{{>toc}} h1. Xonotic Wiki This is a wiki / development system where we can gather information for the future of this project. h2. Project * [[Faq|Frequently Asked Questions]] * [[Pr|Public-Relations]] * Our public [[Announcement]] drafts ** [[Announcement vote]] ** [[Announcement vote results|Vote results]] ** [[Announcement script|In-game announcement script]] * Check out our [[plan|Project Plan]] so far * Notes from brainstorming [[names|ideas for names]] * Here is the [[Irclog|IRC Log]] (warning: it's very long) * New names for weapons [[NamesWeapons|discussion]] * [[Organizational Structure]] (still being defined) * [[Roles|Roles and Skills]] of contributing community members * [[Repository Access]] * [[Xonotic compatibility pack]] a small pk3 that will rebrand a default Nexuiz install * [[IRC]] channels * [[Website]] Plannning * "Roadmap to v1":http://dev.xonotic.org/versions/show/3 * [[Community development]] planning h2. Art & Media * [[Art Roadmap]] * [[Artistic Style]] * [[Logo|Xonotic Logo]] * [[Maps Makeover]] * [[Weapons Makeover]] * [[2d art]] * [[Music]] ** [[Music contributions]] * [[Sound FX]] ** [[Sound FX contributions]] * [[Legal|Licensing / Legal]] * Story Theme Proposals ** [[Close to home]] h2. References * Programming ** [[Introduction to QuakeC]] ** "DarkPlaces Wiki":http://dpwiki.slipgateconstruct.com/ ** "QuakeC Specifications v1.0":http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-menu.htm ** "QuakeC tutorials":http://www.inside3d.com/tutorials.php at inside3d.com * Modeling ** [[Textures|Textures know-how]] ** [[Polycounts|Polygon count]] on Weapons and Models ** [[framegroups|.framegroups]] file (allow self playing animations) know-how ** [[dpmodel|How to compile dpm models]] ** "Q3A Shader Manual":http://toolz.nexuizninjaz.com/shader/ ** How to get an animated mesh from [[Blender to DPM]] ** "Inter-Quake Model (IQM) Format":http://lee.fov120.com/iqm/ ** [[Player Model Spec]] ** [[Blender to IQM]] * Texturing ** Tutorials "1":http://www.cgtextures.com/content.php?action=tutorials ** "Recovering detailed normals from photo textures":http://www.cgtextures.com/content.php?action=tutorial&name=normalmap ** "Hard Surface Texture Painting":http://forums.cgsociety.org/showthread.php?t=373024 ** Some "tips":http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445 by _FruitieX_ * Configuration ** [[democapture|Capturing video clips and using the demo camera]] * Mapping ** "Map naming convention":http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330 h2. Editing In this section you'll find lots of helpful information about editing Xonotic in general, let that be coding, texturing, modeling, mapping * [[Coding]] [[QuakeC]], CSQC * [[NewQC]] - possible changes regarding QC (compiler, syntax, ...) * [[Modeling]] * [[Mapping]] * [[Git]] h2. Misc * [[Forbidden disposable e-mail providers]]