#ifdef INTERFACE CLASS(XonoticTowerDefenseDialog) EXTENDS(XonoticRootDialog) METHOD(XonoticTowerDefenseDialog, fill, void(entity)) // to be overridden by user to fill the dialog with controls ATTRIB(XonoticTowerDefenseDialog, title, string, _("Tower Defense Control Panel")) ATTRIB(XonoticTowerDefenseDialog, color, vector, SKINCOLOR_DIALOG_SANDBOXTOOLS) ATTRIB(XonoticTowerDefenseDialog, intendedWidth, float, 0.8) ATTRIB(XonoticTowerDefenseDialog, rows, float, 4) ATTRIB(XonoticTowerDefenseDialog, columns, float, 2) ATTRIB(XonoticTowerDefenseDialog, name, string, "TowerDefense") ENDCLASS(XonoticTowerDefenseDialog) #endif #ifdef IMPLEMENTATION void XonoticTowerDefenseDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, _("Turret:"))); me.TR(me); me.TD(me, 1, 0.2, e = makeXonoticRadioButton(2, "menu_td_edit_spawn", "plasma", _("Plasma"))); me.TD(me, 1, 0.2, e = makeXonoticRadioButton(2, "menu_td_edit_spawn", "mlrs", _("MLRS"))); me.TD(me, 1, 0.2, e = makeXonoticRadioButton(2, "menu_td_edit_spawn", "flac", _("FLAC"))); me.TD(me, 1, 0.2, e = makeXonoticRadioButton(2, "menu_td_edit_spawn", "barricade", _("Barricade"))); me.TD(me, 1, 0.2, e = makeXonoticRadioButton(2, "menu_td_edit_spawn", "walker", _("Walker"))); me.TR(me); me.TD(me, 1, 0.5, e = makeXonoticCommandButton(_("Spawn"), '0 0 0', "spawnturret $menu_td_edit_spawn", 0)); me.TD(me, 1, 0.5, e = makeXonoticCommandButton(_("Remove"), '0 0 0', "rmturret", 0)); me.TDempty(me, 0.1); me.TD(me, 1, 0.2, e = makeXonoticCommandButton(_("Repair"), '0 0 0', "repairturret", 0)); me.TD(me, 1, 0.2, e = makeXonoticCommandButton(_("Upgrade"), '0 0 0', "upgradeturret", 0)); me.TR(me); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; } #endif /* Click. The c-word is here so you can grep for it :-) */