// self.isactive = player is in range and coordinates/status (health and armor) are up to date // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling? // self.healthvalue // self.armorvalue // self.sameteam = player is on same team as local client // void Draw_ShowNames() { if(!autocvar_hud_shownames) return; if(self.sameteam || (!self.sameteam && autocvar_hud_shownames_enemies)) { InterpolateOrigin_Do(); if(!self.sameteam) { traceline(self.origin, view_origin, 1, self); if(trace_endpos != view_origin) // fade out { self.alpha = max(0, self.alpha - 4 * frametime); if(!self.alpha) return; } else // fade in self.alpha = min(1, self.alpha + 4 * frametime); /* WIP, why does trace_ent != self not work as intended here? if(autocvar_hud_shownames_enemies != 2) // player has to point at enemy if so { traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVETYPE_FLY, world); print("trace_endpos: ", vtos(trace_endpos), " view_origin: ", vtos(view_origin), "\n"); if(trace_ent != self) return; }*/ } // otherwise, increase alpha until 1 float dist; dist = vlen(self.origin - view_origin); float a; a = autocvar_hud_shownames_alpha; if(self.alpha) a *= self.alpha; if(autocvar_hud_shownames_maxdistance) { if(dist >= autocvar_hud_shownames_maxdistance) return; a *= ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance); } float resize; resize = 1; if(autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance); // draw the sprite image vector o; o = project_3d_to_2d(self.origin); if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight) { o_z = 0; vector myPos, mySize; mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_height; myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y; // size scaling mySize_x *= resize; mySize_y *= resize; myPos_x += 0.5 * (mySize_x / resize - mySize_x); myPos_y += (mySize_y / resize - mySize_y); vector iconpos, iconsize; // these determine icon position/size, if any vector namepos; // this is where the origin of the string float namesize; // total area where we can draw the string iconpos = myPos; if(autocvar_hud_shownames_status) { if(self.sameteam) { iconsize = eX * 2 * mySize_y + eY * mySize_y; // "ghost" backgrounds drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '0 0 0', a * 0.5, DRAWFLAG_NORMAL); drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '0 0 0', a * 0.5, DRAWFLAG_NORMAL); drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, self.healthvalue/autocvar_hud_panel_healtharmor_maxhealth), vid_conwidth, myPos_y + iconsize_y); drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '1 1 1', a, DRAWFLAG_NORMAL); drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, self.armorvalue/autocvar_hud_panel_healtharmor_maxarmor), vid_conwidth, myPos_y + iconsize_y); drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '1 1 1', a, DRAWFLAG_NORMAL); drawresetcliparea(); } else if(autocvar_hud_shownames_status == 2 && teamplay) { iconsize = eX * 2 * mySize_y + eY * mySize_y; drawpic_aspect_skin(iconpos, "health_unknown", '1 1 0' * iconsize_y, '0 0 0', a, DRAWFLAG_NORMAL); drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor_unknown", '1 1 0' * iconsize_y, '0 0 0', a, DRAWFLAG_NORMAL); } } namepos = myPos + eX * 2 * iconsize_y + eY * 0.5 * resize * (autocvar_hud_shownames_height - autocvar_hud_shownames_fontsize); namesize = mySize_x - 2 * iconsize_y; string s; s = GetPlayerName(self.the_entnum-1); drawfontscale = '1 1 0' * resize; s = textShortenToWidth(s, namesize, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors); float width; width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize); if (width != namesize) namepos_x += (namesize - width) / 2; drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL); drawfontscale = '1 1 0'; } } }