3 import pyramid.httpexceptions
4 import sqlalchemy as sa
5 import sqlalchemy.sql.functions as func
6 import sqlalchemy.sql.expression as expr
7 from calendar import timegm
8 from collections import namedtuple
9 from webhelpers.paginate import Page
10 from xonstat.models import *
11 from xonstat.util import page_url, to_json, pretty_date, datetime_seconds
12 from xonstat.util import is_cake_day, verify_request
13 from xonstat.views.helpers import RecentGame, recent_games_q
14 from urllib import unquote
16 log = logging.getLogger(__name__)
19 def player_index_data(request):
20 if request.params.has_key('page'):
21 current_page = request.params['page']
26 player_q = DBSession.query(Player).\
27 filter(Player.player_id > 2).\
28 filter(Player.active_ind == True).\
29 filter(sa.not_(Player.nick.like('Anonymous Player%'))).\
30 order_by(Player.player_id.desc())
32 players = Page(player_q, current_page, items_per_page=25, url=page_url)
34 except Exception as e:
38 return {'players':players
42 def player_index(request):
44 Provides a list of all the current players.
46 return player_index_data(request)
49 def player_index_json(request):
51 Provides a list of all the current players. JSON.
53 return [{'status':'not implemented'}]
56 def get_games_played(player_id):
58 Provides a breakdown by gametype of the games played by player_id.
60 Returns a list of namedtuples with the following members:
67 The list itself is ordered by the number of games played
69 GamesPlayed = namedtuple('GamesPlayed', ['game_type_cd', 'games', 'wins',
72 raw_games_played = DBSession.query('game_type_cd', 'wins', 'losses').\
74 "SELECT game_type_cd, "
77 "FROM (SELECT g.game_id, "
80 "WHEN g.winner = pgs.team THEN 1 "
81 "WHEN pgs.scoreboardpos = 1 THEN 1 "
85 "WHEN g.winner = pgs.team THEN 0 "
86 "WHEN pgs.scoreboardpos = 1 THEN 0 "
90 "player_game_stats pgs "
91 "WHERE g.game_id = pgs.game_id "
92 "AND pgs.player_id = :player_id "
93 "AND g.players @> ARRAY[:player_id]) win_loss "
94 "GROUP BY game_type_cd "
95 ).params(player_id=player_id).all()
101 for row in raw_games_played:
102 games = row.wins + row.losses
103 overall_games += games
104 overall_wins += row.wins
105 overall_losses += row.losses
106 win_pct = float(row.wins)/games * 100
108 games_played.append(GamesPlayed(row.game_type_cd, games, row.wins,
109 row.losses, win_pct))
112 overall_win_pct = float(overall_wins)/overall_games * 100
114 overall_win_pct = 0.0
116 games_played.append(GamesPlayed('overall', overall_games, overall_wins,
117 overall_losses, overall_win_pct))
119 # sort the resulting list by # of games played
120 games_played = sorted(games_played, key=lambda x:x.games)
121 games_played.reverse()
125 def get_overall_stats(player_id):
127 Provides a breakdown of stats by gametype played by player_id.
129 Returns a dictionary of namedtuples with the following members:
133 - last_played (last time the player played the game type)
134 - last_played_epoch (same as above, but in seconds since epoch)
135 - last_played_fuzzy (same as above, but in relative date)
136 - total_playing_time (total amount of time played the game type)
137 - total_playing_time_secs (same as the above, but in seconds)
138 - total_pickups (ctf only)
139 - total_captures (ctf only)
140 - cap_ratio (ctf only)
141 - total_carrier_frags (ctf only)
145 The key to the dictionary is the game type code. There is also an
146 "overall" game_type_cd which sums the totals and computes the total ratios.
148 OverallStats = namedtuple('OverallStats', ['total_kills', 'total_deaths',
149 'k_d_ratio', 'last_played', 'last_played_epoch', 'last_played_fuzzy',
150 'total_playing_time', 'total_playing_time_secs', 'total_pickups', 'total_captures', 'cap_ratio',
151 'total_carrier_frags', 'game_type_cd', 'game_type_descr'])
153 raw_stats = DBSession.query('game_type_cd', 'game_type_descr',
154 'total_kills', 'total_deaths', 'last_played', 'total_playing_time',
155 'total_pickups', 'total_captures', 'total_carrier_frags').\
157 "SELECT g.game_type_cd, "
158 "gt.descr game_type_descr, "
159 "Sum(pgs.kills) total_kills, "
160 "Sum(pgs.deaths) total_deaths, "
161 "Max(pgs.create_dt) last_played, "
162 "Sum(pgs.alivetime) total_playing_time, "
163 "Sum(pgs.pickups) total_pickups, "
164 "Sum(pgs.captures) total_captures, "
165 "Sum(pgs.carrier_frags) total_carrier_frags "
168 "player_game_stats pgs "
169 "WHERE g.game_id = pgs.game_id "
170 "AND g.game_type_cd = gt.game_type_cd "
171 "AND g.players @> ARRAY[:player_id] "
172 "AND pgs.player_id = :player_id "
173 "GROUP BY g.game_type_cd, game_type_descr "
175 "SELECT 'overall' game_type_cd, "
176 "'Overall' game_type_descr, "
177 "Sum(pgs.kills) total_kills, "
178 "Sum(pgs.deaths) total_deaths, "
179 "Max(pgs.create_dt) last_played, "
180 "Sum(pgs.alivetime) total_playing_time, "
181 "Sum(pgs.pickups) total_pickups, "
182 "Sum(pgs.captures) total_captures, "
183 "Sum(pgs.carrier_frags) total_carrier_frags "
184 "FROM player_game_stats pgs "
185 "WHERE pgs.player_id = :player_id "
186 ).params(player_id=player_id).all()
188 # to be indexed by game_type_cd
191 for row in raw_stats:
192 # individual gametype ratio calculations
194 k_d_ratio = float(row.total_kills)/row.total_deaths
199 cap_ratio = float(row.total_captures)/row.total_pickups
203 # everything else is untouched or "raw"
204 os = OverallStats(total_kills=row.total_kills,
205 total_deaths=row.total_deaths,
207 last_played=row.last_played,
208 last_played_epoch=timegm(row.last_played.timetuple()),
209 last_played_fuzzy=pretty_date(row.last_played),
210 total_playing_time=row.total_playing_time,
211 total_playing_time_secs=int(datetime_seconds(row.total_playing_time)),
212 total_pickups=row.total_pickups,
213 total_captures=row.total_captures,
215 total_carrier_frags=row.total_carrier_frags,
216 game_type_cd=row.game_type_cd,
217 game_type_descr=row.game_type_descr)
219 overall_stats[row.game_type_cd] = os
221 # We have to edit "overall" stats to exclude deaths in CTS.
222 # Although we still want to record deaths, they shouldn't
223 # count towards the overall K:D ratio.
224 if 'cts' in overall_stats:
225 os = overall_stats['overall']
228 k_d_ratio = float(os.total_kills)/(os.total_deaths - overall_stats['cts'].total_deaths)
232 non_cts_deaths = os.total_deaths - overall_stats['cts'].total_deaths
235 overall_stats['overall'] = OverallStats(
236 total_kills = os.total_kills,
237 total_deaths = non_cts_deaths,
238 k_d_ratio = k_d_ratio,
239 last_played = os.last_played,
240 last_played_epoch = os.last_played_epoch,
241 last_played_fuzzy = os.last_played_fuzzy,
242 total_playing_time = os.total_playing_time,
243 total_playing_time_secs = os.total_playing_time_secs,
244 total_pickups = os.total_pickups,
245 total_captures = os.total_captures,
246 cap_ratio = os.cap_ratio,
247 total_carrier_frags = os.total_carrier_frags,
248 game_type_cd = os.game_type_cd,
249 game_type_descr = os.game_type_descr)
254 def get_fav_maps(player_id, game_type_cd=None):
256 Provides a breakdown of favorite maps by gametype.
258 Returns a dictionary of namedtuples with the following members:
260 - map_name (map name)
264 The favorite map is defined as the map you've played the most
265 for the given game_type_cd.
267 The key to the dictionary is the game type code. There is also an
268 "overall" game_type_cd which is the overall favorite map. This is
269 defined as the favorite map of the game type you've played the
270 most. The input parameter game_type_cd is for this.
272 FavMap = namedtuple('FavMap', ['map_name', 'map_id', 'times_played', 'game_type_cd'])
274 raw_favs = DBSession.query('game_type_cd', 'map_name',
275 'map_id', 'times_played').\
277 "SELECT game_type_cd, "
281 "FROM (SELECT g.game_type_cd, "
284 "Count(*) times_played, "
287 "partition BY g.game_type_cd "
288 "ORDER BY Count(*) DESC, m.map_id ASC) rank "
290 "player_game_stats pgs, "
292 "WHERE g.game_id = pgs.game_id "
293 "AND g.map_id = m.map_id "
294 "AND g.players @> ARRAY[:player_id]"
295 "AND pgs.player_id = :player_id "
296 "GROUP BY g.game_type_cd, "
298 "m.name) most_played "
300 "ORDER BY times_played desc "
301 ).params(player_id=player_id).all()
306 fv = FavMap(map_name=row.map_name,
308 times_played=row.times_played,
309 game_type_cd=row.game_type_cd)
311 # if we aren't given a favorite game_type_cd
312 # then the overall favorite is the one we've
314 if overall_fav is None:
315 fav_maps['overall'] = fv
316 overall_fav = fv.game_type_cd
318 # otherwise it is the favorite map from the
319 # favorite game_type_cd (provided as a param)
320 # and we'll overwrite the first dict entry
321 if game_type_cd == fv.game_type_cd:
322 fav_maps['overall'] = fv
324 fav_maps[row.game_type_cd] = fv
329 def get_ranks(player_id):
331 Provides a breakdown of the player's ranks by game type.
333 Returns a dictionary of namedtuples with the following members:
338 The key to the dictionary is the game type code. There is also an
339 "overall" game_type_cd which is the overall best rank.
341 Rank = namedtuple('Rank', ['rank', 'max_rank', 'percentile', 'game_type_cd'])
343 raw_ranks = DBSession.query("game_type_cd", "rank", "max_rank").\
345 "select pr.game_type_cd, pr.rank, overall.max_rank "
346 "from player_ranks pr, "
347 "(select game_type_cd, max(rank) max_rank "
349 "group by game_type_cd) overall "
350 "where pr.game_type_cd = overall.game_type_cd "
352 "and player_id = :player_id "
354 params(player_id=player_id).all()
357 found_top_rank = False
358 for row in raw_ranks:
359 rank = Rank(rank=row.rank,
360 max_rank=row.max_rank,
361 percentile=100 - 100*float(row.rank-1)/(row.max_rank-1),
362 game_type_cd=row.game_type_cd)
365 if not found_top_rank:
366 ranks['overall'] = rank
367 found_top_rank = True
368 elif rank.percentile > ranks['overall'].percentile:
369 ranks['overall'] = rank
371 ranks[row.game_type_cd] = rank
376 def get_elos(player_id):
378 Provides a breakdown of the player's elos by game type.
380 Returns a dictionary of namedtuples with the following members:
386 The key to the dictionary is the game type code. There is also an
387 "overall" game_type_cd which is the overall best rank.
389 raw_elos = DBSession.query(PlayerElo).filter_by(player_id=player_id).\
390 order_by(PlayerElo.elo.desc()).all()
393 found_max_elo = False
395 if not found_max_elo:
396 elos['overall'] = row
399 elos[row.game_type_cd] = row
404 def get_recent_games(player_id, limit=10):
406 Provides a list of recent games for a player. Uses the recent_games_q helper.
408 # recent games played in descending order
409 rgs = recent_games_q(player_id=player_id, force_player_id=True).limit(limit).all()
410 recent_games = [RecentGame(row) for row in rgs]
415 def get_accuracy_stats(player_id, weapon_cd, games):
417 Provides accuracy for weapon_cd by player_id for the past N games.
419 # Reaching back 90 days should give us an accurate enough average
420 # We then multiply this out for the number of data points (games) to
421 # create parameters for a flot graph
423 raw_avg = DBSession.query(func.sum(PlayerWeaponStat.hit),
424 func.sum(PlayerWeaponStat.fired)).\
425 filter(PlayerWeaponStat.player_id == player_id).\
426 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
429 avg = round(float(raw_avg[0])/raw_avg[1]*100, 2)
431 # Determine the raw accuracy (hit, fired) numbers for $games games
432 # This is then enumerated to create parameters for a flot graph
433 raw_accs = DBSession.query(PlayerWeaponStat.game_id,
434 PlayerWeaponStat.hit, PlayerWeaponStat.fired).\
435 filter(PlayerWeaponStat.player_id == player_id).\
436 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
437 order_by(PlayerWeaponStat.game_id.desc()).\
441 # they come out in opposite order, so flip them in the right direction
445 for i in range(len(raw_accs)):
446 accs.append((raw_accs[i][0], round(float(raw_accs[i][1])/raw_accs[i][2]*100, 2)))
454 def get_damage_stats(player_id, weapon_cd, games):
456 Provides damage info for weapon_cd by player_id for the past N games.
459 raw_avg = DBSession.query(func.sum(PlayerWeaponStat.actual),
460 func.sum(PlayerWeaponStat.hit)).\
461 filter(PlayerWeaponStat.player_id == player_id).\
462 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
465 avg = round(float(raw_avg[0])/raw_avg[1], 2)
467 # Determine the damage efficiency (hit, fired) numbers for $games games
468 # This is then enumerated to create parameters for a flot graph
469 raw_dmgs = DBSession.query(PlayerWeaponStat.game_id,
470 PlayerWeaponStat.actual, PlayerWeaponStat.hit).\
471 filter(PlayerWeaponStat.player_id == player_id).\
472 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
473 order_by(PlayerWeaponStat.game_id.desc()).\
477 # they come out in opposite order, so flip them in the right direction
481 for i in range(len(raw_dmgs)):
482 # try to derive, unless we've hit nothing then set to 0!
484 dmg = round(float(raw_dmgs[i][1])/raw_dmgs[i][2], 2)
488 dmgs.append((raw_dmgs[i][0], dmg))
489 except Exception as e:
496 def player_info_data(request):
497 player_id = int(request.matchdict['id'])
502 player = DBSession.query(Player).filter_by(player_id=player_id).\
503 filter(Player.active_ind == True).one()
505 games_played = get_games_played(player_id)
506 overall_stats = get_overall_stats(player_id)
507 fav_maps = get_fav_maps(player_id)
508 elos = get_elos(player_id)
509 ranks = get_ranks(player_id)
510 recent_games = get_recent_games(player_id)
511 cake_day = is_cake_day(player.create_dt)
513 except Exception as e:
514 raise pyramid.httpexceptions.HTTPNotFound
516 ## do not raise application exceptions here (only for debugging)
519 return {'player':player,
520 'games_played':games_played,
521 'overall_stats':overall_stats,
525 'recent_games':recent_games,
530 def player_info(request):
532 Provides detailed information on a specific player
534 return player_info_data(request)
537 def player_info_json(request):
539 Provides detailed information on a specific player. JSON.
542 # All player_info fields are converted into JSON-formattable dictionaries
543 player_info = player_info_data(request)
545 player = player_info['player'].to_dict()
548 for game in player_info['games_played']:
549 games_played[game.game_type_cd] = to_json(game)
552 for gt,stats in player_info['overall_stats'].items():
553 overall_stats[gt] = to_json(stats)
556 for gt,elo in player_info['elos'].items():
557 elos[gt] = to_json(elo.to_dict())
560 for gt,rank in player_info['ranks'].items():
561 ranks[gt] = to_json(rank)
564 for gt,mapinfo in player_info['fav_maps'].items():
565 fav_maps[gt] = to_json(mapinfo)
568 for game in player_info['recent_games']:
569 recent_games.append(to_json(game))
573 'games_played': games_played,
574 'overall_stats': overall_stats,
575 'fav_maps': fav_maps,
578 'recent_games': recent_games,
580 #return [{'status':'not implemented'}]
583 def player_game_index_data(request):
585 player_id = int(request.matchdict['player_id'])
590 game_type_descr = None
592 if request.params.has_key('type'):
593 game_type_cd = request.params['type']
595 game_type_descr = DBSession.query(GameType.descr).\
596 filter(GameType.game_type_cd == game_type_cd).\
598 except Exception as e:
603 game_type_descr = None
605 if request.params.has_key('page'):
606 current_page = request.params['page']
611 player = DBSession.query(Player).\
612 filter_by(player_id=player_id).\
613 filter(Player.active_ind == True).\
616 rgs_q = recent_games_q(player_id=player.player_id,
617 force_player_id=True, game_type_cd=game_type_cd)
619 games = Page(rgs_q, current_page, items_per_page=20, url=page_url)
621 # replace the items in the canned pagination class with more rich ones
622 games.items = [RecentGame(row) for row in games.items]
624 games_played = get_games_played(player_id)
626 except Exception as e:
631 game_type_descr = None
635 'player_id':player.player_id,
638 'game_type_cd':game_type_cd,
639 'game_type_descr':game_type_descr,
640 'games_played':games_played,
644 def player_game_index(request):
646 Provides an index of the games in which a particular
647 player was involved. This is ordered by game_id, with
648 the most recent game_ids first. Paginated.
650 return player_game_index_data(request)
653 def player_game_index_json(request):
655 Provides an index of the games in which a particular
656 player was involved. This is ordered by game_id, with
657 the most recent game_ids first. Paginated. JSON.
659 return [{'status':'not implemented'}]
662 def player_accuracy_data(request):
663 player_id = request.matchdict['id']
664 allowed_weapons = ['nex', 'rifle', 'shotgun', 'uzi', 'minstanex']
668 if request.params.has_key('weapon'):
669 if request.params['weapon'] in allowed_weapons:
670 weapon_cd = request.params['weapon']
672 if request.params.has_key('games'):
674 games = request.params['games']
683 (avg, accs) = get_accuracy_stats(player_id, weapon_cd, games)
685 # if we don't have enough data for the given weapon
686 if len(accs) < games:
690 'player_id':player_id,
691 'player_url':request.route_url('player_info', id=player_id),
699 def player_accuracy(request):
701 Provides the accuracy for the given weapon. (JSON only)
703 return player_accuracy_data(request)
706 def player_accuracy_json(request):
708 Provides a JSON response representing the accuracy for the given weapon.
711 weapon = which weapon to display accuracy for. Valid values are 'nex',
712 'shotgun', 'uzi', and 'minstanex'.
713 games = over how many games to display accuracy. Can be up to 50.
715 return player_accuracy_data(request)
718 def player_damage_data(request):
719 player_id = request.matchdict['id']
720 allowed_weapons = ['grenadelauncher', 'electro', 'crylink', 'hagar',
721 'rocketlauncher', 'laser']
722 weapon_cd = 'rocketlauncher'
725 if request.params.has_key('weapon'):
726 if request.params['weapon'] in allowed_weapons:
727 weapon_cd = request.params['weapon']
729 if request.params.has_key('games'):
731 games = request.params['games']
740 (avg, dmgs) = get_damage_stats(player_id, weapon_cd, games)
742 # if we don't have enough data for the given weapon
743 if len(dmgs) < games:
747 'player_id':player_id,
748 'player_url':request.route_url('player_info', id=player_id),
756 def player_damage_json(request):
758 Provides a JSON response representing the damage for the given weapon.
761 weapon = which weapon to display damage for. Valid values are
762 'grenadelauncher', 'electro', 'crylink', 'hagar', 'rocketlauncher',
764 games = over how many games to display damage. Can be up to 50.
766 return player_damage_data(request)
769 def player_hashkey_info_data(request):
770 # hashkey = request.matchdict['hashkey']
772 # the incoming hashkey is double quoted, and WSGI unquotes once...
773 # hashkey = unquote(hashkey)
775 # if using request verification to obtain the hashkey
776 (idfp, status) = verify_request(request)
777 log.debug("d0_blind_id verification: idfp={0} status={1}\n".format(idfp, status))
779 log.debug("\n----- BEGIN REQUEST BODY -----\n" + request.body +
780 "----- END REQUEST BODY -----\n\n")
782 # if config is to *not* verify requests and we get nothing back, this
783 # query will return nothing and we'll 404.
785 player = DBSession.query(Player).\
786 filter(Player.player_id == Hashkey.player_id).\
787 filter(Player.active_ind == True).\
788 filter(Hashkey.hashkey == idfp).one()
790 games_played = get_games_played(player.player_id)
791 overall_stats = get_overall_stats(player.player_id)
792 fav_maps = get_fav_maps(player.player_id)
793 elos = get_elos(player.player_id)
794 ranks = get_ranks(player.player_id)
795 most_recent_game = get_recent_games(player.player_id, 1)[0]
797 except Exception as e:
798 raise pyramid.httpexceptions.HTTPNotFound
800 return {'player':player,
802 'games_played':games_played,
803 'overall_stats':overall_stats,
807 'most_recent_game':most_recent_game,
811 def player_hashkey_info_json(request):
813 Provides detailed information on a specific player. JSON.
816 # All player_info fields are converted into JSON-formattable dictionaries
817 player_info = player_hashkey_info_data(request)
819 player = player_info['player'].to_dict()
822 for game in player_info['games_played']:
823 games_played[game.game_type_cd] = to_json(game)
826 for gt,stats in player_info['overall_stats'].items():
827 overall_stats[gt] = to_json(stats)
830 for gt,elo in player_info['elos'].items():
831 elos[gt] = to_json(elo.to_dict())
834 for gt,rank in player_info['ranks'].items():
835 ranks[gt] = to_json(rank)
838 for gt,mapinfo in player_info['fav_maps'].items():
839 fav_maps[gt] = to_json(mapinfo)
841 most_recent_game = to_json(player_info['most_recent_game'])
846 'games_played': games_played,
847 'overall_stats': overall_stats,
848 'fav_maps': fav_maps,
851 'most_recent_game': most_recent_game,
855 def player_hashkey_info_text(request):
857 Provides detailed information on a specific player. Plain text.
860 now = timegm(datetime.datetime.utcnow().timetuple())
862 # All player_info fields are converted into JSON-formattable dictionaries
863 player_info = player_hashkey_info_data(request)
865 # gather all of the data up into aggregate structures
866 player = player_info['player']
867 games_played = player_info['games_played']
868 overall_stats = player_info['overall_stats']
869 elos = player_info['elos']
870 ranks = player_info['ranks']
871 fav_maps = player_info['fav_maps']
872 most_recent_game = player_info['most_recent_game']
874 # one-offs for things needing conversion for text/plain
875 player_joined = timegm(player.create_dt.timetuple())
876 player_joined_dt = player.create_dt
877 alivetime = int(datetime_seconds(overall_stats['overall'].total_playing_time))
879 # this is a plain text response, if we don't do this here then
880 # Pyramid will assume html
881 request.response.content_type = 'text/plain'
887 'hashkey': player_info['hashkey'],
888 'player_joined': player_joined,
889 'player_joined_dt': player_joined_dt,
890 'games_played': games_played,
891 'overall_stats': overall_stats,
892 'alivetime': alivetime,
893 'fav_maps': fav_maps,
896 'most_recent_game': most_recent_game,
900 def player_elo_info_data(request):
902 Provides elo information on a specific player. Raw data is returned.
904 (idfp, status) = verify_request(request)
905 log.debug("d0_blind_id verification: idfp={0} status={1}\n".format(idfp, status))
907 log.debug("\n----- BEGIN REQUEST BODY -----\n" + request.body +
908 "----- END REQUEST BODY -----\n\n")
910 hashkey = request.matchdict['hashkey']
912 # the incoming hashkey is double quoted, and WSGI unquotes once...
913 hashkey = unquote(hashkey)
916 player = DBSession.query(Player).\
917 filter(Player.player_id == Hashkey.player_id).\
918 filter(Player.active_ind == True).\
919 filter(Hashkey.hashkey == hashkey).one()
921 elos = get_elos(player.player_id)
923 except Exception as e:
925 raise pyramid.httpexceptions.HTTPNotFound
934 def player_elo_info_json(request):
936 Provides elo information on a specific player. JSON.
938 elo_info = player_elo_info_data(request)
940 player = player_info['player'].to_dict()
943 for gt, elo in elo_info['elos'].items():
944 elos[gt] = to_json(elo.to_dict())
953 def player_elo_info_text(request):
955 Provides elo information on a specific player. Plain text.
958 now = timegm(datetime.datetime.utcnow().timetuple())
960 # All player_info fields are converted into JSON-formattable dictionaries
961 elo_info = player_elo_info_data(request)
963 # this is a plain text response, if we don't do this here then
964 # Pyramid will assume html
965 request.response.content_type = 'text/plain'
970 'hashkey': elo_info['hashkey'],
971 'player': elo_info['player'],
972 'elos': elo_info['elos'],
976 class PlayerCapTime(object):
977 def __init__(self, row):
978 self.fastest_cap = row.fastest_cap
979 self.create_dt = row.create_dt
980 self.create_dt_epoch = timegm(row.create_dt.timetuple())
981 self.create_dt_fuzzy = pretty_date(row.create_dt)
982 self.player_id = row.player_id
983 self.game_id = row.game_id
984 self.map_id = row.map_id
985 self.map_name = row.map_name
986 self.server_id = row.server_id
987 self.server_name = row.server_name
991 "fastest_cap" : self.fastest_cap.total_seconds(),
992 "create_dt_epoch": self.create_dt_epoch,
993 "create_dt_fuzzy": self.create_dt_fuzzy,
994 "game_id":self.game_id,
995 "map_id": self.map_id,
996 "map_name": self.map_name,
997 "server_id": self.server_id,
998 "server_name": self.server_name,
1001 def player_captimes_data(request):
1002 player_id = int(request.matchdict['player_id'])
1006 current_page = request.params.get("page", 1)
1009 player = DBSession.query(Player).filter_by(player_id=player_id).one()
1011 pct_q = DBSession.query(PlayerCaptime.fastest_cap, PlayerCaptime.create_dt,
1012 PlayerCaptime.player_id, PlayerCaptime.game_id, PlayerCaptime.map_id,
1013 Map.name.label('map_name'), Game.server_id, Server.name.label('server_name')).\
1014 filter(PlayerCaptime.player_id==player_id).\
1015 filter(PlayerCaptime.game_id==Game.game_id).\
1016 filter(PlayerCaptime.map_id==Map.map_id).\
1017 filter(Game.server_id==Server.server_id).\
1018 order_by(expr.desc(PlayerCaptime.create_dt))
1020 except Exception as e:
1021 raise pyramid.httpexceptions.HTTPNotFound
1023 captimes = Page(pct_q, current_page, items_per_page=20, url=page_url)
1025 # replace the items in the canned pagination class with more rich ones
1026 captimes.items = [PlayerCapTime(row) for row in captimes.items]
1029 "player_id" : player_id,
1031 "captimes" : captimes,
1035 def player_captimes(request):
1036 return player_captimes_data(request)
1039 def player_captimes_json(request):
1040 data = player_captimes_data(request)
1041 page = request.params.get("page", 1)
1043 # perform any necessary JSON conversions
1044 player_id = data["player_id"]
1045 player = data["player"].to_dict()
1046 captimes = [ct.to_dict() for ct in data["captimes"].items]
1050 "captimes" : captimes,
1055 def player_weaponstats_data_json(request):
1056 player_id = int(request.matchdict["id"])
1060 game_type_cd = request.params.get("game_type", None)
1061 if game_type_cd == "overall":
1065 if request.params.has_key("limit"):
1066 limit = int(request.params["limit"])
1074 # the game_ids of the most recently played ones
1075 # of the given game type is used for a subquery
1076 games_list = DBSession.query(Game.game_id).\
1077 filter(Game.players.contains([player_id]))
1079 if game_type_cd is not None:
1080 games_list = games_list.filter(Game.game_type_cd == game_type_cd)
1082 games_list = games_list.order_by(Game.game_id.desc()).limit(limit)
1084 weapon_stats_raw = DBSession.query(PlayerWeaponStat).\
1085 filter(PlayerWeaponStat.player_id == player_id).\
1086 filter(PlayerWeaponStat.game_id.in_(games_list)).\
1089 games_to_weapons = {}
1092 for ws in weapon_stats_raw:
1093 if ws.game_id not in games_to_weapons:
1094 games_to_weapons[ws.game_id] = [ws.weapon_cd]
1096 games_to_weapons[ws.game_id].append(ws.weapon_cd)
1098 weapons_used[ws.weapon_cd] = weapons_used.get(ws.weapon_cd, 0) + 1
1099 sum_avgs[ws.weapon_cd] = sum_avgs.get(ws.weapon_cd, 0) + float(ws.hit)/float(ws.fired)
1101 # Creating zero-valued weapon stat entries for games where a weapon was not
1102 # used in that game, but was used in another game for the set. This makes
1103 # the charts look smoother
1104 for game_id in games_to_weapons.keys():
1105 for weapon_cd in set(weapons_used.keys()) - set(games_to_weapons[game_id]):
1106 weapon_stats_raw.append(PlayerWeaponStat(player_id=player_id,
1107 game_id=game_id, weapon_cd=weapon_cd))
1109 # averages for the weapons used in the range
1111 for w in weapons_used.keys():
1112 avgs[w] = round(sum_avgs[w]/float(weapons_used[w])*100, 2)
1114 weapon_stats_raw = sorted(weapon_stats_raw, key = lambda x: x.game_id)
1115 games = sorted(games_to_weapons.keys())
1116 weapon_stats = [ws.to_dict() for ws in weapon_stats_raw]
1119 "weapon_stats": weapon_stats,
1120 "weapons_used": weapons_used.keys(),