+ else if (!strcmp("fog_alpha", key))
+ r_refdef.fog_alpha = atof(value);
+ else if (!strcmp("fog_start", key))
+ r_refdef.fog_start = atof(value);
+ else if (!strcmp("fog_end", key))
+ r_refdef.fog_end = atof(value);
+ else if (!strcmp("fog_height", key))
+ r_refdef.fog_height = atof(value);
+ else if (!strcmp("fog_fadedepth", key))
+ r_refdef.fog_fadedepth = atof(value);
+ else if (!strcmp("fog_heighttexture", key))
+ {
+ FOG_clear(); // so missing values get good defaults
+#if _MSC_VER >= 1400
+ sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
+#else
+ sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
+#endif
+ r_refdef.fog_height_texturename[63] = 0;
+ }
+ }
+}
+
+extern void CL_Locs_Reload_f(void);
+extern void CL_VM_Init (void);
+static const vec3_t defaultmins = {-4096, -4096, -4096};
+static const vec3_t defaultmaxs = {4096, 4096, 4096};
+static void CL_SetupWorldModel(void)
+{
+ // update the world model
+ cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
+ CL_UpdateRenderEntity(&cl.entities[0].render);
+
+ // make sure the cl.worldname and related cvars are set up now that we know the world model name
+ // set up csqc world for collision culling
+ if (cl.worldmodel)
+ {
+ strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
+ FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
+ strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
+ Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
+ Cvar_SetQuick(&cl_worldname, cl.worldname);
+ Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
+ Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
+ World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
+ }
+ else
+ {
+ Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
+ Cvar_SetQuick(&cl_worldnamenoextension, "");
+ Cvar_SetQuick(&cl_worldbasename, "");
+ World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
+ }
+ World_Start(&cl.world);
+
+ // load or reload .loc file for team chat messages
+ CL_Locs_Reload_f();
+
+ // make sure we send enough keepalives
+ CL_KeepaliveMessage(false);
+
+ // reset particles and other per-level things
+ R_Modules_NewMap();
+
+ // make sure we send enough keepalives
+ CL_KeepaliveMessage(false);
+
+ // load the team chat beep if possible
+ cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
+
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
+ // load the csqc now
+ if (cl.loadcsqc)
+ {
+ cl.loadcsqc = false;
+
+ CL_VM_Init();