOMTYPE_CAPSULE_Y:
2559 Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
2560 radius = min(geomsize[0], geomsize[2]) * 0.5f;
2561 length = geomsize[1] - radius*2;
2562 // check if length is not enough, reduce radius then
2565 radius -= (1 - length)*0.5;
2568 ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
2569 dMassSetCapsuleTotal(&mass, massval, 2, radius, length);
2571 case GEOMTYPE_CAPSULE_Z:
2572 Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
2573 radius = min(geomsize[1], geomsize[0]) * 0.5f;
2574 length = geomsize[2] - radius*2;
2575 // check if length is not enough, reduce radius then
2578 radius -= (1 - length)*0.5;
2581 ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
2582 dMassSetCapsuleTotal(&mass, massval, 3, radius, length);
2584 case GEOMTYPE_CYLINDER:
2586 if (geomsize[axisindex] < geomsize[1])
2588 if (geomsize[axisindex] < geomsize[2])
2590 // the qc gives us 3 axis radius, the longest axis is the capsule
2591 // axis, since ODE doesn't like this idea we have to create a
2592 // capsule which uses the standard orientation, and apply a
2596 Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
2597 radius = min(geomsize[1], geomsize[2]) * 0.5f;
2599 else if (axisindex == 1)
2601 Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
2602 radius = min(geomsize[0], geomsize[2]) * 0.5f;
2606 Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
2607 radius = min(geomsize[0], geomsize[1]) * 0.5f;
2609 length = geomsize[axisindex];
2610 // check if length is not enough, reduce radius then
2613 radius -= (1 - length)*0.5;
2616 ed->priv.server->ode_geom = (void *)dCreateCylinder((dSpaceID)world->physics.ode_space, radius, length);
2617 dMassSetCylinderTotal(&mass, massval, axisindex+1, radius, length);
2619 case GEOMTYPE_CYLINDER_X:
2620 Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
2621 radius = min(geomsize[1], geomsize[2]) * 0.5f;
2622 length = geomsize[0];
2623 ed->priv.server->ode_geom = (void *)dCreateCylinder((dSpaceID)world->physics.ode_space, radius, length);
2624 dMassSetCylinderTotal(&mass, massval, 1, radius, length);
2626 case GEOMTYPE_CYLINDER_Y:
2627 Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
2628 radius = min(geomsize[0], geomsize[2]) * 0.5f;
2629 length = geomsize[1];
2630 ed->priv.server->ode_geom = (void *)dCreateCylinder((dSpaceID)world->physics.ode_space, radius, length);
2631 dMassSetCylinderTotal(&mass, massval, 2, radius, length);
2633 case GEOMTYPE_CYLINDER_Z:
2634 Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
2635 radius = min(geomsize[0], geomsize[1]) * 0.5f;
2636 length = geomsize[2];
2637 ed->priv.server->ode_geom = (void *)dCreateCylinder((dSpaceID)world->physics.ode_space, radius, length);
2638 dMassSetCylinderTotal(&mass, massval, 3, radius, length);
2641 Sys_Error("World_Physics_BodyFromEntity: unrecognized geomtype value %i was accepted by filter\n", solid);
2642 // this goto only exists to prevent warnings from the compiler
2643 // about uninitialized variables (mass), while allowing it to
2644 // catch legitimate uninitialized variable warnings
2647 ed->priv.server->ode_mass = massval;
2648 ed->priv.server->ode_modelindex = modelindex;
2649 VectorCopy(entmins, ed->priv.server->ode_mins);
2650 VectorCopy(entmaxs, ed->priv.server->ode_maxs);
2651 VectorCopy(scale, ed->priv.server->ode_scale);
2652 ed->priv.server->ode_movelimit = min(geomsize[0], min(geomsize[1], geomsize[2]));
2653 Matrix4x4_Invert_Simple(&ed->priv.server->ode_offsetimatrix, &ed->priv.server->ode_offsetmatrix);
2654 ed->priv.server->ode_massbuf = Mem_Alloc(mempool, sizeof(mass));
2655 memcpy(ed->priv.server->ode_massbuf, &mass, sizeof(dMass));
2658 if (ed->priv.server->ode_geom)
2659 dGeomSetData((dGeomID)ed->priv.server->ode_geom, (void*)ed);
2660 if (movetype == MOVETYPE_PHYSICS && ed->priv.server->ode_geom)
2662 // entity is dynamic
2663 if (ed->priv.server->ode_body == NULL)
2665 ed->priv.server->ode_body = (void *)(body = dBodyCreate((dWorldID)world->physics.ode_world));
2666 dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
2667 dBodySetData(body, (void*)ed);
2668 dBodySetMass(body, (dMass *) ed->priv.server->ode_massbuf);
2674 // entity is deactivated
2675 if (ed->priv.server->ode_body != NULL)
2677 if(ed->priv.server->ode_geom)
2678 dGeomSetBody((dGeomID)ed->priv.server->ode_geom, 0);
2679 dBodyDestroy((dBodyID) ed->priv.server->ode_body);
2680 ed->priv.server->ode_body = NULL;
2685 // get current data from entity
2686 VectorClear(origin);
2687 VectorClear(velocity);
2688 //VectorClear(forward);
2689 //VectorClear(left);
2691 //VectorClear(spinvelocity);
2692 VectorClear(angles);
2693 VectorClear(avelocity);
2695 VectorCopy(PRVM_gameedictvector(ed, origin), origin);
2696 VectorCopy(PRVM_gameedictvector(ed, velocity), velocity);
2697 //VectorCopy(PRVM_gameedictvector(ed, axis_forward), forward);
2698 //VectorCopy(PRVM_gameedictvector(ed, axis_left), left);
2699 //VectorCopy(PRVM_gameedictvector(ed, axis_up), up);
2700 //VectorCopy(PRVM_gameedictvector(ed, spinvelocity), spinvelocity);
2701 VectorCopy(PRVM_gameedictvector(ed, angles), angles);
2702 VectorCopy(PRVM_gameedictvector(ed, avelocity), avelocity);
2703 if (PRVM_gameedictfloat(ed, gravity) != 0.0f && PRVM_gameedictfloat(ed, gravity) < 0.5f) gravity = false;
2704 if (ed == prog->edicts)
2707 // compatibility for legacy entities
2708 //if (!VectorLength2(forward) || solid == SOLID_BSP)
2710 float pitchsign = 1;
2711 vec3_t qangles, qavelocity;
2712 VectorCopy(angles, qangles);
2713 VectorCopy(avelocity, qavelocity);
2715 if(prog == SVVM_prog) // FIXME some better way?
2717 pitchsign = SV_GetPitchSign(prog, ed);
2719 else if(prog == CLVM_prog)
2721 pitchsign = CL_GetPitchSign(prog, ed);
2723 qangles[PITCH] *= pitchsign;
2724 qavelocity[PITCH] *= pitchsign;
2726 AngleVectorsFLU(qangles, forward, left, up);
2727 // convert single-axis rotations in avelocity to spinvelocity
2728 // FIXME: untested math - check signs
2729 VectorSet(spinvelocity, DEG2RAD(qavelocity[PITCH]), DEG2RAD(qavelocity[ROLL]), DEG2RAD(qavelocity[YAW]));
2732 // compatibility for legacy entities
2736 case SOLID_SLIDEBOX:
2738 VectorSet(forward, 1, 0, 0);
2739 VectorSet(left, 0, 1, 0);
2740 VectorSet(up, 0, 0, 1);
2741 VectorSet(spinvelocity, 0, 0, 0);
2746 // we must prevent NANs...
2747 if (physics_ode_trick_fixnan.integer)
2749 test = VectorLength2(origin) + VectorLength2(forward) + VectorLength2(left) + VectorLength2(up) + VectorLength2(velocity) + VectorLength2(spinvelocity);
2750 if (VEC_IS_NAN(test))
2753 //Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .axis_forward = '%f %f %f' .axis_left = '%f %f %f' .axis_up = %f %f %f' .spinvelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], forward[0], forward[1], forward[2], left[0], left[1], left[2], up[0], up[1], up[2], spinvelocity[0], spinvelocity[1], spinvelocity[2]);
2754 if (physics_ode_trick_fixnan.integer >= 2)
2755 Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
2756 test = VectorLength2(origin);
2757 if (VEC_IS_NAN(test))
2758 VectorClear(origin);
2759 test = VectorLength2(forward) * VectorLength2(left) * VectorLength2(up);
2760 if (VEC_IS_NAN(test))
2762 VectorSet(angles, 0, 0, 0);
2763 VectorSet(forward, 1, 0, 0);
2764 VectorSet(left, 0, 1, 0);
2765 VectorSet(up, 0, 0, 1);
2767 test = VectorLength2(velocity);
2768 if (VEC_IS_NAN(test))
2769 VectorClear(velocity);
2770 test = VectorLength2(spinvelocity);
2771 if (VEC_IS_NAN(test))
2773 VectorClear(avelocity);
2774 VectorClear(spinvelocity);
2779 // check if the qc edited any position data
2780 if (!VectorCompare(origin, ed->priv.server->ode_origin)
2781 || !VectorCompare(velocity, ed->priv.server->ode_velocity)
2782 || !VectorCompare(angles, ed->priv.server->ode_angles)
2783 || !VectorCompare(avelocity, ed->priv.server->ode_avelocity)
2784 || gravity != ed->priv.server->ode_gravity)
2787 // store the qc values into the physics engine
2788 body = (dBodyID)ed->priv.server->ode_body;
2789 if (modified && ed->priv.server->ode_geom)
2792 matrix4x4_t entitymatrix;
2793 matrix4x4_t bodymatrix;
2796 Con_Printf("entity %i got changed by QC\n", (int) (ed - prog->edicts));
2797 if(!VectorCompare(origin, ed->priv.server->ode_origin))
2798 Con_Printf(" origin: %f %f %f -> %f %f %f\n", ed->priv.server->ode_origin[0], ed->priv.server->ode_origin[1], ed->priv.server->ode_origin[2], origin[0], origin[1], origin[2]);
2799 if(!VectorCompare(velocity, ed->priv.server->ode_velocity))
2800 Con_Printf(" velocity: %f %f %f -> %f %f %f\n", ed->priv.server->ode_velocity[0], ed->priv.server->ode_velocity[1], ed->priv.server->ode_velocity[2], velocity[0], velocity[1], velocity[2]);
2801 if(!VectorCompare(angles, ed->priv.server->ode_angles))
2802 Con_Printf(" angles: %f %f %f -> %f %f %f\n", ed->priv.server->ode_angles[0], ed->priv.server->ode_angles[1], ed->priv.server->ode_angles[2], angles[0], angles[1], angles[2]);
2803 if(!VectorCompare(avelocity, ed->priv.server->ode_avelocity))
2804 Con_Printf(" avelocity: %f %f %f -> %f %f %f\n", ed->priv.server->ode_avelocity[0], ed->priv.server->ode_avelocity[1], ed->priv.server->ode_avelocity[2], avelocity[0], avelocity[1], avelocity[2]);
2805 if(gravity != ed->priv.server->ode_gravity)
2806 Con_Printf(" gravity: %i -> %i\n", ed->priv.server->ode_gravity, gravity);
2808 // values for BodyFromEntity to check if the qc modified anything later
2809 VectorCopy(origin, ed->priv.server->ode_origin);
2810 VectorCopy(velocity, ed->priv.server->ode_velocity);
2811 VectorCopy(angles, ed->priv.server->ode_angles);
2812 VectorCopy(avelocity, ed->priv.server->ode_avelocity);
2813 ed->priv.server->ode_gravity = gravity;
2815 Matrix4x4_FromVectors(&entitymatrix, forward, left, up, origin);
2816 Matrix4x4_Concat(&bodymatrix, &entitymatrix, &ed->priv.server->ode_offsetmatrix);
2817 Matrix4x4_ToVectors(&bodymatrix, forward, left, up, origin);
2818 r[0][0] = forward[0];
2819 r[1][0] = forward[1];
2820 r[2][0] = forward[2];
2829 if (movetype == MOVETYPE_PHYSICS)
2831 dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
2832 dBodySetPosition(body, origin[0], origin[1], origin[2]);
2833 dBodySetRotation(body, r[0]);
2834 dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
2835 dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
2836 dBodySetGravityMode(body, gravity);
2840 dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
2841 dBodySetPosition(body, origin[0], origin[1], origin[2]);
2842 dBodySetRotation(body, r[0]);
2843 dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
2844 dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
2845 dBodySetGravityMode(body, gravity);
2846 dGeomSetBody((dGeomID)ed->priv.server->ode_geom, 0);
2851 // no body... then let's adjust the parameters of the geom directly
2852 dGeomSetBody((dGeomID)ed->priv.server->ode_geom, 0); // just in case we previously HAD a body (which should never happen)
2853 dGeomSetPosition((dGeomID)ed->priv.server->ode_geom, origin[0], origin[1], origin[2]);
2854 dGeomSetRotation((dGeomID)ed->priv.server->ode_geom, r[0]);
2861 // limit movement speed to prevent missed collisions at high speed
2862 ovelocity = dBodyGetLinearVel(body);
2863 ospinvelocity = dBodyGetAngularVel(body);
2864 movelimit = ed->priv.server->ode_movelimit * world->physics.ode_movelimit;
2865 test = VectorLength2(ovelocity);
2866 if (test > movelimit*movelimit)
2868 // scale down linear velocity to the movelimit
2869 // scale down angular velocity the same amount for consistency
2870 f = movelimit / sqrt(test);
2871 VectorScale(ovelocity, f, velocity);
2872 VectorScale(ospinvelocity, f, spinvelocity);
2873 dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
2874 dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
2877 // make sure the angular velocity is not exploding
2878 spinlimit = physics_ode_spinlimit.value;
2879 test = VectorLength2(ospinvelocity);
2880 if (test > spinlimit)
2882 dBodySetAngularVel(body, 0, 0, 0);
2885 // apply functions and clear stack
2886 for(func = ed->priv.server->ode_func; func; func = nextf)
2889 World_Physics_ApplyCmd(ed, func);
2892 ed->priv.server->ode_func = NULL;
2896 #define MAX_CONTACTS 32
2897 static void nearCallback (void *data, dGeomID o1, dGeomID o2)
2899 world_t *world = (world_t *)data;
2900 prvm_prog_t *prog = world->prog;
2901 dContact contact[MAX_CONTACTS]; // max contacts per collision pair
2902 int b1enabled = 0, b2enabled = 0;
2907 float bouncefactor1 = 0.0f;
2908 float bouncestop1 = 60.0f / 800.0f;
2909 float bouncefactor2 = 0.0f;
2910 float bouncestop2 = 60.0f / 800.0f;
2913 prvm_edict_t *ed1, *ed2;
2915 if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
2917 // colliding a space with something
2918 dSpaceCollide2(o1, o2, data, &nearCallback);
2919 // Note we do not want to test intersections within a space,
2920 // only between spaces.
2921 //if (dGeomIsSpace(o1)) dSpaceCollide(o1, data, &nearCallback);
2922 //if (dGeomIsSpace(o2)) dSpaceCollide(o2, data, &nearCallback);
2926 b1 = dGeomGetBody(o1);
2928 b1enabled = dBodyIsEnabled(b1);
2929 b2 = dGeomGetBody(o2);
2931 b2enabled = dBodyIsEnabled(b2);
2933 // at least one object has to be using MOVETYPE_PHYSICS and should be enabled or we just don't care
2934 if (!b1enabled && !b2enabled)
2937 // exit without doing anything if the two bodies are connected by a joint
2938 if (b1 && b2 && dAreConnectedExcluding(b1, b2, dJointTypeContact))
2941 ed1 = (prvm_edict_t *) dGeomGetData(o1);
2942 if(ed1 && ed1->priv.server->free)
2946 bouncefactor1 = PRVM_gameedictfloat(ed1, bouncefactor);
2947 bouncestop1 = PRVM_gameedictfloat(ed1, bouncestop);
2949 bouncestop1 = 60.0f / 800.0f;
2952 ed2 = (prvm_edict_t *) dGeomGetData(o2);
2953 if(ed2 && ed2->priv.server->free)
2957 bouncefactor2 = PRVM_gameedictfloat(ed2, bouncefactor);
2958 bouncestop2 = PRVM_gameedictfloat(ed2, bouncestop);
2960 bouncestop2 = 60.0f / 800.0f;
2963 if(prog == SVVM_prog)
2965 if(ed1 && PRVM_serveredictfunction(ed1, touch))
2967 SV_LinkEdict_TouchAreaGrid_Call(ed1, ed2 ? ed2 : prog->edicts);
2969 if(ed2 && PRVM_serveredictfunction(ed2, touch))
2971 SV_LinkEdict_TouchAreaGrid_Call(ed2, ed1 ? ed1 : prog->edicts);
2975 // merge bounce factors and bounce stop
2976 if(bouncefactor2 > 0)
2978 if(bouncefactor1 > 0)
2980 // TODO possibly better logic to merge bounce factor data?
2981 if(bouncestop2 < bouncestop1)
2982 bouncestop1 = bouncestop2;
2983 if(bouncefactor2 > bouncefactor1)
2984 bouncefactor1 = bouncefactor2;
2988 bouncestop1 = bouncestop2;
2989 bouncefactor1 = bouncefactor2;
2992 dWorldGetGravity((dWorldID)world->physics.ode_world, grav);
2993 bouncestop1 *= fabs(grav[2]);
2996 // select object that moves faster ang get it's erp
2997 erp = (VectorLength2(PRVM_gameedictvector(ed1, velocity)) > VectorLength2(PRVM_gameedictvector(ed2, velocity))) ? PRVM_gameedictfloat(ed1, erp) : PRVM_gameedictfloat(ed2, erp);
2999 // get max contact points for this collision
3000 numcontacts = (int)PRVM_gameedictfloat(ed1, maxcontacts);
3002 numcontacts = physics_ode_contact_maxpoints.integer;
3003 if (PRVM_gameedictfloat(ed2, maxcontacts))
3004 numcontacts = max(numcontacts, (int)PRVM_gameedictfloat(ed2, maxcontacts));
3006 numcontacts = max(numcontacts, physics_ode_contact_maxpoints.integer);
3008 // generate contact points between the two non-space geoms
3009 numcontacts = dCollide(o1, o2, min(MAX_CONTACTS, numcontacts), &(contact[0].geom), sizeof(contact[0]));
3010 // add these contact points to the simulation
3011 for (i = 0;i < numcontacts;i++)
3013 contact[i].surface.mode = (physics_ode_contact_mu.value != -1 ? dContactApprox1 : 0) | (physics_ode_contact_erp.value != -1 ? dContactSoftERP : 0) | (physics_ode_contact_cfm.value != -1 ? dContactSoftCFM : 0) | (bouncefactor1 > 0 ? dContactBounce : 0);
3014 contact[i].surface.mu = physics_ode_contact_mu.value * ed1->priv.server->ode_friction * ed2->priv.server->ode_friction;
3015 contact[i].surface.soft_erp = physics_ode_contact_erp.value + erp;
3016 contact[i].surface.soft_cfm = physics_ode_contact_cfm.value;
3017 contact[i].surface.bounce = bouncefactor1;
3018 contact[i].surface.bounce_vel = bouncestop1;
3019 c = dJointCreateContact((dWorldID)world->physics.ode_world, (dJointGroupID)world->physics.ode_contactgroup, contact + i);
3020 dJointAttach(c, b1, b2);
3025 void World_Physics_Frame(world_t *world, double frametime, double gravity)
3028 prvm_prog_t *prog = world->prog;
3029 double tdelta, tdelta2, tdelta3, simulationtime, collisiontime;
3031 tdelta = Sys_DirtyTime();
3032 if (world->physics.ode && physics_ode.integer)
3037 if (!physics_ode_constantstep.value)
3039 world->physics.ode_iterations = bound(1, physics_ode_iterationsperframe.integer, 1000);
3040 world->physics.ode_step = frametime / world->physics.ode_iterations;
3044 world->physics.ode_time += frametime;
3046 if (physics_ode_constantstep.value > 0 && physics_ode_constantstep.value < 1)
3047 world->physics.ode_step = physics_ode_constantstep.value;
3049 world->physics.ode_step = sys_ticrate.value;
3050 if (world->physics.ode_time > 0.2f)
3051 world->physics.ode_time = world->physics.ode_step;
3052 // set number of iterations to process
3053 world->physics.ode_iterations = 0;
3054 while(world->physics.ode_time >= world->physics.ode_step)
3056 world->physics.ode_iterations++;
3057 world->physics.ode_time -= world->physics.ode_step;
3060 world->physics.ode_movelimit = physics_ode_movelimit.value / world->physics.ode_step;
3061 World_Physics_UpdateODE(world);
3063 // copy physics properties from entities to physics engine
3066 for (i = 0, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
3067 if (!prog->edicts[i].priv.required->free)
3068 World_Physics_Frame_BodyFromEntity(world, ed);
3069 // oh, and it must be called after all bodies were created
3070 for (i = 0, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
3071 if (!prog->edicts[i].priv.required->free)
3072 World_Physics_Frame_JointFromEntity(world, ed);
3075 tdelta2 = Sys_DirtyTime();
3077 for (i = 0;i < world->physics.ode_iterations;i++)
3080 dWorldSetGravity((dWorldID)world->physics.ode_world, 0, 0, -gravity * physics_ode_world_gravitymod.value);
3081 // set the tolerance for closeness of objects
3082 dWorldSetContactSurfaceLayer((dWorldID)world->physics.ode_world, max(0, physics_ode_contactsurfacelayer.value));
3083 // run collisions for the current world state, creating JointGroup
3084 tdelta3 = Sys_DirtyTime();
3085 dSpaceCollide((dSpaceID)world->physics.ode_space, (void *)world, nearCallback);
3086 collisiontime += (Sys_DirtyTime() - tdelta3)*10000;
3091 for (j = 0, ed = prog->edicts + j;j < prog->num_edicts;j++, ed++)
3092 if (!prog->edicts[j].priv.required->free)
3093 World_Physics_Frame_ForceFromEntity(world, ed);
3095 // run physics (move objects, calculate new velocities)
3096 // be sure not to pass 0 as step time because that causes an ODE error
3097 dWorldSetQuickStepNumIterations((dWorldID)world->physics.ode_world, bound(1, physics_ode_worldstep_iterations.integer, 200));
3098 if (world->physics.ode_step > 0)
3099 dWorldQuickStep((dWorldID)world->physics.ode_world, world->physics.ode_step);
3100 // clear the JointGroup now that we're done with it
3101 dJointGroupEmpty((dJointGroupID)world->physics.ode_contactgroup);
3103 simulationtime = (Sys_DirtyTime() - tdelta2)*10000;
3105 // copy physics properties from physics engine to entities and do some stats
3108 for (i = 1, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
3109 if (!prog->edicts[i].priv.required->free)
3110 World_Physics_Frame_BodyToEntity(world, ed);
3113 if (physics_ode_printstats.integer)
3117 world->physics.ode_numobjects = 0;
3118 world->physics.ode_activeovjects = 0;
3119 for (i = 1, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
3121 if (prog->edicts[i].priv.required->free)
3123 body = (dBodyID)prog->edicts[i].priv.server->ode_body;
3126 world->physics.ode_numobjects++;
3127 if (dBodyIsEnabled(body))
3128 world->physics.ode_activeovjects++;
3130 Con_Printf("ODE Stats(%s): %i iterations, %3.01f (%3.01f collision) %3.01f total : %i objects %i active %i disabled\n", prog->name, world->physics.ode_iterations, simulationtime, collisiontime, (Sys_DirtyTime() - tdelta)*10000, world->physics.ode_numobjects, world->physics.ode_activeovjects, (world->physics.ode_numobjects - world->physics.ode_activeovjects));