3 from pyramid.response import Response
4 from pyramid.view import view_config
6 from xonstat.models import *
7 from sqlalchemy.orm.exc import MultipleResultsFound, NoResultFound
11 log = logging.getLogger(__name__)
13 ##########################################################################
14 # This is the main index - the entry point to the entire site
15 ##########################################################################
16 @view_config(renderer='index.jinja2')
17 def main_index(request):
18 log.debug("testing logging; entered MainHandler.index()")
19 return {'project':'xonstat'}
21 ##########################################################################
22 # This is the player views area - only views pertaining to Xonotic players
23 # and their related information goes here
24 ##########################################################################
25 @view_config(renderer='player_index.mako')
26 def player_index(request):
27 players = DBSession.query(Player)
28 log.debug("testing logging; entered PlayerHandler.index()")
29 return {'players':players}
31 @view_config(renderer='player_info.mako')
32 def player_info(request):
33 player = DBSession.query(Player).filter_by(player_id=p_player_id)
34 log.debug("testing logging; entered PlayerHandler.info()")
35 return {'player':player}
37 ##########################################################################
38 # This is the stats views area - only views pertaining to Xonotic
39 # statistics and its related information goes here
40 ##########################################################################
41 def get_or_create_server(session=None, name=None):
43 # find one by that name, if it exists
44 server = session.query(Server).filter_by(name=name).one()
45 log.debug("Found server id {0} with name {1}.".format(
46 server.server_id, server.name))
47 except NoResultFound, e:
48 server = Server(name=name)
51 log.debug("Created server id {0} with name {1}".format(
52 server.server_id, server.name))
53 except MultipleResultsFound, e:
54 # multiple found, so use the first one but warn
56 servers = session.query(Server).filter_by(name=name).order_by(
57 Server.server_id).all()
59 log.debug("Created server id {0} with name {1} but found \
61 server.server_id, server.name))
65 def get_or_create_map(session=None, name=None):
67 # find one by the name, if it exists
68 gmap = session.query(Map).filter_by(name=name).one()
69 log.debug("Found map id {0} with name {1}.".format(gmap.map_id,
71 except NoResultFound, e:
75 log.debug("Created map id {0} with name {1}.".format(gmap.map_id,
77 except MultipleResultsFound, e:
78 # multiple found, so use the first one but warn
80 gmaps = session.query(Map).filter_by(name=name).order_by(
83 log.debug("Found map id {0} with name {1} but found \
84 multiple.".format(gmap.map_id, gmap.name))
88 def create_game(session=None, start_dt=None, game_type_cd=None,
89 server_id=None, map_id=None, winner=None):
90 game = Game(start_dt=start_dt, game_type_cd=game_type_cd,
91 server_id=server_id, map_id=map_id, winner=winner)
94 log.debug("Created game id {0} on server {1}, map {2} at time \
95 {3} and on map {4}".format(game.game_id,
96 server_id, map_id, start_dt, map_id))
100 # search for a player and if found, create a new one (w/ hashkey)
101 def get_or_create_player(session=None, hashkey=None):
103 if re.search('^bot#\d+$', hashkey):
104 player = session.query(Player).filter_by(player_id=1).one()
105 # if we have an untracked player
106 elif re.search('^player#\d+$', hashkey):
107 player = session.query(Player).filter_by(player_id=2).one()
108 # else it is a tracked player
110 # see if the player is already in the database
111 # if not, create one and the hashkey along with it
113 hashkey = session.query(Hashkey).filter_by(
114 hashkey=hashkey).one()
115 player = session.query(Player).filter_by(
116 player_id=hashkey.player_id).one()
117 log.debug("Found existing player {0} with hashkey {1}.".format(
118 player.player_id, hashkey.hashkey))
123 hashkey = Hashkey(player_id=player.player_id, hashkey=hashkey)
125 log.debug("Created player {0} with hashkey {1}.".format(
126 player.player_id, hashkey.hashkey))
130 def create_player_game_stat(session=None, player=None,
131 game=None, player_events=None):
133 # in here setup default values (e.g. if game type is CTF then
134 # set kills=0, score=0, captures=0, pickups=0, fckills=0, etc
135 # TODO: use game's create date here instead of now()
136 pgstat = PlayerGameStat(create_dt=datetime.datetime.now())
138 # set player id from player record
139 pgstat.player_id = player.player_id
141 #set game id from game record
142 pgstat.game_id = game.game_id
144 # all games have a score
147 if game.game_type_cd == 'dm':
151 elif game.game_type_cd == 'ctf':
157 pgstat.carrier_frags = 0
159 for (key,value) in player_events.items():
160 if key == 'n': pgstat.nick = value
161 if key == 't': pgstat.team = value
162 if key == 'rank': pgstat.rank = value
163 if key == 'alivetime':
164 pgstat.alivetime = datetime.timedelta(seconds=int(round(float(value))))
165 if key == 'scoreboard-drops': pgstat.drops = value
166 if key == 'scoreboard-returns': pgstat.returns = value
167 if key == 'scoreboard-fckills': pgstat.carrier_frags = value
168 if key == 'scoreboard-pickups': pgstat.pickups = value
169 if key == 'scoreboard-caps': pgstat.captures = value
170 if key == 'scoreboard-score': pgstat.score = value
171 if key == 'scoreboard-deaths': pgstat.deaths = value
172 if key == 'scoreboard-kills': pgstat.kills = value
173 if key == 'scoreboard-suicides': pgstat.suicides = value
175 # check to see if we had a name, and if
176 # not use the name from the player id
177 if pgstat.nick == None:
178 pgstat.nick = player.nick
186 def create_player_weapon_stats(session=None, player=None,
187 game=None, player_events=None):
190 for (key,value) in player_events.items():
191 matched = re.search("acc-(.*?)-cnt-fired", key)
193 log.debug("Matched key: {0}".format(key))
194 weapon_cd = matched.group(1)
195 pwstat = PlayerWeaponStat()
196 pwstat.player_id = player.player_id
197 pwstat.game_id = game.game_id
198 pwstat.weapon_cd = weapon_cd
200 pwstat.max = int(player_events['acc-' + weapon_cd + '-fired'])
204 pwstat.actual = int(player_events['acc-' + weapon_cd + '-hit'])
208 pwstat.fired = int(player_events['acc-' + weapon_cd + '-cnt-fired'])
212 pwstat.hit = int(player_events['acc-' + weapon_cd + '-cnt-hit'])
216 pwstat.frags = int(player_events['acc-' + weapon_cd + '-frags'])
221 pwstats.append(pwstat)
226 def parse_body(request):
227 # storage vars for the request body
233 log.debug(request.body)
235 for line in request.body.split('\n'):
237 (key, value) = line.strip().split(' ', 1)
239 if key in 'V' 'T' 'G' 'M' 'S' 'C' 'R' 'W':
240 game_meta[key] = value
246 # if we were working on a player record already, append
247 # it and work on a new one (only set team info)
248 if len(player_events) != 0:
249 players.append(player_events)
250 player_events = {'t':current_team}
252 player_events[key] = value
255 (subkey, subvalue) = value.split(' ', 1)
256 player_events[subkey] = subvalue
259 player_events[key] = value
261 # no key/value pair - move on to the next line
264 # add the last player we were working on
265 if len(player_events) > 0:
266 players.append(player_events)
268 return (game_meta, players)
271 @view_config(renderer='stats_submit.mako')
272 def stats_submit(request):
273 session = DBSession()
275 (game_meta, players) = parse_body(request)
277 # verify required metadata is present
278 if 'T' not in game_meta or\
279 'G' not in game_meta or\
280 'M' not in game_meta or\
281 'S' not in game_meta:
282 log.debug("Required game meta fields (T, G, M, or S) missing. "\
284 return {'msg':'Error processing the request.'}
286 server = get_or_create_server(session=session, name=game_meta['S'])
287 gmap = get_or_create_map(session=session, name=game_meta['M'])
290 winner = game_meta['W']
294 # FIXME: don't use python now() here, convert from epoch T value
295 game = create_game(session=session, start_dt=datetime.datetime.now(),
296 server_id=server.server_id, game_type_cd=game_meta['G'],
297 map_id=gmap.map_id, winner=winner)
299 # find or create a record for each player
300 # and add stats for each if they were present at the end
302 has_real_players = False
303 for player_events in players:
304 if not player_events['P'].startswith('bot'):
305 has_real_players = True
306 player = get_or_create_player(session=session,
307 hashkey=player_events['P'])
308 if 'joins' in player_events and 'matches' in player_events\
309 and 'scoreboardvalid' in player_events:
310 pgstat = create_player_game_stat(session=session,
311 player=player, game=game, player_events=player_events)
312 #pwstats = create_player_weapon_stats(session=session,
313 #player=player, game=game, player_events=player_events)
317 log.debug('Success! Stats recorded.')
318 return {'msg':'Success! Stats recorded.'}
321 log.debug('No real players found. Stats ignored.')
322 return {'msg':'No real players found. Stats ignored.'}