#define TUBA_MIN -18 #define TUBA_MAX 27 #define TUBA_STARTNOTE(n) strcat("weapons/tuba_loopnote", ftos(n), ".wav") .float note; // note .float attenuate; // if set, attenuate it .float cnt; // current volume .float count; // initial volume float Tuba_PitchStep; void tubasound(entity e, float restart) { string snd1; snd1 = string_null; if(Tuba_PitchStep) { string snd2; float f1, f2; float p1, p2; float m; f1 = 1; p1 = 1; snd2 = string_null; f2 = 0; p2 = 1; m = mod(e.note, Tuba_PitchStep); if(m) { if(e.note - m < TUBA_MIN) { if(restart) snd1 = TUBA_STARTNOTE(e.note - m + Tuba_PitchStep); p1 = pow(2.0, (m - Tuba_PitchStep) / 12.0); } else if(e.note - m + Tuba_PitchStep > TUBA_MAX) { if(restart) snd1 = TUBA_STARTNOTE(e.note - m); p1 = pow(2.0, m / 12.0); } else { if(restart) snd1 = TUBA_STARTNOTE(e.note - m); f1 = 1 - m / Tuba_PitchStep; p1 = pow(2.0, m / 12.0); if(restart) snd2 = TUBA_STARTNOTE(e.note - m + Tuba_PitchStep); f2 = m / Tuba_PitchStep; p2 = pow(2.0, (m - Tuba_PitchStep) / 12.0); } } else { if(restart) snd1 = TUBA_STARTNOTE(e.note); } sound7(e, CH_TUBA, snd1, e.cnt * f1, e.attenuate * autocvar_g_balance_tuba_attenuation, 100 * p1, 0); if(f2) sound7(e.enemy, CH_TUBA, snd2, e.cnt * f2, e.attenuate * autocvar_g_balance_tuba_attenuation, 100 * p2, 0); } else { if(restart) snd1 = TUBA_STARTNOTE(e.note); sound(e, CH_TUBA, snd1, e.cnt, e.attenuate * autocvar_g_balance_tuba_attenuation); } } void Ent_TubaNote_Think() { float f; f = autocvar_g_balance_tuba_fadetime; if(f > 0) self.cnt -= frametime * self.count / f; else self.cnt = 0; self.nextthink = time; if(self.cnt <= 0) { sound(self, CH_TUBA, "misc/null.wav", 0, 0); if(self.enemy) { sound(self.enemy, CH_TUBA, "misc/null.wav", 0, 0); remove(self.enemy); } remove(self); } else { tubasound(self, 0); } } void Ent_TubaNote_UpdateSound() { self.enemy.cnt = bound(0, VOL_BASE * autocvar_g_balance_tuba_volume, 1); self.enemy.count = self.enemy.cnt; self.enemy.note = self.note; tubasound(self.enemy, 1); } void Ent_TubaNote_StopSound() { self.enemy.nextthink = time; self.enemy = world; } void Ent_TubaNote(float bIsNew) { float f, n; f = ReadByte(); n = floor(f / 2) - 42; if(n != self.note || bIsNew) if(self.enemy) Ent_TubaNote_StopSound(); if(!self.enemy) { self.enemy = spawn(); self.enemy.classname = "tuba_note"; if(Tuba_PitchStep) { self.enemy.enemy = spawn(); self.enemy.enemy.classname = "tuba_note_2"; } bIsNew = TRUE; } if(f & 1) { self.enemy.origin_x = ReadCoord(); self.enemy.origin_y = ReadCoord(); self.enemy.origin_z = ReadCoord(); setorigin(self.enemy, self.enemy.origin); self.enemy.attenuate = ReadByte(); if(self.enemy.enemy) setorigin(self.enemy.enemy, self.enemy.origin); } self.think = Ent_TubaNote_StopSound; self.entremove = Ent_TubaNote_StopSound; self.enemy.think = Ent_TubaNote_Think; self.enemy.nextthink = time + 10; if(bIsNew) { self.note = n; Ent_TubaNote_UpdateSound(); } } void Tuba_Precache() { float i; Tuba_PitchStep = autocvar_g_balance_tuba_pitchstep; if(Tuba_PitchStep) { if(!checkextension("DP_SND_SOUND7_WIP2") && !checkextension("DP_SND_SOUND7")) { print("^1NOTE:^7 requested pitch shifting, but not supported by this engine build\n"); Tuba_PitchStep = 0; } } for(i = TUBA_MIN; i <= TUBA_MAX; ++i) { if(!Tuba_PitchStep || (mod(i, Tuba_PitchStep) == 0)) precache_sound(TUBA_STARTNOTE(i)); } }