#include "items.qh" /// \brief Time of ivisibility powerup in seconds. float autocvar_g_instagib_invisibility_time; /// \brief Time of speed powerup in seconds. float autocvar_g_instagib_speed_time; void powerup_invisibility_init(entity item) { if(!item.strength_finished) { item.strength_finished = autocvar_g_instagib_invisibility_time; } } void powerup_speed_init(entity item) { if(!item.invincible_finished) { item.invincible_finished = autocvar_g_instagib_speed_time; } }