#pragma once #include "tab.qh" CLASS(XonoticGameModelSettingsTab, XonoticTab) METHOD(XonoticGameModelSettingsTab, fill, void(entity)); METHOD(XonoticGameModelSettingsTab, showNotify, void(entity)); ATTRIB(XonoticGameModelSettingsTab, title, string, _("Models")) ATTRIB(XonoticGameModelSettingsTab, tooltip, string, _("Customize how players and items are displayed in game")) ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9) ATTRIB(XonoticGameModelSettingsTab, rows, float, 15.5) ATTRIB(XonoticGameModelSettingsTab, columns, float, 5) ENDCLASS(XonoticGameModelSettingsTab) entity makeXonoticGameModelSettingsTab(); #include "../gamesettings.qh" REGISTER_SETTINGS(Models, makeXonoticGameModelSettingsTab());