//float GAME_FULLBRIGHT_PLAYERS = 64; /// makes the players model fullbright
//float GAME_TEAMS = 128; /// Teams, red/green/yellow/blue
-float game; // set to "gamecfg" on spawnfunc_worldspawn
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//float POWERUP_STRENGTH_DAMAGE = 2; // damage multiplier for strength powerup
//float POWERUP_STRENGTH_FORCE = 4; // force multiplier for strength powerup