#include "armor.qh" #include "../../../server/t_items.qh" #define WITH(it) this.m_##it; #define CONFIGURE(...) MAP(WITH, __VA_ARGS__) #define DEFINE(id, ...) REGISTER_ITEM(id, Armor, MAP(IDENTITY, __VA_ARGS__)) DEFINE(ArmorSmall ,IF(ALL, CONFIGURE , model = "models/items/item_armor_small.md3" , sound = "misc/armor1.wav" , name = "5 Armor" , itemid = IT_ARMOR_SHARD ) ,IF(SV, CONFIGURE , botvalue = BOT_PICKUP_RATING_LOW , respawntime = SPAWNTIME_SHORT , respawntimejitter = SPAWNTIME_SHORT ) ) DEFINE(ArmorMedium ,IF(ALL, CONFIGURE , model = "models/items/item_armor_medium.md3" , sound = "misc/armor10.wav" , name = "25 Armor" , itemid = IT_ARMOR ) ,IF(SV, CONFIGURE , botvalue = BOT_PICKUP_RATING_MID , respawntime = SPAWNTIME_MEDIUM , respawntimejitter = SPAWNTIME_MEDIUM ) ) DEFINE(ArmorBig ,IF(ALL, CONFIGURE , model = "models/items/item_armor_big.md3" , sound = "misc/armor17_5.wav" , name = "50 Armor" , itemid = IT_ARMOR ) ,IF(SV, CONFIGURE , botvalue = 20000 // FIXME: higher than BOT_PICKUP_RATING_HIGH? , respawntime = SPAWNTIME_LONG , respawntimejitter = SPAWNTIME_LONG ) ) DEFINE(ArmorLarge ,IF(ALL, CONFIGURE , model = "models/items/item_armor_large.md3" , sound = "misc/armor25.wav" , name = "100 Armor" , itemid = IT_ARMOR ) ,IF(SV, CONFIGURE , botvalue = BOT_PICKUP_RATING_HIGH , respawntime = SPAWNTIME_LONG , respawntimejitter = SPAWNTIME_LONG ) ) #undef WITH #undef CONFIGURE #undef DEFINE