#pragma once #include "rootdialog.qh" CLASS(XonoticHUDWeaponsDialog, XonoticRootDialog) METHOD(XonoticHUDWeaponsDialog, fill, void(entity)); ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel")) ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT) ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4) ATTRIB(XonoticHUDWeaponsDialog, rows, float, 21) ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4) ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons") ATTRIB(XonoticHUDWeaponsDialog, requiresConnection, float, true) ENDCLASS(XonoticHUDWeaponsDialog)