h1. Xonotic Wiki This is a wiki / development system where we can gather information for the future of this project. h2. Project * [[Faq|Frequently Asked Questions]] * [[Pr|Public-Relations]] * Our public [[Announcement]] drafts * Check out our [[plan|Project Plan]] so far * Notes from brainstorming [[names|ideas for names]] * Here is the [[Irclog|IRC Log]] (warning: it's very long) * New names for weapons [[NamesWeapons|discussion]] * [[Organizational Structure]] (still being defined) * [[Roles|Roles and Skills]] of contributing community members h2. Misc * [[Xonotic compatibility pack]] a small pk3 that will rebrand a default Nexuiz install * [[IRC]] channels * "Roadmap to v1":http://dev.xonotic.org/versions/show/3 * [[Website]] Plannning h2. Art & Media * Logo proposals ** -z- [[Concept Art]] ** "Dokujizan":http://www.nullgaming.com/stuff/x/ ** "Spaceman":http://leela.org.uk/xonotic/index.htm ** Morphed "1":http://img688.imageshack.us/img688/2221/xonoticlogo9.jpg "2":http://img708.imageshack.us/img708/8302/xonoticlogo8.jpg "3":http://www.morphed.planetnexuiz.com/xonotich264v3.mp4 * How to get an animated mesh from [[Blender to DPM]] * We could potentially use "IQM":http://lee.fov120.com/iqm/ (needs testing!) * [[Player Model Spec]] h2. References * [[Introduction to QuakeC]] * [[democapture|Capturing video clips and using the demo camera]] * [[Textures|Textures know-how]] * [[Polycounts|Polygon count]] on Weapons and Models * [[framegroups|.framegroups]] file (allow self playing animations) know-how * [[dpmodel|How to compile dpm models]] * "Q3A Shader Manual":http://toolz.nexuizninjaz.com/shader/