#include "lhnet.h"
-#define NET_NAMELEN 128
-
-#define NET_MAXMESSAGE 65536
#define NET_HEADERSIZE (2 * sizeof(unsigned int))
-#define NET_DATAGRAMSIZE (MAX_DATAGRAM + NET_HEADERSIZE)
// NetHeader flags
#define NETFLAG_LENGTH_MASK 0x0000ffff
double lastSendTime;
qboolean canSend;
- qboolean sendNext;
+ // writing buffer to send to peer as the next reliable message
+ // can be added to at any time, copied into sendMessage buffer when it is
+ // possible to send a reliable message and then cleared
+ sizebuf_t message;
+ unsigned char messagedata[NET_MAXMESSAGE];
+
+ // reliable message that is currently sending
+ // (for building fragments)
unsigned int ackSequence;
unsigned int sendSequence;
unsigned int unreliableSendSequence;
int sendMessageLength;
- qbyte sendMessage[NET_MAXMESSAGE];
+ unsigned char sendMessage[NET_MAXMESSAGE];
+ // reliable message that is currently being received
+ // (for putting together fragments)
unsigned int receiveSequence;
unsigned int unreliableReceiveSequence;
int receiveMessageLength;
- qbyte receiveMessage[NET_MAXMESSAGE];
+ unsigned char receiveMessage[NET_MAXMESSAGE];
- char address[NET_NAMELEN];
+ char address[128];
} netconn_t;
extern netconn_t *netconn_list;
extern char playername[];
extern int playercolor;
-#define HOSTCACHESIZE 128
+#define SERVERLIST_TOTALSIZE 2048
+#define SERVERLIST_VIEWLISTSIZE SERVERLIST_TOTALSIZE
+#define SERVERLIST_ANDMASKCOUNT 5
+#define SERVERLIST_ORMASKCOUNT 5
-typedef struct
+typedef enum serverlist_maskop_e
+{
+ // SLMO_CONTAINS is the default for strings
+ // SLMO_GREATEREQUAL is the default for numbers (also used when OP == CONTAINS or NOTCONTAINS
+ SLMO_CONTAINS,
+ SLMO_NOTCONTAIN,
+
+ SLMO_LESSEQUAL,
+ SLMO_LESS,
+ SLMO_EQUAL,
+ SLMO_GREATER,
+ SLMO_GREATEREQUAL,
+ SLMO_NOTEQUAL
+} serverlist_maskop_t;
+
+// struct with all fields that you can search for or sort by
+typedef struct serverlist_info_s
{
- // ping time for sorting servers
- double ping;
// address for connecting
char cname[128];
- // description (seen by user)
+ // ping time for sorting servers
+ int ping;
+ // name of the game
+ char game[32];
+ // name of the mod
+ char mod[32];
+ // name of the map
+ char map[32];
+ // name of the session
+ char name[128];
+ // max client number
+ int maxplayers;
+ // number of currently connected players
+ int numplayers;
+ // protocol version
+ int protocol;
+} serverlist_info_t;
+
+typedef enum
+{
+ SLIF_CNAME,
+ SLIF_PING,
+ SLIF_GAME,
+ SLIF_MOD,
+ SLIF_MAP,
+ SLIF_NAME,
+ SLIF_MAXPLAYERS,
+ SLIF_NUMPLAYERS,
+ SLIF_PROTOCOL,
+ SLIF_COUNT
+} serverlist_infofield_t;
+
+typedef enum
+{
+ SQS_NONE = 0,
+ SQS_QUERYING,
+ SQS_QUERIED,
+ SQS_TIMEDOUT
+} serverlist_query_state;
+
+typedef struct serverlist_entry_s
+{
+ // used to determine whether this entry should be included into the final view
+ serverlist_query_state query;
+ // used to count the number of times the host has tried to query this server already
+ unsigned querycounter;
+ // used to calculate ping when update comes in
+ double querytime;
+
+ serverlist_info_t info;
+
+ // legacy stuff
char line1[128];
char line2[128];
-} hostcache_t;
+} serverlist_entry_t;
+
+typedef struct serverlist_mask_s
+{
+ qboolean active;
+ serverlist_maskop_t tests[SLIF_COUNT];
+ serverlist_info_t info;
+} serverlist_mask_t;
+
+extern serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT];
+extern serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];
+
+extern serverlist_infofield_t serverlist_sortbyfield;
+extern qboolean serverlist_sortdescending;
-extern int hostCacheCount;
-extern hostcache_t hostcache[HOSTCACHESIZE];
+extern int serverlist_viewcount;
+extern serverlist_entry_t *serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];
-#if !defined(_WIN32 ) && !defined (__linux__) && !defined (__sun__)
+extern int serverlist_cachecount;
+
+extern qboolean serverlist_consoleoutput;
+
+#if !defined(_WIN32) && !defined(__linux__) && !defined(SUNOS)
#ifndef htonl
extern unsigned long htonl (unsigned long hostlong);
#endif
//
//============================================================================
+extern double masterquerytime;
+extern int masterquerycount;
+extern int masterreplycount;
+extern int serverquerycount;
+extern int serverreplycount;
+
extern sizebuf_t net_message;
-int NetConn_SendReliableMessage(netconn_t *conn, sizebuf_t *data);
-//void NetConn_SendMessageNext(netconn_t *conn);
-//void NetConn_ReSendMessage(netconn_t *conn);
-qboolean NetConn_CanSendMessage(netconn_t *conn);
+extern cvar_t cl_netlocalping;
+
int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data);
void NetConn_CloseClientPorts(void);
void NetConn_OpenClientPorts(void);
void NetConn_CloseServerPorts(void);
void NetConn_OpenServerPorts(int opennetports);
+void NetConn_UpdateSockets(void);
lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address);
lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address);
void NetConn_Init(void);
void NetConn_Close(netconn_t *conn);
void NetConn_Listen(qboolean state);
int NetConn_IsLocalGame(void);
-//int NetConn_ReceivedMessage(netconn_t *conn, qbyte *data, int length);
-//int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, lhnetaddress_t *peeraddress);
-//int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, lhnetaddress_t *peeraddress);
void NetConn_ClientFrame(void);
void NetConn_ServerFrame(void);
void NetConn_QueryMasters(void);
void NetConn_Heartbeat(int priority);
-int NetConn_SendToAll(sizebuf_t *data, double blocktime);
+void NetConn_QueryQueueFrame(void);
void Net_Stats_f(void);
void Net_Slist_f(void);
+// ServerList interface (public)
+// manually refresh the view set, do this after having changed the mask or any other flag
+void ServerList_RebuildViewList(void);
+void ServerList_ResetMasks(void);
+void ServerList_QueryList(void);
+
#endif