const int WAYPOINTFLAG_GENERATED = BIT(23);
const int WAYPOINTFLAG_ITEM = BIT(22);
-const int WAYPOINTFLAG_TELEPORT = BIT(21);
+const int WAYPOINTFLAG_TELEPORT = BIT(21); // teleports, warpzones and jumppads
const int WAYPOINTFLAG_NORELINK = BIT(20);
const int WAYPOINTFLAG_PERSONAL = BIT(19);
const int WAYPOINTFLAG_PROTECTED = BIT(18); // Useless WP detection never kills these.
float bot_weapons_mid[Weapons_MAX];
float skill;
+.float bot_tracewalk_time;
.float bot_attack;
.float bot_dodgerating;
.float bot_dodge;
.void(entity this) havocbot_previous_role;
.float isbot; // true if this client is actually a bot
.float lastteleporttime;
+.vector lastteleport_origin;
.float navigation_hasgoals;
.float nearestwaypointtimeout;
.entity nearestwaypoint;