*/
-// refresh.h -- public interface to refresh functions
+#ifndef RENDER_H
+#define RENDER_H
// 1.0f / N table
extern float ixtable[4096];
// far clip distance for scene
-extern float r_farclip, r_newfarclip;
+extern float r_farclip;
// fog stuff
extern void FOG_clear(void);
// sky stuff
extern int R_SetSkyBox(char* sky);
-extern cvar_t r_skyquality;
+extern cvar_t r_sky;
// these are exposed because surface rendering uses them
extern rtexture_t *solidskytexture;
extern rtexture_t *alphaskytexture;
-extern int skyrendernow, skyrendermasked, skyrenderglquake;
+extern int skyrendernow, skyrendermasked;
extern void R_SkyStartFrame(void);
extern void R_Sky(void);
// vis stuff
extern cvar_t r_novis;
-// model transform stuff
-//extern cvar_t gl_transform;
-
#define TOP_RANGE 16 // soldier uniform colors
#define BOTTOM_RANGE 96
//=============================================================================
-//extern qboolean r_cache_thrash; // compatability
extern entity_render_t *currentrenderentity;
extern int r_framecount;
extern mplane_t frustum[4];
extern cvar_t r_fullbright;
extern cvar_t r_wateralpha;
extern cvar_t r_dynamic;
-extern cvar_t r_waterripple;
-
-//extern float r_world_matrix[16];
void R_Init (void);
void R_RenderView (void); // must set r_refdef first
-void R_InitSky (byte *src, int bytesperpixel); // called at level load
-
-//int R_VisibleCullBox (vec3_t mins, vec3_t maxs);
+void R_InitSky (qbyte *src, int bytesperpixel); // called at level load
void R_NewMap (void);
void R_DrawParticles(void);
void R_DrawExplosions(void);
-#include "r_clip.h"
-
// LordHavoc: vertex transform
#include "transform.h"
#define gl_solid_format 3
#define gl_alpha_format 4
-//#define PARANOID
+//#define PARANOID 1
// LordHavoc: was a major time waster
#define R_CullBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) == 2 || frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) == 2 || frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) == 2 || frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) == 2)
extern qboolean fogenabled;
extern vec3_t fogcolor;
extern vec_t fogdensity;
-//#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0]) * vpn[0] + ((v)[1] - r_origin[1]) * vpn[1] + ((v)[2] - r_origin[2]) * vpn[2])*(((v)[0] - r_origin[0]) * vpn[0] + ((v)[1] - r_origin[1]) * vpn[1] + ((v)[2] - r_origin[2]) * vpn[2]))))
#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_origin[0])*((v)[0] - r_origin[0])+((v)[1] - r_origin[1])*((v)[1] - r_origin[1])+((v)[2] - r_origin[2])*((v)[2] - r_origin[2])))))
-#define calcfogbyte(v) ((byte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255)))
+#define calcfogbyte(v) ((qbyte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255)))
+
+// start a farclip measuring session
+void R_FarClip_Start(vec3_t origin, vec3_t direction, vec_t startfarclip);
+// enlarge farclip to accomodate box
+void R_FarClip_Box(vec3_t mins, vec3_t maxs);
+// return farclip value
+float R_FarClip_Finish(void);
+
+// updates farclip distance so it is large enough for the specified box
+// (*important*)
+void R_Mesh_EnlargeFarClipBBox(vec3_t mins, vec3_t maxs);
#include "r_modules.h"
void R_DrawAliasModel (void);
void R_DrawSpriteModel (void);
-void R_ClipSprite (void);
-void R_Entity_Callback(void *data, void *junk);
-
extern cvar_t r_render;
-extern cvar_t r_ser;
#include "image.h"
extern cvar_t r_multitexture;
#include "r_light.h"
-extern rtexture_t *particlefonttexture;
-
-// particletexture_t is a rectangle in the particlefonttexture
-typedef struct
-{
- float s1, t1, s2, t2;
-}
-particletexture_t;
-
-#define MAX_PARTICLETEXTURES 64
-// [0] is normal, [1] is fog, they may be the same
-extern particletexture_t particletexture[MAX_PARTICLETEXTURES][2];
-
void R_TimeReport(char *name);
void R_TimeReport_Start(void);
void R_TimeReport_End(void);
// r_stain
void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2);
+
+void R_DrawCrosshair(void);
+
+#endif
+