4 from datetime import datetime
5 import sqlalchemy as sa
6 import sqlalchemy.sql.functions as func
7 from sqlalchemy import distinct
8 from pyramid.paster import bootstrap
9 from xonstat.models import *
12 from playerdata import PlayerData
15 # maximal number of query results (for testing, set to None to get all)
18 # we look for players who have activity within the past DELTA hours
22 # classic skin WITHOUT NAME - writes PNGs into "output//###.png"
23 skin_classic = Skin( "",
25 overlay = "overlay_classic",
28 # more fancy skin [** WIP **]- writes PNGs into "output/archer/###.png"
29 skin_archer = Skin( "archer",
30 bg = "background_archer-v1",
34 # minimal skin - writes PNGs into "output/minimal/###.png"
35 skin_minimal = Skin( "minimal",
37 bgcolor = (0.04, 0.04, 0.04, 1.0),
38 overlay = "overlay_minimal",
45 gametype_pos = (78,30),
46 gametype_color = (0.0, 0.0, 0.0),
47 gametype_text = "%s:",
49 gametype_fontsize = 10,
52 elo_text = "Elo %.0f",
53 elo_color = (0.7, 0.7, 0.7),
56 nostats_pos = (82,30),
57 nostats_fontsize = 10,
59 nostats_text = "no stats!",
60 nostats_color = (0.7, 0.4, 0.4),
61 nostats_center = False,
64 kdr_colortop = (0.6, 0.8, 0.6),
65 kdr_colormid = (0.6, 0.6, 0.6),
66 kdr_colorbot = (0.8, 0.6, 0.6),
71 winp_colortop = (0.6, 0.8, 0.8),
72 winp_colormid = (0.6, 0.6, 0.6),
73 winp_colorbot = (0.8, 0.8, 0.6),
77 ptime_color = (0.7, 0.7, 0.7),
81 # parse cmdline parameters (for testing)
84 for arg in sys.argv[1:]:
85 if arg.startswith("-"):
88 DELTA = 2**24 # large enough to enforce update, and doesn't result in errors
92 print """Usage: gen_badges.py [options] [skin list]
94 -force Force updating all badges (delta = 2^24)
95 -test Limit number of players to 100 (for testing)
96 -help Show this help text
98 Space-separated list of skins to use when creating badges.
99 Available skins: classic, minimal, archer
100 If no skins are given, classic and minmal will be used by default.
101 NOTE: Output directories must exists before running the program!
106 skins.append(skin_classic)
107 elif arg == "minimal":
108 skins.append(skin_minimal)
109 elif arg == "archer":
110 skins.append(skin_archer)
113 skins = [ skin_classic, skin_minimal ]
117 env = bootstrap('../../../development.ini')
119 req.matchdict = {'id':3}
121 print "Requesting player data from db ..."
122 cutoff_dt = datetime.utcnow() - timedelta(hours=DELTA)
123 start = datetime.now()
126 players = DBSession.query(distinct(Player.player_id)).\
127 filter(Player.player_id == PlayerElo.player_id).\
128 filter(Player.player_id == PlayerGameStat.player_id).\
129 filter(PlayerGameStat.create_dt > cutoff_dt).\
130 filter(Player.nick != None).\
131 filter(Player.player_id > 2).\
132 filter(Player.active_ind == True).\
133 limit(NUM_PLAYERS).all()
135 players = DBSession.query(distinct(Player.player_id)).\
136 filter(Player.player_id == PlayerElo.player_id).\
137 filter(Player.player_id == PlayerGameStat.player_id).\
138 filter(PlayerGameStat.create_dt > cutoff_dt).\
139 filter(Player.nick != None).\
140 filter(Player.player_id > 2).\
141 filter(Player.active_ind == True).\
144 playerdata = PlayerData()
147 stop = datetime.now()
149 total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
150 print "Query took %.2f seconds" % (total_seconds)
152 print "Creating badges for %d players ..." % len(players)
153 start = datetime.now()
154 data_time, render_time = 0,0
155 for player_id in players:
156 req.matchdict['id'] = player_id
158 sstart = datetime.now()
159 playerdata.get_data(player_id)
160 sstop = datetime.now()
162 total_seconds = float(td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
163 data_time += total_seconds
165 sstart = datetime.now()
167 sk.render_image(playerdata, "output/%s/%d.png" % (str(sk), player_id[0]))
168 sstop = datetime.now()
170 total_seconds = float(td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
171 render_time += total_seconds
173 stop = datetime.now()
175 total_seconds = float(td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
176 print "Creating the badges took %.1f seconds (%.3f s per player)" % (total_seconds, total_seconds/float(len(players)))
177 print "Total time for rendering images: %.3f s" % render_time
178 print "Total time for getting data: %.3f s" % data_time
181 print "No active players found!"