#ifdef INTERFACE CLASS(XonoticHUDInventoryDialog) EXTENDS(XonoticRootDialog) METHOD(XonoticHUDInventoryDialog, fill, void(entity)) ATTRIB(XonoticHUDInventoryDialog, title, string, "Inventory Panel Setup") ATTRIB(XonoticHUDInventoryDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT) ATTRIB(XonoticHUDInventoryDialog, intendedWidth, float, 0.4) ATTRIB(XonoticHUDInventoryDialog, rows, float, 15) ATTRIB(XonoticHUDInventoryDialog, columns, float, 4) ATTRIB(XonoticHUDInventoryDialog, name, string, "HUDinventory") ENDCLASS(XonoticHUDInventoryDialog) #endif #ifdef IMPLEMENTATION void XonoticHUDInventoryDialog_fill(entity me) { entity e; me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "hud_inventory", "On/Off")); me.TR(me); me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:")); me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_inventory_bg_color_team")); me.TR(me); me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:")); me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_inventory_bg_alpha")); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_inventory_onlycurrent", "Show Current Ammo Only")); me.TR(me); //me.gotoRC(me, me.rows - 1, 0); //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1)); } #endif