#ifdef IMPLEMENTATION REGISTER_MUTATOR(melee_only, cvar("g_melee_only") && !cvar("g_instagib") && !g_nexball); MUTATOR_HOOKFUNCTION(melee_only, SetStartItems) { start_ammo_shells = warmup_start_ammo_shells = 0; start_weapons = warmup_start_weapons = WEPSET(SHOTGUN); return false; } MUTATOR_HOOKFUNCTION(melee_only, ForbidThrowCurrentWeapon) { return true; } MUTATOR_HOOKFUNCTION(melee_only, FilterItem) { entity item = M_ARGV(0, entity); switch (item.items) { case ITEM_HealthSmall.m_itemid: case ITEM_ArmorSmall.m_itemid: return false; } return true; } MUTATOR_HOOKFUNCTION(melee_only, BuildMutatorsString) { ret_string = strcat(ret_string, ":MeleeOnly"); return false; } MUTATOR_HOOKFUNCTION(melee_only, BuildMutatorsPrettyString) { ret_string = strcat(ret_string, ", Melee Only Arena"); return false; } #endif