#ifndef WALL_H #define WALL_H .float lip; .float bgmscriptangular; .int lodmodelindex0, lodmodelindex1, lodmodelindex2; .float loddistance1, loddistance2; .vector saved; // Needed for dynamic clientwalls .float inactive; // Clientwall disappears when inactive .float alpha_max, alpha_min; .float fade_start, fade_end; .float default_solid; // Variable to store default self.solid for clientwalls .float clientwall_flag; void Ent_Wall_Draw(); void Ent_Wall_Remove(); void Ent_Wall(); #endif