#ifndef TUR_FLAC_H #define TUR_FLAC_H CLASS(Flac, Turret) /* spawnflags */ ATTRIB(Flac, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_MISSILE); /* mins */ ATTRIB(Flac, mins, vector, '-32 -32 0'); /* maxs */ ATTRIB(Flac, maxs, vector, '32 32 64'); /* modelname */ ATTRIB(Flac, mdl, string, "base.md3"); /* model */ ATTRIB(Flac, model, string, strzone(strcat("models/turrets/", this.mdl))); /* head_model */ ATTRIB(Flac, head_model, string, strzone(strcat("models/turrets/", "flac.md3"))); /* netname */ ATTRIB(Flac, netname, string, "flac"); /* fullname */ ATTRIB(Flac, turret_name, string, _("FLAC Cannon")); ENDCLASS(Flac) REGISTER_TURRET(FLAC, NEW(Flac)); CLASS(FlacAttack, PortoLaunch) /* flags */ ATTRIB(FlacAttack, spawnflags, int, WEP_TYPE_OTHER); /* impulse */ ATTRIB(FlacAttack, impulse, int, 5); /* refname */ ATTRIB(FlacAttack, netname, string, "turret_flac"); /* wepname */ ATTRIB(FlacAttack, message, string, _("FLAC")); ENDCLASS(FlacAttack) REGISTER_WEAPON(FLAC, NEW(FlacAttack)); #endif #ifdef IMPLEMENTATION #ifdef SVQC void turret_initparams(entity); void turret_flac_projectile_think_explode(); METHOD(FlacAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) { SELFPARAM(); bool isPlayer = IS_PLAYER(self); if (fire1) if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) { if (isPlayer) { turret_initparams(self); W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0); self.tur_shotdir_updated = w_shotdir; self.tur_shotorg = w_shotorg; self.tur_head = self; self.tur_impacttime = 10; weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); } turret_tag_fire_update(); entity proj = turret_projectile(SND(HAGAR_FIRE), 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, true, true); proj.missile_flags = MIF_SPLASH | MIF_PROXY; proj.think = turret_flac_projectile_think_explode; proj.nextthink = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01); Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1); if (!isPlayer) { self.tur_head.frame = self.tur_head.frame + 1; if (self.tur_head.frame >= 4) self.tur_head.frame = 0; } } return true; } void turret_flac_projectile_think_explode() {SELFPARAM(); if(self.enemy != world) if(vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3) setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius); #ifdef TURRET_DEBUG float d; d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world); self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg; #else RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world); #endif remove(self); } void spawnfunc_turret_flac() { SELFPARAM(); if(!turret_initialize(TUR_FLAC.m_id)) remove(self); } METHOD(Flac, tr_attack, void(Flac thistur)) { Weapon wep = WEP_FLAC; wep.wr_think(wep, true, false); } METHOD(Flac, tr_think, bool(Flac thistur)) { return true; } METHOD(Flac, tr_death, bool(Flac thistur)) { return true; } METHOD(Flac, tr_setup, bool(Flac thistur)) { self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE; self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE; self.damage_flags |= TFL_DMG_HEADSHAKE; self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY; return true; } METHOD(Flac, tr_precache, bool(Flac thistur)) { return true; } #endif // SVQC #ifdef CSQC METHOD(Flac, tr_setup, bool(Flac thistur)) { return true; } METHOD(Flac, tr_precache, bool(Flac thistur)) { return true; } #endif // CSQC #endif // REGISTER_TURRET