-model_t *cl_model_bolt = NULL;
-model_t *cl_model_bolt2 = NULL;
-model_t *cl_model_bolt3 = NULL;
-model_t *cl_model_beam = NULL;
-
-sfx_t *cl_sfx_wizhit;
-sfx_t *cl_sfx_knighthit;
-sfx_t *cl_sfx_tink1;
-sfx_t *cl_sfx_ric1;
-sfx_t *cl_sfx_ric2;
-sfx_t *cl_sfx_ric3;
-sfx_t *cl_sfx_r_exp3;
-
-/*
-=================
-CL_ParseTEnt
-=================
-*/
-void CL_InitTEnts (void)
-{
- cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
- cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
- cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
- cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
- cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
- cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
- cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
-}
-