Boston, MA 02111-1307, USA
*/
-#include "quakedef.h"
+#ifdef __APPLE__
+// include SDL for IPHONEOS code
+# include <TargetConditionals.h>
+# if TARGET_OS_IPHONE
+# include <SDL.h>
+# endif
+#endif
#include <limits.h>
#include <fcntl.h>
# include <unistd.h>
#endif
+#include "quakedef.h"
+
#include "fs.h"
#include "wad.h"
# define lseek _lseeki64
#endif
-/*
+#if _MSC_VER >= 1400
+// suppress deprecated warnings
+# include <sys/stat.h>
+# include <share.h>
+# define read _read
+# define write _write
+# define close _close
+# define unlink _unlink
+# define dup _dup
+#endif
+
+/** \page fs File System
All of Quake's data access is through a hierchal file system, but the contents
of the file system can be transparently merged from several sources.
#define ZIP_CDIR_CHUNK_BASE_SIZE 46
#define ZIP_LOCAL_CHUNK_BASE_SIZE 30
+#ifdef LINK_TO_ZLIB
+#include <zlib.h>
+
+#define qz_inflate inflate
+#define qz_inflateEnd inflateEnd
+#define qz_inflateInit2_ inflateInit2_
+#define qz_inflateReset inflateReset
+#define qz_deflateInit2_ deflateInit2_
+#define qz_deflateEnd deflateEnd
+#define qz_deflate deflate
+#define Z_MEMLEVEL_DEFAULT 8
+#else
+
// Zlib constants (from zlib.h)
#define Z_SYNC_FLUSH 2
#define MAX_WBITS 15
#define Z_OK 0
#define Z_STREAM_END 1
+#define Z_STREAM_ERROR (-2)
+#define Z_DATA_ERROR (-3)
+#define Z_MEM_ERROR (-4)
+#define Z_BUF_ERROR (-5)
#define ZLIB_VERSION "1.2.3"
+#define Z_BINARY 0
+#define Z_DEFLATED 8
+#define Z_MEMLEVEL_DEFAULT 8
+
+#define Z_NULL 0
+#define Z_DEFAULT_COMPRESSION (-1)
+#define Z_NO_FLUSH 0
+#define Z_SYNC_FLUSH 2
+#define Z_FULL_FLUSH 3
+#define Z_FINISH 4
+
// Uncomment the following line if the zlib DLL you have still uses
// the 1.1.x series calling convention on Win32 (WINAPI)
//#define ZLIB_USES_WINAPI
=============================================================================
*/
-// Zlib stream (from zlib.h)
-// Warning: some pointers we don't use directly have
-// been cast to "void*" for a matter of simplicity
+/*! Zlib stream (from zlib.h)
+ * \warning: some pointers we don't use directly have
+ * been cast to "void*" for a matter of simplicity
+ */
typedef struct
{
- unsigned char *next_in; // next input byte
- unsigned int avail_in; // number of bytes available at next_in
- unsigned long total_in; // total nb of input bytes read so far
+ unsigned char *next_in; ///< next input byte
+ unsigned int avail_in; ///< number of bytes available at next_in
+ unsigned long total_in; ///< total nb of input bytes read so far
- unsigned char *next_out; // next output byte should be put there
- unsigned int avail_out; // remaining free space at next_out
- unsigned long total_out; // total nb of bytes output so far
+ unsigned char *next_out; ///< next output byte should be put there
+ unsigned int avail_out; ///< remaining free space at next_out
+ unsigned long total_out; ///< total nb of bytes output so far
- char *msg; // last error message, NULL if no error
- void *state; // not visible by applications
+ char *msg; ///< last error message, NULL if no error
+ void *state; ///< not visible by applications
- void *zalloc; // used to allocate the internal state
- void *zfree; // used to free the internal state
- void *opaque; // private data object passed to zalloc and zfree
+ void *zalloc; ///< used to allocate the internal state
+ void *zfree; ///< used to free the internal state
+ void *opaque; ///< private data object passed to zalloc and zfree
- int data_type; // best guess about the data type: ascii or binary
- unsigned long adler; // adler32 value of the uncompressed data
- unsigned long reserved; // reserved for future use
+ int data_type; ///< best guess about the data type: ascii or binary
+ unsigned long adler; ///< adler32 value of the uncompressed data
+ unsigned long reserved; ///< reserved for future use
} z_stream;
+#endif
-// inside a package (PAK or PK3)
+/// inside a package (PAK or PK3)
#define QFILE_FLAG_PACKED (1 << 0)
-// file is compressed using the deflate algorithm (PK3 only)
+/// file is compressed using the deflate algorithm (PK3 only)
#define QFILE_FLAG_DEFLATED (1 << 1)
+/// file is actually already loaded data
+#define QFILE_FLAG_DATA (1 << 2)
+/// real file will be removed on close
+#define QFILE_FLAG_REMOVE (1 << 3)
#define FILE_BUFF_SIZE 2048
typedef struct
{
z_stream zstream;
- size_t comp_length; // length of the compressed file
- size_t in_ind, in_len; // input buffer current index and length
- size_t in_position; // position in the compressed file
+ size_t comp_length; ///< length of the compressed file
+ size_t in_ind, in_len; ///< input buffer current index and length
+ size_t in_position; ///< position in the compressed file
unsigned char input [FILE_BUFF_SIZE];
} ztoolkit_t;
struct qfile_s
{
int flags;
- int handle; // file descriptor
- fs_offset_t real_length; // uncompressed file size (for files opened in "read" mode)
- fs_offset_t position; // current position in the file
- fs_offset_t offset; // offset into the package (0 if external file)
- int ungetc; // single stored character from ungetc, cleared to EOF when read
+ int handle; ///< file descriptor
+ fs_offset_t real_length; ///< uncompressed file size (for files opened in "read" mode)
+ fs_offset_t position; ///< current position in the file
+ fs_offset_t offset; ///< offset into the package (0 if external file)
+ int ungetc; ///< single stored character from ungetc, cleared to EOF when read
// Contents buffer
- fs_offset_t buff_ind, buff_len; // buffer current index and length
+ fs_offset_t buff_ind, buff_len; ///< buffer current index and length
unsigned char buff [FILE_BUFF_SIZE];
- // For zipped files
- ztoolkit_t* ztk;
+ ztoolkit_t* ztk; ///< For zipped files.
+
+ const unsigned char *data; ///< For data files.
+
+ const char *filename; ///< Kept around for QFILE_FLAG_REMOVE, unused otherwise
};
{
unsigned int signature;
unsigned short disknum;
- unsigned short cdir_disknum; // number of the disk with the start of the central directory
- unsigned short localentries; // number of entries in the central directory on this disk
- unsigned short nbentries; // total number of entries in the central directory on this disk
- unsigned int cdir_size; // size of the central directory
- unsigned int cdir_offset; // with respect to the starting disk number
+ unsigned short cdir_disknum; ///< number of the disk with the start of the central directory
+ unsigned short localentries; ///< number of entries in the central directory on this disk
+ unsigned short nbentries; ///< total number of entries in the central directory on this disk
+ unsigned int cdir_size; ///< size of the central directory
+ unsigned int cdir_offset; ///< with respect to the starting disk number
unsigned short comment_size;
+ fs_offset_t prepended_garbage;
} pk3_endOfCentralDir_t;
} dpackheader_t;
-// Packages in memory
-// the offset in packfile_t is the true contents offset
+/*! \name Packages in memory
+ * @{
+ */
+/// the offset in packfile_t is the true contents offset
#define PACKFILE_FLAG_TRUEOFFS (1 << 0)
-// file compressed using the deflate algorithm
+/// file compressed using the deflate algorithm
#define PACKFILE_FLAG_DEFLATED (1 << 1)
+/// file is a symbolic link
+#define PACKFILE_FLAG_SYMLINK (1 << 2)
typedef struct packfile_s
{
char name [MAX_QPATH];
int flags;
fs_offset_t offset;
- fs_offset_t packsize; // size in the package
- fs_offset_t realsize; // real file size (uncompressed)
+ fs_offset_t packsize; ///< size in the package
+ fs_offset_t realsize; ///< real file size (uncompressed)
} packfile_t;
typedef struct pack_s
{
char filename [MAX_OSPATH];
+ char shortname [MAX_QPATH];
int handle;
- int ignorecase; // PK3 ignores case
+ int ignorecase; ///< PK3 ignores case
int numfiles;
+ qboolean vpack;
packfile_t *files;
} pack_t;
+//@}
-
-// Search paths for files (including packages)
+/// Search paths for files (including packages)
typedef struct searchpath_s
{
// only one of filename / pack will be used
void FS_Dir_f(void);
void FS_Ls_f(void);
+void FS_Which_f(void);
static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet);
static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
mempool_t *fs_mempool;
searchpath_t *fs_searchpaths = NULL;
+const char *const fs_checkgamedir_missing = "missing";
#define MAX_FILES_IN_PACK 65536
+char fs_userdir[MAX_OSPATH];
char fs_gamedir[MAX_OSPATH];
char fs_basedir[MAX_OSPATH];
+static pack_t *fs_selfpack = NULL;
// list of active game directories (empty if not running a mod)
int fs_numgamedirs = 0;
char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH];
-cvar_t scr_screenshot_name = {0, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running)"};
+// list of all gamedirs with modinfo.txt
+gamedir_t *fs_all_gamedirs = NULL;
+int fs_all_gamedirs_count = 0;
+
+cvar_t scr_screenshot_name = {CVAR_NORESETTODEFAULTS, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running; the date is encoded using strftime escapes)"};
cvar_t fs_empty_files_in_pack_mark_deletions = {0, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"};
+cvar_t cvar_fs_gamedir = {CVAR_READONLY | CVAR_NORESETTODEFAULTS, "fs_gamedir", "", "the list of currently selected gamedirs (use the 'gamedir' command to change this)"};
/*
=============================================================================
*/
+#ifndef LINK_TO_ZLIB
// Functions exported from zlib
#if defined(WIN32) && defined(ZLIB_USES_WINAPI)
# define ZEXPORT WINAPI
static int (ZEXPORT *qz_inflateEnd) (z_stream* strm);
static int (ZEXPORT *qz_inflateInit2_) (z_stream* strm, int windowBits, const char *version, int stream_size);
static int (ZEXPORT *qz_inflateReset) (z_stream* strm);
+static int (ZEXPORT *qz_deflateInit2_) (z_stream* strm, int level, int method, int windowBits, int memLevel, int strategy, const char *version, int stream_size);
+static int (ZEXPORT *qz_deflateEnd) (z_stream* strm);
+static int (ZEXPORT *qz_deflate) (z_stream* strm, int flush);
+#endif
#define qz_inflateInit2(strm, windowBits) \
qz_inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
+#define qz_deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
+ qz_deflateInit2_((strm), (level), (method), (windowBits), (memLevel), (strategy), ZLIB_VERSION, sizeof(z_stream))
+
+#ifndef LINK_TO_ZLIB
+// qz_deflateInit_((strm), (level), ZLIB_VERSION, sizeof(z_stream))
static dllfunction_t zlibfuncs[] =
{
{"inflateEnd", (void **) &qz_inflateEnd},
{"inflateInit2_", (void **) &qz_inflateInit2_},
{"inflateReset", (void **) &qz_inflateReset},
+ {"deflateInit2_", (void **) &qz_deflateInit2_},
+ {"deflateEnd", (void **) &qz_deflateEnd},
+ {"deflate", (void **) &qz_deflate},
{NULL, NULL}
};
-// Handle for Zlib DLL
+/// Handle for Zlib DLL
static dllhandle_t zlib_dll = NULL;
+#endif
+#ifdef WIN32
+static HRESULT (WINAPI *qSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath);
+static dllfunction_t shfolderfuncs[] =
+{
+ {"SHGetFolderPathA", (void **) &qSHGetFolderPath},
+ {NULL, NULL}
+};
+static dllhandle_t shfolder_dll = NULL;
+#endif
/*
====================
*/
void PK3_CloseLibrary (void)
{
+#ifndef LINK_TO_ZLIB
Sys_UnloadLibrary (&zlib_dll);
+#endif
}
*/
qboolean PK3_OpenLibrary (void)
{
+#ifdef LINK_TO_ZLIB
+ return true;
+#else
const char* dllnames [] =
{
-#if defined(WIN64)
- "zlib64.dll",
-#elif defined(WIN32)
+#if defined(WIN32)
# ifdef ZLIB_USES_WINAPI
"zlibwapi.dll",
"zlib.dll",
// Load the DLL
return Sys_LoadLibrary (dllnames, &zlib_dll, zlibfuncs);
+#endif
}
+/*
+====================
+FS_HasZlib
+
+See if zlib is available
+====================
+*/
+qboolean FS_HasZlib(void)
+{
+#ifdef LINK_TO_ZLIB
+ return true;
+#else
+ PK3_OpenLibrary(); // to be safe
+ return (zlib_dll != 0);
+#endif
+}
/*
====================
eocd->cdir_size = LittleLong (eocd->cdir_size);
eocd->cdir_offset = LittleLong (eocd->cdir_offset);
eocd->comment_size = LittleShort (eocd->comment_size);
+ eocd->prepended_garbage = filesize - (ind + ZIP_END_CDIR_SIZE) - eocd->cdir_offset - eocd->cdir_size; // this detects "SFX" zip files
+ eocd->cdir_offset += eocd->prepended_garbage;
Mem_Free (buffer);
// Load the central directory in memory
central_dir = (unsigned char *)Mem_Alloc (tempmempool, eocd->cdir_size);
lseek (pack->handle, eocd->cdir_offset, SEEK_SET);
- read (pack->handle, central_dir, eocd->cdir_size);
+ if(read (pack->handle, central_dir, eocd->cdir_size) != (fs_offset_t) eocd->cdir_size)
+ {
+ Mem_Free (central_dir);
+ return -1;
+ }
// Extract the files properties
// The parsing is done "by hand" because some fields have variable sizes and
// Check encryption, compression, and attributes
// 1st uint8 : general purpose bit flag
// Check bits 0 (encryption), 3 (data descriptor after the file), and 5 (compressed patched data (?))
+ //
+ // LordHavoc: bit 3 would be a problem if we were scanning the archive
+ // but is not a problem in the central directory where the values are
+ // always real.
+ //
+ // bit 3 seems to always be set by the standard Mac OSX zip maker
+ //
// 2nd uint8 : external file attributes
// Check bits 3 (file is a directory) and 5 (file is a volume (?))
- if ((ptr[8] & 0x29) == 0 && (ptr[38] & 0x18) == 0)
+ if ((ptr[8] & 0x21) == 0 && (ptr[38] & 0x18) == 0)
{
// Still enough bytes for the name?
if (remaining < namesize || namesize >= (int)sizeof (*pack->files))
flags = PACKFILE_FLAG_DEFLATED;
else
flags = 0;
- offset = BuffLittleLong (&ptr[42]);
+ offset = BuffLittleLong (&ptr[42]) + eocd->prepended_garbage;
packsize = BuffLittleLong (&ptr[20]);
realsize = BuffLittleLong (&ptr[24]);
+
+ switch(ptr[5]) // C_VERSION_MADE_BY_1
+ {
+ case 3: // UNIX_
+ case 2: // VMS_
+ case 16: // BEOS_
+ if((BuffLittleShort(&ptr[40]) & 0120000) == 0120000)
+ // can't use S_ISLNK here, as this has to compile on non-UNIX too
+ flags |= PACKFILE_FLAG_SYMLINK;
+ break;
+ }
+
FS_AddFileToPack (filename, pack, offset, packsize, realsize, flags);
}
}
Create a package entry associated with a PK3 file
====================
*/
-pack_t *FS_LoadPackPK3 (const char *packfile)
+pack_t *FS_LoadPackPK3FromFD (const char *packfile, int packhandle, qboolean silent)
{
- int packhandle;
pk3_endOfCentralDir_t eocd;
pack_t *pack;
int real_nb_files;
- packhandle = open (packfile, O_RDONLY | O_BINARY);
- if (packhandle < 0)
- return NULL;
-
if (! PK3_GetEndOfCentralDir (packfile, packhandle, &eocd))
{
- Con_Printf ("%s is not a PK3 file\n", packfile);
+ if(!silent)
+ Con_Printf ("%s is not a PK3 file\n", packfile);
close(packhandle);
return NULL;
}
return NULL;
}
- Con_Printf("Added packfile %s (%i files)\n", packfile, real_nb_files);
+ Con_DPrintf("Added packfile %s (%i files)\n", packfile, real_nb_files);
return pack;
}
+pack_t *FS_LoadPackPK3 (const char *packfile)
+{
+ int packhandle;
+#if _MSC_VER >= 1400
+ _sopen_s(&packhandle, packfile, O_RDONLY | O_BINARY, _SH_DENYNO, _S_IREAD | _S_IWRITE);
+#else
+ packhandle = open (packfile, O_RDONLY | O_BINARY);
+#endif
+ if (packhandle < 0)
+ return NULL;
+ return FS_LoadPackPK3FromFD(packfile, packhandle, false);
+}
/*
============
FS_CreatePath
-Only used for FS_Open.
+Only used for FS_OpenRealFile.
============
*/
void FS_CreatePath (char *path)
for (s=fs_searchpaths ; s ; s=s->next)
{
if (s->pack)
- Con_Printf("%s (%i files)\n", s->pack->filename, s->pack->numfiles);
+ {
+ if(s->pack->vpack)
+ Con_Printf("%sdir (virtual pack)\n", s->pack->filename);
+ else
+ Con_Printf("%s (%i files)\n", s->pack->filename, s->pack->numfiles);
+ }
else
Con_Printf("%s\n", s->filename);
}
/*
=================
FS_LoadPackPAK
-
-Takes an explicit (not game tree related) path to a pak file.
-
-Loads the header and directory, adding the files at the beginning
-of the list so they override previous pack files.
=================
*/
+/*! Takes an explicit (not game tree related) path to a pak file.
+ *Loads the header and directory, adding the files at the beginning
+ *of the list so they override previous pack files.
+ */
pack_t *FS_LoadPackPAK (const char *packfile)
{
dpackheader_t header;
pack_t *pack;
dpackfile_t *info;
+#if _MSC_VER >= 1400
+ _sopen_s(&packhandle, packfile, O_RDONLY | O_BINARY, _SH_DENYNO, _S_IREAD | _S_IWRITE);
+#else
packhandle = open (packfile, O_RDONLY | O_BINARY);
+#endif
if (packhandle < 0)
return NULL;
- read (packhandle, (void *)&header, sizeof(header));
+ if(read (packhandle, (void *)&header, sizeof(header)) != sizeof(header))
+ {
+ Con_Printf ("%s is not a packfile\n", packfile);
+ close(packhandle);
+ return NULL;
+ }
if (memcmp(header.id, "PACK", 4))
{
Con_Printf ("%s is not a packfile\n", packfile);
Mem_Free(info);
- Con_Printf("Added packfile %s (%i files)\n", packfile, numpackfiles);
+ Con_DPrintf("Added packfile %s (%i files)\n", packfile, numpackfiles);
return pack;
}
/*
-================
-FS_AddPack_Fullpath
-
-Adds the given pack to the search path.
-The pack type is autodetected by the file extension.
+====================
+FS_LoadPackVirtual
-Returns true if the file was successfully added to the
-search path or if it was already included.
+Create a package entry associated with a directory file
+====================
+*/
+pack_t *FS_LoadPackVirtual (const char *dirname)
+{
+ pack_t *pack;
+ pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
+ pack->vpack = true;
+ pack->ignorecase = false;
+ strlcpy (pack->filename, dirname, sizeof(pack->filename));
+ pack->handle = -1;
+ pack->numfiles = -1;
+ pack->files = NULL;
+ Con_DPrintf("Added packfile %s (virtual pack)\n", dirname);
+ return pack;
+}
-If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
-plain directories.
+/*
+================
+FS_AddPack_Fullpath
================
*/
-static qboolean FS_AddPack_Fullpath(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs)
+/*! Adds the given pack to the search path.
+ * The pack type is autodetected by the file extension.
+ *
+ * Returns true if the file was successfully added to the
+ * search path or if it was already included.
+ *
+ * If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
+ * plain directories.
+ *
+ */
+static qboolean FS_AddPack_Fullpath(const char *pakfile, const char *shortname, qboolean *already_loaded, qboolean keep_plain_dirs)
{
searchpath_t *search;
pack_t *pak = NULL;
const char *ext = FS_FileExtension(pakfile);
+ size_t l;
for(search = fs_searchpaths; search; search = search->next)
{
if(already_loaded)
*already_loaded = false;
- if(!strcasecmp(ext, "pak"))
+ if(!strcasecmp(ext, "pk3dir"))
+ pak = FS_LoadPackVirtual (pakfile);
+ else if(!strcasecmp(ext, "pak"))
pak = FS_LoadPackPAK (pakfile);
else if(!strcasecmp(ext, "pk3"))
pak = FS_LoadPackPK3 (pakfile);
else
Con_Printf("\"%s\" does not have a pack extension\n", pakfile);
- if (pak)
+ if(pak)
{
+ strlcpy(pak->shortname, shortname, sizeof(pak->shortname));
+
+ //Con_DPrintf(" Registered pack with short name %s\n", shortname);
if(keep_plain_dirs)
{
// find the first item whose next one is a pack or NULL
if(!insertion_point)
{
search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
- search->pack = pak;
search->next = fs_searchpaths;
fs_searchpaths = search;
}
// otherwise we want to append directly after insertion_point.
{
search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
- search->pack = pak;
search->next = insertion_point->next;
insertion_point->next = search;
}
else
{
search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
- search->pack = pak;
search->next = fs_searchpaths;
fs_searchpaths = search;
}
+ search->pack = pak;
+ if(pak->vpack)
+ {
+ dpsnprintf(search->filename, sizeof(search->filename), "%s/", pakfile);
+ // if shortname ends with "pk3dir", strip that suffix to make it just "pk3"
+ // same goes for the name inside the pack structure
+ l = strlen(pak->shortname);
+ if(l >= 7)
+ if(!strcasecmp(pak->shortname + l - 7, ".pk3dir"))
+ pak->shortname[l - 3] = 0;
+ l = strlen(pak->filename);
+ if(l >= 7)
+ if(!strcasecmp(pak->filename + l - 7, ".pk3dir"))
+ pak->filename[l - 3] = 0;
+ }
return true;
}
else
/*
================
FS_AddPack
-
-Adds the given pack to the search path and searches for it in the game path.
-The pack type is autodetected by the file extension.
-
-Returns true if the file was successfully added to the
-search path or if it was already included.
-
-If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
-plain directories.
================
*/
+/*! Adds the given pack to the search path and searches for it in the game path.
+ * The pack type is autodetected by the file extension.
+ *
+ * Returns true if the file was successfully added to the
+ * search path or if it was already included.
+ *
+ * If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
+ * plain directories.
+ */
qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs)
{
- char fullpath[MAX_QPATH];
+ char fullpath[MAX_OSPATH];
int index;
searchpath_t *search;
dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, pakfile);
- return FS_AddPack_Fullpath(fullpath, already_loaded, keep_plain_dirs);
+ return FS_AddPack_Fullpath(fullpath, pakfile, already_loaded, keep_plain_dirs);
}
strlcpy (fs_gamedir, dir, sizeof (fs_gamedir));
stringlistinit(&list);
- listdirectory(&list, dir);
+ listdirectory(&list, "", dir);
stringlistsort(&list);
// add any PAK package in the directory
{
if (!strcasecmp(FS_FileExtension(list.strings[i]), "pak"))
{
- FS_AddPack_Fullpath(list.strings[i], NULL, false);
+ FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false);
}
}
// add any PK3 package in the directory
for (i = 0;i < list.numstrings;i++)
{
- if (!strcasecmp(FS_FileExtension(list.strings[i]), "pk3"))
+ if (!strcasecmp(FS_FileExtension(list.strings[i]), "pk3") || !strcasecmp(FS_FileExtension(list.strings[i]), "pk3dir"))
{
- FS_AddPack_Fullpath(list.strings[i], NULL, false);
+ FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false);
}
}
*/
void FS_AddGameHierarchy (const char *dir)
{
- int i;
- char userdir[MAX_QPATH];
-#ifdef WIN32
- TCHAR mydocsdir[MAX_PATH + 1];
-#else
- const char *homedir;
-#endif
-
// Add the common game directory
FS_AddGameDirectory (va("%s%s/", fs_basedir, dir));
- *userdir = 0;
-
- // Add the personal game directory
-#ifdef WIN32
- if(SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir) == S_OK)
- dpsnprintf(userdir, sizeof(userdir), "%s/My Games/%s/", mydocsdir, gameuserdirname);
- fprintf(stderr, "userdir = %s\n", userdir);
-#else
- homedir = getenv ("HOME");
- if(homedir)
- dpsnprintf(userdir, sizeof(userdir), "%s/.%s/", homedir, gameuserdirname);
-#endif
-
-#ifdef WIN32
- if(!COM_CheckParm("-mygames"))
- {
- int fd = open (va("%s%s/config.cfg", fs_basedir, dir), O_WRONLY | O_CREAT, 0666); // note: no O_TRUNC here!
- if(fd >= 0)
- {
- close(fd);
- *userdir = 0; // we have write access to the game dir, so let's use it
- }
- }
-#endif
-
- if(COM_CheckParm("-nohome"))
- *userdir = 0;
-
- if((i = COM_CheckParm("-userdir")) && i < com_argc - 1)
- dpsnprintf(userdir, sizeof(userdir), "%s/", com_argv[i+1]);
-
- if (*userdir)
- FS_AddGameDirectory(va("%s%s/", userdir, dir));
+ if (*fs_userdir)
+ FS_AddGameDirectory(va("%s%s/", fs_userdir, dir));
}
{
searchpath_t *search = fs_searchpaths;
fs_searchpaths = search->next;
- if (search->pack)
+ if (search->pack && search->pack != fs_selfpack)
{
- // close the file
- close(search->pack->handle);
- // free any memory associated with it
- if (search->pack->files)
- Mem_Free(search->pack->files);
+ if(!search->pack->vpack)
+ {
+ // close the file
+ close(search->pack->handle);
+ // free any memory associated with it
+ if (search->pack->files)
+ Mem_Free(search->pack->files);
+ }
Mem_Free(search->pack);
}
Mem_Free(search);
}
}
+static void FS_AddSelfPack(void)
+{
+ if(fs_selfpack)
+ {
+ searchpath_t *search;
+ search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
+ search->next = fs_searchpaths;
+ search->pack = fs_selfpack;
+ fs_searchpaths = search;
+ }
+}
+
/*
================
{
int i;
qboolean fs_modified = false;
+ qboolean reset = false;
+ char gamedirbuf[MAX_INPUTLINE];
+ if (fs_searchpaths)
+ reset = true;
FS_ClearSearchPath();
+ // automatically activate gamemode for the gamedirs specified
+ if (reset)
+ COM_ChangeGameTypeForGameDirs();
+
// add the game-specific paths
// gamedirname1 (typically id1)
FS_AddGameHierarchy (gamedirname1);
// Adds basedir/gamedir as an override game
// LordHavoc: now supports multiple -game directories
// set the com_modname (reported in server info)
+ *gamedirbuf = 0;
for (i = 0;i < fs_numgamedirs;i++)
{
fs_modified = true;
FS_AddGameHierarchy (fs_gamedirs[i]);
// update the com_modname (used server info)
strlcpy (com_modname, fs_gamedirs[i], sizeof (com_modname));
+ if(i)
+ strlcat(gamedirbuf, va(" %s", fs_gamedirs[i]), sizeof(gamedirbuf));
+ else
+ strlcpy(gamedirbuf, fs_gamedirs[i], sizeof(gamedirbuf));
}
+ Cvar_SetQuick(&cvar_fs_gamedir, gamedirbuf); // so QC or console code can query it
+
+ // add back the selfpack as new first item
+ FS_AddSelfPack();
// set the default screenshot name to either the mod name or the
// gamemode screenshot name
Cvar_SetQuick (&scr_screenshot_name, com_modname);
else
Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
+
+ if((i = COM_CheckParm("-modname")) && i < com_argc - 1)
+ strlcpy(com_modname, com_argv[i+1], sizeof(com_modname));
// If "-condebug" is in the command line, remove the previous log file
if (COM_CheckParm ("-condebug") != 0)
unlink (va("%s/qconsole.log", fs_gamedir));
// look for the pop.lmp file and set registered to true if it is found
- if ((gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE) && !FS_FileExists("gfx/pop.lmp"))
+ if (FS_FileExists("gfx/pop.lmp"))
+ Cvar_Set ("registered", "1");
+ switch(gamemode)
{
- if (fs_modified)
- Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
+ case GAME_NORMAL:
+ case GAME_HIPNOTIC:
+ case GAME_ROGUE:
+ if (!registered.integer)
+ {
+ if (fs_modified)
+ Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
+ else
+ Con_Print("Playing shareware version.\n");
+ }
else
- Con_Print("Playing shareware version.\n");
- }
- else
- {
- Cvar_Set ("registered", "1");
- if (gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
Con_Print("Playing registered version.\n");
+ break;
+ case GAME_STEELSTORM:
+ if (registered.integer)
+ Con_Print("Playing registered version.\n");
+ else
+ Con_Print("Playing shareware version.\n");
+ break;
+ default:
+ break;
}
// unload all wads so that future queries will return the new data
*/
extern void Host_SaveConfig (void);
extern void Host_LoadConfig_f (void);
+extern qboolean vid_opened;
+extern void VID_Stop(void);
qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing)
{
int i;
+ const char *p;
if (fs_numgamedirs == numgamedirs)
{
for (i = 0;i < numgamedirs;i++)
{
// if string is nasty, reject it
- if(FS_CheckNastyPath(gamedirs[i], true))
+ p = FS_CheckGameDir(gamedirs[i]);
+ if(!p)
{
if (complain)
Con_Printf("Nasty gamedir name rejected: %s\n", gamedirs[i]);
return false; // nasty gamedirs
}
- }
-
- for (i = 0;i < numgamedirs;i++)
- {
- if (!FS_CheckGameDir(gamedirs[i]) && failmissing)
+ if(p == fs_checkgamedir_missing && failmissing)
{
if (complain)
Con_Printf("Gamedir missing: %s%s/\n", fs_basedir, gamedirs[i]);
}
}
- // halt demo playback to close the file
- CL_Disconnect();
-
Host_SaveConfig();
fs_numgamedirs = numgamedirs;
// reinitialize filesystem to detect the new paks
FS_Rescan();
- // exec the new config
- Host_LoadConfig_f();
+ if (cls.demoplayback)
+ {
+ CL_Disconnect_f();
+ cls.demonum = 0;
+ }
// unload all sounds so they will be reloaded from the new files as needed
S_UnloadAllSounds_f();
- // reinitialize renderer (this reloads hud/console background/etc)
- R_Modules_Restart();
+ // close down the video subsystem, it will start up again when the config finishes...
+ VID_Stop();
+ vid_opened = false;
+
+ // restart the video subsystem after the config is executed
+ Cbuf_InsertText("\nloadconfig\nvid_restart\n\n");
return true;
}
return;
}
+ // halt demo playback to close the file
+ CL_Disconnect();
+
FS_ChangeGameDirs(numgamedirs, gamedirs, true, true);
}
+static const char *FS_SysCheckGameDir(const char *gamedir)
+{
+ static char buf[8192];
+ qboolean success;
+ qfile_t *f;
+ stringlist_t list;
+ fs_offset_t n;
+
+ stringlistinit(&list);
+ listdirectory(&list, gamedir, "");
+ success = list.numstrings > 0;
+ stringlistfreecontents(&list);
+
+ if(success)
+ {
+ f = FS_SysOpen(va("%smodinfo.txt", gamedir), "r", false);
+ if(f)
+ {
+ n = FS_Read (f, buf, sizeof(buf) - 1);
+ if(n >= 0)
+ buf[n] = 0;
+ else
+ *buf = 0;
+ FS_Close(f);
+ }
+ else
+ *buf = 0;
+ return buf;
+ }
+
+ return NULL;
+}
/*
================
FS_CheckGameDir
================
*/
-qboolean FS_CheckGameDir(const char *gamedir)
+const char *FS_CheckGameDir(const char *gamedir)
{
- qboolean success;
- stringlist_t list;
+ const char *ret;
+
+ if (FS_CheckNastyPath(gamedir, true))
+ return NULL;
+
+ ret = FS_SysCheckGameDir(va("%s%s/", fs_userdir, gamedir));
+ if(ret)
+ {
+ if(!*ret)
+ {
+ // get description from basedir
+ ret = FS_SysCheckGameDir(va("%s%s/", fs_basedir, gamedir));
+ if(ret)
+ return ret;
+ return "";
+ }
+ return ret;
+ }
+
+ ret = FS_SysCheckGameDir(va("%s%s/", fs_basedir, gamedir));
+ if(ret)
+ return ret;
+
+ return fs_checkgamedir_missing;
+}
+
+static void FS_ListGameDirs(void)
+{
+ stringlist_t list, list2;
+ int i, j;
+ const char *info;
+
+ fs_all_gamedirs_count = 0;
+ if(fs_all_gamedirs)
+ Mem_Free(fs_all_gamedirs);
+
stringlistinit(&list);
- listdirectory(&list, va("%s%s/", fs_basedir, gamedir));
- success = list.numstrings > 0;
+ listdirectory(&list, va("%s/", fs_basedir), "");
+ listdirectory(&list, va("%s/", fs_userdir), "");
+ stringlistsort(&list);
+
+ stringlistinit(&list2);
+ for(i = 0; i < list.numstrings; ++i)
+ {
+ if(i)
+ if(!strcmp(list.strings[i-1], list.strings[i]))
+ continue;
+ info = FS_CheckGameDir(list.strings[i]);
+ if(!info)
+ continue;
+ if(info == fs_checkgamedir_missing)
+ continue;
+ if(!*info)
+ continue;
+ stringlistappend(&list2, list.strings[i]);
+ }
stringlistfreecontents(&list);
- return success;
+
+ fs_all_gamedirs = (gamedir_t *)Mem_Alloc(fs_mempool, list2.numstrings * sizeof(*fs_all_gamedirs));
+ for(i = 0; i < list2.numstrings; ++i)
+ {
+ info = FS_CheckGameDir(list2.strings[i]);
+ // all this cannot happen any more, but better be safe than sorry
+ if(!info)
+ continue;
+ if(info == fs_checkgamedir_missing)
+ continue;
+ if(!*info)
+ continue;
+ strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].name, list2.strings[i], sizeof(fs_all_gamedirs[j].name));
+ strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].description, info, sizeof(fs_all_gamedirs[j].description));
+ ++fs_all_gamedirs_count;
+ }
}
+/*
+================
+FS_Init_SelfPack
+================
+*/
+void FS_Init_SelfPack (void)
+{
+ PK3_OpenLibrary ();
+ fs_mempool = Mem_AllocPool("file management", 0, NULL);
+ if(com_selffd >= 0)
+ {
+ fs_selfpack = FS_LoadPackPK3FromFD(com_argv[0], com_selffd, true);
+ if(fs_selfpack)
+ {
+ char *buf, *q;
+ const char *p;
+ FS_AddSelfPack();
+ buf = (char *) FS_LoadFile("darkplaces.opt", tempmempool, true, NULL);
+ if(buf)
+ {
+ const char **new_argv;
+ int i = 0;
+ int args_left = 256;
+ new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*com_argv) * (com_argc + args_left + 2));
+ if(com_argc == 0)
+ {
+ new_argv[0] = "dummy";
+ com_argc = 1;
+ }
+ else
+ {
+ memcpy((char *)(&new_argv[0]), &com_argv[0], sizeof(*com_argv) * com_argc);
+ }
+ p = buf;
+ while(COM_ParseToken_Console(&p))
+ {
+ if(i >= args_left)
+ break;
+ q = (char *)Mem_Alloc(fs_mempool, strlen(com_token) + 1);
+ strlcpy(q, com_token, strlen(com_token) + 1);
+ new_argv[com_argc + i] = q;
+ ++i;
+ }
+ new_argv[i+com_argc] = NULL;
+ com_argv = new_argv;
+ com_argc = com_argc + i;
+ }
+ Mem_Free(buf);
+ }
+ }
+}
/*
================
*/
void FS_Init (void)
{
+ const char *p;
int i;
+#ifdef WIN32
+ TCHAR mydocsdir[MAX_PATH + 1];
+#if _MSC_VER >= 1400
+ size_t homedirlen;
+#endif
+#endif
+#ifndef __IPHONEOS__
+ char *homedir;
+#endif
- fs_mempool = Mem_AllocPool("file management", 0, NULL);
+#ifdef WIN32
+ const char* dllnames [] =
+ {
+ "shfolder.dll", // IE 4, or Win NT and higher
+ NULL
+ };
+ Sys_LoadLibrary(dllnames, &shfolder_dll, shfolderfuncs);
+ // don't care for the result; if it fails, %USERPROFILE% will be used instead
+#endif
+
+ *fs_basedir = 0;
+ *fs_userdir = 0;
+ *fs_gamedir = 0;
+
+#ifdef __IPHONEOS__
+ // fs_basedir is "" by default, to utilize this you can simply add your gamedir to the Resources in xcode
+ // fs_userdir stores configurations to the Documents folder of the app
+ strlcpy(fs_userdir, "../Documents/", sizeof(fs_userdir));
+#else
+ // Add the personal game directory
+ if((i = COM_CheckParm("-userdir")) && i < com_argc - 1)
+ {
+ dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/", com_argv[i+1]);
+ }
+ else if(COM_CheckParm("-nohome"))
+ {
+ *fs_userdir = 0;
+ }
+ else
+ {
+#ifdef WIN32
+ if(qSHGetFolderPath && (qSHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir) == S_OK))
+ {
+ dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/My Games/%s/", mydocsdir, gameuserdirname);
+ Con_DPrintf("Obtained personal directory %s from SHGetFolderPath\n", fs_userdir);
+ }
+ else
+ {
+ // use the environment
+#if _MSC_VER >= 1400
+ _dupenv_s (&homedir, &homedirlen, "USERPROFILE");
+#else
+ homedir = getenv("USERPROFILE");
+#endif
+
+ if(homedir)
+ {
+ dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/My Documents/My Games/%s/", homedir, gameuserdirname);
+#if _MSC_VER >= 1400
+ free(homedir);
+#endif
+ Con_DPrintf("Obtained personal directory %s from environment\n", fs_userdir);
+ }
+ }
+
+ if(!*fs_userdir)
+ Con_DPrintf("Could not obtain home directory; not supporting -mygames\n");
+#else
+ homedir = getenv ("HOME");
+ if(homedir)
+ dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/.%s/", homedir, gameuserdirname);
+
+ if(!*fs_userdir)
+ Con_DPrintf("Could not obtain home directory; assuming -nohome\n");
+#endif
+
+#ifdef WIN32
+ if(!COM_CheckParm("-mygames"))
+ {
+#if _MSC_VER >= 1400
+ int fd;
+ _sopen_s(&fd, va("%s%s/config.cfg", fs_basedir, gamedirname1), O_WRONLY | O_CREAT, _SH_DENYNO, _S_IREAD | _S_IWRITE); // note: no O_TRUNC here!
+#else
+ int fd = open (va("%s%s/config.cfg", fs_basedir, gamedirname1), O_WRONLY | O_CREAT, 0666); // note: no O_TRUNC here!
+#endif
+ if(fd >= 0)
+ {
+ close(fd);
+ *fs_userdir = 0; // we have write access to the game dir, so let's use it
+ }
+ }
+#endif
+ }
strlcpy(fs_gamedir, "", sizeof(fs_gamedir));
#ifdef DP_FS_BASEDIR
strlcpy(fs_basedir, DP_FS_BASEDIR, sizeof(fs_basedir));
#else
- strlcpy(fs_basedir, "", sizeof(fs_basedir));
+ *fs_basedir = 0;
#ifdef MACOSX
// FIXME: is there a better way to find the directory outside the .app?
}
#endif
#endif
-
- PK3_OpenLibrary ();
+#endif
// -basedir <path>
// Overrides the system supplied base directory (under GAMENAME)
if (fs_basedir[0] && fs_basedir[strlen(fs_basedir) - 1] != '/' && fs_basedir[strlen(fs_basedir) - 1] != '\\')
strlcat(fs_basedir, "/", sizeof(fs_basedir));
- if (!FS_CheckGameDir(gamedirname1))
- Sys_Error("base gamedir %s%s/ not found!\n", fs_basedir, gamedirname1);
+ FS_ListGameDirs();
- if (gamedirname2 && !FS_CheckGameDir(gamedirname2))
- Sys_Error("base gamedir %s%s/ not found!\n", fs_basedir, gamedirname2);
+ p = FS_CheckGameDir(gamedirname1);
+ if(!p || p == fs_checkgamedir_missing)
+ Con_Printf("WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname1);
+
+ if(gamedirname2)
+ {
+ p = FS_CheckGameDir(gamedirname2);
+ if(!p || p == fs_checkgamedir_missing)
+ Con_Printf("WARNING: base gamedir %s%s/ not found!\n", fs_basedir, gamedirname2);
+ }
// -game <gamedir>
// Adds basedir/gamedir as an override game
if (!strcmp (com_argv[i], "-game") && i < com_argc-1)
{
i++;
- if (FS_CheckNastyPath(com_argv[i], true))
- Sys_Error("-game %s%s/ is a dangerous/non-portable path\n", fs_basedir, com_argv[i]);
- if (!FS_CheckGameDir(com_argv[i]))
- Sys_Error("-game %s%s/ not found!\n", fs_basedir, com_argv[i]);
+ p = FS_CheckGameDir(com_argv[i]);
+ if(!p)
+ Sys_Error("Nasty -game name rejected: %s", com_argv[i]);
+ if(p == fs_checkgamedir_missing)
+ Con_Printf("WARNING: -game %s%s/ not found!\n", fs_basedir, com_argv[i]);
// add the gamedir to the list of active gamedirs
strlcpy (fs_gamedirs[fs_numgamedirs], com_argv[i], sizeof(fs_gamedirs[fs_numgamedirs]));
fs_numgamedirs++;
{
Cvar_RegisterVariable (&scr_screenshot_name);
Cvar_RegisterVariable (&fs_empty_files_in_pack_mark_deletions);
+ Cvar_RegisterVariable (&cvar_fs_gamedir);
Cmd_AddCommand ("gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)");
Cmd_AddCommand ("fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes");
Cmd_AddCommand ("path", FS_Path_f, "print searchpath (game directories and archives)");
Cmd_AddCommand ("dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line");
Cmd_AddCommand ("ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line");
+ Cmd_AddCommand ("which", FS_Which_f, "accepts a file name as argument and reports where the file is taken from");
}
/*
// by the OS anyway)
FS_ClearSearchPath();
Mem_FreePool (&fs_mempool);
-}
-/*
-====================
-FS_SysOpen
+#ifdef WIN32
+ Sys_UnloadLibrary (&shfolder_dll);
+#endif
+}
-Internal function used to create a qfile_t and open the relevant non-packed file on disk
-====================
-*/
-static qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking)
+int FS_SysOpenFD(const char *filepath, const char *mode, qboolean nonblocking)
{
- qfile_t* file;
+ int handle;
int mod, opt;
unsigned int ind;
break;
default:
Con_Printf ("FS_SysOpen(%s, %s): invalid mode\n", filepath, mode);
- return NULL;
+ return -1;
}
for (ind = 1; mode[ind] != '\0'; ind++)
{
if (nonblocking)
opt |= O_NONBLOCK;
+#if _MSC_VER >= 1400
+ _sopen_s(&handle, filepath, mod | opt, _SH_DENYNO, _S_IREAD | _S_IWRITE);
+#else
+ handle = open (filepath, mod | opt, 0666);
+#endif
+ return handle;
+}
+
+/*
+====================
+FS_SysOpen
+
+Internal function used to create a qfile_t and open the relevant non-packed file on disk
+====================
+*/
+qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking)
+{
+ qfile_t* file;
+
file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
- memset (file, 0, sizeof (*file));
file->ungetc = EOF;
-
- file->handle = open (filepath, mod | opt, 0666);
+ file->handle = FS_SysOpenFD(filepath, mode, nonblocking);
if (file->handle < 0)
{
Mem_Free (file);
return NULL;
}
+ file->filename = Mem_strdup(fs_mempool, filepath);
+
file->real_length = lseek (file->handle, 0, SEEK_END);
// For files opened in append mode, we start at the end of the file
- if (mod & O_APPEND)
+ if (mode[0] == 'a')
file->position = file->real_length;
else
lseek (file->handle, 0, SEEK_SET);
if (!PK3_GetTrueFileOffset (pfile, pack))
return NULL;
+#ifndef LINK_TO_ZLIB
// No Zlib DLL = no compressed files
if (!zlib_dll && (pfile->flags & PACKFILE_FLAG_DEFLATED))
{
pfile->name);
return NULL;
}
+#endif
// LordHavoc: lseek affects all duplicates of a handle so we do it before
// the dup() call to avoid having to close the dup_handle on error here
for (search = fs_searchpaths;search;search = search->next)
{
// is the element a pak file?
- if (search->pack)
+ if (search->pack && !search->pack->vpack)
{
int (*strcmp_funct) (const char* str1, const char* str2);
int left, right, middle;
if (fs_empty_files_in_pack_mark_deletions.integer && pak->files[middle].realsize == 0)
{
// yes, but the first one is empty so we treat it as not being there
- if (!quiet && developer.integer >= 10)
- Con_Printf("FS_FindFile: %s is marked as deleted\n", name);
+ if (!quiet && developer_extra.integer)
+ Con_DPrintf("FS_FindFile: %s is marked as deleted\n", name);
if (index != NULL)
*index = -1;
return NULL;
}
- if (!quiet && developer.integer >= 10)
- Con_Printf("FS_FindFile: %s in %s\n",
+ if (!quiet && developer_extra.integer)
+ Con_DPrintf("FS_FindFile: %s in %s\n",
pak->files[middle].name, pak->filename);
if (index != NULL)
dpsnprintf(netpath, sizeof(netpath), "%s%s", search->filename, name);
if (FS_SysFileExists (netpath))
{
- if (!quiet && developer.integer >= 10)
- Con_Printf("FS_FindFile: %s\n", netpath);
+ if (!quiet && developer_extra.integer)
+ Con_DPrintf("FS_FindFile: %s\n", netpath);
if (index != NULL)
*index = -1;
}
}
- if (!quiet && developer.integer >= 10)
- Con_Printf("FS_FindFile: can't find %s\n", name);
+ if (!quiet && developer_extra.integer)
+ Con_DPrintf("FS_FindFile: can't find %s\n", name);
if (index != NULL)
*index = -1;
Look for a file in the search paths and open it in read-only mode
===========
*/
-qfile_t *FS_OpenReadFile (const char *filename, qboolean quiet, qboolean nonblocking)
+qfile_t *FS_OpenReadFile (const char *filename, qboolean quiet, qboolean nonblocking, int symlinkLevels)
{
searchpath_t *search;
int pack_ind;
// Found in the filesystem?
if (pack_ind < 0)
{
+ // this works with vpacks, so we are fine
char path [MAX_OSPATH];
dpsnprintf (path, sizeof (path), "%s%s", search->filename, filename);
return FS_SysOpen (path, "rb", nonblocking);
}
// So, we found it in a package...
+
+ // Is it a PK3 symlink?
+ // TODO also handle directory symlinks by parsing the whole structure...
+ // but heck, file symlinks are good enough for now
+ if(search->pack->files[pack_ind].flags & PACKFILE_FLAG_SYMLINK)
+ {
+ if(symlinkLevels <= 0)
+ {
+ Con_Printf("symlink: %s: too many levels of symbolic links\n", filename);
+ return NULL;
+ }
+ else
+ {
+ char linkbuf[MAX_QPATH];
+ fs_offset_t count;
+ qfile_t *linkfile = FS_OpenPackedFile (search->pack, pack_ind);
+ const char *mergeslash;
+ char *mergestart;
+
+ if(!linkfile)
+ return NULL;
+ count = FS_Read(linkfile, linkbuf, sizeof(linkbuf) - 1);
+ FS_Close(linkfile);
+ if(count < 0)
+ return NULL;
+ linkbuf[count] = 0;
+
+ // Now combine the paths...
+ mergeslash = strrchr(filename, '/');
+ mergestart = linkbuf;
+ if(!mergeslash)
+ mergeslash = filename;
+ while(!strncmp(mergestart, "../", 3))
+ {
+ mergestart += 3;
+ while(mergeslash > filename)
+ {
+ --mergeslash;
+ if(*mergeslash == '/')
+ break;
+ }
+ }
+ // Now, mergestart will point to the path to be appended, and mergeslash points to where it should be appended
+ if(mergeslash == filename)
+ {
+ // Either mergeslash == filename, then we just replace the name (done below)
+ }
+ else
+ {
+ // Or, we append the name after mergeslash;
+ // or rather, we can also shift the linkbuf so we can put everything up to and including mergeslash first
+ int spaceNeeded = mergeslash - filename + 1;
+ int spaceRemoved = mergestart - linkbuf;
+ if(count - spaceRemoved + spaceNeeded >= MAX_QPATH)
+ {
+ Con_DPrintf("symlink: too long path rejected\n");
+ return NULL;
+ }
+ memmove(linkbuf + spaceNeeded, linkbuf + spaceRemoved, count - spaceRemoved);
+ memcpy(linkbuf, filename, spaceNeeded);
+ linkbuf[count - spaceRemoved + spaceNeeded] = 0;
+ mergestart = linkbuf;
+ }
+ if (!quiet && developer_loading.integer)
+ Con_DPrintf("symlink: %s -> %s\n", filename, mergestart);
+ if(FS_CheckNastyPath (mergestart, false))
+ {
+ Con_DPrintf("symlink: nasty path %s rejected\n", mergestart);
+ return NULL;
+ }
+ return FS_OpenReadFile(mergestart, quiet, nonblocking, symlinkLevels - 1);
+ }
+ }
+
return FS_OpenPackedFile (search->pack, pack_ind);
}
/*
====================
-FS_Open
+FS_OpenRealFile
-Open a file. The syntax is the same as fopen
+Open a file in the userpath. The syntax is the same as fopen
+Used for savegame scanning in menu, and all file writing.
====================
*/
-qfile_t* FS_Open (const char* filepath, const char* mode, qboolean quiet, qboolean nonblocking)
-{
-#ifdef FS_FIX_PATHS
- char fixedFileName[MAX_QPATH];
- char *d;
- strlcpy( fixedFileName, filepath, MAX_QPATH );
- // try to fix common mistakes (\ instead of /)
- for( d = fixedFileName ; *d ; d++ )
- if( *d == '\\' )
- *d = '/';
- filepath = fixedFileName;
-#endif
+qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qboolean quiet)
+{
+ char real_path [MAX_OSPATH];
if (FS_CheckNastyPath(filepath, false))
{
- Con_Printf("FS_Open(\"%s\", \"%s\", %s): nasty filename rejected\n", filepath, mode, quiet ? "true" : "false");
+ Con_Printf("FS_OpenRealFile(\"%s\", \"%s\", %s): nasty filename rejected\n", filepath, mode, quiet ? "true" : "false");
return NULL;
}
- // If the file is opened in "write", "append", or "read/write" mode
+ dpsnprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath); // this is never a vpack
+
+ // If the file is opened in "write", "append", or "read/write" mode,
+ // create directories up to the file.
if (mode[0] == 'w' || mode[0] == 'a' || strchr (mode, '+'))
- {
- char real_path [MAX_OSPATH];
+ FS_CreatePath (real_path);
+ return FS_SysOpen (real_path, mode, false);
+}
- // Open the file on disk directly
- dpsnprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath);
- // Create directories up to the file
- FS_CreatePath (real_path);
+/*
+====================
+FS_OpenVirtualFile
- return FS_SysOpen (real_path, mode, nonblocking);
+Open a file. The syntax is the same as fopen
+====================
+*/
+qfile_t* FS_OpenVirtualFile (const char* filepath, qboolean quiet)
+{
+ if (FS_CheckNastyPath(filepath, false))
+ {
+ Con_Printf("FS_OpenVirtualFile(\"%s\", %s): nasty filename rejected\n", filepath, quiet ? "true" : "false");
+ return NULL;
}
- // Else, we look at the various search paths and open the file in read-only mode
- else
- return FS_OpenReadFile (filepath, quiet, nonblocking);
+
+ return FS_OpenReadFile (filepath, quiet, false, 16);
}
+/*
+====================
+FS_FileFromData
+
+Open a file. The syntax is the same as fopen
+====================
+*/
+qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qboolean quiet)
+{
+ qfile_t* file;
+ file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
+ memset (file, 0, sizeof (*file));
+ file->flags = QFILE_FLAG_DATA;
+ file->ungetc = EOF;
+ file->real_length = size;
+ file->data = data;
+ return file;
+}
+
/*
====================
FS_Close
*/
int FS_Close (qfile_t* file)
{
+ if(file->flags & QFILE_FLAG_DATA)
+ {
+ Mem_Free(file);
+ return 0;
+ }
+
if (close (file->handle))
return EOF;
+ if (file->filename)
+ {
+ if (file->flags & QFILE_FLAG_REMOVE)
+ remove(file->filename);
+
+ Mem_Free((void *) file->filename);
+ }
+
if (file->ztk)
{
qz_inflateEnd (&file->ztk->zstream);
return 0;
}
+void FS_RemoveOnClose(qfile_t* file)
+{
+ file->flags |= QFILE_FLAG_REMOVE;
+}
/*
====================
else
done = 0;
+ if(file->flags & QFILE_FLAG_DATA)
+ {
+ size_t left = file->real_length - file->position;
+ if(buffersize > left)
+ buffersize = left;
+ memcpy(buffer, file->data + file->position, buffersize);
+ file->position += buffersize;
+ return buffersize;
+ }
+
// First, we copy as many bytes as we can from "buff"
if (file->buff_ind < file->buff_len)
{
if (offset < 0 || offset > file->real_length)
return -1;
+ if(file->flags & QFILE_FLAG_DATA)
+ {
+ file->position = offset;
+ return 0;
+ }
+
// If we have the data in our read buffer, we don't need to actually seek
if (file->position - file->buff_len <= offset && offset <= file->position)
{
unsigned char *buf = NULL;
fs_offset_t filesize = 0;
- file = FS_Open (path, "rb", quiet, false);
+ file = FS_OpenVirtualFile(path, quiet);
if (file)
{
filesize = file->real_length;
+ if(filesize < 0)
+ {
+ Con_Printf("FS_LoadFile(\"%s\", pool, %s, filesizepointer): trying to open a non-regular file\n", path, quiet ? "true" : "false");
+ FS_Close(file);
+ return NULL;
+ }
+
buf = (unsigned char *)Mem_Alloc (pool, filesize + 1);
buf[filesize] = '\0';
FS_Read (file, buf, filesize);
The filename will be prefixed by the current game directory
============
*/
-qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len)
+qboolean FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count)
{
qfile_t *file;
+ size_t i;
+ fs_offset_t lentotal;
- file = FS_Open (filename, "wb", false, false);
+ file = FS_OpenRealFile(filename, "wb", false);
if (!file)
{
Con_Printf("FS_WriteFile: failed on %s\n", filename);
return false;
}
- Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)len);
- FS_Write (file, data, len);
+ lentotal = 0;
+ for(i = 0; i < count; ++i)
+ lentotal += len[i];
+ Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)lentotal);
+ for(i = 0; i < count; ++i)
+ FS_Write (file, data[i], len[i]);
FS_Close (file);
return true;
}
+qboolean FS_WriteFile (const char *filename, const void *data, fs_offset_t len)
+{
+ return FS_WriteFileInBlocks(filename, &data, &len, 1);
+}
+
/*
=============================================================================
int FS_FileType (const char *filename)
{
searchpath_t *search;
- char fullpath[MAX_QPATH];
+ char fullpath[MAX_OSPATH];
search = FS_FindFile (filename, NULL, true);
if(!search)
return FS_FILETYPE_NONE;
- if(search->pack)
+ if(search->pack && !search->pack->vpack)
return FS_FILETYPE_FILE; // TODO can't check directories in paks yet, maybe later
dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, filename);
int FS_SysFileType (const char *path)
{
#if WIN32
+// Sajt - some older sdks are missing this define
+# ifndef INVALID_FILE_ATTRIBUTES
+# define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
+# endif
+
DWORD result = GetFileAttributes(path);
if(result == INVALID_FILE_ATTRIBUTES)
if (stat (path,&buf) == -1)
return FS_FILETYPE_NONE;
+#ifndef S_ISDIR
+#define S_ISDIR(a) (((a) & S_IFMT) == S_IFDIR)
+#endif
if(S_ISDIR(buf.st_mode))
return FS_FILETYPE_DIRECTORY;
stringlist_t dirlist;
const char *slash, *backslash, *colon, *separator;
char *basepath;
- char netpath[MAX_OSPATH];
char temp[MAX_OSPATH];
for (i = 0;pattern[i] == '.' || pattern[i] == ':' || pattern[i] == '/' || pattern[i] == '\\';i++)
for (searchpath = fs_searchpaths;searchpath;searchpath = searchpath->next)
{
// is the element a pak file?
- if (searchpath->pack)
+ if (searchpath->pack && !searchpath->pack->vpack)
{
// look through all the pak file elements
pak = searchpath->pack;
}
else
{
- // get a directory listing and look at each name
- dpsnprintf(netpath, sizeof (netpath), "%s%s", searchpath->filename, basepath);
- stringlistinit(&dirlist);
- listdirectory(&dirlist, netpath);
- for (dirlistindex = 0;dirlistindex < dirlist.numstrings;dirlistindex++)
+ stringlist_t matchedSet, foundSet;
+ const char *start = pattern;
+
+ stringlistinit(&matchedSet);
+ stringlistinit(&foundSet);
+ // add a first entry to the set
+ stringlistappend(&matchedSet, "");
+ // iterate through pattern's path
+ while (*start)
{
- const char *direntry = dirlist.strings[dirlistindex];
- if (matchpattern(direntry, (char *)pattern, true))
+ const char *asterisk, *wildcard, *nextseparator, *prevseparator;
+ char subpath[MAX_OSPATH];
+ char subpattern[MAX_OSPATH];
+
+ // find the next wildcard
+ wildcard = strchr(start, '?');
+ asterisk = strchr(start, '*');
+ if (asterisk && (!wildcard || asterisk < wildcard))
+ {
+ wildcard = asterisk;
+ }
+
+ if (wildcard)
+ {
+ nextseparator = strchr( wildcard, '/' );
+ }
+ else
+ {
+ nextseparator = NULL;
+ }
+
+ if( !nextseparator ) {
+ nextseparator = start + strlen( start );
+ }
+
+ // prevseparator points past the '/' right before the wildcard and nextseparator at the one following it (or at the end of the string)
+ // copy everything up except nextseperator
+ strlcpy(subpattern, pattern, min(sizeof(subpattern), (size_t) (nextseparator - pattern + 1)));
+ // find the last '/' before the wildcard
+ prevseparator = strrchr( subpattern, '/' );
+ if (!prevseparator)
+ prevseparator = subpattern;
+ else
+ prevseparator++;
+ // copy everything from start to the previous including the '/' (before the wildcard)
+ // everything up to start is already included in the path of matchedSet's entries
+ strlcpy(subpath, start, min(sizeof(subpath), (size_t) ((prevseparator - subpattern) - (start - pattern) + 1)));
+
+ // for each entry in matchedSet try to open the subdirectories specified in subpath
+ for( dirlistindex = 0 ; dirlistindex < matchedSet.numstrings ; dirlistindex++ ) {
+ strlcpy( temp, matchedSet.strings[ dirlistindex ], sizeof(temp) );
+ strlcat( temp, subpath, sizeof(temp) );
+ listdirectory( &foundSet, searchpath->filename, temp );
+ }
+ if( dirlistindex == 0 ) {
+ break;
+ }
+ // reset the current result set
+ stringlistfreecontents( &matchedSet );
+ // match against the pattern
+ for( dirlistindex = 0 ; dirlistindex < foundSet.numstrings ; dirlistindex++ ) {
+ const char *direntry = foundSet.strings[ dirlistindex ];
+ if (matchpattern(direntry, subpattern, true)) {
+ stringlistappend( &matchedSet, direntry );
+ }
+ }
+ stringlistfreecontents( &foundSet );
+
+ start = nextseparator;
+ }
+
+ for (dirlistindex = 0;dirlistindex < matchedSet.numstrings;dirlistindex++)
+ {
+ const char *temp = matchedSet.strings[dirlistindex];
+ if (matchpattern(temp, (char *)pattern, true))
{
for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
- if (!strcmp(resultlist.strings[resultlistindex], direntry))
+ if (!strcmp(resultlist.strings[resultlistindex], temp))
break;
if (resultlistindex == resultlist.numstrings)
{
- stringlistappend(&resultlist, direntry);
+ stringlistappend(&resultlist, temp);
if (!quiet && developer_loading.integer)
- Con_Printf("SearchDirFile: %s\n", direntry);
+ Con_Printf("SearchDirFile: %s\n", temp);
}
}
}
- stringlistfreecontents(&dirlist);
+ stringlistfreecontents( &matchedSet );
}
}
FS_ListDirectoryCmd("ls", false);
}
+void FS_Which_f(void)
+{
+ const char *filename;
+ int index;
+ searchpath_t *sp;
+ if (Cmd_Argc() != 2)
+ {
+ Con_Printf("usage:\n%s <file>\n", Cmd_Argv(0));
+ return;
+ }
+ filename = Cmd_Argv(1);
+ sp = FS_FindFile(filename, &index, true);
+ if (!sp) {
+ Con_Printf("%s isn't anywhere\n", filename);
+ return;
+ }
+ if (sp->pack)
+ {
+ if(sp->pack->vpack)
+ Con_Printf("%s is in virtual package %sdir\n", filename, sp->pack->shortname);
+ else
+ Con_Printf("%s is in package %s\n", filename, sp->pack->shortname);
+ }
+ else
+ Con_Printf("%s is file %s%s\n", filename, sp->filename, filename);
+}
+
+
const char *FS_WhichPack(const char *filename)
{
int index;
searchpath_t *sp = FS_FindFile(filename, &index, true);
if(sp && sp->pack)
- return sp->pack->filename;
+ return sp->pack->shortname;
else
return 0;
}
// search through the path, one element at a time
for (search = fs_searchpaths;search;search = search->next)
{
- if (search->pack && !strcasecmp(FS_FileWithoutPath(search->filename), name))
+ if (search->pack && !search->pack->vpack && !strcasecmp(FS_FileWithoutPath(search->filename), name))
+ // TODO do we want to support vpacks in here too?
{
int (*strcmp_funct) (const char* str1, const char* str2);
int left, right, middle;
return crc;
}
+unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool)
+{
+ z_stream strm;
+ unsigned char *out = NULL;
+ unsigned char *tmp;
+
+ *deflated_size = 0;
+#ifndef LINK_TO_ZLIB
+ if(!zlib_dll)
+ return NULL;
+#endif
+
+ memset(&strm, 0, sizeof(strm));
+ strm.zalloc = Z_NULL;
+ strm.zfree = Z_NULL;
+ strm.opaque = Z_NULL;
+
+ if(level < 0)
+ level = Z_DEFAULT_COMPRESSION;
+
+ if(qz_deflateInit2(&strm, level, Z_DEFLATED, -MAX_WBITS, Z_MEMLEVEL_DEFAULT, Z_BINARY) != Z_OK)
+ {
+ Con_Printf("FS_Deflate: deflate init error!\n");
+ return NULL;
+ }
+
+ strm.next_in = (unsigned char*)data;
+ strm.avail_in = size;
+
+ tmp = (unsigned char *) Mem_Alloc(tempmempool, size);
+ if(!tmp)
+ {
+ Con_Printf("FS_Deflate: not enough memory in tempmempool!\n");
+ qz_deflateEnd(&strm);
+ return NULL;
+ }
+
+ strm.next_out = tmp;
+ strm.avail_out = size;
+
+ if(qz_deflate(&strm, Z_FINISH) != Z_STREAM_END)
+ {
+ Con_Printf("FS_Deflate: deflate failed!\n");
+ qz_deflateEnd(&strm);
+ Mem_Free(tmp);
+ return NULL;
+ }
+
+ if(qz_deflateEnd(&strm) != Z_OK)
+ {
+ Con_Printf("FS_Deflate: deflateEnd failed\n");
+ Mem_Free(tmp);
+ return NULL;
+ }
+
+ if(strm.total_out >= size)
+ {
+ Con_Printf("FS_Deflate: deflate is useless on this data!\n");
+ Mem_Free(tmp);
+ return NULL;
+ }
+
+ out = (unsigned char *) Mem_Alloc(mempool, strm.total_out);
+ if(!out)
+ {
+ Con_Printf("FS_Deflate: not enough memory in target mempool!\n");
+ Mem_Free(tmp);
+ return NULL;
+ }
+
+ if(deflated_size)
+ *deflated_size = (size_t)strm.total_out;
+
+ memcpy(out, tmp, strm.total_out);
+ Mem_Free(tmp);
+
+ return out;
+}
+
+static void AssertBufsize(sizebuf_t *buf, int length)
+{
+ if(buf->cursize + length > buf->maxsize)
+ {
+ int oldsize = buf->maxsize;
+ unsigned char *olddata;
+ olddata = buf->data;
+ buf->maxsize += length;
+ buf->data = (unsigned char *) Mem_Alloc(tempmempool, buf->maxsize);
+ if(olddata)
+ {
+ memcpy(buf->data, olddata, oldsize);
+ Mem_Free(olddata);
+ }
+ }
+}
+
+unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool)
+{
+ int ret;
+ z_stream strm;
+ unsigned char *out = NULL;
+ unsigned char tmp[2048];
+ unsigned int have;
+ sizebuf_t outbuf;
+
+ *inflated_size = 0;
+#ifndef LINK_TO_ZLIB
+ if(!zlib_dll)
+ return NULL;
+#endif
+
+ memset(&outbuf, 0, sizeof(outbuf));
+ outbuf.data = (unsigned char *) Mem_Alloc(tempmempool, sizeof(tmp));
+ outbuf.maxsize = sizeof(tmp);
+
+ memset(&strm, 0, sizeof(strm));
+ strm.zalloc = Z_NULL;
+ strm.zfree = Z_NULL;
+ strm.opaque = Z_NULL;
+
+ if(qz_inflateInit2(&strm, -MAX_WBITS) != Z_OK)
+ {
+ Con_Printf("FS_Inflate: inflate init error!\n");
+ Mem_Free(outbuf.data);
+ return NULL;
+ }
+
+ strm.next_in = (unsigned char*)data;
+ strm.avail_in = size;
+
+ do
+ {
+ strm.next_out = tmp;
+ strm.avail_out = sizeof(tmp);
+ ret = qz_inflate(&strm, Z_NO_FLUSH);
+ // it either returns Z_OK on progress, Z_STREAM_END on end
+ // or an error code
+ switch(ret)
+ {
+ case Z_STREAM_END:
+ case Z_OK:
+ break;
+
+ case Z_STREAM_ERROR:
+ Con_Print("FS_Inflate: stream error!\n");
+ break;
+ case Z_DATA_ERROR:
+ Con_Print("FS_Inflate: data error!\n");
+ break;
+ case Z_MEM_ERROR:
+ Con_Print("FS_Inflate: mem error!\n");
+ break;
+ case Z_BUF_ERROR:
+ Con_Print("FS_Inflate: buf error!\n");
+ break;
+ default:
+ Con_Print("FS_Inflate: unknown error!\n");
+ break;
+
+ }
+ if(ret != Z_OK && ret != Z_STREAM_END)
+ {
+ Con_Printf("Error after inflating %u bytes\n", (unsigned)strm.total_in);
+ Mem_Free(outbuf.data);
+ qz_inflateEnd(&strm);
+ return NULL;
+ }
+ have = sizeof(tmp) - strm.avail_out;
+ AssertBufsize(&outbuf, max(have, sizeof(tmp)));
+ SZ_Write(&outbuf, tmp, have);
+ } while(ret != Z_STREAM_END);
+
+ qz_inflateEnd(&strm);
+
+ out = (unsigned char *) Mem_Alloc(mempool, outbuf.cursize);
+ if(!out)
+ {
+ Con_Printf("FS_Inflate: not enough memory in target mempool!\n");
+ Mem_Free(outbuf.data);
+ return NULL;
+ }
+
+ memcpy(out, outbuf.data, outbuf.cursize);
+ Mem_Free(outbuf.data);
+
+ if(inflated_size)
+ *inflated_size = (size_t)outbuf.cursize;
+
+ return out;
+}