// ========================= // CSQC Monster Properties // ========================= .vector glowmod; void monster_changeteam() { self.glowmod = Team_ColorRGB(self.team - 1); if(self.team) { self.teamradar_color = Team_ColorRGB(self.team - 1); self.colormap = 1024 + (self.team - 1) * 17; } else { self.teamradar_color = '1 0 0'; self.colormap = 1024; } } void monster_die() { MON_ACTION(self.monsterid, MR_DEATH); self.solid = SOLID_CORPSE; } void monster_draw2d() { if(self.netname == "") return; if(!autocvar_g_waypointsprite_monsters) return; if(autocvar_cl_hidewaypoints) return; if(self.solid == SOLID_CORPSE) return; // re-spawning if(self.health <= 0) return; float dist = vlen(self.origin - view_origin); float t = (GetPlayerColor(player_localnum) + 1); vector o; string txt; if(autocvar_cl_vehicles_hud_tactical) if(dist < 10240 && t != self.team) { // TODO: Vehicle tactical hud o = project_3d_to_2d(self.origin + '0 0 1' * ((self.maxs_z + self.mins_z) * 0.5)); if(o_z < 0 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left) || o_y < (vid_conheight * waypointsprite_edgeoffset_top) || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom))) return; // Dont draw wp's for monsters out of view o_z = 0; if(hud != HUD_NORMAL) { switch(hud) { case HUD_SPIDERBOT: case HUD_WAKIZASHI: case HUD_RAPTOR: case HUD_BUMBLEBEE: vector pz = drawgetimagesize("gfx/vehicles/vth-mover.tga") * 0.25; drawpic(o - pz * 0.5, "gfx/vehicles/vth-mover.tga", pz , '1 1 1', 0.75, DRAWFLAG_NORMAL); break; } } } if(dist > self.maxdistance) return; string spriteimage = self.netname; float a = self.alpha * autocvar_hud_panel_fg_alpha; vector rgb = spritelookupcolor(spriteimage, self.teamradar_color); if(self.maxdistance > waypointsprite_normdistance) a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent); else if(self.maxdistance > 0) a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha; if(rgb == '0 0 0') { self.teamradar_color = '1 0 0'; print(sprintf("WARNING: sprite of name %s has no color, using red so you notice it\n", spriteimage)); } txt = self.netname; if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam) txt = _("Spam"); else txt = spritelookuptext(spriteimage); if(autocvar_g_waypointsprite_uppercase) txt = strtoupper(txt); if(a > 1) { rgb *= a; a = 1; } if(a <= 0) return; rgb = fixrgbexcess(rgb); o = project_3d_to_2d(self.origin + '0 0 1' * (self.maxs_z + 15)); if(o_z < 0 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left) || o_y < (vid_conheight * waypointsprite_edgeoffset_top) || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom))) return; // Dont draw wp's for monsters out of view o_z = 0; float edgedistance_min, crosshairdistance; edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)), (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)), (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x, (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y); float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height); crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) ); t = waypointsprite_scale * vidscale; a *= waypointsprite_alpha; { a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1))); t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1))); } if (edgedistance_min < waypointsprite_edgefadedistance) { a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1))); t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1))); } if(crosshairdistance < waypointsprite_crosshairfadedistance) { a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1))); t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1))); } draw_beginBoldFont(); o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t); o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt); drawhealthbar( o, 0, self.health / 255, '0 0 0', '0 0 0', 0.5 * SPRITE_HEALTHBAR_WIDTH * t, 0.5 * SPRITE_HEALTHBAR_HEIGHT * t, SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize, SPRITE_HEALTHBAR_BORDER * t, 0, rgb, a * SPRITE_HEALTHBAR_BORDERALPHA, rgb, a * SPRITE_HEALTHBAR_HEALTHALPHA, DRAWFLAG_NORMAL ); draw_endBoldFont(); } void monster_draw() { float dt; dt = time - self.move_time; self.move_time = time; if(dt <= 0) return; fixedmakevectors(self.angles); //movelib_groundalign4point(50, 25, 0.25, 45); setorigin(self, self.origin + self.velocity * dt); self.angles_y = self.move_angles_y; } void monster_construct() { entity mon = get_monsterinfo(self.monsterid); if(mon.spawnflags & MONSTER_SIZE_BROKEN) self.scale = 1.3; self.netname = M_NAME(self.monsterid); setorigin(self, self.origin); setmodel(self, mon.model); setsize(self, mon.mins, mon.maxs); self.move_movetype = MOVETYPE_BOUNCE; self.health = 255; self.solid = SOLID_BBOX; self.movetype = MOVETYPE_BOUNCE; self.move_origin = self.origin; self.move_time = time; self.drawmask = MASK_NORMAL; self.alpha = 1; self.gravity = 1; self.draw = monster_draw; self.draw2d = monster_draw2d; self.maxdistance = autocvar_g_waypointsprite_monsters_maxdist; } void ent_monster() { float sf; sf = ReadByte(); if(sf & MSF_SETUP) { self.monsterid = ReadByte(); self.origin_x = ReadCoord(); self.origin_y = ReadCoord(); self.origin_z = ReadCoord(); setorigin(self, self.origin); self.angles_x = ReadAngle(); self.angles_y = ReadAngle(); self.skin = ReadByte(); self.team = ReadByte(); monster_construct(); monster_changeteam(); } if(sf & MSF_ANG) { self.move_angles_x = ReadShort(); self.move_angles_y = ReadShort(); self.angles = self.move_angles; } if(sf & MSF_MOVE) { self.origin_x = ReadShort(); self.origin_y = ReadShort(); self.origin_z = ReadShort(); setorigin(self, self.origin); self.velocity_x = ReadShort(); self.velocity_y = ReadShort(); self.velocity_z = ReadShort(); self.move_angles_y = ReadShort(); self.move_time = time; self.move_velocity = self.velocity; self.move_origin = self.origin; } if(sf & MSF_ANIM) { self.frame1time = ReadCoord(); self.frame = ReadByte(); } if(sf & MSF_STATUS) { self.skin = ReadByte(); float _tmp; _tmp = ReadByte(); if(_tmp != self.team) { self.team = _tmp; monster_changeteam(); } _tmp = ReadByte(); if(_tmp == 4) // respawning setmodel(self, "null"); _tmp = ReadByte(); if(_tmp == 0 && self.health != 0) monster_die(); self.health = _tmp; } }