// size const vector BRUTE_MIN = '-36 -36 -20'; const vector BRUTE_MAX = '36 36 50'; // model string BRUTE_MODEL = "models/monsters/ogre.dpm"; #ifdef SVQC // cvars float autocvar_g_monster_brute; float autocvar_g_monster_brute_health; float autocvar_g_monster_brute_chainsaw_damage; float autocvar_g_monster_brute_speed_walk; float autocvar_g_monster_brute_speed_run; float autocvar_g_monster_brute_attack_uzi_bullets; float autocvar_g_monster_brute_attack_uzi_damage; float autocvar_g_monster_brute_attack_uzi_force; float autocvar_g_monster_brute_attack_uzi_chance; float autocvar_g_monster_brute_attack_grenade_damage; float autocvar_g_monster_brute_attack_grenade_edgedamage; float autocvar_g_monster_brute_attack_grenade_force; float autocvar_g_monster_brute_attack_grenade_radius; // animations const float brute_anim_idle = 0; const float brute_anim_walk = 1; const float brute_anim_run = 2; const float brute_anim_pain = 3; const float brute_anim_swing = 4; const float brute_anim_die = 5; .float brute_cycles; void brute_think() { self.think = brute_think; self.nextthink = time + self.ticrate; monster_move(autocvar_g_monster_brute_speed_run, autocvar_g_monster_brute_speed_walk, 300, brute_anim_run, brute_anim_walk, brute_anim_idle); } void brute_blade() { self.brute_cycles += 1; self.angles_y = self.angles_y + random()* 25; self.delay = time + 0.2; self.monster_delayedattack = brute_blade; monster_melee(self.enemy, autocvar_g_monster_brute_chainsaw_damage, 0.3, DEATH_MONSTER_BRUTE_BLADE, TRUE); if(self.brute_cycles >= 4) { self.monster_delayedattack = func_null; self.delay = -1; } } void brute_uzi() { self.brute_cycles += 1; if(self.brute_cycles > autocvar_g_monster_brute_attack_uzi_bullets) { self.monster_delayedattack = func_null; self.delay = -1; return; } monster_makevectors(self.enemy); W_SetupShot (self, autocvar_g_antilag_bullets && 18000 >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_monster_brute_attack_uzi_damage); fireBallisticBullet(w_shotorg, w_shotdir, 0.02, 18000, 5, autocvar_g_monster_brute_attack_uzi_damage, autocvar_g_monster_brute_attack_uzi_force, DEATH_MONSTER_BRUTE_UZI, 0, 1, 115); endFireBallisticBullet(); self.delay = time + 0.1; self.monster_delayedattack = brute_uzi; } void brute_grenade_explode() { pointparticles(particleeffectnum("grenade_explode"), self.origin, '0 0 0', 1); sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM); self.event_damage = func_null; self.takedamage = DAMAGE_NO; if(self.movetype == MOVETYPE_NONE) self.velocity = self.oldvelocity; RadiusDamage (self, self.realowner, autocvar_g_monster_brute_attack_grenade_damage, autocvar_g_monster_brute_attack_grenade_edgedamage, autocvar_g_monster_brute_attack_grenade_radius, world, autocvar_g_monster_brute_attack_grenade_force, self.projectiledeathtype, other); remove (self); } void brute_grenade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { if (self.health <= 0) return; if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions return; // g_projectiles_damage says to halt self.health = self.health - damage; if (self.health <= 0) W_PrepareExplosionByDamage(attacker, self.use); } void brute_grenade_touch() { PROJECTILE_TOUCH; self.use (); } void brute_grenade_think() { self.nextthink = time; if (time > self.cnt) { other = world; brute_grenade_explode(); return; } } void brute_grenade() { entity gren; W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CH_WEAPON_A, autocvar_g_monster_brute_attack_grenade_damage); w_shotdir = v_forward; // no TrueAim for grenades please gren = spawn (); gren.owner = gren.realowner = self; gren.classname = "grenade"; gren.bot_dodge = TRUE; gren.bot_dodgerating = autocvar_g_monster_brute_attack_grenade_damage; gren.movetype = MOVETYPE_BOUNCE; PROJECTILE_MAKETRIGGER(gren); gren.projectiledeathtype = DEATH_MONSTER_BRUTE_GRENADE; setorigin(gren, w_shotorg); setsize(gren, '-3 -3 -3', '3 3 3'); gren.cnt = time + 5; gren.nextthink = time; gren.think = brute_grenade_think; gren.use = brute_grenade_explode; gren.touch = brute_grenade_touch; gren.takedamage = DAMAGE_YES; gren.health = autocvar_g_balance_grenadelauncher_primary_health; gren.damageforcescale = autocvar_g_balance_grenadelauncher_primary_damageforcescale; gren.event_damage = brute_grenade_damage; gren.damagedbycontents = TRUE; gren.missile_flags = MIF_SPLASH | MIF_ARC; W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary); gren.angles = vectoangles (gren.velocity); gren.flags = FL_PROJECTILE; CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE); } float brute_attack(float attack_type) { switch(attack_type) { case MONSTER_ATTACK_MELEE: { self.brute_cycles = 0; monsters_setframe(brute_anim_swing); self.attack_finished_single = time + 1.3; brute_blade(); return TRUE; } case MONSTER_ATTACK_RANGED: { self.brute_cycles = 0; if(random() <= autocvar_g_monster_brute_attack_uzi_chance) { monsters_setframe(brute_anim_pain); self.attack_finished_single = time + 0.8; self.delay = time + 0.1; self.monster_delayedattack = brute_uzi; } else { monster_makevectors(self.enemy); brute_grenade(); monsters_setframe(brute_anim_pain); self.attack_finished_single = time + 1.2; } return TRUE; } } return FALSE; } void brute_die() { Monster_CheckDropCvars ("brute"); self.think = monster_dead_think; self.nextthink = time + self.ticrate; self.ltime = time + 5; monsters_setframe(brute_anim_die); monster_hook_death(); // for post-death mods } void brute_spawn() { if not(self.health) self.health = autocvar_g_monster_brute_health; self.damageforcescale = 0.003; self.classname = "monster_brute"; self.monster_attackfunc = brute_attack; self.nextthink = time + random() * 0.5 + 0.1; self.think = brute_think; self.weapon = WEP_GRENADE_LAUNCHER; monsters_setframe(brute_anim_idle); monster_setupsounds("brute"); monster_hook_spawn(); // for post-spawn mods } void spawnfunc_monster_brute() { if not(autocvar_g_monster_brute) { remove(self); return; } self.monster_spawnfunc = spawnfunc_monster_brute; if(Monster_CheckAppearFlags(self)) return; if not (monster_initialize( "Brute", MONSTER_BRUTE, BRUTE_MIN, BRUTE_MAX, FALSE, brute_die, brute_spawn)) { remove(self); return; } } #endif // SVQC