5 from colorsys import rgb_to_hls, hls_to_rgb
6 from xonstat.util import strip_colors, qfont_decode, _all_colors
8 # similar to html_colors() from util.py
9 _contrast_threshold = 0.5
11 # standard colorset (^0 ... ^9)
12 _dec_colors = [ (0.5,0.5,0.5),
25 # function to write compressed PNG (using zlib)
26 def write_png(filename, buf, width, height):
27 width_byte_4 = width * 4
28 # fix color ordering (BGRA -> RGBA)
29 for byte in xrange(width*height):
31 buf[pos:pos+4] = buf[pos+2] + buf[pos+1] + buf[pos+0] + buf[pos+3]
32 raw_data = b"".join(b'\x00' + buf[span:span + width_byte_4] for span in range(0, (height-1) * width * 4 + 1, width_byte_4))
33 def png_pack(png_tag, data):
34 chunk_head = png_tag + data
35 return struct.pack("!I", len(data)) + chunk_head + struct.pack("!I", 0xFFFFFFFF & zlib.crc32(chunk_head))
38 png_pack(b'IHDR', struct.pack("!2I5B", width, height, 8, 6, 0, 0, 0)),
39 png_pack(b'IDAT', zlib.compress(raw_data, 9)),
40 png_pack(b'IEND', b'')])
41 f = open(filename, "wb")
50 # skin parameters, can be overriden by init
59 def __init__(self, name, **params):
63 'bg': None, # None - plain; otherwise use given texture
64 'bgcolor': None, # transparent bg when bgcolor==None
65 'overlay': None, # add overlay graphic on top of bg
72 'gametype_fontsize':10,
73 'gametype_pos': (101,33),
76 'gametype_color': (0.9, 0.9, 0.9),
77 'gametype_text': "%s",
80 'nostats_fontsize': 12,
81 'nostats_pos': (101,59),
82 'nostats_color': (0.8, 0.2, 0.1),
84 'nostats_text': "no stats yet!",
88 'elo_color': (1.0, 1.0, 0.5),
89 'elo_text': "Elo %.0f",
93 'rank_color': (0.8, 0.8, 1.0),
94 'rank_text': "Rank %d of %d",
96 'wintext_fontsize': 10,
97 'wintext_pos': (508,3),
98 'wintext_color': (0.8, 0.8, 0.8),
99 'wintext_text': "Win Percentage",
102 'winp_pos': (508,19),
103 'winp_colortop': (0.2, 1.0, 1.0),
104 'winp_colormid': (0.4, 0.8, 0.4),
105 'winp_colorbot': (1.0, 1.0, 0.2),
108 'wins_pos': (508,33),
109 'wins_color': (0.6, 0.8, 0.8),
112 'loss_pos': (508,43),
113 'loss_color': (0.8, 0.8, 0.6),
115 'kdtext_fontsize': 10,
116 'kdtext_pos': (390,3),
118 'kdtext_color': (0.8, 0.8, 0.8),
119 'kdtext_bg': (0.8, 0.8, 0.8, 0.1),
120 'kdtext_text': "Kill Ratio",
124 'kdr_colortop': (0.2, 1.0, 0.2),
125 'kdr_colormid': (0.8, 0.8, 0.4),
126 'kdr_colorbot': (1.0, 0.2, 0.2),
129 'kills_pos': (392,33),
130 'kills_color': (0.6, 0.8, 0.6),
132 'deaths_fontsize': 8,
133 'deaths_pos': (392,43),
134 'deaths_color': (0.8, 0.6, 0.6),
136 'ptime_fontsize': 10,
137 'ptime_pos': (451,60),
138 'ptime_color': (0.1, 0.1, 0.1),
139 'ptime_text': "Playing Time: %s",
143 for k,v in params.items():
144 if self.params.has_key(k):
150 def __getattr__(self, key):
151 if self.params.has_key(key):
152 return self.params[key]
155 def show_text(self, txt, pos, align=0, angle=None, offset=(0,0)):
158 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
160 ctx.move_to(pos[0]+offset[0]-xoff, pos[1]+offset[1]-yoff)
162 ctx.move_to(pos[0]+offset[0]-xoff-tw, pos[1]+offset[1]-yoff)
164 ctx.move_to(pos[0]+offset[0]-xoff-tw/2, pos[1]+offset[1]-yoff)
167 ctx.rotate(math.radians(angle))
171 def set_font(self, fontsize, color, bold=False, italic=False):
174 slant = C.FONT_SLANT_ITALIC if italic else C.FONT_SLANT_NORMAL
175 weight = C.FONT_WEIGHT_BOLD if bold else C.FONT_WEIGHT_NORMAL
177 ctx.select_font_face(font, slant, weight)
178 ctx.set_font_size(fontsize)
180 ctx.set_source_rgb(color[0], color[0], color[0])
181 elif len(color) == 3:
182 ctx.set_source_rgb(color[0], color[1], color[2])
183 elif len(color) == 4:
184 ctx.set_source_rgba(color[0], color[1], color[2], color[3])
186 ctx.set_source_rgb(1, 1, 1)
188 def render_image(self, data, output_filename):
189 """Render an image for the given player id."""
196 #games = data.total_stats['games']
197 wins, losses = data.total_stats['wins'], data.total_stats['losses']
198 games = wins + losses
199 kills, deaths = data.total_stats['kills'], data.total_stats['deaths']
200 alivetime = data.total_stats['alivetime']
205 surf = C.ImageSurface(C.FORMAT_ARGB32, self.width, self.height)
206 ctx = C.Context(surf)
208 ctx.set_antialias(C.ANTIALIAS_GRAY)
212 if self.bgcolor != None:
213 # plain fillcolor, full transparency possible with (1,1,1,0)
215 ctx.set_operator(C.OPERATOR_SOURCE)
216 ctx.rectangle(0, 0, self.width, self.height)
217 ctx.set_source_rgba(self.bgcolor[0], self.bgcolor[1], self.bgcolor[2], self.bgcolor[3])
223 bg = C.ImageSurface.create_from_png("img/%s.png" % self.bg)
227 bg_w, bg_h = bg.get_width(), bg.get_height()
229 while bg_xoff < self.width:
231 while bg_yoff < self.height:
232 ctx.set_source_surface(bg, bg_xoff, bg_yoff)
233 #ctx.mask_surface(bg)
238 #print "Error: Can't load background texture: %s" % self.bg
241 # draw overlay graphic
242 if self.overlay != None:
244 overlay = C.ImageSurface.create_from_png("img/%s.png" % self.overlay)
245 ctx.set_source_surface(overlay, 0, 0)
246 #ctx.mask_surface(overlay)
249 #print "Error: Can't load overlay texture: %s" % self.overlay
253 ## draw player's nickname with fancy colors
255 # deocde nick, strip all weird-looking characters
256 qstr = qfont_decode(player.nick).replace('^^', '^').replace(u'\x00', '')
259 # replace weird characters that make problems - TODO
262 qstr = ''.join(chars)
263 stripped_nick = strip_colors(qstr.replace(' ', '_'))
265 # fontsize is reduced if width gets too large
266 ctx.select_font_face(self.font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
268 while shrinknick < 10:
269 ctx.set_font_size(self.nick_fontsize - shrinknick)
270 xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
271 if tw > self.nick_maxwidth:
276 # determine width of single whitespace for later use
277 xoff, yoff, tw, th = ctx.text_extents("_")[:4]
280 # split nick into colored segments
282 _all_colors = re.compile(r'(\^\d|\^x[\dA-Fa-f]{3})')
283 parts = _all_colors.split(qstr)
284 while len(parts) > 0:
287 if _all_colors.match(txt):
288 tag = txt[1:] # strip leading '^'
295 if not txt or len(txt) == 0:
296 # only colorcode and no real text, skip this
300 if tag.startswith('x'):
301 r = int(tag[1] * 2, 16) / 255.0
302 g = int(tag[2] * 2, 16) / 255.0
303 b = int(tag[3] * 2, 16) / 255.0
304 hue, light, satur = rgb_to_hls(r, g, b)
305 if light < _contrast_threshold:
306 light = _contrast_threshold
307 r, g, b = hls_to_rgb(hue, light, satur)
309 r,g,b = _dec_colors[int(tag[0])]
311 r,g,b = _dec_colors[7]
313 ctx.set_source_rgb(r, g, b)
314 ctx.move_to(self.nick_pos[0] + xoffset, self.nick_pos[1])
317 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
318 tw += (len(txt)-len(txt.strip())) * space_w # account for lost whitespaces
321 ## print elos and ranks
323 xoffset, yoffset = 0, 0
325 for gt in data.total_stats['gametypes'][:self.num_gametypes]:
326 if not elos.has_key(gt) or not ranks.has_key(gt):
330 # re-align segments if less than max. gametypes are shown
332 if count < self.num_gametypes:
333 diff = self.num_gametypes - count
335 xoffset += (diff-1) * self.gametype_width
336 yoffset += (diff-1) * self.gametype_height
338 xoffset += 0.5 * diff * self.gametype_width
339 yoffset += 0.5 * diff * self.gametype_height
341 # show a number gametypes the player has participated in
342 for gt in data.total_stats['gametypes'][:self.num_gametypes]:
343 if not elos.has_key(gt) or not ranks.has_key(gt):
346 offset = (xoffset, yoffset)
347 if self.gametype_pos:
348 txt = self.gametype_text % gt.upper()
349 self.set_font(self.gametype_fontsize, self.gametype_color, bold=True)
350 self.show_text(txt, self.gametype_pos, self.gametype_align, offset=offset)
353 txt = self.elo_text % round(elos[gt], 0)
354 self.set_font(self.elo_fontsize, self.elo_color)
355 self.show_text(txt, self.elo_pos, self.elo_align, offset=offset)
357 txt = self.rank_text % ranks[gt]
358 self.set_font(self.rank_fontsize, self.rank_color)
359 self.show_text(txt, self.rank_pos, self.rank_align, offset=offset)
361 xoffset += self.gametype_width
362 yoffset += self.gametype_height
365 xoffset += (self.num_gametypes-2) * self.gametype_width
366 yoffset += (self.num_gametypes-2) * self.gametype_height
367 offset = (xoffset, yoffset)
369 txt = self.nostats_text
370 self.set_font(self.nostats_fontsize, self.nostats_color, bold=True)
371 self.show_text(txt, self.nostats_pos, self.nostats_align, angle=self.nostats_angle, offset=offset)
374 # print win percentage
377 txt = self.wintext_text
378 self.set_font(self.wintext_fontsize, self.wintext_color)
379 self.show_text(txt, self.wintext_pos, self.wintext_align)
383 ratio = float(wins)/games
384 txt = "%.2f%%" % round(ratio * 100, 2)
391 r = nr*self.winp_colortop[0] + (1-nr)*self.winp_colormid[0]
392 g = nr*self.winp_colortop[1] + (1-nr)*self.winp_colormid[1]
393 b = nr*self.winp_colortop[2] + (1-nr)*self.winp_colormid[2]
396 r = nr*self.winp_colormid[0] + (1-nr)*self.winp_colorbot[0]
397 g = nr*self.winp_colormid[1] + (1-nr)*self.winp_colorbot[1]
398 b = nr*self.winp_colormid[2] + (1-nr)*self.winp_colorbot[2]
399 self.set_font(self.winp_fontsize, (r,g,b), bold=True)
400 self.show_text(txt, self.winp_pos, self.winp_align)
403 txt = "%d win" % wins
406 self.set_font(self.wins_fontsize, self.wins_color)
407 self.show_text(txt, self.wins_pos, self.wins_align)
410 txt = "%d loss" % losses
413 self.set_font(self.loss_fontsize, self.loss_color)
414 self.show_text(txt, self.loss_pos, self.loss_align)
417 # print kill/death ratio
420 txt = self.kdtext_text
421 self.set_font(self.kdtext_fontsize, self.kdtext_color)
422 self.show_text(txt, self.kdtext_pos, self.kdtext_align)
426 ratio = float(kills)/deaths
427 txt = "%.3f" % round(ratio, 3)
436 r = nr*self.kdr_colortop[0] + (1-nr)*self.kdr_colormid[0]
437 g = nr*self.kdr_colortop[1] + (1-nr)*self.kdr_colormid[1]
438 b = nr*self.kdr_colortop[2] + (1-nr)*self.kdr_colormid[2]
441 r = nr*self.kdr_colormid[0] + (1-nr)*self.kdr_colorbot[0]
442 g = nr*self.kdr_colormid[1] + (1-nr)*self.kdr_colorbot[1]
443 b = nr*self.kdr_colormid[2] + (1-nr)*self.kdr_colorbot[2]
444 self.set_font(self.kdr_fontsize, (r,g,b), bold=True)
445 self.show_text(txt, self.kdr_pos, self.kdr_align)
448 txt = "%d kill" % kills
451 self.set_font(self.kills_fontsize, self.kills_color)
452 self.show_text(txt, self.kills_pos, self.kills_align)
456 if deaths is not None:
457 txt = "%d death" % deaths
460 self.set_font(self.deaths_fontsize, self.deaths_color)
461 self.show_text(txt, self.deaths_pos, self.deaths_align)
467 txt = self.ptime_text % str(alivetime)
468 self.set_font(self.ptime_fontsize, self.ptime_color)
469 self.show_text(txt, self.ptime_pos, self.ptime_align)
473 #surf.write_to_png(output_filename)
475 imgdata = surf.get_data()
476 write_png(output_filename, imgdata, self.width, self.height)