float maxspawned; float numspawned; float arena_roundbased; float arena_roundbased_state; .float spawned; .entity spawnqueue_next; .entity spawnqueue_prev; .float spawnqueue_in; entity spawnqueue_first; entity spawnqueue_last; void Spawnqueue_Insert(entity e); void Spawnqueue_Remove(entity e); void Spawnqueue_Unmark(entity e); void Spawnqueue_Mark(entity e);