.float goalcurrent_distance_time;
.float goalentity_lock_timeout;
+.bool goalentity_shouldbefrozen;
.entity nearestwaypoint;
.float nearestwaypointtimeout;
waypoint_addlink_customcost(to_item, from_wp, waypoint_getlinkcost(from_wp, to_item))
#define TELEPORT_USED(pl, tele_wp) \
- (time - pl.lastteleporttime < ((tele_wp.wpflags & WAYPOINTFLAG_PERSONAL) ? 2 : 0.15) \
- && boxesoverlap(tele_wp.absmin, tele_wp.absmax, pl.lastteleport_origin + STAT(PL_MIN, pl), pl.lastteleport_origin + STAT(PL_MAX, pl)))
+ boxesoverlap(tele_wp.absmin, tele_wp.absmax, pl.lastteleport_origin + STAT(PL_MIN, pl), pl.lastteleport_origin + STAT(PL_MAX, pl))
vector tracewalk_dest;
float tracewalk_dest_height;
.entity bot_basewaypoint;
.bool navigation_dynamicgoal;
void navigation_dynamicgoal_init(entity this, bool initially_static);
-void navigation_dynamicgoal_set(entity this);
+void navigation_dynamicgoal_set(entity this, entity dropper);
void navigation_dynamicgoal_unset(entity this);
.int nav_submerged_state;
void navigation_markroutes(entity this, entity fixed_source_waypoint);
void navigation_markroutes_inverted(entity fixed_source_waypoint);
void navigation_routerating(entity this, entity e, float f, float rangebias);
-void navigation_shortenpath(entity this);
+bool navigation_shortenpath(entity this);
int navigation_poptouchedgoals(entity this);
void navigation_goalrating_start(entity this);
void navigation_goalrating_end(entity this);