- Cmd_AddCommand(&cmd_client, "+moveup",IN_UpDown, "swim upward");
- Cmd_AddCommand(&cmd_client, "-moveup",IN_UpUp, "stop swimming upward");
- Cmd_AddCommand(&cmd_client, "+movedown",IN_DownDown, "swim downward");
- Cmd_AddCommand(&cmd_client, "-movedown",IN_DownUp, "stop swimming downward");
- Cmd_AddCommand(&cmd_client, "+left",IN_LeftDown, "turn left");
- Cmd_AddCommand(&cmd_client, "-left",IN_LeftUp, "stop turning left");
- Cmd_AddCommand(&cmd_client, "+right",IN_RightDown, "turn right");
- Cmd_AddCommand(&cmd_client, "-right",IN_RightUp, "stop turning right");
- Cmd_AddCommand(&cmd_client, "+forward",IN_ForwardDown, "move forward");
- Cmd_AddCommand(&cmd_client, "-forward",IN_ForwardUp, "stop moving forward");
- Cmd_AddCommand(&cmd_client, "+back",IN_BackDown, "move backward");
- Cmd_AddCommand(&cmd_client, "-back",IN_BackUp, "stop moving backward");
- Cmd_AddCommand(&cmd_client, "+lookup", IN_LookupDown, "look upward");
- Cmd_AddCommand(&cmd_client, "-lookup", IN_LookupUp, "stop looking upward");
- Cmd_AddCommand(&cmd_client, "+lookdown", IN_LookdownDown, "look downward");
- Cmd_AddCommand(&cmd_client, "-lookdown", IN_LookdownUp, "stop looking downward");
- Cmd_AddCommand(&cmd_client, "+strafe", IN_StrafeDown, "activate strafing mode (move instead of turn)");
- Cmd_AddCommand(&cmd_client, "-strafe", IN_StrafeUp, "deactivate strafing mode");
- Cmd_AddCommand(&cmd_client, "+moveleft", IN_MoveleftDown, "strafe left");
- Cmd_AddCommand(&cmd_client, "-moveleft", IN_MoveleftUp, "stop strafing left");
- Cmd_AddCommand(&cmd_client, "+moveright", IN_MoverightDown, "strafe right");
- Cmd_AddCommand(&cmd_client, "-moveright", IN_MoverightUp, "stop strafing right");
- Cmd_AddCommand(&cmd_client, "+speed", IN_SpeedDown, "activate run mode (faster movement and turning)");
- Cmd_AddCommand(&cmd_client, "-speed", IN_SpeedUp, "deactivate run mode");
- Cmd_AddCommand(&cmd_client, "+attack", IN_AttackDown, "begin firing");
- Cmd_AddCommand(&cmd_client, "-attack", IN_AttackUp, "stop firing");
- Cmd_AddCommand(&cmd_client, "+jump", IN_JumpDown, "jump");
- Cmd_AddCommand(&cmd_client, "-jump", IN_JumpUp, "end jump (so you can jump again)");
- Cmd_AddCommand(&cmd_client, "impulse", IN_Impulse, "send an impulse number to server (select weapon, use item, etc)");
- Cmd_AddCommand(&cmd_client, "+klook", IN_KLookDown, "activate keyboard looking mode, do not recenter view");
- Cmd_AddCommand(&cmd_client, "-klook", IN_KLookUp, "deactivate keyboard looking mode");
- Cmd_AddCommand(&cmd_client, "+mlook", IN_MLookDown, "activate mouse looking mode, do not recenter view");
- Cmd_AddCommand(&cmd_client, "-mlook", IN_MLookUp, "deactivate mouse looking mode");
+ Cmd_AddCommand(CMD_CLIENT, "+moveup",IN_UpDown, "swim upward");
+ Cmd_AddCommand(CMD_CLIENT, "-moveup",IN_UpUp, "stop swimming upward");
+ Cmd_AddCommand(CMD_CLIENT, "+movedown",IN_DownDown, "swim downward");
+ Cmd_AddCommand(CMD_CLIENT, "-movedown",IN_DownUp, "stop swimming downward");
+ Cmd_AddCommand(CMD_CLIENT, "+left",IN_LeftDown, "turn left");
+ Cmd_AddCommand(CMD_CLIENT, "-left",IN_LeftUp, "stop turning left");
+ Cmd_AddCommand(CMD_CLIENT, "+right",IN_RightDown, "turn right");
+ Cmd_AddCommand(CMD_CLIENT, "-right",IN_RightUp, "stop turning right");
+ Cmd_AddCommand(CMD_CLIENT, "+forward",IN_ForwardDown, "move forward");
+ Cmd_AddCommand(CMD_CLIENT, "-forward",IN_ForwardUp, "stop moving forward");
+ Cmd_AddCommand(CMD_CLIENT, "+back",IN_BackDown, "move backward");
+ Cmd_AddCommand(CMD_CLIENT, "-back",IN_BackUp, "stop moving backward");
+ Cmd_AddCommand(CMD_CLIENT, "+lookup", IN_LookupDown, "look upward");
+ Cmd_AddCommand(CMD_CLIENT, "-lookup", IN_LookupUp, "stop looking upward");
+ Cmd_AddCommand(CMD_CLIENT, "+lookdown", IN_LookdownDown, "look downward");
+ Cmd_AddCommand(CMD_CLIENT, "-lookdown", IN_LookdownUp, "stop looking downward");
+ Cmd_AddCommand(CMD_CLIENT, "+strafe", IN_StrafeDown, "activate strafing mode (move instead of turn)");
+ Cmd_AddCommand(CMD_CLIENT, "-strafe", IN_StrafeUp, "deactivate strafing mode");
+ Cmd_AddCommand(CMD_CLIENT, "+moveleft", IN_MoveleftDown, "strafe left");
+ Cmd_AddCommand(CMD_CLIENT, "-moveleft", IN_MoveleftUp, "stop strafing left");
+ Cmd_AddCommand(CMD_CLIENT, "+moveright", IN_MoverightDown, "strafe right");
+ Cmd_AddCommand(CMD_CLIENT, "-moveright", IN_MoverightUp, "stop strafing right");
+ Cmd_AddCommand(CMD_CLIENT, "+speed", IN_SpeedDown, "activate run mode (faster movement and turning)");
+ Cmd_AddCommand(CMD_CLIENT, "-speed", IN_SpeedUp, "deactivate run mode");
+ Cmd_AddCommand(CMD_CLIENT, "+attack", IN_AttackDown, "begin firing");
+ Cmd_AddCommand(CMD_CLIENT, "-attack", IN_AttackUp, "stop firing");
+ Cmd_AddCommand(CMD_CLIENT, "+jump", IN_JumpDown, "jump");
+ Cmd_AddCommand(CMD_CLIENT, "-jump", IN_JumpUp, "end jump (so you can jump again)");
+ Cmd_AddCommand(CMD_CLIENT, "impulse", IN_Impulse, "send an impulse number to server (select weapon, use item, etc)");
+ Cmd_AddCommand(CMD_CLIENT, "+klook", IN_KLookDown, "activate keyboard looking mode, do not recenter view");
+ Cmd_AddCommand(CMD_CLIENT, "-klook", IN_KLookUp, "deactivate keyboard looking mode");
+ Cmd_AddCommand(CMD_CLIENT, "+mlook", IN_MLookDown, "activate mouse looking mode, do not recenter view");
+ Cmd_AddCommand(CMD_CLIENT, "-mlook", IN_MLookUp, "deactivate mouse looking mode");