// set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
// set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));