mplane_t frustum[4];
-int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights;
+matrix4x4_t r_identitymatrix;
+
+int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights;
// true during envmap command capture
qboolean envmap;
//
refdef_t r_refdef;
-mleaf_t *r_viewleaf, *r_oldviewleaf;
-
// 8.8 fraction of base light value
unsigned short d_lightstylevalue[256];
Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
}
-extern cvar_t r_drawportals;
-
-int R_VisibleCullBox (vec3_t mins, vec3_t maxs)
-{
- int sides;
- mnode_t *nodestack[8192], *node;
- int stack = 0;
-
- if (R_CullBox(mins, maxs))
- return true;
-
- node = cl.worldmodel->nodes;
-loc0:
- if (node->contents < 0)
- {
- if (((mleaf_t *)node)->visframe == r_framecount)
- return false;
- if (!stack)
- return true;
- node = nodestack[--stack];
- goto loc0;
- }
-
- sides = BOX_ON_PLANE_SIDE(mins, maxs, node->plane);
-
-// recurse down the contacted sides
- if (sides & 1)
- {
- if (sides & 2) // 3
- {
- // put second child on the stack for later examination
- nodestack[stack++] = node->children[1];
- node = node->children[0];
- goto loc0;
- }
- else // 1
- {
- node = node->children[0];
- goto loc0;
- }
- }
- // 2
- node = node->children[1];
- goto loc0;
-}
-
vec3_t fogcolor;
vec_t fogdensity;
float fog_density, fog_red, fog_green, fog_blue;
{
}
+extern void CL_ParseEntityLump(char *entitystring);
void gl_main_newmap(void)
{
+ if (cl.worldmodel && cl.worldmodel->entities)
+ CL_ParseEntityLump(cl.worldmodel->entities);
r_framecount = 1;
}
void GL_Main_Init(void)
{
+ Matrix4x4_CreateIdentity(&r_identitymatrix);
// FIXME: move this to client?
FOG_registercvars();
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
R_NewMap
===============
*/
-void CL_ParseEntityLump(char *entitystring);
void R_NewMap (void)
{
- int i;
-
- for (i = 0;i < 256;i++)
- d_lightstylevalue[i] = 264; // normal light value
-
- r_viewleaf = NULL;
- if (cl.worldmodel->entities)
- CL_ParseEntityLump(cl.worldmodel->entities);
R_Modules_NewMap();
-
- r_farclip = 64.0f;
}
extern void R_Textures_Init(void);
Matrix4x4_CreateIdentity(&ent->matrix);
Matrix4x4_CreateIdentity(&ent->inversematrix);
- R_FarClip_Box(cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
+ if (cl.worldmodel)
+ R_FarClip_Box(cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
if (!r_drawentities.integer)
return;
VectorAdd(ent->angles, r_refdef.viewangles, ent->angles);
}
- if (ent->angles[0] || ent->angles[2])
- {
- VectorMA(ent->origin, ent->scale, ent->model->rotatedmins, ent->mins);
- VectorMA(ent->origin, ent->scale, ent->model->rotatedmaxs, ent->maxs);
- }
- else if (ent->angles[1])
- {
- VectorMA(ent->origin, ent->scale, ent->model->yawmins, ent->mins);
- VectorMA(ent->origin, ent->scale, ent->model->yawmaxs, ent->maxs);
- }
- else
- {
- VectorMA(ent->origin, ent->scale, ent->model->normalmins, ent->mins);
- VectorMA(ent->origin, ent->scale, ent->model->normalmaxs, ent->maxs);
- }
- if (R_VisibleCullBox(ent->mins, ent->maxs))
+ if (R_CullBox(ent->mins, ent->maxs))
continue;
+ ent->visframe = r_framecount;
VectorCopy(ent->angles, v);
- if (ent->model->type != mod_brush)
+ if (!ent->model || ent->model->type != mod_brush)
v[0] = -v[0];
Matrix4x4_CreateFromQuakeEntity(&ent->matrix, ent->origin[0], ent->origin[1], ent->origin[2], v[0], v[1], v[2], ent->scale);
Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
R_LerpAnimation(ent);
- ent->visframe = r_framecount;
-
- R_FarClip_Box(ent->mins, ent->maxs);
-
R_UpdateEntLights(ent);
+ R_FarClip_Box(ent->mins, ent->maxs);
}
}
// only used if skyrendermasked, and normally returns false
-int R_DrawBModelSky (void)
+int R_DrawBrushModelsSky (void)
{
int i, sky;
entity_render_t *ent;
for (i = 0;i < r_refdef.numentities;i++)
{
ent = r_refdef.entities[i];
- if (ent->visframe == r_framecount && ent->model->DrawSky)
+ if (ent->visframe == r_framecount && ent->model && ent->model->DrawSky)
{
ent->model->DrawSky(ent);
sky = true;
return sky;
}
-void R_DrawModels (void)
-{
- int i;
- entity_render_t *ent;
-
- if (!r_drawentities.integer)
- return;
-
- for (i = 0;i < r_refdef.numentities;i++)
- {
- ent = r_refdef.entities[i];
- if (ent->visframe == r_framecount && ent->model->Draw)
- ent->model->Draw(ent);
- }
-}
-
/*
=============
R_DrawViewModel
ent = &cl.viewent.render;
Mod_CheckLoaded(ent->model);
-
R_LerpAnimation(ent);
-
+ Matrix4x4_CreateFromQuakeEntity(&ent->matrix, ent->origin[0], ent->origin[1], ent->origin[2], -ent->angles[0], ent->angles[1], ent->angles[2], ent->scale);
+ Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
+ R_UpdateEntLights(ent);
ent->model->Draw(ent);
}
+void R_DrawNoModel(entity_render_t *ent);
+void R_DrawModels (void)
+{
+ int i;
+ entity_render_t *ent;
+
+ if (!r_drawentities.integer)
+ return;
+
+ R_DrawViewModel();
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount)
+ {
+ if (ent->model)
+ {
+ if (ent->model->Draw)
+ ent->model->Draw(ent);
+ }
+ else
+ R_DrawNoModel(ent);
+ }
+ }
+}
+
static void R_SetFrustum (void)
{
int i;
AngleVectors (r_refdef.viewangles, vpn, vright, vup);
-// current viewleaf
- r_oldviewleaf = r_viewleaf;
- r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
-
R_AnimateLight ();
}
static void R_BlendView(void)
{
- rmeshbufferinfo_t m;
+ rmeshstate_t m;
float r;
if (r_refdef.viewblend[3] < 0.01f)
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ m.wantoverbright = false;
m.depthdisable = true; // magic
- m.numtriangles = 1;
- m.numverts = 3;
- Matrix4x4_CreateIdentity(&m.matrix);
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- m.index[0] = 0;
- m.index[1] = 1;
- m.index[2] = 2;
- m.color[0] = m.color[4] = m.color[8] = r_refdef.viewblend[0];
- m.color[1] = m.color[5] = m.color[9] = r_refdef.viewblend[1];
- m.color[2] = m.color[6] = m.color[10] = r_refdef.viewblend[2];
- m.color[3] = m.color[7] = m.color[11] = r_refdef.viewblend[3];
- r = 64000;
- m.vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
- m.vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
- m.vertex[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
- r *= 3;
- m.vertex[4] = m.vertex[0] + vup[0] * r;
- m.vertex[5] = m.vertex[1] + vup[1] * r;
- m.vertex[6] = m.vertex[2] + vup[2] * r;
- m.vertex[8] = m.vertex[0] + vright[0] * r;
- m.vertex[9] = m.vertex[1] + vright[1] * r;
- m.vertex[10] = m.vertex[2] + vright[2] * r;
- R_Mesh_Render();
- }
+ R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_State(&m);
+
+ varray_element[0] = 0;
+ varray_element[1] = 1;
+ varray_element[2] = 2;
+ varray_color[0] = varray_color[4] = varray_color[8] = r_refdef.viewblend[0];
+ varray_color[1] = varray_color[5] = varray_color[9] = r_refdef.viewblend[1];
+ varray_color[2] = varray_color[6] = varray_color[10] = r_refdef.viewblend[2];
+ varray_color[3] = varray_color[7] = varray_color[11] = r_refdef.viewblend[3];
+ r = 64000;
+ varray_vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
+ varray_vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
+ varray_vertex[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
+ r *= 3;
+ varray_vertex[4] = varray_vertex[0] + vup[0] * r;
+ varray_vertex[5] = varray_vertex[1] + vup[1] * r;
+ varray_vertex[6] = varray_vertex[2] + vup[2] * r;
+ varray_vertex[8] = varray_vertex[0] + vright[0] * r;
+ varray_vertex[9] = varray_vertex[1] + vright[1] * r;
+ varray_vertex[10] = varray_vertex[2] + vright[2] * r;
+ R_Mesh_Draw(3, 1);
}
/*
*/
void R_RenderView (void)
{
- entity_render_t *world = &cl_entities[0].render;
- if (!cl.worldmodel)
+ entity_render_t *world;
+ if (!r_refdef.entities/* || !cl.worldmodel*/)
return; //Host_Error ("R_RenderView: NULL worldmodel");
+ world = &cl_entities[0].render;
+
// FIXME: move to client
R_MoveExplosions();
R_TimeReport("mexplosion");
+ R_Textures_Frame();
R_SetupFrame();
R_SetFrustum();
R_SetupFog();
R_SkyStartFrame();
R_BuildLightList();
-
- R_FarClip_Start(r_origin, vpn, 768.0f);
-
R_TimeReport("setup");
- R_DrawWorld(world);
- R_TimeReport("worldnode");
-
+ R_FarClip_Start(r_origin, vpn, 768.0f);
R_MarkEntities();
- R_TimeReport("markentity");
-
- R_SurfMarkLights(world);
- R_TimeReport("marklights");
-
r_farclip = R_FarClip_Finish() + 256.0f;
+ R_TimeReport("markentity");
R_Mesh_Start(r_farclip);
-
R_MeshQueue_BeginScene();
+ if (R_DrawBrushModelsSky())
+ R_TimeReport("bmodelsky");
- if (skyrendermasked)
- {
- if (R_DrawBModelSky())
- R_TimeReport("bmodelsky");
- }
- else
- {
- R_DrawViewModel();
- R_TimeReport("viewmodel");
- }
-
- R_PrepareSurfaces(world);
- R_TimeReport("surfprep");
-
- R_DrawSurfaces(world, SHADERSTAGE_SKY);
- R_DrawSurfaces(world, SHADERSTAGE_NORMAL);
- R_TimeReport("surfdraw");
-
- if (r_drawportals.integer)
- {
- R_DrawPortals(world);
- R_TimeReport("portals");
- }
+ // must occur early because it can draw sky
+ R_DrawWorld(world);
+ R_TimeReport("world");
// don't let sound skip if going slow
if (!intimerefresh && !r_speeds.integer)
S_ExtraUpdate ();
- if (skyrendermasked)
- {
- R_DrawViewModel();
- R_TimeReport("viewmodel");
- }
-
R_DrawModels();
R_TimeReport("models");
R_TimeReport("explosions");
R_MeshQueue_RenderTransparent();
- R_TimeReport("addtrans");
+ R_TimeReport("drawtrans");
R_DrawCoronas();
R_TimeReport("coronas");
R_TimeReport("blendview");
R_MeshQueue_Render();
-
R_MeshQueue_EndScene();
-
R_Mesh_Finish();
R_TimeReport("meshfinish");
}
+/*
+void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, float ca)
+{
+ int i;
+ float *v, *c, f1, f2, diff[3];
+ rmeshstate_t m;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ m.wantoverbright = false;
+ R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_State(&m);
+
+ varray_element
+ varray_vertex[ 0] = mins[0];varray_vertex[ 1] = mins[1];varray_vertex[ 2] = mins[2];
+ varray_vertex[ 4] = maxs[0];varray_vertex[ 5] = mins[1];varray_vertex[ 6] = mins[2];
+ varray_vertex[ 8] = mins[0];varray_vertex[ 9] = maxs[1];varray_vertex[10] = mins[2];
+ varray_vertex[12] = maxs[0];varray_vertex[13] = maxs[1];varray_vertex[14] = mins[2];
+ varray_vertex[16] = mins[0];varray_vertex[17] = mins[1];varray_vertex[18] = maxs[2];
+ varray_vertex[20] = maxs[0];varray_vertex[21] = mins[1];varray_vertex[22] = maxs[2];
+ varray_vertex[24] = mins[0];varray_vertex[25] = maxs[1];varray_vertex[26] = maxs[2];
+ varray_vertex[28] = maxs[0];varray_vertex[29] = maxs[1];varray_vertex[30] = maxs[2];
+ varray_color[ 0] = varray_color[ 4] = varray_color[ 8] = varray_color[12] = varray_color[16] = varray_color[20] = varray_color[24] = varray_color[28] = cr * mesh_colorscale;
+ varray_color[ 1] = varray_color[ 5] = varray_color[ 9] = varray_color[13] = varray_color[17] = varray_color[21] = varray_color[25] = varray_color[29] = cg * mesh_colorscale;
+ varray_color[ 2] = varray_color[ 6] = varray_color[10] = varray_color[14] = varray_color[18] = varray_color[22] = varray_color[26] = varray_color[30] = cb * mesh_colorscale;
+ varray_color[ 3] = varray_color[ 7] = varray_color[11] = varray_color[15] = varray_color[19] = varray_color[23] = varray_color[27] = varray_color[31] = ca;
+ if (fogenabled)
+ {
+ for (i = 0, v = varray_vertex, c = varray_color;i < 8;i++, v += 4, c += 4)
+ {
+ VectorSubtract(v, r_origin, diff);
+ f2 = exp(fogdensity/DotProduct(diff, diff));
+ f1 = 1 - f2;
+ f2 *= mesh_colorscale;
+ c[0] = c[0] * f1 + fogcolor[0] * f2;
+ c[1] = c[1] * f1 + fogcolor[1] * f2;
+ c[2] = c[2] * f1 + fogcolor[2] * f2;
+ }
+ }
+ R_Mesh_Draw(8, 12);
+}
+*/
+
+void R_DrawNoModelCallback(const void *calldata1, int calldata2)
+{
+ const entity_render_t *ent = calldata1;
+ int i;
+ float f1, f2, *c, diff[3];
+ rmeshstate_t m;
+ memset(&m, 0, sizeof(m));
+ if (ent->flags & EF_ADDITIVE)
+ {
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
+ }
+ else if (ent->alpha < 1)
+ {
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ }
+ else
+ {
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ZERO;
+ }
+ m.wantoverbright = false;
+ R_Mesh_Matrix(&ent->matrix);
+ R_Mesh_State(&m);
+
+ varray_element[ 0] = 5;varray_element[ 1] = 2;varray_element[ 2] = 0;
+ varray_element[ 3] = 5;varray_element[ 4] = 1;varray_element[ 5] = 2;
+ varray_element[ 6] = 5;varray_element[ 7] = 0;varray_element[ 8] = 3;
+ varray_element[ 9] = 5;varray_element[10] = 3;varray_element[11] = 1;
+ varray_element[12] = 0;varray_element[13] = 2;varray_element[14] = 4;
+ varray_element[15] = 2;varray_element[16] = 1;varray_element[17] = 4;
+ varray_element[18] = 3;varray_element[19] = 0;varray_element[20] = 4;
+ varray_element[21] = 1;varray_element[22] = 3;varray_element[23] = 4;
+ varray_vertex[ 0] = -16;varray_vertex[ 1] = 0;varray_vertex[ 2] = 0;
+ varray_vertex[ 4] = 16;varray_vertex[ 5] = 0;varray_vertex[ 6] = 0;
+ varray_vertex[ 8] = 0;varray_vertex[ 9] = -16;varray_vertex[10] = 0;
+ varray_vertex[12] = 0;varray_vertex[13] = 16;varray_vertex[14] = 0;
+ varray_vertex[16] = 0;varray_vertex[17] = 0;varray_vertex[18] = -16;
+ varray_vertex[20] = 0;varray_vertex[21] = 0;varray_vertex[22] = 16;
+ varray_color[ 0] = 0.00f;varray_color[ 1] = 0.00f;varray_color[ 2] = 0.50f;varray_color[ 3] = ent->alpha;
+ varray_color[ 4] = 0.00f;varray_color[ 5] = 0.00f;varray_color[ 6] = 0.50f;varray_color[ 7] = ent->alpha;
+ varray_color[ 8] = 0.00f;varray_color[ 9] = 0.50f;varray_color[10] = 0.00f;varray_color[11] = ent->alpha;
+ varray_color[12] = 0.00f;varray_color[13] = 0.50f;varray_color[14] = 0.00f;varray_color[15] = ent->alpha;
+ varray_color[16] = 0.50f;varray_color[17] = 0.00f;varray_color[18] = 0.00f;varray_color[19] = ent->alpha;
+ varray_color[20] = 0.50f;varray_color[21] = 0.00f;varray_color[22] = 0.00f;varray_color[23] = ent->alpha;
+ if (fogenabled)
+ {
+ VectorSubtract(ent->origin, r_origin, diff);
+ f2 = exp(fogdensity/DotProduct(diff, diff));
+ f1 = 1 - f2;
+ for (i = 0, c = varray_color;i < 6;i++, c += 4)
+ {
+ c[0] = (c[0] * f1 + fogcolor[0] * f2) * mesh_colorscale;
+ c[1] = (c[1] * f1 + fogcolor[1] * f2) * mesh_colorscale;
+ c[2] = (c[2] * f1 + fogcolor[2] * f2) * mesh_colorscale;
+ }
+ }
+ else
+ {
+ for (i = 0, c = varray_color;i < 6;i++, c += 4)
+ {
+ c[0] *= mesh_colorscale;
+ c[1] *= mesh_colorscale;
+ c[2] *= mesh_colorscale;
+ }
+ }
+ R_Mesh_Draw(6, 8);
+}
+
+void R_DrawNoModel(entity_render_t *ent)
+{
+ //if ((ent->effects & EF_ADDITIVE) || (ent->alpha < 1))
+ R_MeshQueue_AddTransparent(ent->origin, R_DrawNoModelCallback, ent, 0);
+ //else
+ // R_DrawNoModelCallback(ent, 0);
+}
+