#include "sv_vampirehook.qh" string autocvar_g_vampirehook; REGISTER_MUTATOR(vh, expr_evaluate(autocvar_g_vampirehook)); bool autocvar_g_vampirehook_teamheal; float autocvar_g_vampirehook_damage; float autocvar_g_vampirehook_damagerate; float autocvar_g_vampirehook_health_steal; .float last_dmg; MUTATOR_HOOKFUNCTION(vh, GrappleHookThink) { entity thehook = M_ARGV(0, entity); entity dmgent = ((SAME_TEAM(thehook.owner, thehook.aiment) && autocvar_g_vampirehook_teamheal) ? thehook.owner : thehook.aiment); if(IS_PLAYER(thehook.aiment)) if(thehook.last_dmg < time) if(!STAT(FROZEN, thehook.aiment)) if(time >= game_starttime) if(DIFF_TEAM(thehook.owner, thehook.aiment) || autocvar_g_vampirehook_teamheal) if(GetResourceAmount(thehook.aiment, RESOURCE_HEALTH) > 0) if(autocvar_g_vampirehook_damage) { thehook.last_dmg = time + autocvar_g_vampirehook_damagerate; thehook.owner.damage_dealt += autocvar_g_vampirehook_damage; Damage(dmgent, thehook, thehook.owner, autocvar_g_vampirehook_damage, WEP_HOOK.m_id, DMG_NOWEP, thehook.origin, '0 0 0'); if(SAME_TEAM(thehook.owner, thehook.aiment)) GiveResourceWithLimit(thehook.aiment, RESOURCE_HEALTH, autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max); else GiveResourceWithLimit(thehook.owner, RESOURCE_HEALTH, autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max); if(dmgent == thehook.owner) TakeResource(dmgent, RESOURCE_HEALTH, autocvar_g_vampirehook_damage); // FIXME: friendly fire?! } }