#ifndef VEHICLES_H #define VEHICLES_H void RaptorCBShellfragDraw(); void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang); void Vehicles_Precache(); void Net_AuXair2(bool bIsNew); void Net_VehicleSetup(); void CSQC_WAKIZASHI_HUD(); void CSQC_SPIDER_HUD(); void CSQC_RAPTOR_HUD(); void CSQC_BUMBLE_HUD(); void CSQC_BUMBLE_GUN_HUD(); #endif