void ok_DecreaseCharge(entity ent, float wep) { if not(autocvar_g_overkill_ammo_charge) return; entity wepent = get_weaponinfo(wep); if(wepent.netname == "") return; // dummy ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)); } void ok_IncreaseCharge(entity ent, float wep) { entity wepent = get_weaponinfo(wep); if(wepent.netname == "") return; // dummy if(autocvar_g_overkill_ammo_charge) if not(ent.BUTTON_ATCK) if(ent.ammo_charge[wep] <= autocvar_g_overkill_ammo_charge_limit) ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME); } float ok_CheckWeaponCharge(entity ent, float wep) { if not(autocvar_g_overkill_ammo_charge) return TRUE; //if(wep != swep) return TRUE; // switching, don't even bother checking entity wepent = get_weaponinfo(wep); if(wepent.netname == "") return 0; // dummy return !(ent.ammo_charge[wep] < cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname))); } MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate) { if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker) frag_damage = 0; if(!IS_PLAYER(frag_target) || frag_target == frag_attacker) return FALSE; if not (DEATH_ISWEAPON(frag_deathtype, WEP_LASER)) return FALSE; frag_damage = 0; if(frag_target.health >= 1 && !frag_target.freezetag_frozen) Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY); frag_force = '0 0 0'; return FALSE; } MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString) { ret_string = strcat(ret_string, ":OK"); return FALSE; } MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString) { ret_string = strcat(ret_string, ", Overkill"); return FALSE; } MUTATOR_HOOKFUNCTION(ok_PlayerDies) { self.ok_lastwep = self.weapon; self.ok_deathloc = self.origin; entity oldself = self; float gpi = autocvar_g_pickup_items; cvar_set("g_pickup_items", "1"); self = spawn(); self.ok_item = TRUE; self.noalign = TRUE; spawnfunc_item_armor_small(); self.movetype = MOVETYPE_TOSS; self.gravity = 1; self.reset = SUB_Remove; setorigin(self, frag_target.origin + '0 0 32'); self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500; self.classname = "droppedweapon"; // hax SUB_SetFade(self, time + 5, 1); self = oldself; cvar_set("g_pickup_items", ftos(gpi)); return FALSE; } MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon) { return TRUE; } MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) { if(intermission_running || gameover) return FALSE; if(self.deadflag != DEAD_NO || !IS_PLAYER(self)) return FALSE; if(self.freezetag_frozen) return FALSE; ok_IncreaseCharge(self, self.weapon); if(self.BUTTON_ATCK2) if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked if(self.jump_interval <= time) { self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor(); makevectors(self.v_angle); float w = self.weapon; self.weapon = WEP_LASER; W_Laser_Attack(3); self.weapon = w; } self.weapon_blocked = FALSE; self.stat_ok_ammo_charge = self.ammo_charge[self.weapon]; if(autocvar_g_overkill_ammo_charge) if(!ok_CheckWeaponCharge(self, self.weapon)) { if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self)) { //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE); self.ok_notice_time = time + 2; play2(self, "weapons/dryfire.wav"); } if(self.weaponentity.state != WS_CLEAR) w_ready(); self.weapon_blocked = TRUE; } self.BUTTON_ATCK2 = 0; return FALSE; } MUTATOR_HOOKFUNCTION(ok_PlayerSpawn) { if(autocvar_g_overkill_ammo_charge) { float i; for(i = WEP_FIRST; i <= WEP_LAST; ++i) self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit; self.ok_use_ammocharge = 1; self.ok_notice_time = time; } else self.ok_use_ammocharge = 0; return FALSE; } void start_hmg() { float gpi = autocvar_g_pickup_items; cvar_set("g_pickup_items", "1"); self.classname = "weapon_hmg"; self.ok_item = TRUE; self.respawntime = autocvar_g_overkill_superguns_respawn_time; setmodel(self, "models/weapons/g_ok_hmg.md3"); spawnfunc_weapon_hmg(); cvar_set("g_pickup_items", ftos(gpi)); } void start_rpc() { float gpi = autocvar_g_pickup_items; cvar_set("g_pickup_items", "1"); self.classname = "weapon_rpc"; self.respawntime = autocvar_g_overkill_superguns_respawn_time; self.ok_item = TRUE; setmodel(self, "models/weapons/g_ok_rl.md3"); spawnfunc_weapon_rpc(); cvar_set("g_pickup_items", ftos(gpi)); } void start_mh_anyway() { cvar_set("g_pickup_items", "1"); self.classname = "item_health_mega"; self.ok_item = TRUE; spawnfunc_item_health_mega(); cvar_set("g_pickup_items", "0"); } void start_ma_anyway() { cvar_set("g_pickup_items", "1"); self.classname = "item_armor_large"; self.ok_item = TRUE; spawnfunc_item_armor_large(); cvar_set("g_pickup_items", "0"); } MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn) { if(autocvar_g_powerups) if(autocvar_g_overkill_powerups_replace) if(self.classname == "item_strength") { entity wep = spawn(); setorigin(wep, self.origin); wep.ok_item = TRUE; wep.think = start_hmg; wep.nextthink = time + 0.1; wep.noalign = self.noalign; return TRUE; } if(autocvar_g_powerups) if(autocvar_g_overkill_powerups_replace) if(self.classname == "item_invincible") { entity wep = spawn(); setorigin(wep, self.origin); wep.ok_item = TRUE; wep.think = start_rpc; wep.nextthink = time + 0.1; wep.noalign = self.noalign; return TRUE; } return FALSE; } MUTATOR_HOOKFUNCTION(ok_ItemRemove) { if(self.ok_item) return FALSE; switch(self.items) { case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway); case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway); } return TRUE; } MUTATOR_HOOKFUNCTION(ok_SpectateCopy) { self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon]; self.ok_use_ammocharge = other.ok_use_ammocharge; return FALSE; } MUTATOR_HOOKFUNCTION(ok_SetModname) { modname = "Overkill"; return TRUE; } MUTATOR_HOOKFUNCTION(ok_StartItems) { start_items |= IT_UNLIMITED_WEAPON_AMMO; start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN); start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets = warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start; return FALSE; } void ok_Initialize() { precache_all_playermodels("models/ok_player/*.dpm"); precache_model("models/weapons/h_ok_rl.iqm"); precache_model("models/weapons/v_ok_rl.md3"); precache_model("models/weapons/g_ok_rl.md3"); precache_model("models/weapons/ok_rocket.md3"); precache_model("models/weapons/h_ok_mg.iqm"); precache_model("models/weapons/v_ok_mg.md3"); precache_model("models/weapons/g_ok_mg.md3"); precache_model("models/weapons/h_ok_hmg.iqm"); precache_model("models/weapons/v_ok_hmg.md3"); precache_model("models/weapons/g_ok_hmg.md3"); precache_model("models/weapons/h_ok_shotgun.iqm"); precache_model("models/weapons/v_ok_shotgun.md3"); precache_model("models/weapons/g_ok_shotgun.md3"); precache_model("models/weapons/h_ok_sniper.iqm"); precache_model("models/weapons/v_ok_sniper.md3"); precache_model("models/weapons/g_ok_sniper.md3"); precache_sound("weapons/dryfire.wav"); addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge); addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, stat_ok_ammo_charge); w_uzi(WR_PRECACHE); w_nex(WR_PRECACHE); w_shotgun(WR_PRECACHE); w_laser(WR_PRECACHE); (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun"; (get_weaponinfo(WEP_UZI)).mdl = "ok_mg"; (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper"; string s; float fh = fopen("overkill.cfg", FILE_READ); if(fh >= 0) { while((s = fgets(fh))) { tokenize_console(s); if not(argv(0) == "" || argv(1) == "//" || argv(1) == "") cvar_settemp(argv(0), argv(1)); } fclose(fh); } else dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n"); } MUTATOR_DEFINITION(mutator_overkill) { MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY); MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY); MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST); MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_LAST); MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST); MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY); MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY); MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY); MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY); MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY); MUTATOR_ONADD { ok_Initialize(); } MUTATOR_ONREMOVE { (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED; (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED; } return FALSE; }