-model_t *cl_model_bolt = NULL;
-model_t *cl_model_bolt2 = NULL;
-model_t *cl_model_bolt3 = NULL;
-model_t *cl_model_beam = NULL;
-
-sfx_t *cl_sfx_wizhit;
-sfx_t *cl_sfx_knighthit;
-sfx_t *cl_sfx_tink1;
-sfx_t *cl_sfx_ric1;
-sfx_t *cl_sfx_ric2;
-sfx_t *cl_sfx_ric3;
-sfx_t *cl_sfx_r_exp3;
-
-/*
-=================
-CL_ParseTEnt
-=================
-*/
-void CL_InitTEnts (void)
-{
- cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
- cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
- cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
- cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
- cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
- cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
- cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
-}
-
-void CL_ParseBeam (model_t *m, int lightning)
-{
- int i, ent;
- vec3_t start, end;
- beam_t *b;
-
- ent = (unsigned short) MSG_ReadShort ();
- MSG_ReadVector(start, cl.protocol);
- MSG_ReadVector(end, cl.protocol);
-
- if (ent >= MAX_EDICTS)
- {
- Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
- ent = 0;
- }
-
- // override any beam with the same entity
- for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
- {
- if (b->entity == ent)
- {
- //b->entity = ent;
- b->lightning = lightning;
- b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
- b->model = m;
- b->endtime = cl.time + 0.2;
- VectorCopy (start, b->start);
- VectorCopy (end, b->end);
- return;
- }
- }
-
- // find a free beam
- for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
- {
- if (!b->model || b->endtime < cl.time)
- {
- b->entity = ent;
- b->lightning = lightning;
- b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
- b->model = m;
- b->endtime = cl.time + 0.2;
- VectorCopy (start, b->start);
- VectorCopy (end, b->end);
- return;
- }
- }
- Con_Print("beam list overflow!\n");
-}
-
-void CL_ParseTempEntity(void)
-{
- int type;
- vec3_t pos;
- vec3_t dir;
- vec3_t pos2;
- vec3_t color;
- int rnd;
- int colorStart, colorLength, count;
- float velspeed, radius;
- qbyte *tempcolor;
- matrix4x4_t tempmatrix;
-
- type = MSG_ReadByte();
- switch (type)
- {
- case TE_WIZSPIKE:
- // spike hitting wall
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, 0, false, 1);
- CL_RunParticleEffect(pos, vec3_origin, 20, 30);
- S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
- break;
-
- case TE_KNIGHTSPIKE:
- // spike hitting wall
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, 0, false, 1);
- CL_RunParticleEffect(pos, vec3_origin, 226, 20);
- S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
- break;
-
- case TE_SPIKE:
- // spike hitting wall
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- // LordHavoc: changed to spark shower
- CL_SparkShower(pos, vec3_origin, 15);
- if (rand() % 5)
- S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
- }
- break;
- case TE_SPIKEQUAD:
- // quad spike hitting wall
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- // LordHavoc: changed to spark shower
- CL_SparkShower(pos, vec3_origin, 15);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- if (rand() % 5)
- S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
- }
- break;
- case TE_SUPERSPIKE:
- // super spike hitting wall
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- // LordHavoc: changed to dust shower
- CL_SparkShower(pos, vec3_origin, 30);
- if (rand() % 5)
- S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
- }
- break;
- case TE_SUPERSPIKEQUAD:
- // quad super spike hitting wall
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- // LordHavoc: changed to dust shower
- CL_SparkShower(pos, vec3_origin, 30);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
- if (rand() % 5)
- S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
- }
- break;
- // LordHavoc: added for improved blood splatters
- case TE_BLOOD:
- // blood puff
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- dir[0] = MSG_ReadChar();
- dir[1] = MSG_ReadChar();
- dir[2] = MSG_ReadChar();
- count = MSG_ReadByte();
- CL_BloodPuff(pos, dir, count);
- break;
- case TE_SPARK:
- // spark shower
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- dir[0] = MSG_ReadChar();
- dir[1] = MSG_ReadChar();
- dir[2] = MSG_ReadChar();
- count = MSG_ReadByte();
- CL_SparkShower(pos, dir, count);
- break;
- case TE_PLASMABURN:
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
- CL_PlasmaBurn(pos);
- break;
- // LordHavoc: added for improved gore
- case TE_BLOODSHOWER:
- // vaporized body
- MSG_ReadVector(pos, cl.protocol); // mins
- MSG_ReadVector(pos2, cl.protocol); // maxs
- velspeed = MSG_ReadCoord(cl.protocol); // speed
- count = (unsigned short) MSG_ReadShort(); // number of particles
- CL_BloodShower(pos, pos2, velspeed, count);
- break;
- case TE_PARTICLECUBE:
- // general purpose particle effect
- MSG_ReadVector(pos, cl.protocol); // mins
- MSG_ReadVector(pos2, cl.protocol); // maxs
- MSG_ReadVector(dir, cl.protocol); // dir
- count = (unsigned short) MSG_ReadShort(); // number of particles
- colorStart = MSG_ReadByte(); // color
- colorLength = MSG_ReadByte(); // gravity (1 or 0)
- velspeed = MSG_ReadCoord(cl.protocol); // randomvel
- CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
- break;
-
- case TE_PARTICLERAIN:
- // general purpose particle effect
- MSG_ReadVector(pos, cl.protocol); // mins
- MSG_ReadVector(pos2, cl.protocol); // maxs
- MSG_ReadVector(dir, cl.protocol); // dir
- count = (unsigned short) MSG_ReadShort(); // number of particles
- colorStart = MSG_ReadByte(); // color
- CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
- break;
-
- case TE_PARTICLESNOW:
- // general purpose particle effect
- MSG_ReadVector(pos, cl.protocol); // mins
- MSG_ReadVector(pos2, cl.protocol); // maxs
- MSG_ReadVector(dir, cl.protocol); // dir
- count = (unsigned short) MSG_ReadShort(); // number of particles
- colorStart = MSG_ReadByte(); // color
- CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
- break;
-
- case TE_GUNSHOT:
- // bullet hitting wall
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- // LordHavoc: changed to dust shower
- CL_SparkShower(pos, vec3_origin, 15);
- break;
-
- case TE_GUNSHOTQUAD:
- // quad bullet hitting wall
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_SparkShower(pos, vec3_origin, 15);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
- break;
-
- case TE_EXPLOSION:
- // rocket explosion
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, 0, true, 1);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- break;
-
- case TE_EXPLOSIONQUAD:
- // quad rocket explosion
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, 0, true, 1);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- break;
-
- case TE_EXPLOSION3:
- // Nehahra movie colored lighting explosion
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
- color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
- color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
- CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- break;
-
- case TE_EXPLOSIONRGB:
- // colored lighting explosion
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- color[0] = MSG_ReadByte() * (2.0f / 255.0f);
- color[1] = MSG_ReadByte() * (2.0f / 255.0f);
- color[2] = MSG_ReadByte() * (2.0f / 255.0f);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- break;
-
- case TE_TAREXPLOSION:
- // tarbaby explosion
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_BlobExplosion(pos);
-
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, 0, true, 1);
- break;
-
- case TE_SMALLFLASH:
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, 0, true, 1);
- break;
-
- case TE_CUSTOMFLASH:
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- radius = MSG_ReadByte() * 8;
- velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
- color[0] = MSG_ReadByte() * (2.0f / 255.0f);
- color[1] = MSG_ReadByte() * (2.0f / 255.0f);
- color[2] = MSG_ReadByte() * (2.0f / 255.0f);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1);
- break;
-
- case TE_FLAMEJET:
- MSG_ReadVector(pos, cl.protocol);
- MSG_ReadVector(dir, cl.protocol);
- count = MSG_ReadByte();
- CL_Flames(pos, dir, count);
- break;
-
- case TE_LIGHTNING1:
- // lightning bolts
- if (!cl_model_bolt)
- cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
- CL_ParseBeam(cl_model_bolt, true);
- break;
-
- case TE_LIGHTNING2:
- // lightning bolts
- if (!cl_model_bolt2)
- cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
- CL_ParseBeam(cl_model_bolt2, true);
- break;
-
- case TE_LIGHTNING3:
- // lightning bolts
- if (!cl_model_bolt3)
- cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
- CL_ParseBeam(cl_model_bolt3, false);
- break;
-
-// PGM 01/21/97
- case TE_BEAM:
- // grappling hook beam
- if (!cl_model_beam)
- cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
- CL_ParseBeam(cl_model_beam, false);
- break;
-// PGM 01/21/97
-
-// LordHavoc: for compatibility with the Nehahra movie...
- case TE_LIGHTNING4NEH:
- CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
- break;
-
- case TE_LAVASPLASH:
- MSG_ReadVector(pos, cl.protocol);
- CL_LavaSplash(pos);
- break;
-
- case TE_TELEPORT:
- MSG_ReadVector(pos, cl.protocol);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1);
-// CL_TeleportSplash(pos);
- break;
-
- case TE_EXPLOSION2:
- // color mapped explosion
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- colorStart = MSG_ReadByte();
- colorLength = MSG_ReadByte();
- CL_ParticleExplosion2(pos, colorStart, colorLength);
- tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
- color[0] = tempcolor[0] * (2.0f / 255.0f);
- color[1] = tempcolor[1] * (2.0f / 255.0f);
- color[2] = tempcolor[2] * (2.0f / 255.0f);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- break;
-
- case TE_TEI_G3:
- MSG_ReadVector(pos, cl.protocol);
- MSG_ReadVector(pos2, cl.protocol);
- MSG_ReadVector(dir, cl.protocol);
- CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
- CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
- break;
-
- case TE_TEI_SMOKE:
- MSG_ReadVector(pos, cl.protocol);
- MSG_ReadVector(dir, cl.protocol);
- count = MSG_ReadByte();
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_Tei_Smoke(pos, dir, count);
- break;
-
- case TE_TEI_BIGEXPLOSION:
- MSG_ReadVector(pos, cl.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, 0, true, 1);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- break;
-
- case TE_TEI_PLASMAHIT:
- MSG_ReadVector(pos, cl.protocol);
- MSG_ReadVector(dir, cl.protocol);
- count = MSG_ReadByte();
- CL_FindNonSolidLocation(pos, pos, 5);
- CL_Tei_PlasmaHit(pos, dir, count);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, 0, true, 1);
- break;
-
- default:
- Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
- }
-}
-
-#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
-
-static qbyte cgamenetbuffer[65536];
-
-/*
-=====================
-CL_ParseServerMessage
-=====================
-*/
-int parsingerror = false;
-void CL_ParseServerMessage(void)