h1. Mapping *[[Netradiant]] The primary program that we use for mapping. The article inside covers installation of NetRadiant. h2. Basics of mapping - the NetRadiant handbook *[[Basic mapping in Radiant]] - Basic manipulation techniques *[[Basic texturing]] - How to make the map look colorful and pretty *[[Patches]] - When straight lines just don't cut it *[[Lighthing]] - And the Mapper said - let there be light! *[[Shaders]] - Some extra more twist to textures. If you'd like to, literally. *[[Entities]] - Platforms, trains, speakers, new toys, new toys *[[Hinting]] - Hint: there are things that might better not be seen h2. Game-type specific mapping *[[Deathmatch]] - Free for all *[[Team deathmatch]] - I got your covered, mate. *[[CTF - Capture the flag]] I got the flag, I GOT THE FLAG!!! *[[Domination]] - Divide et impera *[[Onslaught]] - Now with vehicles! h3. Advanced mapping