]> de.git.xonotic.org Git - xonotic/xonstat.git/blob - xonstat/views.py
Make player_weapon_stat parsing more clear.
[xonotic/xonstat.git] / xonstat / views.py
1 import datetime
2 import re
3 from pyramid.response import Response
4 from pyramid.view import view_config
5
6 from xonstat.models import *
7
8 import logging
9 log = logging.getLogger(__name__)
10
11 ##########################################################################
12 # This is the main index - the entry point to the entire site
13 ##########################################################################
14 @view_config(renderer='index.jinja2')
15 def main_index(request):
16     log.debug("testing logging; entered MainHandler.index()")
17     return {'project':'xonstat'}
18
19 ##########################################################################
20 # This is the player views area - only views pertaining to Xonotic players
21 # and their related information goes here
22 ##########################################################################
23 @view_config(renderer='player_index.mako')
24 def player_index(request):
25     players = DBSession.query(Player)
26     log.debug("testing logging; entered PlayerHandler.index()")
27     return {'players':players}
28
29 @view_config(renderer='player_info.mako')
30 def player_info(request):
31     player = DBSession.query(Player).filter_by(player_id=p_player_id)
32     log.debug("testing logging; entered PlayerHandler.info()")
33     return {'player':player}
34
35 ##########################################################################
36 # This is the stats views area - only views pertaining to Xonotic
37 # statistics and its related information goes here
38 ##########################################################################
39 def get_or_create_server(session=None, name=None):
40     server = None
41     try:
42         # find one by that name, if it exists
43         server = session.query(Server).filter_by(name=name).one()
44         log.debug("Found server id {0} with name {1}.".format(
45             server.server_id, server.name))
46     except:
47         # otherwise create a new one
48         server = Server(name=name)
49         session.add(server)
50         session.flush()
51         log.debug("Created server id {0} with name {1}".format(
52             server.server_id, server.name))
53
54     return server
55
56 def get_or_create_map(session=None, name=None):
57     gmap = None
58     try:
59         # find one by the name, if it exists
60         gmap = session.query(Map).filter_by(name=name).one()
61         log.debug("Found map id {0} with name {1}.".format(gmap.map_id, 
62             gmap.name))
63     except:
64         # otherwise create a new one
65         gmap = Map(name=name)
66         session.add(gmap)
67         session.flush()
68         log.debug("Created map id {0} with name {1}.".format(gmap.map_id,
69             gmap.name))
70
71     return gmap
72
73 def create_game(session=None, start_dt=None, game_type_cd=None, 
74         server_id=None, map_id=None, winner=None):
75     game = Game(start_dt=start_dt, game_type_cd=game_type_cd,
76                 server_id=server_id, map_id=map_id, winner=winner)
77     session.add(game)
78     session.flush()
79     log.debug("Created game id {0} on server {1}, map {2} at time \
80             {3} and on map {4}".format(game.game_id, 
81                 server_id, map_id, start_dt, map_id))
82
83     return game
84
85 # search for a player and if found, create a new one (w/ hashkey)
86 def get_or_create_player(session=None, hashkey=None):
87     # the player object we'll return
88     player = None
89
90     # if we have a bot
91     if re.search('^bot#\d+$', hashkey):
92         player = session.query(Player).filter_by(player_id=1).one()
93     # if we have an untracked player
94     elif re.search('^player#\d+$', hashkey):
95         player = session.query(Player).filter_by(player_id=2).one()
96     # else it is a tracked player
97     else:
98         # see if the player is already in the database
99         # if not, create one and the hashkey along with it
100         try:
101             hashkey = session.query(Hashkey).filter_by(
102                     hashkey=hashkey).one()
103             player = session.query(Player).filter_by(
104                     player_id=hashkey.player_id).one()
105             log.debug("Found existing player {0} with hashkey {1}.".format(
106                 player.player_id, hashkey.hashkey)
107         except:
108             player = Player()
109             session.add(player)
110             session.flush()
111             hashkey = Hashkey(player_id=player.player_id, hashkey=hashkey)
112             session.add(hashkey)
113             log.debug("Created player {0} with hashkey {1}.".format(
114                 player.player_id, hashkey.hashkey)
115
116     return player
117
118 def create_player_game_stat(session=None, player=None, 
119         game=None, player_events=None):
120
121     # in here setup default values (e.g. if game type is CTF then
122     # set kills=0, score=0, captures=0, pickups=0, fckills=0, etc
123     # TODO: use game's create date here instead of now()
124     pgstat = PlayerGameStat(create_dt=datetime.datetime.now())
125
126     # set player id from player record
127     pgstat.player_id = player.player_id
128
129     #set game id from game record
130     pgstat.game_id = game.game_id
131
132     # all games have a score
133     pgstat.score = 0
134
135     if game.game_type_cd == 'dm':
136         pgstat.kills = 0
137         pgstat.deaths = 0
138         pgstat.suicides = 0
139     elif game.game_type_cd == 'ctf':
140         pgstat.kills = 0
141         pgstat.captures = 0
142         pgstat.pickups = 0
143         pgstat.drops = 0
144         pgstat.returns = 0
145         pgstat.carrier_frags = 0
146
147     for (key,value) in player_events.items():
148         if key == 'n': pgstat.nick = value
149         if key == 't': pgstat.team = value
150         if key == 'scoreboard-drops': pgstat.drops = value
151         if key == 'scoreboard-returns': pgstat.returns = value
152         if key == 'scoreboard-fckills': pgstat.carrier_frags = value
153         if key == 'scoreboard-pickups': pgstat.pickups = value
154         if key == 'scoreboard-caps': pgstat.caps = value
155         if key == 'scoreboard-score': pgstat.score = value
156         if key == 'scoreboard-deaths': pgstat.deaths = value
157         if key == 'scoreboard-kills': pgstat.kills = value
158         if key == 'scoreboard-suicides': pgstat.suicides = value
159         # TODO: alivetime
160
161     # check to see if we had a name, and if 
162     # not use the name from the player id
163     if pgstat.nick == None:
164         pgstat.nick = player.nick
165
166     session.add(pgstat)
167     session.flush()
168
169     return pgstat
170
171
172 def create_player_weapon_stats(session=None, player=None, 
173         game=None, player_events=None):
174     pwstats = []
175
176     for (key,value) in player_events.items():
177         matched = re.search("acc-(.*?)-cnt-fired", key)
178         if matched:
179             weapon_cd = match.group(1)
180             try:
181                 pwstat = PlayerWeaponStat()
182                 pwstat.player_id = player.player_id
183                 pwstat.game_id = game.game_id
184                 pwstat.weapon_cd = weapon_cd
185                 pwstat.max = player_events['acc-' + weapon_cd + '-fired']
186                 pwstat.actual = player_events['acc-' + weapon_cd + '-hit']
187                 pwstat.fired = player_events['acc-' + weapon_cd + '-cnt-fired']
188                 pwstat.hit = player_events['acc-' + weapon_cd + '-cnt-hit']
189                 pwstat.frags = player_events['acc-' + weapon_cd + '-frags']
190                 session.add(pwstat)
191                 pwstats.append(pwstat)
192             except:
193                 pass
194
195     return pwstats
196
197
198 def parse_body(request):
199     # storage vars for the request body
200     game_meta = {}
201     player_events = {}
202     current_team = None
203     players = []
204     
205     log.debug(request.body)
206
207     for line in request.body.split('\n'):
208         try:
209             (key, value) = line.strip().split(' ', 1)
210     
211             if key in 'V' 'T' 'G' 'M' 'S' 'C' 'R' 'W':
212                 game_meta[key] = value
213
214             if key == 't':
215                 current_team = value
216     
217             if key == 'P':
218                 # if we were working on a player record already, append
219                 # it and work on a new one (only set team info)
220                 if len(player_events) != 0:
221                     players.append(player_events)
222                     player_events = {'t':current_team}
223     
224                 player_events[key] = value
225     
226             if key == 'e':
227                 (subkey, subvalue) = value.split(' ', 1)
228                 player_events[subkey] = subvalue
229
230             if key == 'n':
231                 player_events[key] = value
232         except:
233             # no key/value pair - move on to the next line
234             pass
235     
236     # add the last player we were working on
237     players.append(player_events)
238
239     return (game_meta, players)
240
241
242 @view_config(renderer='stats_submit.mako')
243 def stats_submit(request):
244     session = DBSession()
245
246     (game_meta, players) = parse_body(request)  
247     
248     # verify required metadata is present
249     if 'T' not in game_meta or\
250         'G' not in game_meta or\
251         'M' not in game_meta or\
252         'S' not in game_meta or\
253         'W' not in game_meta:
254         log.debug("Required game meta fields (T, G, M, S, or W) missing. "\
255                 "Can't continue.")
256         return {'msg':'Error processing the request.'}
257     
258     server = get_or_create_server(session=session, name=game_meta['S'])
259     gmap = get_or_create_map(session=session, name=game_meta['M'])
260     # FIXME: don't use python now() here, convert from epoch T value
261     game = create_game(session=session, start_dt=datetime.datetime.now(), 
262             server_id=server.server_id, game_type_cd=game_meta['G'], 
263             map_id=gmap.map_id, winner=game_meta['W'])
264     
265     # find or create a record for each player
266     # and add stats for each if they were present at the end
267     # of the game
268     has_real_players = False
269     for player_events in players:
270         if not player_events['P'].startswith('bot'):
271             has_real_players = True
272         player = get_or_create_player(session=session, 
273                 hashkey=player_events['P'])
274         if 'joins' in player_events and 'matches' in player_events:
275             pgstat = create_player_game_stat(session=session, 
276                     player=player, game=game, player_events=player_events)
277             pwstats = create_player_weapon_stats(session=session, 
278                     player=player, game=game, player_events=player_events)
279     
280     if has_real_players:
281         session.commit()
282         log.debug('Success! Stats recorded.')
283         return {'msg':'Success! Stats recorded.'}
284     else:
285         session.rollback()
286         log.debug('No real players found. Stats ignored.')
287         return {'msg':'No real players found. Stats ignored.'}