3 from pyramid.response import Response
4 from pyramid.view import view_config
6 from xonstat.models import *
7 from sqlalchemy.orm.exc import MultipleResultsFound, NoResultFound
11 log = logging.getLogger(__name__)
13 ##########################################################################
14 # This is the main index - the entry point to the entire site
15 ##########################################################################
16 @view_config(renderer='index.jinja2')
17 def main_index(request):
18 log.debug("testing logging; entered MainHandler.index()")
19 return {'project':'xonstat'}
21 ##########################################################################
22 # This is the player views area - only views pertaining to Xonotic players
23 # and their related information goes here
24 ##########################################################################
25 @view_config(renderer='player_index.mako')
26 def player_index(request):
27 players = DBSession.query(Player)
28 log.debug("testing logging; entered PlayerHandler.index()")
29 return {'players':players}
31 @view_config(renderer='player_info.mako')
32 def player_info(request):
33 player_id = request.matchdict['id']
35 player = DBSession.query(Player).filter_by(player_id=player_id).one()
38 log.debug("entered player_info")
39 return {'player':player}
42 ##########################################################################
43 # This is the game views area - only views pertaining to Xonotic
44 # games and their related information goes here
45 ##########################################################################
46 def game_info(request):
47 game_id = request.matchdict['id']
49 game = DBSession.query(Game).filter_by(game_id=game_id).one()
52 log.debug("entered game_info")
56 ##########################################################################
57 # This is the stats views area - only views pertaining to Xonotic
58 # statistics and its related information goes here
59 ##########################################################################
60 def get_or_create_server(session=None, name=None):
62 # find one by that name, if it exists
63 server = session.query(Server).filter_by(name=name).one()
64 log.debug("Found server id {0} with name {1}.".format(
65 server.server_id, server.name))
66 except NoResultFound, e:
67 server = Server(name=name)
70 log.debug("Created server id {0} with name {1}".format(
71 server.server_id, server.name))
72 except MultipleResultsFound, e:
73 # multiple found, so use the first one but warn
75 servers = session.query(Server).filter_by(name=name).order_by(
76 Server.server_id).all()
78 log.debug("Created server id {0} with name {1} but found \
80 server.server_id, server.name))
84 def get_or_create_map(session=None, name=None):
86 # find one by the name, if it exists
87 gmap = session.query(Map).filter_by(name=name).one()
88 log.debug("Found map id {0} with name {1}.".format(gmap.map_id,
90 except NoResultFound, e:
94 log.debug("Created map id {0} with name {1}.".format(gmap.map_id,
96 except MultipleResultsFound, e:
97 # multiple found, so use the first one but warn
99 gmaps = session.query(Map).filter_by(name=name).order_by(
102 log.debug("Found map id {0} with name {1} but found \
103 multiple.".format(gmap.map_id, gmap.name))
107 def create_game(session=None, start_dt=None, game_type_cd=None,
108 server_id=None, map_id=None, winner=None):
109 game = Game(start_dt=start_dt, game_type_cd=game_type_cd,
110 server_id=server_id, map_id=map_id, winner=winner)
113 log.debug("Created game id {0} on server {1}, map {2} at time \
114 {3} and on map {4}".format(game.game_id,
115 server_id, map_id, start_dt, map_id))
119 # search for a player and if found, create a new one (w/ hashkey)
120 def get_or_create_player(session=None, hashkey=None):
122 if re.search('^bot#\d+$', hashkey):
123 player = session.query(Player).filter_by(player_id=1).one()
124 # if we have an untracked player
125 elif re.search('^player#\d+$', hashkey):
126 player = session.query(Player).filter_by(player_id=2).one()
127 # else it is a tracked player
129 # see if the player is already in the database
130 # if not, create one and the hashkey along with it
132 hashkey = session.query(Hashkey).filter_by(
133 hashkey=hashkey).one()
134 player = session.query(Player).filter_by(
135 player_id=hashkey.player_id).one()
136 log.debug("Found existing player {0} with hashkey {1}.".format(
137 player.player_id, hashkey.hashkey))
142 hashkey = Hashkey(player_id=player.player_id, hashkey=hashkey)
144 log.debug("Created player {0} with hashkey {1}.".format(
145 player.player_id, hashkey.hashkey))
149 def create_player_game_stat(session=None, player=None,
150 game=None, player_events=None):
152 # in here setup default values (e.g. if game type is CTF then
153 # set kills=0, score=0, captures=0, pickups=0, fckills=0, etc
154 # TODO: use game's create date here instead of now()
155 pgstat = PlayerGameStat(create_dt=datetime.datetime.now())
157 # set player id from player record
158 pgstat.player_id = player.player_id
160 #set game id from game record
161 pgstat.game_id = game.game_id
163 # all games have a score
166 if game.game_type_cd == 'dm':
170 elif game.game_type_cd == 'ctf':
176 pgstat.carrier_frags = 0
178 for (key,value) in player_events.items():
179 if key == 'n': pgstat.nick = value
180 if key == 't': pgstat.team = value
181 if key == 'rank': pgstat.rank = value
182 if key == 'alivetime':
183 pgstat.alivetime = datetime.timedelta(seconds=int(round(float(value))))
184 if key == 'scoreboard-drops': pgstat.drops = value
185 if key == 'scoreboard-returns': pgstat.returns = value
186 if key == 'scoreboard-fckills': pgstat.carrier_frags = value
187 if key == 'scoreboard-pickups': pgstat.pickups = value
188 if key == 'scoreboard-caps': pgstat.captures = value
189 if key == 'scoreboard-score': pgstat.score = value
190 if key == 'scoreboard-deaths': pgstat.deaths = value
191 if key == 'scoreboard-kills': pgstat.kills = value
192 if key == 'scoreboard-suicides': pgstat.suicides = value
194 # check to see if we had a name, and if
195 # not use the name from the player id
196 if pgstat.nick == None:
197 pgstat.nick = player.nick
205 def create_player_weapon_stats(session=None, player=None,
206 game=None, player_events=None):
209 for (key,value) in player_events.items():
210 matched = re.search("acc-(.*?)-cnt-fired", key)
212 log.debug("Matched key: {0}".format(key))
213 weapon_cd = matched.group(1)
214 pwstat = PlayerWeaponStat()
215 pwstat.player_id = player.player_id
216 pwstat.game_id = game.game_id
217 pwstat.weapon_cd = weapon_cd
219 pwstat.max = int(player_events['acc-' + weapon_cd + '-fired'])
223 pwstat.actual = int(player_events['acc-' + weapon_cd + '-hit'])
227 pwstat.fired = int(player_events['acc-' + weapon_cd + '-cnt-fired'])
231 pwstat.hit = int(player_events['acc-' + weapon_cd + '-cnt-hit'])
235 pwstat.frags = int(player_events['acc-' + weapon_cd + '-frags'])
240 pwstats.append(pwstat)
245 def parse_body(request):
246 # storage vars for the request body
252 log.debug(request.body)
254 for line in request.body.split('\n'):
256 (key, value) = line.strip().split(' ', 1)
258 if key in 'V' 'T' 'G' 'M' 'S' 'C' 'R' 'W':
259 game_meta[key] = value
265 # if we were working on a player record already, append
266 # it and work on a new one (only set team info)
267 if len(player_events) != 0:
268 players.append(player_events)
269 player_events = {'t':current_team}
271 player_events[key] = value
274 (subkey, subvalue) = value.split(' ', 1)
275 player_events[subkey] = subvalue
278 player_events[key] = value
280 # no key/value pair - move on to the next line
283 # add the last player we were working on
284 if len(player_events) > 0:
285 players.append(player_events)
287 return (game_meta, players)
290 @view_config(renderer='stats_submit.mako')
291 def stats_submit(request):
292 session = DBSession()
294 (game_meta, players) = parse_body(request)
296 # verify required metadata is present
297 if 'T' not in game_meta or\
298 'G' not in game_meta or\
299 'M' not in game_meta or\
300 'S' not in game_meta:
301 log.debug("Required game meta fields (T, G, M, or S) missing. "\
303 return {'msg':'Error processing the request.'}
305 server = get_or_create_server(session=session, name=game_meta['S'])
306 gmap = get_or_create_map(session=session, name=game_meta['M'])
309 winner = game_meta['W']
313 # FIXME: don't use python now() here, convert from epoch T value
314 game = create_game(session=session, start_dt=datetime.datetime.now(),
315 server_id=server.server_id, game_type_cd=game_meta['G'],
316 map_id=gmap.map_id, winner=winner)
318 # find or create a record for each player
319 # and add stats for each if they were present at the end
321 has_real_players = False
322 for player_events in players:
323 if not player_events['P'].startswith('bot'):
324 has_real_players = True
325 player = get_or_create_player(session=session,
326 hashkey=player_events['P'])
327 if 'joins' in player_events and 'matches' in player_events\
328 and 'scoreboardvalid' in player_events:
329 pgstat = create_player_game_stat(session=session,
330 player=player, game=game, player_events=player_events)
331 #pwstats = create_player_weapon_stats(session=session,
332 #player=player, game=game, player_events=player_events)
336 log.debug('Success! Stats recorded.')
337 return {'msg':'Success! Stats recorded.'}
340 log.debug('No real players found. Stats ignored.')
341 return {'msg':'No real players found. Stats ignored.'}