.vector spawnpoint_score; float spawnpoint_nag; //void spawnpoint_use(); //void relocate_spawnpoint(); //void spawnfunc_info_player_survivor (void); //void spawnfunc_info_player_start (void); //void spawnfunc_info_player_deathmatch (void); //vector Spawn_Score(entity spot, float mindist, float teamcheck); //void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck); entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck); //entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent); //entity SelectSpawnPoint (float anypoint);