#include "armor.qh" #ifdef SVQC #include "../../../server/t_items.qh" #endif #define WITH(it) this.m_##it; #define CONFIGURE(...) MAP(WITH, __VA_ARGS__) #define DEFINE(id, ...) REGISTER_ITEM(id, Armor, UNWORDS(__VA_ARGS__)) DEFINE(ArmorSmall ,APPLY(CONFIGURE , model = "models/items/item_armor_small.md3" , sound = "misc/armor1.wav" , name = "5 Armor" ) ,IF(SV, CONFIGURE , botvalue = BOT_PICKUP_RATING_LOW , itemid = IT_ARMOR_SHARD , respawntime = GET(g_pickup_respawntime_short) , respawntimejitter = GET(g_pickup_respawntimejitter_short) ) ) DEFINE(ArmorMedium ,APPLY(CONFIGURE , model = "models/items/item_armor_medium.md3" , sound = "misc/armor10.wav" , name = "25 Armor" ) ,IF(SV, CONFIGURE , botvalue = BOT_PICKUP_RATING_MID , itemid = IT_ARMOR , respawntime = GET(g_pickup_respawntime_medium) , respawntimejitter = GET(g_pickup_respawntimejitter_medium) ) ) DEFINE(ArmorBig ,APPLY(CONFIGURE , model = "models/items/item_armor_big.md3" , sound = "misc/armor17_5.wav" , name = "50 Armor" ) ,IF(SV, CONFIGURE , botvalue = 20000 // FIXME: higher than BOT_PICKUP_RATING_HIGH? , itemid = IT_ARMOR , respawntime = GET(g_pickup_respawntime_long) , respawntimejitter = GET(g_pickup_respawntimejitter_long) ) ) DEFINE(ArmorLarge ,APPLY(CONFIGURE , model = "models/items/item_armor_large.md3" , sound = "misc/armor25.wav" , name = "100 Armor" ) ,IF(SV, CONFIGURE , botvalue = BOT_PICKUP_RATING_HIGH , itemid = IT_ARMOR , respawntime = GET(g_pickup_respawntime_long) , respawntimejitter = GET(g_pickup_respawntimejitter_long) ) ) #undef WITH #undef CONFIGURE #undef DEFINE