3 from pyramid.response import Response
4 from pyramid.view import view_config
6 from xonstat.models import *
9 log = logging.getLogger(__name__)
11 ##########################################################################
12 # This is the main index - the entry point to the entire site
13 ##########################################################################
14 @view_config(renderer='index.jinja2')
15 def main_index(request):
16 log.debug("testing logging; entered MainHandler.index()")
17 return {'project':'xonstat'}
19 ##########################################################################
20 # This is the player views area - only views pertaining to Xonotic players
21 # and their related information goes here
22 ##########################################################################
23 @view_config(renderer='player_index.mako')
24 def player_index(request):
25 players = DBSession.query(Player)
26 log.debug("testing logging; entered PlayerHandler.index()")
27 return {'players':players}
29 @view_config(renderer='player_info.mako')
30 def player_info(request):
31 player = DBSession.query(Player).filter_by(player_id=p_player_id)
32 log.debug("testing logging; entered PlayerHandler.info()")
33 return {'player':player}
35 ##########################################################################
36 # This is the stats views area - only views pertaining to Xonotic
37 # statistics and its related information goes here
38 ##########################################################################
39 def get_or_create_server(session=None, name=None):
42 # find one by that name, if it exists
43 server = session.query(Server).filter_by(name=name).one()
44 log.debug("Found server id {0} with name {1}.".format(
45 server.server_id, server.name))
47 # otherwise create a new one
48 server = Server(name=name)
51 log.debug("Created server id {0} with name {1}".format(
52 server.server_id, server.name))
56 def get_or_create_map(session=None, name=None):
59 # find one by the name, if it exists
60 gmap = session.query(Map).filter_by(name=name).one()
61 log.debug("Found map id {0} with name {1}.".format(gmap.map_id,
64 # otherwise create a new one
68 log.debug("Created map id {0} with name {1}.".format(gmap.map_id,
73 def create_game(session=None, start_dt=None, game_type_cd=None,
74 server_id=None, map_id=None):
75 game = Game(start_dt=start_dt, game_type_cd=game_type_cd,
76 server_id=server_id, map_id=map_id)
79 log.debug("Created game id {0} on server {1}, map {2} at time \
80 {3} and on map {4}".format(game.game_id,
81 server_id, map_id, start_dt, map_id))
85 # search for a player and if found, create a new one (w/ hashkey)
86 def get_or_create_player(session=None, hashkey=None):
87 # the player object we'll return
91 if re.search('^bot#\d+$', hashkey):
92 player = session.query(Player).filter_by(player_id=1).one()
93 # if we have an untracked player
94 elif re.search('^player#\d+$', hashkey):
95 player = session.query(Player).filter_by(player_id=2).one()
96 # else it is a tracked player
98 # see if the player is already in the database
99 # if not, create one and the hashkey along with it
101 hashkey = session.query(Hashkey).filter_by(
102 hashkey=hashkey).one()
103 player = session.query(Player).filter_by(
104 player_id=hashkey.player_id).one()
105 log.debug("Found existing player {0} with hashkey {1}.".format(
106 player.player_id, hashkey.hashkey)
111 hashkey = Hashkey(player_id=player.player_id, hashkey=hashkey)
113 log.debug("Created player {0} with hashkey {1}.".format(
114 player.player_id, hashkey.hashkey)
118 def create_player_game_stat(session=None, player=None,
119 game=None, player_events=None):
121 # in here setup default values (e.g. if game type is CTF then
122 # set kills=0, score=0, captures=0, pickups=0, fckills=0, etc
123 # TODO: use game's create date here instead of now()
124 pgstat = PlayerGameStat(create_dt=datetime.datetime.now())
126 # set player id from player record
127 pgstat.player_id = player.player_id
129 #set game id from game record
130 pgstat.game_id = game.game_id
132 # all games have a score
135 if game.game_type_cd == 'dm':
139 elif game.game_type_cd == 'ctf':
145 pgstat.carrier_frags = 0
147 for (key,value) in player_events.items():
148 if key == 'n': pgstat.nick = value
149 if key == 'total-drops': pgstat.drops = value
150 if key == 'total-returns': pgstat.returns = value
151 if key == 'total-fckills': pgstat.carrier_frags = value
152 if key == 'total-pickups': pgstat.pickups = value
153 if key == 'total-caps': pgstat.caps = value
154 if key == 'total-score': pgstat.score = value
155 if key == 'total-deaths': pgstat.deaths = value
156 if key == 'total-kills': pgstat.kills = value
157 if key == 'total-suicides': pgstat.suicides = value
160 # check to see if we had a name, and if
161 # not use the name from the player id
162 if pgstat.nick == None:
163 pgstat.nick = player.nick
170 @view_config(renderer='stats_submit.mako')
171 def stats_submit(request):
172 session = DBSession()
174 # game meta information
179 # for troubleshooting issues...
180 log.debug(request.body)
182 # main loop over each line of the stats body
183 for line in request.body.split('\n'):
184 (key, value) = line.strip().split(' ', 1)
186 # these are important keys needed to establish
187 # basic game meta information
188 if key in 'V' 'T' 'G' 'M' 'S' 'C':
189 game_meta[key] = value
191 # 'P' is a player record. After this key we will get a list
192 # of events for that player
194 # if we were working on a player record previously, append
195 # it and work on a new one
196 if len(player_events) != 0:
197 players.append(player_events)
200 player_events[key] = value
202 # 'e' is an event associated with the current 'P' record
205 (subkey, subvalue) = value.split(' ', 1)
206 player_events[subkey] = subvalue
208 # 'n' is a player's name. it is not an event per se,
209 # but it belongs on the player record
211 player_events[key] = value
213 # add the last player we were working on
214 players.append(player_events)
216 # verify required metadata is present
217 if 'T' not in game_meta or\
218 'G' not in game_meta or\
219 'M' not in game_meta or\
220 'S' not in game_meta:
221 log.debug("Required game meta fields (T, G, M, or S) missing. "\
223 return {'msg':'Error processing the request.'}
225 # find or create a record for the server
226 server = get_or_create_server(session=session, name=game_meta['S'])
228 # find or create a record for the map
229 gmap = get_or_create_map(session=session, name=game_meta['M'])
232 # FIXME: don't use python now() here, convert from epoch T value
233 now = datetime.datetime.now()
234 game = create_game(session=session, start_dt=now,
235 server_id=server.server_id,\
236 game_type_cd=game_meta['G'], map_id=gmap.map_id)
238 # find or create a record for each player
239 # and add stats for each if they were present at the end
241 has_real_players = False
242 for player_events in players:
243 if not player_events['P'].startswith('bot'):
244 has_real_players = True
245 player = get_or_create_player(session=session,
246 hashkey=player_events['P'])
247 if 'joins' in player_events or 'matches' in player_events:
248 pgstat = create_player_game_stat(session=session,
249 player=player, game=game, player_events=player_events)
253 log.debug('Success! Stats recorded.')
254 return {'msg':'Success! Stats recorded.'}
257 log.debug('No real players found. Stats ignored.')
258 return {'msg':'No real players found. Stats ignored.'}