+ if (gamemode == GAME_NEXUIZ)
+ {
+ VectorSet(cl_playerstandmins, -16, -16, -24);
+ VectorSet(cl_playerstandmaxs, 16, 16, 45);
+ VectorSet(cl_playercrouchmins, -16, -16, -24);
+ VectorSet(cl_playercrouchmaxs, 16, 16, 25);
+ }
+ else
+ {
+ VectorSet(cl_playerstandmins, -16, -16, -24);
+ VectorSet(cl_playerstandmaxs, 16, 16, 24);
+ VectorSet(cl_playercrouchmins, -16, -16, -24);
+ VectorSet(cl_playercrouchmaxs, 16, 16, 24);
+ }
+
+ CL_Screen_NewMap();
+ CL_Particles_Clear();