#ifndef PROJECTILE_H #define PROJECTILE_H #if defined(CSQC) #include "../../common/util-pre.qh" #include "../sys-pre.qh" #include "../../dpdefs/csprogsdefs.qc" #include "../sys-post.qh" #include "../Defs.qc" #include "../../dpdefs/keycodes.qc" #include "../../common/constants.qh" #include "../../common/stats.qh" #include "../../warpzonelib/anglestransform.qh" #include "../../warpzonelib/mathlib.qh" #include "../../warpzonelib/common.qh" #include "../../warpzonelib/client.qh" #include "../../common/playerstats.qh" #include "../../common/teams.qh" #include "../../common/util.qh" #include "../../common/nades.qh" #include "../../common/buffs.qh" #include "../../common/test.qh" #include "../../common/counting.qh" #include "../../common/weapons/weapons.qh" #include "../../common/mapinfo.qh" #include "../../common/command/markup.qh" #include "../../common/command/rpn.qh" #include "../../common/command/generic.qh" #include "../../common/command/shared_defs.qh" #include "../../common/urllib.qh" #include "../../common/animdecide.qh" #include "../command/cl_cmd.qh" #include "../../common/monsters/monsters.qh" #include "../autocvars.qh" #include "../../common/notifications.qh" #include "../../common/deathtypes.qh" #include "../damage.qh" #include "../../csqcmodellib/interpolate.qh" #include "../teamradar.qh" #include "../hud.qh" #include "../scoreboard.qh" #include "../waypointsprites.qh" #include "../movetypes.qh" #include "../prandom.qh" #include "../bgmscript.qh" #include "../noise.qh" #include "../tturrets.qh" #include "../../server/tturrets/include/turrets_early.qh" #include "../main.qh" #include "../vehicles/vehicles.qh" #include "../../common/csqcmodel_settings.qh" #include "../../csqcmodellib/common.qh" #include "../../csqcmodellib/cl_model.qh" #include "../../csqcmodellib/cl_player.qh" #elif defined(MENUQC) #elif defined(SVQC) #endif .int traileffect; void Projectile_ResetTrail(vector to); void Projectile_DrawTrail(vector to); #endif