void ClientKill_Now_TeamChange(entity this);
-/// \brief Moves player to the specified team.
-/// \param[in,out] client Client to move.
-/// \param[in] team_colour Color of the team.
-/// \param[in] type ???
-/// \return True on success, false otherwise.
-bool MoveToTeam(entity client, float team_colour, float type);
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void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
int Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol);