// entity 0 { "classname" "worldspawn" // brush 0 { ( 1024 1024 1152 ) ( 1024 -1024 1152 ) ( -1024 1024 1152 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( 1024 1024 1152 ) ( -1024 1024 1152 ) ( 1024 1024 1024 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( 1024 1024 1152 ) ( 1024 1024 1024 ) ( 1024 -1024 1152 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( -1024 -1024 1024 ) ( 1024 -1024 1024 ) ( -1024 1024 1024 ) skies/exosystem 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 1024 ) ( -1024 -1024 1152 ) ( 1024 -1024 1024 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( -1024 -1024 1024 ) ( -1024 1024 1024 ) ( -1024 -1024 1152 ) common/caulk 0 0 0 0.25 0.25 0 0 0 } // brush 1 { ( -1024 1024 1024 ) ( -1024 -1024 1024 ) ( -1152 1024 1024 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( -1024 1024 1024 ) ( -1152 1024 1024 ) ( -1024 1024 0 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( -1024 1024 1024 ) ( -1024 1024 0 ) ( -1024 -1024 1024 ) eX/eXmetalrib01 0 0 0 1 1 0 0 0 ( -1152 -1024 0 ) ( -1024 -1024 0 ) ( -1152 1024 0 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( -1152 -1024 0 ) ( -1152 -1024 1024 ) ( -1024 -1024 0 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( -1152 -1024 0 ) ( -1152 1024 0 ) ( -1152 -1024 1024 ) common/caulk 0 0 0 0.25 0.25 0 0 0 } // brush 2 { ( 1152 1024 1024 ) ( 1152 -1024 1024 ) ( 1024 1024 1024 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( 1152 1024 1024 ) ( 1024 1024 1024 ) ( 1152 1024 0 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( 1152 1024 1024 ) ( 1152 1024 0 ) ( 1152 -1024 1024 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( 1024 -1024 0 ) ( 1152 -1024 0 ) ( 1024 1024 0 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( 1024 -1024 0 ) ( 1024 -1024 1024 ) ( 1152 -1024 0 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( 1024 -1024 0 ) ( 1024 1024 0 ) ( 1024 -1024 1024 ) eX/eXmetalrib01 0 0 0 1 1 0 0 0 } // brush 3 { ( -1024 -1024 1024 ) ( 1024 -1024 1024 ) ( -1024 -1152 1024 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( -1024 -1024 1024 ) ( -1024 -1152 1024 ) ( -1024 -1024 0 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( -1024 -1024 1024 ) ( -1024 -1024 0 ) ( 1024 -1024 1024 ) eX/eXmetalrib01 0 0 0 1 1 0 0 0 ( 1024 -1152 0 ) ( 1024 -1024 0 ) ( -1024 -1152 0 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( 1024 -1152 0 ) ( 1024 -1152 1024 ) ( 1024 -1024 0 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( 1024 -1152 0 ) ( -1024 -1152 0 ) ( 1024 -1152 1024 ) common/caulk 0 0 0 0.25 0.25 0 0 0 } // brush 4 { ( -1024 1152 1024 ) ( 1024 1152 1024 ) ( -1024 1024 1024 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( -1024 1152 1024 ) ( -1024 1024 1024 ) ( -1024 1152 0 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( -1024 1152 1024 ) ( -1024 1152 0 ) ( 1024 1152 1024 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( 1024 1024 0 ) ( 1024 1152 0 ) ( -1024 1024 0 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( 1024 1024 0 ) ( 1024 1024 1024 ) ( 1024 1152 0 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( 1024 1024 0 ) ( -1024 1024 0 ) ( 1024 1024 1024 ) eX/eXmetalrib01 0 0 0 1 1 0 0 0 } // brush 5 { ( 1024 1024 0 ) ( 1024 -1024 0 ) ( -1024 1024 0 ) eX/eXmetalFloor02 0 0 0 1 1 0 0 0 ( 1024 1024 0 ) ( -1024 1024 0 ) ( 1024 1024 -128 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( 1024 1024 0 ) ( 1024 1024 -128 ) ( 1024 -1024 0 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( -1024 -1024 -128 ) ( 1024 -1024 -128 ) ( -1024 1024 -128 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( -1024 -1024 -128 ) ( -1024 -1024 0 ) ( 1024 -1024 -128 ) common/caulk 0 0 0 0.25 0.25 0 0 0 ( -1024 -1024 -128 ) ( -1024 1024 -128 ) ( -1024 -1024 0 ) common/caulk 0 0 0 0.25 0.25 0 0 0 } } // entity 1 { "classname" "info_player_deathmatch" "origin" "0.000000 0.000000 32.000000" } // entity 2 { "classname" "item_rockets" "origin" "256.000000 128.000000 32.000000" } // entity 3 { "classname" "item_rockets" "origin" "256.000000 -128.000000 32.000000" } // entity 4 { "classname" "weapon_minelayer" "origin" "256.000000 0.000000 32.000000" }