float previous_announcement_time; float previous_game_starttime; string previous_announcement; //remaining maptime announcer sounds, true when sound was already played float announcer_1min; float announcer_5min; void Announcer_Play(string announcement) { if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam))) { sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE); previous_announcement = announcement; previous_announcement_time = time; } } void Announcer_Countdown() { float starttime = getstatf(STAT_GAMESTARTTIME); float countdown = (starttime - time); float countdown_rounded = floor(0.5 + countdown); if(countdown <= 0) // countdown has finished, starttime is now { if (!spectatee_status) centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0); Announcer_Play("begin"); announcer_5min = announcer_1min = FALSE; //reset maptime announcers now as well remove(self); return; } else // countdown is still going { if (!spectatee_status) centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded); if(countdown_rounded <= 3 && countdown_rounded >= 1) Announcer_Play(ftos(countdown_rounded)); self.nextthink = (starttime - (countdown - 1)); } } /** * Checks whether the server initiated a map restart (stat_game_starttime changed) * * TODO: Use a better solution where a common shared entitiy is used that contains * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT * and STAT_FRAGLIMIT to be auto-sent) */ void Announcer_Gamestart() { float startTime = getstatf(STAT_GAMESTARTTIME); if (previous_game_starttime != startTime) { if ((time + 5.0) < startTime) //if connecting to server while restart was active don't always play prepareforbattle { Announcer_Play("prepareforbattle"); } if (time < startTime) { entity e; e = spawn(); e.think = Announcer_Countdown; e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime } } previous_game_starttime = startTime; } /** * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it */ void maptimeAnnouncer() { float timelimit; timelimit = getstatf(STAT_TIMELIMIT); float timeleft; timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time); float warmuplimit; float warmuptimeleft; if(warmup_stage) { warmuplimit = autocvar_g_warmup_limit; if(warmuplimit > 0) { warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time); } } //5 minute check if (autocvar_cl_sound_maptime_warning >= 2) { //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound if(announcer_5min) { if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300)) announcer_5min = FALSE; } else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299)) //if we're in warmup mode, check whether there's a warmup timelimit if not (warmuplimit == -1 && warmup_stage) { announcer_5min = TRUE; sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE); } } //1 minute check if (autocvar_cl_sound_maptime_warning == 1 || autocvar_cl_sound_maptime_warning == 3) { if (announcer_1min) { if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60)) announcer_1min = FALSE; } else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60)) //if we're in warmup mode, check whether there's a warmup timelimit if not (warmuplimit == -1 && warmup_stage) { announcer_1min = TRUE; sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE); } } } /** * Announce carried items (e.g. flags in CTF). */ float redflag_prev; float blueflag_prev; void carrierAnnouncer() { float stat_items, redflag, blueflag; float pickup; string item; if not(autocvar_cl_notify_carried_items) return; stat_items = getstati(STAT_ITEMS); redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3; blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3; if (redflag == 3 && redflag != redflag_prev) { item = _("^1RED^7 flag"); pickup = (redflag_prev == 2); } if (blueflag == 3 && blueflag != blueflag_prev) { item = _("^4BLUE^7 flag"); pickup = (blueflag_prev == 2); } if (item) { if (pickup) { if (autocvar_cl_notify_carried_items & 2) centerprint(sprintf(_("You picked up the %s!"), item)); } else { if (autocvar_cl_notify_carried_items & 1) centerprint(sprintf(_("You got the %s!"), item)); } } blueflag_prev = blueflag; redflag_prev = redflag; } void Announcer() { Announcer_Gamestart(); maptimeAnnouncer(); carrierAnnouncer(); } /** * Add all future announcer sounds precaches here. * TODO: announcer queues */ void Announcer_Precache () { precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav")); precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav")); }