/////////////////////////////////////////////// // Menu Source File /////////////////////// // This file belongs to dpmod/darkplaces // AK contains all menu functions (especially the required ones) /////////////////////////////////////////////// float mouseButtonsPressed; vector menuMousePos; float menuShiftState; float menuPrevTime; float menuAlpha; float menuLogoAlpha; float prevMenuAlpha; float menuInitialized; float menuNotTheFirstFrame; float menuMouseMode; float conwidth_s, conheight_s, vidwidth_s, vidheight_s, vidpixelheight_s, realconwidth, realconheight; void m_sync() { updateCompression(); vidwidth_s = vidheight_s = vidpixelheight_s = 0; // Force updateConwidths on next draw. loadAllCvars(main); } void m_gamestatus() { gamestatus = 0; if(isserver()) gamestatus = gamestatus | GAME_ISSERVER; if(clientstate() == CS_CONNECTED || isdemo()) gamestatus = gamestatus | GAME_CONNECTED; if(cvar("developer")) gamestatus = gamestatus | GAME_DEVELOPER; } void m_init() { float restarting = 0; cvar_set("_menu_alpha", "0"); prvm_language = cvar_string("prvm_language"); if(prvm_language == "") { prvm_language = "en"; cvar_set("prvm_language", prvm_language); localcmd("\nmenu_restart\n"); restarting = 1; } prvm_language = strzone(prvm_language); cvar_set("_menu_prvm_language", prvm_language); check_unacceptable_compiler_bugs(); #ifdef WATERMARK printf(_("^4MQC Build information: ^1%s\n"), WATERMARK); #endif // list all game dirs (TEST) if(cvar("developer")) { float i; string s; for(i = 0; ; ++i) { s = getgamedirinfo(i, GETGAMEDIRINFO_NAME); if (!s) break; dprint(s, ": ", getgamedirinfo(i, GETGAMEDIRINFO_DESCRIPTION)); } } // needs to be done so early because of the constants they create CALL_ACCUMULATED_FUNCTION(RegisterWeapons); CALL_ACCUMULATED_FUNCTION(RegisterGametypes); RegisterSLCategories(); float ddsload = cvar("r_texture_dds_load"); float texcomp = cvar("gl_texturecompression"); updateCompression(); if(ddsload != cvar("r_texture_dds_load") || texcomp != cvar("gl_texturecompression")) localcmd("\nr_restart\n"); if(!restarting) { if(cvar("_menu_initialized")) // always show menu after menu_restart m_display(); else m_hide(); cvar_set("_menu_initialized", "1"); } //PlayerInfo_Details(); PlayerStats_PlayerDetail_CheckUpdate(); } const float MENU_ASPECT = 1.25; // 1280x1024 void draw_reset_cropped() { draw_reset(conwidth, conheight, 0.5 * (realconwidth - conwidth), 0.5 * (realconheight - conheight)); } void draw_reset_full() { draw_reset(realconwidth, realconheight, 0, 0); } void UpdateConWidthHeight(float w, float h, float p) { if (w != vidwidth_s || h != vidheight_s || p != vidpixelheight_s) { if (updateConwidths(w, h, p)) localcmd(sprintf("\nexec %s\n", cvar_string("menu_font_cfg"))); vidwidth_s = w; vidheight_s = h; vidpixelheight_s = p; } conwidth_s = conwidth; conheight_s = conheight; realconwidth = cvar("vid_conwidth"); realconheight = cvar("vid_conheight"); if(realconwidth / realconheight > MENU_ASPECT) { // widescreen conwidth = realconheight * MENU_ASPECT; conheight = realconheight; } else { // squarescreen conwidth = realconwidth; conheight = realconwidth / MENU_ASPECT; } if(main) { if(conwidth_s != conwidth || conheight_s != conheight) { draw_reset_cropped(); main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight); } } else { vidwidth_s = vidheight_s = vidpixelheight_s = 0; // retry next frame } } string m_goto_buffer; void m_init_delayed() { float fh, glob, n, i; string s; draw_reset_cropped(); menuInitialized = 0; if(!preMenuInit()) return; menuInitialized = 1; fh = -1; if(cvar_string("menu_skin") != "") { draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin")); fh = fopen(language_filename(strcat(draw_currentSkin, "/skinvalues.txt")), FILE_READ); } if(fh < 0) if(cvar_defstring("menu_skin") != "") { cvar_set("menu_skin", cvar_defstring("menu_skin")); draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin")); fh = fopen(language_filename(strcat(draw_currentSkin, "/skinvalues.txt")), FILE_READ); } if(fh < 0) { draw_currentSkin = "gfx/menu/default"; fh = fopen(language_filename(strcat(draw_currentSkin, "/skinvalues.txt")), FILE_READ); } if(fh < 0) { error("cannot load any menu skin\n"); } draw_currentSkin = strzone(draw_currentSkin); while((s = fgets(fh))) { // these two are handled by skinlist.qc if(substring(s, 0, 6) == "title ") continue; if(substring(s, 0, 7) == "author ") continue; n = tokenize_console(s); if(n >= 2) Skin_ApplySetting(argv(0), substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))); } fclose(fh); glob = search_begin(strcat(draw_currentSkin, "/*.tga"), TRUE, TRUE); if(glob >= 0) { n = search_getsize(glob); for(i = 0; i < n; ++i) precache_pic(search_getfilename(glob, i)); search_end(glob); } draw_setMousePointer(SKINGFX_CURSOR, SKINSIZE_CURSOR, SKINOFFSET_CURSOR); loadTooltips(); anim = spawnAnimHost(); main = spawnMainWindow(); main.configureMainWindow(main); unloadTooltips(); main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight); main.focused = 1; menuShiftState = 0; menuMousePos = '0.5 0.5 0'; m_sync(); if(m_goto_buffer) { m_goto(m_goto_buffer); strunzone(m_goto_buffer); m_goto_buffer = string_null; } if(Menu_Active) m_display(); // delayed menu display } void m_keyup (float key, float ascii) { if(!menuInitialized) return; if(!Menu_Active) return; draw_reset_cropped(); main.keyUp(main, key, ascii, menuShiftState); if(key >= K_MOUSE1 && key <= K_MOUSE3) { --mouseButtonsPressed; if(!mouseButtonsPressed) main.mouseRelease(main, menuMousePos); if(mouseButtonsPressed < 0) { mouseButtonsPressed = 0; dprint("Warning: released an already released button\n"); } } if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT); if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL); if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT); } void m_keydown(float key, float ascii) { if(!menuInitialized) return; if(!Menu_Active) return; if(menuMouseMode) if(key >= K_MOUSE1 && key <= K_MOUSE3) { // detect a click outside of the game window vector p = getmousepos(); if(p_x < 0 || p_x > realconwidth || p_y < 0 || p_y > realconheight) { ++mouseButtonsPressed; return; } } if(keyGrabber) { entity e; e = keyGrabber; keyGrabber = NULL; e.keyGrabbed(e, key, ascii); } else { draw_reset_cropped(); if(key >= K_MOUSE1 && key <= K_MOUSE3) if(!mouseButtonsPressed) main.mousePress(main, menuMousePos); if(!main.keyDown(main, key, ascii, menuShiftState)) if(key == K_ESCAPE) if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only m_hide(); // disable menu on unhandled ESC } if(key >= K_MOUSE1 && key <= K_MOUSE3) { ++mouseButtonsPressed; if(mouseButtonsPressed > 10) { mouseButtonsPressed = 10; dprint("Warning: pressed an already pressed button\n"); } } if(key == K_ALT) menuShiftState |= S_ALT; if(key == K_CTRL) menuShiftState |= S_CTRL; if(key == K_SHIFT) menuShiftState |= S_SHIFT; } const float SCALEMODE_CROP = 0; const float SCALEMODE_LETTERBOX = 1; const float SCALEMODE_WIDTH = 2; const float SCALEMODE_HEIGHT = 3; const float SCALEMODE_STRETCH = 4; void draw_Picture_Aligned(vector algn, float scalemode, string img, float a) { vector sz, org, isz, isz_w, isz_h; float width_is_larger; sz = draw_PictureSize(img); width_is_larger = (sz_x * draw_scale_y >= sz_y * draw_scale_x); isz_w = '1 0 0' + '0 1 0' * ((sz_y / sz_x) * (draw_scale_x / draw_scale_y)); isz_h = '0 1 0' + '1 0 0' * ((sz_x / sz_y) * (draw_scale_y / draw_scale_x)); #ifdef GMQCC isz = '0 0 0'; #endif switch(scalemode) { default: case SCALEMODE_CROP: isz = (width_is_larger ? isz_h : isz_w); break; case SCALEMODE_LETTERBOX: isz = (width_is_larger ? isz_w : isz_h); break; case SCALEMODE_WIDTH: isz = isz_w; break; case SCALEMODE_HEIGHT: isz = isz_h; break; case SCALEMODE_STRETCH: isz = '1 1 0'; break; } org = eX * (algn_x * (1 - isz_x)) + eY * (algn_y * (1 - isz_y)); draw_Picture(org, img, isz, '1 1 1', a); } void drawBackground(string img, float a, string algn, float force1) { if(main.mainNexposee.ModalController_state == 0) return; vector v; float i, l; string c; float scalemode; v_z = 0; scalemode = SCALEMODE_CROP; l = 0; for(i = 0; i < strlen(algn); ++i) { c = substring(algn, i, 1); switch(c) { case "c": scalemode = SCALEMODE_CROP; goto nopic; case "l": scalemode = SCALEMODE_LETTERBOX; goto nopic; case "h": scalemode = SCALEMODE_HEIGHT; goto nopic; case "w": scalemode = SCALEMODE_WIDTH; goto nopic; case "s": scalemode = SCALEMODE_STRETCH; goto nopic; case "1": case "4": case "7": v_x = 0.0; break; case "2": case "5": case "8": v_x = 0.5; break; case "3": case "6": case "9": v_x = 1.0; break; default: v_x = random(); break; } switch(c) { case "7": case "8": case "9": v_y = 0.0; break; case "4": case "5": case "6": v_y = 0.5; break; case "1": case "2": case "3": v_y = 1.0; break; default: v_y = random(); break; } if(l == 0) draw_Picture_Aligned(v, scalemode, img, a); else if(force1) // force all secondary layers to use alpha 1. Prevents ugly issues // with overlap. It's a flag because it cannot be used for the // ingame background draw_Picture_Aligned(v, scalemode, strcat(img, "_l", ftos(l+1)), 1); else draw_Picture_Aligned(v, scalemode, strcat(img, "_l", ftos(l+1)), a); ++l; :nopic } } float menu_tooltips; float menu_tooltips_old; vector menuTooltipAveragedMousePos; entity menuTooltipItem; vector menuTooltipOrigin; vector menuTooltipSize; float menuTooltipAlpha; string menuTooltipText; float menuTooltipState; // 0: static, 1: fading in, 2: fading out float m_testmousetooltipbox(vector pos) { if(pos_x >= menuTooltipOrigin_x && pos_x < menuTooltipOrigin_x + menuTooltipSize_x) if(pos_y >= menuTooltipOrigin_y && pos_y < menuTooltipOrigin_y + menuTooltipSize_y) return FALSE; return TRUE; } float m_testtooltipbox(vector tooltippos) { if(tooltippos_x < 0) return FALSE; if(tooltippos_y < 0) return FALSE; if(tooltippos_x + menuTooltipSize_x > 1) return FALSE; if(tooltippos_y + menuTooltipSize_y > 1) return FALSE; menuTooltipOrigin = tooltippos; return TRUE; } float m_allocatetooltipbox(vector pos) { vector avoidplus, avoidminus; vector v; avoidplus_x = (SKINAVOID_TOOLTIP_x + SKINSIZE_CURSOR_x - SKINOFFSET_CURSOR_x * SKINSIZE_CURSOR_x) / conwidth; avoidplus_y = (SKINAVOID_TOOLTIP_y + SKINSIZE_CURSOR_y - SKINOFFSET_CURSOR_y * SKINSIZE_CURSOR_y) / conheight; avoidplus_z = 0; avoidminus_x = (SKINAVOID_TOOLTIP_x + SKINOFFSET_CURSOR_x * SKINSIZE_CURSOR_x) / conwidth + menuTooltipSize_x; avoidminus_y = (SKINAVOID_TOOLTIP_y + SKINOFFSET_CURSOR_y * SKINSIZE_CURSOR_y) / conheight + menuTooltipSize_y; avoidminus_z = 0; // bottom right v = pos + avoidplus; if(m_testtooltipbox(v)) return TRUE; // bottom center v_x = pos_x - menuTooltipSize_x * 0.5; if(m_testtooltipbox(v)) return TRUE; // bottom left v_x = pos_x - avoidminus_x; if(m_testtooltipbox(v)) return TRUE; // top left v_y = pos_y - avoidminus_y; if(m_testtooltipbox(v)) return TRUE; // top center v_x = pos_x - menuTooltipSize_x * 0.5; if(m_testtooltipbox(v)) return TRUE; // top right v_x = pos_x + avoidplus_x; if(m_testtooltipbox(v)) return TRUE; return FALSE; } entity m_findtooltipitem(entity root, vector pos) { entity it; entity best; best = world; it = root; while(it.instanceOfContainer) { while(it.instanceOfNexposee && it.focusedChild) { it = it.focusedChild; pos = globalToBox(pos, it.Container_origin, it.Container_size); } if(it.instanceOfNexposee) { it = it.itemFromPoint(it, pos); if(it.tooltip) best = it; else if(menu_tooltips == 2 && (it.cvarName || it.onClickCommand)) best = it; it = world; } else if(it.instanceOfModalController) it = it.focusedChild; else it = it.itemFromPoint(it, pos); if(!it) break; if(it.tooltip) best = it; else if(menu_tooltips == 2 && (it.cvarName || it.onClickCommand)) best = it; pos = globalToBox(pos, it.Container_origin, it.Container_size); } return best; } string gettooltip() { if (menu_tooltips == 2) { string s; if (menuTooltipItem.cvarName) { if (getCvarsMulti(menuTooltipItem)) s = strcat("[", menuTooltipItem.cvarName, " ", getCvarsMulti(menuTooltipItem), "]"); else s = strcat("[", menuTooltipItem.cvarName, "]"); } else if (menuTooltipItem.onClickCommand) s = strcat("<", menuTooltipItem.onClickCommand, ">"); else return menuTooltipItem.tooltip; if (menuTooltipItem.tooltip) return strcat(menuTooltipItem.tooltip, " ", s); return s; } return menuTooltipItem.tooltip; } void m_tooltip(vector pos) { float f, i, w; entity it; vector fontsize, p; string s; menu_tooltips = cvar("menu_tooltips"); if (!menu_tooltips) { // don't return immediately, fade out the active tooltip first if (menuTooltipItem == world) return; it = world; menu_tooltips_old = menu_tooltips; } else { f = bound(0, frametime * 2, 1); menuTooltipAveragedMousePos = menuTooltipAveragedMousePos * (1 - f) + pos * f; f = vlen(pos - menuTooltipAveragedMousePos); if(f < 0.01) it = m_findtooltipitem(main, pos); else it = world; } fontsize = '1 0 0' * (SKINFONTSIZE_TOOLTIP / conwidth) + '0 1 0' * (SKINFONTSIZE_TOOLTIP / conheight); // float menuTooltipState; // 0: static, 1: fading in, 2: fading out if(it != menuTooltipItem) { switch(menuTooltipState) { case 0: if(menuTooltipItem) { // another item: fade out first menuTooltipState = 2; } else { // new item: fade in menuTooltipState = 1; menuTooltipItem = it; menuTooltipOrigin_x = -1; // unallocated if (menuTooltipText) strunzone(menuTooltipText); menuTooltipText = strzone(gettooltip()); i = 0; w = 0; getWrappedLine_remaining = menuTooltipText; while(getWrappedLine_remaining) { s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors); ++i; f = draw_TextWidth(s, FALSE, fontsize); if(f > w) w = f; } menuTooltipSize_x = w + 2 * (SKINMARGIN_TOOLTIP_x / conwidth); menuTooltipSize_y = i * fontsize_y + 2 * (SKINMARGIN_TOOLTIP_y / conheight); menuTooltipSize_z = 0; } break; case 1: // changing item while fading in: fade out first menuTooltipState = 2; break; case 2: // changing item while fading out: can't break; } } else if(menuTooltipState == 2) // re-fade in? menuTooltipState = 1; if(menuTooltipItem) if(!m_testmousetooltipbox(pos)) menuTooltipState = 2; // fade out if mouse touches it switch(menuTooltipState) { case 1: menuTooltipAlpha = bound(0, menuTooltipAlpha + 5 * frametime, 1); if(menuTooltipAlpha == 1) menuTooltipState = 0; break; case 2: menuTooltipAlpha = bound(0, menuTooltipAlpha - 2 * frametime, 1); if(menuTooltipAlpha == 0) { menuTooltipState = 0; menuTooltipItem = world; } break; } if(menuTooltipItem == world) { if (menuTooltipText) { strunzone(menuTooltipText); menuTooltipText = string_null; } return; } else { if(menu_tooltips != menu_tooltips_old) { if (menu_tooltips != 0 && menu_tooltips_old != 0) menuTooltipItem = world; // reload tooltip next frame menu_tooltips_old = menu_tooltips; } else if(menuTooltipOrigin_x < 0) // unallocated? m_allocatetooltipbox(pos); if(menuTooltipOrigin_x >= 0) { // draw the tooltip! p = SKINBORDER_TOOLTIP; p_x *= 1 / conwidth; p_y *= 1 / conheight; draw_BorderPicture(menuTooltipOrigin, SKINGFX_TOOLTIP, menuTooltipSize, '1 1 1', menuTooltipAlpha, p); p = menuTooltipOrigin; p_x += SKINMARGIN_TOOLTIP_x / conwidth; p_y += SKINMARGIN_TOOLTIP_y / conheight; getWrappedLine_remaining = menuTooltipText; while(getWrappedLine_remaining) { s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors); draw_Text(p, s, fontsize, SKINCOLOR_TOOLTIP, SKINALPHA_TOOLTIP * menuTooltipAlpha, FALSE); p_y += fontsize_y; } } } } void m_draw(float width, float height) { float t; float realFrametime; m_gamestatus(); execute_next_frame(); menuMouseMode = cvar("menu_mouse_absolute"); if (anim) anim.tickAll(anim); UpdateConWidthHeight(width, height, cvar("vid_pixelheight")); if(!menuInitialized) { // TODO draw an info image about this situation m_init_delayed(); return; } if(!menuNotTheFirstFrame) { menuNotTheFirstFrame = 1; if(Menu_Active) if(!cvar("menu_video_played")) { localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.wav\n"); menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading FIXME } // ALWAYS set this cvar; if we start but menu is not active, this means we want no background music! localcmd("set menu_video_played 1\n"); } t = gettime(); realFrametime = frametime = min(0.2, t - menuPrevTime); menuPrevTime = t; time += frametime; t = cvar("menu_slowmo"); if(t) { frametime *= t; realFrametime *= t; } else t = 1; if(Menu_Active) { if(getmousetarget() == (menuMouseMode ? MT_CLIENT : MT_MENU) && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED)) setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU); else m_hide(); } if(cvar("cl_capturevideo")) frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly prevMenuAlpha = menuAlpha; if(Menu_Active) { if(menuAlpha == 0 && menuLogoAlpha < 2) { menuLogoAlpha = menuLogoAlpha + frametime * 2; } else { menuAlpha = min(1, menuAlpha + frametime * 5); menuLogoAlpha = 2; } } else { menuAlpha = max(0, menuAlpha - frametime * 5); menuLogoAlpha = 2; } draw_reset_cropped(); if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) { if(menuLogoAlpha > 0) { draw_reset_full(); draw_Fill('0 0 0', '1 1 0', SKINCOLOR_BACKGROUND, 1); drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1), SKINALIGN_BACKGROUND, TRUE); draw_reset_cropped(); if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0) { draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1); draw_drawMousePointer(menuMousePos); draw_alpha = 1; } } } else if(SKINALPHA_BACKGROUND_INGAME) { if(menuAlpha > 0) { draw_reset_full(); drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME, SKINALIGN_BACKGROUND_INGAME, FALSE); draw_reset_cropped(); } } if(menuAlpha != prevMenuAlpha) cvar_set("_menu_alpha", ftos(menuAlpha)); draw_reset_cropped(); preMenuDraw(); draw_reset_cropped(); if(menuAlpha <= 0) { if(prevMenuAlpha > 0) main.initializeDialog(main, main.firstChild); draw_reset_cropped(); postMenuDraw(); return; } draw_alpha *= menuAlpha; if(!Menu_Active) { // do not update mouse position // it prevents mouse jumping to '0 0 0' when menu is fading out } else if(menuMouseMode) { vector newMouse; newMouse = globalToBox(getmousepos(), draw_shift, draw_scale); if(newMouse != '0 0 0') if(newMouse != menuMousePos) { menuMousePos = newMouse; if(mouseButtonsPressed) main.mouseDrag(main, menuMousePos); else main.mouseMove(main, menuMousePos); } } else { if(frametime > 0) { vector dMouse, minpos, maxpos; dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo if(dMouse != '0 0 0') { minpos = globalToBox('0 0 0', draw_shift, draw_scale); maxpos = globalToBox(eX * (realconwidth - 1) + eY * (realconheight - 1), draw_shift, draw_scale); dMouse = globalToBoxSize(dMouse, draw_scale); menuMousePos += dMouse * cvar("menu_mouse_speed"); menuMousePos_x = bound(minpos_x, menuMousePos_x, maxpos_x); menuMousePos_y = bound(minpos_y, menuMousePos_y, maxpos_y); if(mouseButtonsPressed) main.mouseDrag(main, menuMousePos); else main.mouseMove(main, menuMousePos); } } } main.draw(main); m_tooltip(menuMousePos); draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1)); draw_drawMousePointer(menuMousePos); draw_reset_cropped(); postMenuDraw(); frametime = 0; } void m_display() { Menu_Active = true; setkeydest(KEY_MENU); setmousetarget((menuMouseMode ? MT_CLIENT : MT_MENU)); if(!menuInitialized) return; if(mouseButtonsPressed) main.mouseRelease(main, menuMousePos); mouseButtonsPressed = 0; main.focusEnter(main); main.showNotify(main); } void m_hide() { Menu_Active = false; setkeydest(KEY_GAME); setmousetarget(MT_CLIENT); if(!menuInitialized) return; main.focusLeave(main); main.hideNotify(main); } void m_toggle(float mode) { if(Menu_Active) { if (mode == 1) return; m_hide(); } else { if (mode == 0) return; m_display(); } } void Shutdown() { entity e; m_hide(); for(e = NULL; (e = nextent(e)) != NULL; ) { if(e.classname != "vtbl") if(e.destroy) e.destroy(e); } } void m_focus_item_chain(entity outermost, entity innermost) { if(innermost.parent != outermost) m_focus_item_chain(outermost, innermost.parent); innermost.parent.setFocus(innermost.parent, innermost); } void m_activate_window(entity wnd) { entity par; par = wnd.parent; if(par) m_activate_window(par); if(par.instanceOfModalController) { if(wnd.tabSelectingButton) // tabs TabButton_Click(wnd.tabSelectingButton, wnd); else // root par.initializeDialog(par, wnd); } else if(par.instanceOfNexposee) { // nexposee (sorry for violating abstraction here) par.selectedChild = wnd; par.animationState = 1; Container_setFocus(par, NULL); } else if(par.instanceOfContainer) { // other containers if(par.focused) par.setFocus(par, wnd); } } void m_setpointerfocus(entity wnd) { if(wnd.instanceOfContainer) { entity focus = wnd.preferredFocusedGrandChild(wnd); if(focus) { menuMousePos = focus.origin + 0.5 * focus.size; menuMousePos_x *= 1 / conwidth; menuMousePos_y *= 1 / conheight; if(wnd.focused) // why does this never happen? m_focus_item_chain(wnd, focus); } } } void m_goto(string itemname) { entity e; if(!menuInitialized) { if(m_goto_buffer) strunzone(m_goto_buffer); m_goto_buffer = strzone(itemname); return; } if(itemname == "") // this can be called by GameCommand { if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) { m_hide(); } else { m_activate_window(main.mainNexposee); m_display(); } } else { for(e = NULL; (e = find(e, name, itemname)); ) if(e.classname != "vtbl") break; if((e) && (!e.requiresConnection || (gamestatus & (GAME_ISSERVER | GAME_CONNECTED)))) { m_hide(); m_activate_window(e); m_setpointerfocus(e); m_display(); } } }