<%def name="damage_graph(recent_weapons)"> ### splash weapon info is available % if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:

Damage Efficiency

    % for weapon in ['rocketlauncher', 'grenadelauncher', 'electro', 'crylink', 'hagar', 'laser']: % if weapon in recent_weapons:
  • ### the rocketlauncher is underscored first by default (until user selection) % if weapon == 'rocketlauncher':
    % else:
    % endif

    ${weapon}

  • % endif % endfor
% endif