5 import sqlalchemy as sa
6 import sqlalchemy.sql.functions as func
8 from pyramid.response import Response
9 from pyramid.url import current_route_url
10 from sqlalchemy import desc, distinct
11 from webhelpers.paginate import Page, PageURL
12 from xonstat.models import *
13 from xonstat.util import page_url
15 log = logging.getLogger(__name__)
18 def _player_index_data(request):
19 if request.params.has_key('page'):
20 current_page = request.params['page']
25 player_q = DBSession.query(Player).\
26 filter(Player.player_id > 2).\
27 filter(Player.active_ind == True).\
28 filter(sa.not_(Player.nick.like('Anonymous Player%'))).\
29 order_by(Player.player_id.desc())
31 players = Page(player_q, current_page, items_per_page=10, url=page_url)
33 except Exception as e:
37 return {'players':players
41 def player_index(request):
43 Provides a list of all the current players.
45 return _player_index_data(request)
48 def _get_games_played(player_id):
50 Provides a breakdown by gametype of the games played by player_id.
52 Returns a tuple containing (total_games, games_breakdown), where
53 total_games is the absolute number of games played by player_id
54 and games_breakdown is an array containing (game_type_cd, # games)
56 games_played = DBSession.query(Game.game_type_cd, func.count()).\
57 filter(Game.game_id == PlayerGameStat.game_id).\
58 filter(PlayerGameStat.player_id == player_id).\
59 group_by(Game.game_type_cd).\
60 order_by(func.count().desc()).all()
63 for (game_type_cd, games) in games_played:
66 return (total, games_played)
69 # TODO: should probably factor the above function into this one such that
70 # total_stats['ctf_games'] is the count of CTF games and so on...
71 def _get_total_stats(player_id):
73 Provides aggregated stats by player_id.
75 Returns a dict with the keys 'kills', 'deaths', 'alivetime'.
77 kills = how many kills a player has over all games
78 deaths = how many deaths a player has over all games
79 alivetime = how long a player has played over all games
81 If any of the above are None, they are set to 0.
84 (total_stats['kills'], total_stats['deaths'], total_stats['alivetime']) = DBSession.\
85 query("total_kills", "total_deaths", "total_alivetime").\
87 "select sum(kills) total_kills, "
88 "sum(deaths) total_deaths, "
89 "sum(alivetime) total_alivetime "
90 "from player_game_stats "
91 "where player_id=:player_id"
92 ).params(player_id=player_id).one()
94 (total_stats['wins'],) = DBSession.\
97 "select count(*) total_wins "
98 "from games g, player_game_stats pgs "
99 "where g.game_id = pgs.game_id "
100 "and player_id=:player_id "
101 "and (g.winner = pgs.team or pgs.rank = 1)"
102 ).params(player_id=player_id).one()
104 for (key,value) in total_stats.items():
111 def get_accuracy_stats(player_id, weapon_cd, games):
113 Provides accuracy for weapon_cd by player_id for the past N games.
115 # Reaching back 90 days should give us an accurate enough average
116 # We then multiply this out for the number of data points (games) to
117 # create parameters for a flot graph
119 raw_avg = DBSession.query(func.sum(PlayerWeaponStat.hit),
120 func.sum(PlayerWeaponStat.fired)).\
121 filter(PlayerWeaponStat.player_id == player_id).\
122 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
125 avg = round(float(raw_avg[0])/raw_avg[1]*100, 2)
127 # Determine the raw accuracy (hit, fired) numbers for $games games
128 # This is then enumerated to create parameters for a flot graph
129 raw_accs = DBSession.query(PlayerWeaponStat.game_id,
130 PlayerWeaponStat.hit, PlayerWeaponStat.fired).\
131 filter(PlayerWeaponStat.player_id == player_id).\
132 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
133 order_by(PlayerWeaponStat.game_id.desc()).\
137 # they come out in opposite order, so flip them in the right direction
141 for i in range(len(raw_accs)):
142 accs.append((raw_accs[i][0], round(float(raw_accs[i][1])/raw_accs[i][2]*100, 2)))
150 def get_damage_stats(player_id, weapon_cd, games):
152 Provides damage info for weapon_cd by player_id for the past N games.
155 raw_avg = DBSession.query(func.sum(PlayerWeaponStat.actual),
156 func.sum(PlayerWeaponStat.hit)).\
157 filter(PlayerWeaponStat.player_id == player_id).\
158 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
161 avg = round(float(raw_avg[0])/raw_avg[1], 2)
163 # Determine the damage efficiency (hit, fired) numbers for $games games
164 # This is then enumerated to create parameters for a flot graph
165 raw_dmgs = DBSession.query(PlayerWeaponStat.game_id,
166 PlayerWeaponStat.actual, PlayerWeaponStat.hit).\
167 filter(PlayerWeaponStat.player_id == player_id).\
168 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
169 order_by(PlayerWeaponStat.game_id.desc()).\
173 # they come out in opposite order, so flip them in the right direction
177 for i in range(len(raw_dmgs)):
178 # try to derive, unless we've hit nothing then set to 0!
180 dmg = round(float(raw_dmgs[i][1])/raw_dmgs[i][2], 2)
184 dmgs.append((raw_dmgs[i][0], dmg))
185 except Exception as e:
192 def _player_info_data(request):
193 player_id = int(request.matchdict['id'])
198 player = DBSession.query(Player).filter_by(player_id=player_id).\
199 filter(Player.active_ind == True).one()
201 # games played, alivetime, wins, kills, deaths
202 total_stats = _get_total_stats(player.player_id)
204 # games breakdown - N games played (X ctf, Y dm) etc
205 (total_games, games_breakdown) = _get_games_played(player.player_id)
208 # friendly display of elo information and preliminary status
209 elos = DBSession.query(PlayerElo).filter_by(player_id=player_id).\
210 filter(PlayerElo.game_type_cd.in_(['ctf','duel','dm'])).\
211 order_by(PlayerElo.elo.desc()).all()
220 elos_display.append(str.format(round(elo.elo, 3),
223 # which weapons have been used in the past 90 days
224 # and also, used in 5 games or more?
225 back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
227 for weapon in DBSession.query(PlayerWeaponStat.weapon_cd, func.count()).\
228 filter(PlayerWeaponStat.player_id == player_id).\
229 filter(PlayerWeaponStat.create_dt > back_then).\
230 group_by(PlayerWeaponStat.weapon_cd).\
231 having(func.count() > 4).\
233 recent_weapons.append(weapon[0])
235 # recent games table, all data
236 recent_games = DBSession.query(PlayerGameStat, Game, Server, Map).\
237 filter(PlayerGameStat.player_id == player_id).\
238 filter(PlayerGameStat.game_id == Game.game_id).\
239 filter(Game.server_id == Server.server_id).\
240 filter(Game.map_id == Map.map_id).\
241 order_by(Game.game_id.desc())[0:10]
243 except Exception as e:
249 games_breakdown = None
252 return {'player':player,
253 'elos_display':elos_display,
254 'recent_games':recent_games,
255 'total_stats':total_stats,
256 'total_games':total_games,
257 'games_breakdown':games_breakdown,
258 'recent_weapons':recent_weapons,
262 def player_info(request):
264 Provides detailed information on a specific player
266 return _player_info_data(request)
269 def _player_game_index_data(request):
270 player_id = request.matchdict['player_id']
272 if request.params.has_key('page'):
273 current_page = request.params['page']
278 games_q = DBSession.query(Game, Server, Map).\
279 filter(PlayerGameStat.game_id == Game.game_id).\
280 filter(PlayerGameStat.player_id == player_id).\
281 filter(Game.server_id == Server.server_id).\
282 filter(Game.map_id == Map.map_id).\
283 order_by(Game.game_id.desc())
285 games = Page(games_q, current_page, items_per_page=10, url=page_url)
288 for (game, server, map) in games:
289 pgstats[game.game_id] = DBSession.query(PlayerGameStat).\
290 filter(PlayerGameStat.game_id == game.game_id).\
291 order_by(PlayerGameStat.rank).\
292 order_by(PlayerGameStat.score).all()
294 except Exception as e:
298 return {'player_id':player_id,
303 def player_game_index(request):
305 Provides an index of the games in which a particular
306 player was involved. This is ordered by game_id, with
307 the most recent game_ids first. Paginated.
309 return _player_game_index_data(request)
312 def _player_accuracy_data(request):
313 player_id = request.matchdict['id']
314 allowed_weapons = ['nex', 'rifle', 'shotgun', 'uzi', 'minstanex']
318 if request.params.has_key('weapon'):
319 if request.params['weapon'] in allowed_weapons:
320 weapon_cd = request.params['weapon']
322 if request.params.has_key('games'):
324 games = request.params['games']
333 (avg, accs) = get_accuracy_stats(player_id, weapon_cd, games)
335 # if we don't have enough data for the given weapon
336 if len(accs) < games:
340 'player_id':player_id,
341 'player_url':request.route_url('player_info', id=player_id),
349 def player_accuracy_json(request):
351 Provides a JSON response representing the accuracy for the given weapon.
354 weapon = which weapon to display accuracy for. Valid values are 'nex',
355 'shotgun', 'uzi', and 'minstanex'.
356 games = over how many games to display accuracy. Can be up to 50.
358 return _player_accuracy_data(request)
361 def _player_damage_data(request):
362 player_id = request.matchdict['id']
363 allowed_weapons = ['grenadelauncher', 'electro', 'crylink', 'hagar',
364 'rocketlauncher', 'laser']
368 if request.params.has_key('weapon'):
369 if request.params['weapon'] in allowed_weapons:
370 weapon_cd = request.params['weapon']
372 if request.params.has_key('games'):
374 games = request.params['games']
383 (avg, dmgs) = get_damage_stats(player_id, weapon_cd, games)
385 # if we don't have enough data for the given weapon
386 if len(dmgs) < games:
390 'player_id':player_id,
391 'player_url':request.route_url('player_info', id=player_id),
399 def player_damage_json(request):
401 Provides a JSON response representing the damage for the given weapon.
404 weapon = which weapon to display damage for. Valid values are
405 'grenadelauncher', 'electro', 'crylink', 'hagar', 'rocketlauncher',
407 games = over how many games to display damage. Can be up to 50.
409 return _player_damage_data(request)